/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/draci/barchive.h $ * $Id: barchive.h 44802 2009-10-08 21:28:57Z fingolfin $ * */ #ifndef DRACI_SOUND_H #define DRACI_SOUND_H #include "common/str.h" #include "common/file.h" #include "sound/mixer.h" namespace Draci { /** * Represents individual files inside the archive. */ struct SoundSample { uint _offset; uint _length; uint _frequency; byte* _data; void close(void) { delete[] _data; _data = NULL; } }; class SoundArchive { public: SoundArchive(const Common::String &path, uint defaultFreq) : _path(), _samples(NULL), _sampleCount(0), _defaultFreq(defaultFreq), _opened(false), _f(NULL) { openArchive(path); } ~SoundArchive() { closeArchive(); } void closeArchive(); void openArchive(const Common::String &path); uint size() const { return _sampleCount; } /** * Checks whether there is an archive opened. Should be called before reading * from the archive to check whether openArchive() succeeded. */ bool isOpen() const { return _opened; } void clearCache(); SoundSample *getSample(int i, uint freq); private: Common::String _path; ///< Path to file SoundSample *_samples; ///< Internal array of files uint _sampleCount; ///< Number of files in archive uint _defaultFreq; ///< The default sampling frequency of the archived samples bool _opened; ///< True if the archive is opened, false otherwise Common::File *_f; ///< Opened file }; #define SOUND_HANDLES 10 enum sndHandleType { kFreeHandle, kEffectHandle, kVoiceHandle }; struct SndHandle { Audio::SoundHandle handle; sndHandleType type; }; // Taken from engines/saga/sound.h and simplified (in particular, removed // decompression until we support compressed files too). class Sound { public: Sound(Audio::Mixer *mixer); ~Sound() {} void playSound(const SoundSample *buffer, int volume, bool loop); void pauseSound(); void resumeSound(); void stopSound(); bool isMutedSound() const { return _muteSound; } void playVoice(const SoundSample *buffer); void pauseVoice(); void resumeVoice(); void stopVoice(); bool isMutedVoice() const { return _muteVoice; } void stopAll(); void setVolume(); bool showSubtitles() const { return _showSubtitles; } int talkSpeed() const { return _talkSpeed; } private: void playSoundBuffer(Audio::SoundHandle *handle, const SoundSample &buffer, int volume, sndHandleType handleType, bool loop); SndHandle *getHandle(); Audio::Mixer *_mixer; bool _muteSound; bool _muteVoice; bool _showSubtitles; int _talkSpeed; SndHandle _handles[SOUND_HANDLES]; }; } // End of namespace Draci #endif // DRACI_SOUND_H