/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // MIDI and digital music class #include "audio/mididrv.h" #include "audio/midiparser.h" #include "common/debug.h" #include "common/file.h" #include "draci/draci.h" #include "draci/music.h" namespace Draci { MusicPlayer::MusicPlayer(const char *pathMask) : _pathMask(pathMask), _isGM(false), _track(-1) { MidiPlayer::createDriver(); int ret = _driver->open(); if (ret == 0) { if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); // TODO: Load cmf.ins with the instrument table. It seems that an // interface for such an operation is supported for AdLib. Maybe for // this card, setting instruments is necessary. _driver->setTimerCallback(this, &timerCallback); } } void MusicPlayer::sendToChannel(byte channel, uint32 b) { if (!_channelsTable[channel]) { _channelsTable[channel] = (channel == 15) ? _driver->getPercussionChannel() : _driver->allocateChannel(); // If a new channel is allocated during the playback, make sure // its volume is correctly initialized. if (_channelsTable[channel]) _channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255); } if (_channelsTable[channel]) _channelsTable[channel]->send(b); } void MusicPlayer::playSMF(int track, bool loop) { Common::StackLock lock(_mutex); if (_isPlaying && track == _track) { debugC(2, kDraciSoundDebugLevel, "Already plaing track %d", track); return; } stop(); _isGM = true; // Load MIDI resource data Common::File musicFile; Common::String musicFileName = Common::String::format(_pathMask.c_str(), track); musicFile.open(musicFileName.c_str()); if (!musicFile.isOpen()) { debugC(2, kDraciSoundDebugLevel, "Cannot open track %d", track); return; } int midiMusicSize = musicFile.size(); free(_midiData); _midiData = (byte *)malloc(midiMusicSize); musicFile.read(_midiData, midiMusicSize); musicFile.close(); MidiParser *parser = MidiParser::createParser_SMF(); if (parser->loadMusic(_midiData, midiMusicSize)) { parser->setTrack(0); parser->setMidiDriver(this); parser->setTimerRate(_driver->getBaseTempo()); parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1); _parser = parser; syncVolume(); _isLooping = loop; _isPlaying = true; _track = track; debugC(2, kDraciSoundDebugLevel, "Playing track %d", track); } else { debugC(2, kDraciSoundDebugLevel, "Cannot play track %d", track); delete parser; } } void MusicPlayer::stop() { Audio::MidiPlayer::stop(); debugC(2, kDraciSoundDebugLevel, "Stopping track %d", _track); _track = -1; } } // End of namespace Draci