/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/screen.h" namespace Draci { Screen::Screen(DraciEngine *vm) : _vm(vm) { _surface = new Surface(kScreenWidth, kScreenHeight); _palette = new byte[4 * kNumColours]; _blackPalette = new byte[3 * kNumColours]; for (int i = 0; i < 3 * kNumColours; ++i) { _blackPalette[i] = 0; } setPalette(NULL, 0, kNumColours); this->clearScreen(); } Screen::~Screen() { delete _surface; delete[] _palette; delete[] _blackPalette; } /** * @brief Sets a part of the palette * @param data Pointer to a buffer containing new palette data * start Index of the colour where replacement should start * num Number of colours to replace */ void Screen::setPalette(const byte *data, uint16 start, uint16 num) { Common::MemoryReadStream pal(data ? data : _blackPalette, 3 * kNumColours); pal.seek(start * 3); // Copy the palette for (uint16 i = start; i < start + num; ++i) { _palette[i * 4] = pal.readByte(); _palette[i * 4 + 1] = pal.readByte(); _palette[i * 4 + 2] = pal.readByte(); _palette[i * 4 + 3] = 0; } // TODO: Investigate why this is needed // Shift the palette two bits to the left to make it brighter for (int i = start * 4; i < (start + num) * 4; ++i) { _palette[i] <<= 2; } _vm->_system->setPalette(_palette, start, num); } void Screen::interpolatePalettes(const byte *first, const byte *second, uint16 start, uint16 num, int index, int number) { Common::MemoryReadStream firstPal(first ? first : _blackPalette, 3 * kNumColours); Common::MemoryReadStream secondPal(second ? second : _blackPalette, 3 * kNumColours); firstPal.seek(start * 3); secondPal.seek(start * 3); // Interpolate the palettes for (uint16 i = start; i < start + num; ++i) { _palette[i * 4] = interpolate(firstPal.readByte(), secondPal.readByte(), index, number); _palette[i * 4 + 1] = interpolate(firstPal.readByte(), secondPal.readByte(), index, number); _palette[i * 4 + 2] = interpolate(firstPal.readByte(), secondPal.readByte(), index, number); _palette[i * 4 + 3] = 0; } // TODO: Investigate why this is needed // Shift the palette two bits to the left to make it brighter for (int i = start * 4; i < (start + num) * 4; ++i) { _palette[i] <<= 2; } _vm->_system->setPalette(_palette, start, num); } int Screen::interpolate(int first, int second, int index, int number) { return (second * index + first * (number - index)) / number; } /** * @brief Copies the current memory screen buffer to the real screen */ void Screen::copyToScreen() { const Common::List *dirtyRects = _surface->getDirtyRects(); Common::List::const_iterator it; // If a full update is needed, update the whole screen if (_surface->needsFullUpdate()) { byte *ptr = (byte *)_surface->getBasePtr(0, 0); _vm->_system->copyRectToScreen(ptr, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight); } else { // Otherwise, update only the dirty rectangles for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) { // Pointer to the upper left corner of the rectangle byte *ptr = (byte *)_surface->getBasePtr(it->left, it->top); _vm->_system->copyRectToScreen(ptr, kScreenWidth, it->left, it->top, it->width(), it->height()); } } // Call the "real" updateScreen and mark the surface clean _vm->_system->updateScreen(); _surface->markClean(); } /** * @brief Clears the screen * * Clears the screen and marks the whole screen dirty. */ void Screen::clearScreen() { byte *ptr = (byte *)_surface->getBasePtr(0, 0); _surface->markDirty(); memset(ptr, 0, kScreenWidth * kScreenHeight); } } // End of namespace Draci