/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/screen.h" namespace Draci { Screen::Screen(DraciEngine *vm) : _vm(vm) { _surface = new Graphics::Surface(); _surface->create(_vm->_screenWidth, _vm->_screenHeight, 1); this->clearScreen(); _palette = new byte[4 * 256]; setPaletteEmpty(256); } Screen::~Screen() { _surface->free(); delete[] _surface; delete[] _palette; } void Screen::setPaletteEmpty(unsigned int numEntries) { for (unsigned int i = 0; i < numEntries * 4; ++i) { _palette[i] = 0; } _vm->_system->setPalette(_palette, 0, numEntries); _vm->_system->updateScreen(); } void Screen::setPalette(byte *data, uint16 start, uint16 num) { Common::MemoryReadStream pal(data, 256 * 3); pal.seek(start * 4); // Copy the palette for (unsigned int i = start; i < start + num; ++i) { _palette[i * 4] = pal.readByte(); _palette[i * 4 + 1] = pal.readByte(); _palette[i * 4 + 2] = pal.readByte(); _palette[i * 4 + 3] = 0; } // TODO: Investigate why this is needed // Shift the palette one bit to the left to make it brighter for (unsigned int i = 0; i < 4 * 256; ++i) { _palette[i] <<= 2; } _vm->_system->setPalette(_palette, start, num); _vm->_system->updateScreen(); } void Screen::copyToScreen() const { byte *ptr = (byte *)_surface->getBasePtr(0, 0); _vm->_system->copyRectToScreen(ptr, _vm->_screenWidth, 0, 0, _vm->_screenWidth, _vm->_screenHeight); _vm->_system->updateScreen(); } void Screen::clearScreen() const { byte *ptr = (byte *)_surface->getBasePtr(0, 0); memset(ptr, 0, _vm->_screenWidth * _vm->_screenHeight); } void Screen::drawSprite(const Sprite &s) const { byte *dst = (byte *)_surface->getBasePtr(s._x, s._y); byte *src = s._data; for (unsigned int i = 0; i < s._height; ++i) { for(unsigned int j = 0; j < s._width; ++j) { dst[j] = *src++; } dst += _surface->pitch; } } void Screen::fillScreen(uint16 colour) const { byte *ptr = (byte *)_surface->getBasePtr(0, 0); memset(ptr, colour, _vm->_screenWidth * _vm->_screenHeight); } byte *Screen::getPalette() const { return _palette; } Graphics::Surface *Screen::getSurface() { return _surface; } } // End of namespace Draci