/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_H #define DRACI_H #include "common/system.h" #include "engines/engine.h" #include "engines/advancedDetector.h" #include "draci/screen.h" #include "draci/font.h" namespace Draci { class DraciEngine : public Engine { public: DraciEngine(OSystem *syst, const ADGameDescription *gameDesc); ~DraciEngine(); int init(); int go(); Common::Error run(); bool hasFeature(Engine::EngineFeature f) const; Font _font; Screen *_screen; int _screenWidth; int _screenHeight; private: Common::RandomSource _rnd; }; enum { kDraciGeneralDebugLevel = 1 << 0, kDraciBytecodeDebugLevel = 1 << 1, kDraciArchiverDebugLevel = 1 << 2 }; } // End of namespace Draci #endif // DRACI_H