/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRACI_MOUSE_H #define DRACI_MOUSE_H #include "common/events.h" namespace Draci { enum CursorType { kNormalCursor, kArrowCursor1, kArrowCursor2, kArrowCursor3, kArrowCursor4, kDialogueCursor, kHighlightedCursor, kMainMenuCursor, kUninitializedCursor = 100, kItemCursor // + the index in the BArchive }; class DraciEngine; class GameItem; class Mouse { public: Mouse(DraciEngine *vm); ~Mouse() {} void handleEvent(Common::Event event); void cursorOn(); void cursorOff(); bool isCursorOn() const; void setPosition(uint16 x, uint16 y); CursorType getCursorType() const { return _cursorType; } void setCursorType(CursorType cur); void loadItemCursor(const GameItem *item, bool highlighted); bool lButtonPressed() const { return _lButton; } bool rButtonPressed() const { return _rButton; } void lButtonSet(bool state) { _lButton = state; } void rButtonSet(bool state) { _rButton = state; } uint16 getPosX() const { return _x; } uint16 getPosY() const { return _y; } private: uint16 _x, _y; bool _lButton, _rButton; CursorType _cursorType; DraciEngine *_vm; }; } // End of namespace Draci #endif // DRACI_MOUSE_H