/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/sprite.h" #include "draci/font.h" namespace Draci { /** * @brief Transforms an image from column-wise to row-wise * @param img pointer to the buffer containing the image data * width width of the image in the buffer * height height of the image in the buffer */ static void transformToRows(byte *img, uint16 width, uint16 height) { byte *buf = new byte[width * height]; byte *tmp = buf; memcpy(buf, img, width * height); for (uint16 i = 0; i < width; ++i) { for (uint16 j = 0; j < height; ++j) { img[j * width + i] = *tmp++; } } delete[] buf; } /** * Constructor for loading sprites from a raw data buffer, one byte per pixel. */ Sprite::Sprite(byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise) : _data(NULL) { _width = width; _height = height; _x = x; _y = y; _delay = 0; _mirror = false; _data = new byte[width * height]; memcpy(_data, raw_data, width * height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(_data, width, height); } } /** * Constructor for loading sprites from a sprite-formatted buffer, one byte per * pixel. */ Sprite::Sprite(byte *sprite_data, uint16 length, int x, int y, bool columnwise) : _data(NULL) { _x = x; _y = y; _delay = 0; _mirror = false; Common::MemoryReadStream reader(sprite_data, length); _width = reader.readSint16LE(); _height = reader.readSint16LE(); _data = new byte[_width * _height]; reader.read(_data, _width * _height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(_data, _width, _height); } } Sprite::~Sprite() { delete[] _data; } void Sprite::setMirrorOn() { _mirror = true; } void Sprite::setMirrorOff() { _mirror = false; } /** * @brief Draws the sprite to a Draci::Surface * @param surface Pointer to a Draci::Surface * * Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty. * It is safe to call it for sprites that would overflow the surface. */ void Sprite::draw(Surface *surface, bool markDirty) const { Common::Rect sourceRect(0, 0, _width, _height); Common::Rect destRect(_x, _y, _x + _width, _y + _height); Common::Rect surfaceRect(0, 0, surface->w, surface->h); Common::Rect clippedDestRect(destRect); clippedDestRect.clip(surfaceRect); int adjustLeft = clippedDestRect.left - destRect.left; int adjustRight = clippedDestRect.right - destRect.right; int adjustTop = clippedDestRect.top - destRect.top; int adjustBottom = clippedDestRect.bottom - destRect.bottom; sourceRect.left += adjustLeft; sourceRect.right += adjustRight; sourceRect.top += adjustTop; sourceRect.bottom += adjustBottom; byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top); byte *src = _data; const int transparent = surface->getTransparentColour(); // Blit the sprite to the surface for (int i = sourceRect.top; i < sourceRect.bottom; ++i) { for (int j = sourceRect.left; j < sourceRect.right; ++j) { // Don't blit if the pixel is transparent on the target surface if (src[i * _width + j] != transparent) { // Draw the sprite mirrored if the _mirror flag is set if (_mirror) { dst[sourceRect.right - j - 1] = src[i * _width + j]; } else { dst[j] = src[i * _width + j]; } } } dst += surface->pitch; } // Mark the sprite's rectangle dirty if (markDirty) { surface->markDirtyRect(destRect); } } Common::Rect Sprite::getRect() const { return Common::Rect(_x, _y, _x + _width, _y + _height); } Text::Text(const Common::String &str, Font *font, byte fontColour, int x, int y, uint spacing) { uint len = str.size(); _length = len; _x = x; _y = y; _delay = 0; _text = new byte[len]; memcpy(_text, str.c_str(), len); _spacing = spacing; _colour = fontColour; _font = font; _width = _font->getStringWidth(str, _spacing); _height = _font->getFontHeight(); } Text::~Text() { delete[] _text; } void Text::setText(const Common::String &str) { delete[] _text; uint len = str.size(); _length = len; _width = _font->getStringWidth(str, _spacing); _height = _font->getFontHeight(); _text = new byte[len]; memcpy(_text, str.c_str(), len); } void Text::setColour(byte fontColour) { _colour = fontColour; } void Text::setSpacing(uint spacing) { _spacing = spacing; } void Text::draw(Surface *surface, bool markDirty) const { _font->setColour(_colour); _font->drawString(surface, _text, _length, _x, _y, _spacing); } Common::Rect Text::getRect() const { return Common::Rect(_x, _y, _x + _width, _y + _height); } } // End of namespace Draci