/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/sprite.h" namespace Draci { /** * @brief Transforms an image from column-wise to row-wise * @param img pointer to the buffer containing the image data * width width of the image in the buffer * height height of the image in the buffer */ static void transformToRows(byte *img, uint16 width, uint16 height) { byte *buf = new byte[width * height]; byte *tmp = buf; memcpy(buf, img, width * height); for (uint16 i = 0; i < width; ++i) { for (uint16 j = 0; j < height; ++j) { img[j * width + i] = *tmp++; } } delete[] buf; } /** * Constructor for loading sprites from a raw data buffer, one byte per pixel. */ Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x, uint16 y, bool columnwise) : _width(width), _height(height), _x(x), _y(y), _data(NULL) { _data = new byte[width * height]; memcpy(_data, raw_data, width * height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(_data, width, height); } } /** * Constructor for loading sprites from a sprite-formatted buffer, one byte per * pixel. */ Sprite::Sprite(byte *sprite_data, uint16 length, uint16 x, uint16 y, bool columnwise) : _x(x), _y(y), _data(NULL) { Common::MemoryReadStream reader(sprite_data, length); _width = reader.readUint16LE(); _height = reader.readUint16LE(); _data = new byte[_width * _height]; reader.read(_data, _width * _height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(_data, _width, _height); } } Sprite::~Sprite() { delete[] _data; } /** * @brief Draws the sprite to a Draci::Surface * @param surface Pointer to a Draci::Surface * * Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty. */ void Sprite::draw(Surface *surface) const { byte *dst = (byte *)surface->getBasePtr(_x, _y); byte *src = _data; // Blit the sprite to the surface for (unsigned int i = 0; i < _height; ++i) { for(unsigned int j = 0; j < _width; ++j, ++src) { // Don't blit if the pixel is transparent on the target surface if (*src != surface->getTransparentColour()) dst[j] = *src; } dst += surface->pitch; } // Mark the sprite's rectangle dirty Common::Rect r(_x, _y, _x + _width, _y + _height); surface->markDirtyRect(r); } } // End of namespace Draci