/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/game.h" #include "draci/barchive.h" #include "draci/script.h" namespace Draci { Game::Game(DraciEngine *vm) : _vm(vm) { unsigned int i; Common::String path("INIT.DFW"); BArchive initArchive(path); BAFile *file; // Read in persons file = initArchive[5]; Common::MemoryReadStream personData(file->_data, file->_length); unsigned int numPersons = file->_length / personSize; _persons = new Person[numPersons]; for (i = 0; i < numPersons; ++i) { _persons[i]._x = personData.readByte(); _persons[i]._y = personData.readByte(); _persons[i]._fontColour = personData.readUint16LE(); } // Read in dialog offsets file = initArchive[4]; Common::MemoryReadStream dialogData(file->_data, file->_length); unsigned int numDialogs = file->_length / sizeof(uint16); _dialogOffsets = new uint16[numDialogs]; unsigned int curOffset; for (i = 0, curOffset = 0; i < numDialogs; ++i) { _dialogOffsets[i] = curOffset; curOffset += dialogData.readUint16LE(); } // Read in game info file = initArchive[3]; Common::MemoryReadStream gameData(file->_data, file->_length); _info = new GameInfo(); _info->_currentRoom = gameData.readByte(); _info->_mapRoom = gameData.readByte(); _info->_numObjects = gameData.readUint16LE(); _info->_numIcons = gameData.readUint16LE(); _info->_numVariables = gameData.readByte(); _info->_numPersons = gameData.readByte(); _info->_numDialogs = gameData.readByte(); _info->_maxIconWidth = gameData.readUint16LE(); _info->_maxIconHeight = gameData.readUint16LE(); _info->_musicLength = gameData.readUint16LE(); _info->_crc[0] = gameData.readUint16LE(); _info->_crc[1] = gameData.readUint16LE(); _info->_crc[2] = gameData.readUint16LE(); _info->_crc[3] = gameData.readUint16LE(); _info->_numDialogBlocks = curOffset; // Read in variables file = initArchive[2]; unsigned int numVariables = file->_length / sizeof (int16); _variables = new int16[numVariables]; Common::MemoryReadStream variableData(file->_data, file->_length); for (i = 0; i < numVariables; ++i) { _variables[i] = variableData.readUint16LE(); } // Read in item status file = initArchive[1]; _itemStatus = new byte[file->_length]; memcpy(_itemStatus, file->_data, file->_length); // Read in object status file = initArchive[0]; unsigned int numObjects = file->_length; _objectStatus = new byte[numObjects]; memcpy(_objectStatus, file->_data, file->_length); assert(numDialogs == _info->_numDialogs); assert(numPersons == _info->_numPersons); assert(numVariables == _info->_numVariables); assert(numObjects == _info->_numObjects); loadObject(0, &_heroObj); _vm->_script->run(_heroObj._program, _heroObj._init); } void Game::loadObject(uint16 objNum, GameObject *obj) { Common::String path("OBJEKTY.DFW"); BArchive objArchive(path); BAFile *file; file = objArchive[objNum * 3]; Common::MemoryReadStream objReader(file->_data, file->_length); obj->_init = objReader.readUint16LE(); obj->_look = objReader.readUint16LE(); obj->_use = objReader.readUint16LE(); obj->_canUse = objReader.readUint16LE(); obj->_imInit = objReader.readByte(); obj->_imLook = objReader.readByte(); obj->_imUse = objReader.readByte(); obj->_walkDir = objReader.readByte(); obj->_priority = objReader.readByte(); obj->_idxSeq = objReader.readUint16LE(); obj->_numSeq = objReader.readUint16LE(); obj->_lookX = objReader.readUint16LE(); obj->_lookY = objReader.readUint16LE(); obj->_useX = objReader.readUint16LE(); obj->_useY = objReader.readUint16LE(); obj->_lookDir = objReader.readByte(); obj->_useDir = objReader.readByte(); obj->_absNum = objNum; obj->_animObj = 0; obj->_seqTab = new uint16[obj->_numSeq]; file = objArchive[objNum * 3 + 1]; obj->_title = new byte[file->_length]; memcpy(obj->_title, file->_data, file->_length); file = objArchive[objNum * 3 + 2]; obj->_program._bytecode = new byte[file->_length]; obj->_program._length = file->_length; memcpy(obj->_program._bytecode, file->_data, file->_length); } Game::~Game() { delete[] _persons; delete[] _variables; delete[] _dialogOffsets; delete[] _itemStatus; delete[] _objectStatus; delete _info; } GameObject::~GameObject() { delete[] _seqTab; delete[] _title; delete[] _program._bytecode; } }