/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Music class #ifndef DRACI_MUSIC_H #define DRACI_MUSIC_H #include "sound/mididrv.h" #include "sound/midiparser.h" #include "common/mutex.h" namespace Draci { // Taken from MADE, which took it from SAGA. class MusicPlayer : public MidiDriver { public: MusicPlayer(MidiDriver *driver, const char *pathMask); ~MusicPlayer(); bool isPlaying() { return _isPlaying; } void setPlaying(bool playing) { _isPlaying = playing; } void setVolume(int volume); int getVolume() { return _masterVolume; } void syncVolume(); void setNativeMT32(bool b) { _nativeMT32 = b; } bool hasNativeMT32() { return _nativeMT32; } void playSMF(int track, bool loop); void stop(); void pause(); void resume(); void setLoop(bool loop) { _looping = loop; } void setPassThrough(bool b) { _passThrough = b; } void setGM(bool isGM) { _isGM = isGM; } // MidiDriver interface implementation int open(); void close(); void send(uint32 b); void metaEvent(byte type, byte *data, uint16 length); void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { } uint32 getBaseTempo() { return _driver ? _driver->getBaseTempo() : 0; } //Channel allocation functions MidiChannel *allocateChannel() { return 0; } MidiChannel *getPercussionChannel() { return 0; } MidiParser *_parser; Common::Mutex _mutex; protected: static void onTimer(void *data); void setChannelVolume(int channel); MidiChannel *_channel[16]; MidiDriver *_driver; MidiParser *_smfParser; Common::String _pathMask; byte _channelVolume[16]; bool _nativeMT32; bool _isGM; bool _passThrough; bool _isPlaying; bool _looping; byte _masterVolume; int _track; byte *_midiMusicData; }; } // End of namespace Draci #endif