/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/memstream.h" #include "draci/draci.h" #include "draci/font.h" #include "draci/sprite.h" #include "draci/surface.h" namespace Draci { const Displacement kNoDisplacement = { 0, 0, 1.0, 1.0 }; /** * @brief Transforms an image from column-wise to row-wise * @param img pointer to the buffer containing the image data * width width of the image in the buffer * height height of the image in the buffer */ static void transformToRows(byte *img, uint16 width, uint16 height) { byte *buf = new byte[(uint)(width * height)]; byte *tmp = buf; memcpy(buf, img, (uint)(width * height)); for (uint16 i = 0; i < width; ++i) { for (uint16 j = 0; j < height; ++j) { img[j * width + i] = *tmp++; } } delete[] buf; } /** * Constructor for loading sprites from a raw data buffer, one byte per pixel. */ Sprite::Sprite(uint16 width, uint16 height, byte *raw_data, int x, int y, bool columnwise) : _ownsData(true), _data(raw_data), _mirror(false) { _width = width; _height = height; _scaledWidth = _width; _scaledHeight = _height; _x = x; _y = y; _delay = 0; if (columnwise) { transformToRows(raw_data, _width, _height); } } /** * Constructor for loading sprites from a sprite-formatted buffer, one byte per * pixel. */ Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise) : _ownsData(false), _data(NULL), _mirror(false) { Common::MemoryReadStream reader(sprite_data, length); _width = reader.readSint16LE(); _height = reader.readSint16LE(); _scaledWidth = _width; _scaledHeight = _height; _x = x; _y = y; _delay = 0; if (!columnwise) { _ownsData = false; _data = sprite_data + 4; } else { _ownsData = true; byte *data = new byte[_width * _height]; memcpy(data, sprite_data + 4, _width * _height); transformToRows(data, _width, _height); _data = data; } } Sprite::~Sprite() { if (_ownsData) { delete[] _data; } } int Sprite::getPixel(int x, int y, const Displacement &displacement) const { Common::Rect rect = getRect(displacement); int dy = y - rect.top; int dx = x - rect.left; // Calculate scaling factors double scaleX = double(rect.width()) / _width; double scaleY = double(rect.height()) / _height; int sy = scummvm_lround(dy / scaleY); int sx = scummvm_lround(dx / scaleX); if (_mirror) return _data[sy * _width + (_width - sx)]; else return _data[sy * _width + sx]; } void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { const Common::Rect destRect(getRect(displacement)); Common::Rect clippedDestRect(0, 0, surface->w, surface->h); clippedDestRect.clip(destRect); // Calculate by how much we need to adjust the source rectangle to account for cropping const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top); // Get pointers to source and destination buffers byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top); const int transparent = surface->getTransparentColor(); // Calculate how many rows and columns we need to draw const int rows = clippedDestRect.height(); const int columns = clippedDestRect.width(); // Precalculate column indexes int *columnIndices = new int[columns]; if (!_mirror) { for (int j = 0; j < columns; ++j) { columnIndices[j] = (j + croppedBy.x) * _width / destRect.width(); } } else { // Draw the sprite mirrored if the _mirror flag is set for (int j = 0; j < columns; ++j) { columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width(); } } // Blit the sprite to the surface for (int i = 0; i < rows; ++i) { // Compute the index of current row to be drawn const int row = (i + croppedBy.y) * _height / destRect.height(); const byte *row_data = _data + row * _width; for (int j = 0; j < columns; ++j) { // Fetch index of current column to be drawn const byte src = row_data[columnIndices[j]]; // Don't blit if the pixel is transparent on the target surface if (src != transparent) { dst[j] = src; } } // Advance to next row dst += surface->pitch; } // Mark the sprite's rectangle dirty if (markDirty) { surface->markDirtyRect(clippedDestRect); } delete[] columnIndices; } /** * @brief Draws the sprite to a Draci::Surface * @param surface Pointer to a Draci::Surface * * Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty. * It is safe to call it for sprites that would overflow the surface. */ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const { const Common::Rect destRect(_x + relX, _y + relY, _x + relX + _width, _y + relY + _height); Common::Rect clippedDestRect(0, 0, surface->w, surface->h); clippedDestRect.clip(destRect); // Calculate by how much we need to adjust the source rectangle to account for cropping const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top); // Get pointers to source and destination buffers byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top); const byte *src = _data + croppedBy.y * _width + (!_mirror ? croppedBy.x : _width - 1 - croppedBy.x); const int transparent = surface->getTransparentColor(); // Calculate how many rows and columns we need to draw const int rows = clippedDestRect.height(); const int columns = clippedDestRect.width(); // Blit the sprite to the surface for (int i = 0; i < rows; ++i) { if (!_mirror) { for (int j = 0; j < columns; ++j) { if (src[j] != transparent) { dst[j] = src[j]; } } } else { for (int j = 0; j < columns; ++j) { if (src[-j] != transparent) { dst[j] = src[-j]; } } } // Advance to next row dst += surface->pitch; src += _width; } // Mark the sprite's rectangle dirty if (markDirty) { surface->markDirtyRect(clippedDestRect); } } Common::Rect Sprite::getRect(const Displacement &displacement) const { return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + scummvm_lround(_scaledWidth * displacement.extraScaleX), _y + displacement.relY + scummvm_lround(_scaledHeight * displacement.extraScaleY)); } Text::Text(const Common::String &str, const Font *font, byte fontColor, int x, int y, uint spacing) { _x = x; _y = y; _delay = 0; _text = str; _length = 0; for (uint i = 0; i < _text.size(); ++i) { if (_text[i] != '|') { ++_length; } } _spacing = spacing; _color = fontColor; _font = font; _width = _font->getStringWidth(str, _spacing); _height = _font->getStringHeight(str); _scaledWidth = _width; _scaledHeight = _height; } void Text::setText(const Common::String &str) { _width = _font->getStringWidth(str, _spacing); _height = _font->getStringHeight(str); _text = str; _length = 0; for (uint i = 0; i < _text.size(); ++i) { if (_text[i] != '|') { ++_length; } } } void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const { _font->drawString(surface, _text, _x + relX, _y + relY, _color, _spacing, true); } Common::Rect Text::getRect(const Displacement &displacement) const { // Texts are never scaled return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + _width, _y + displacement.relY + _height); } void Text::setFont(const Font *font) { if (font == _font) { return; } _font = font; _width = _font->getStringWidth(_text, _spacing); _height = _font->getStringHeight(_text); } void Text::repeatedlySplitLongLines(uint maxWidth) { while (_width > maxWidth) { splitLinesLongerThan(maxWidth); _width = _font->getStringWidth(_text, _spacing); _height = _font->getStringHeight(_text); } } void Text::splitLinesLongerThan(uint maxWidth) { char *start = const_cast (_text.c_str()); // hacky while (1) { char *end = strchr(start, '|'); if (end) { *end = 0; } uint lineWidth = _font->getStringWidth(start, _spacing); if (lineWidth > maxWidth) { int middle = end ? (end - start) / 2 : strlen(start) / 2; for (int i = 0; ; ++i) { if (start[middle + i] == ' ') { start[middle + i] = '|'; break; } if (start[middle - i] == ' ') { start[middle - i] = '|'; break; } } debugC(2, kDraciGeneralDebugLevel, "Long line of width %d split into %s", lineWidth, start); } if (end) { *end = '|'; start = end + 1; } else { break; } } } } // End of namespace Draci