/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_SCREEN_H #define DRACI_SCREEN_H #include "draci/surface.h" #include "draci/sprite.h" namespace Draci { enum ScreenParameters { kScreenWidth = 320, kScreenHeight = 200, kNumColours = 256, kDefaultTransparent = 255 }; class DraciEngine; class Screen { public: Screen(DraciEngine *vm); ~Screen(); void setPaletteEmpty(uint numEntries = kNumColours); void setPalette(const byte *data, uint16 start, uint16 num); const byte *getPalette() const; void copyToScreen(); void clearScreen(); void fillScreen(uint8 colour); Surface *getSurface(); void drawRect(Common::Rect r, uint8 colour); private: Surface *_surface; byte *_palette; DraciEngine *_vm; }; } // End of namespace Draci #endif // DRACI_SCREEN_H