/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stream.h" #include "draci/draci.h" #include "draci/sprite.h" #include "draci/font.h" #include namespace Draci { const Displacement kNoDisplacement = { 0, 0, 1.0, 1.0 }; /** * @brief Transforms an image from column-wise to row-wise * @param img pointer to the buffer containing the image data * width width of the image in the buffer * height height of the image in the buffer */ static void transformToRows(byte *img, uint16 width, uint16 height) { byte *buf = new byte[width * height]; byte *tmp = buf; memcpy(buf, img, width * height); for (uint16 i = 0; i < width; ++i) { for (uint16 j = 0; j < height; ++j) { img[j * width + i] = *tmp++; } } delete[] buf; } /** * Constructor for loading sprites from a raw data buffer, one byte per pixel. */ Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise) : _data(NULL) { _width = width; _height = height; _scaledWidth = _width; _scaledHeight = _height; _x = x; _y = y; _delay = 0; _mirror = false; byte *data = new byte[width * height]; memcpy(data, raw_data, width * height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(data, width, height); } _data = data; } /** * Constructor for loading sprites from a sprite-formatted buffer, one byte per * pixel. */ Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise) : _data(NULL) { _x = x; _y = y; _delay = 0; _mirror = false; Common::MemoryReadStream reader(sprite_data, length); _width = reader.readSint16LE(); _height = reader.readSint16LE(); _scaledWidth = _width; _scaledHeight = _height; byte *data = new byte[_width * _height]; reader.read(data, _width * _height); // If the sprite is stored column-wise, transform it to row-wise if (columnwise) { transformToRows(data, _width, _height); } _data = data; } Sprite::~Sprite() { delete[] _data; } void Sprite::setMirrorOn() { _mirror = true; } void Sprite::setMirrorOff() { _mirror = false; } int Sprite::getPixel(int x, int y, const Displacement &displacement) const { Common::Rect rect = getRect(displacement); int dy = y - rect.top; int dx = x - rect.left; // Calculate scaling factors double scaleX = double(rect.width()) / _width; double scaleY = double(rect.height()) / _height; int sy = scummvm_lround(dy / scaleY); int sx = scummvm_lround(dx / scaleX); if (_mirror) return _data[sy * _width + (_width - sx)]; else return _data[sy * _width + sx]; } void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const { const Common::Rect destRect(getRect(displacement)); const Common::Rect surfaceRect(0, 0, surface->w, surface->h); Common::Rect clippedDestRect(destRect); clippedDestRect.clip(surfaceRect); // Calculate by how much we need to adjust the source rectangle to account for cropping const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top); // Get pointers to source and destination buffers byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top); const int transparent = surface->getTransparentColour(); // Calculate how many rows and columns we need to draw const int rows = clippedDestRect.height(); const int columns = clippedDestRect.width(); // Precalculate column indexes int *columnIndices = new int[columns]; if (!_mirror) { for (int j = 0; j < columns; ++j) { columnIndices[j] = (j + croppedBy.x) * _width / destRect.width(); } } else { // Draw the sprite mirrored if the _mirror flag is set for (int j = 0; j < columns; ++j) { columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width(); } } // Blit the sprite to the surface for (int i = 0; i < rows; ++i) { // Compute the index of current row to be drawn const int row = (i + croppedBy.y) * _height / destRect.height(); const byte *row_data = _data + row * _width; for (int j = 0; j < columns; ++j) { // Fetch index of current column to be drawn const byte src = row_data[columnIndices[j]]; // Don't blit if the pixel is transparent on the target surface if (src != transparent) { dst[j] = src; } } // Advance to next row dst += surface->pitch; } // Mark the sprite's rectangle dirty if (markDirty) { surface->markDirtyRect(destRect); } delete[] columnIndices; } /** * @brief Draws the sprite to a Draci::Surface * @param surface Pointer to a Draci::Surface * * Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty. * It is safe to call it for sprites that would overflow the surface. */ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const { // TODO: refactor like drawReScaled() Common::Rect sourceRect(0, 0, _width, _height); Common::Rect destRect(_x + relX, _y + relY, _x + relX + _width, _y + relY + _height); Common::Rect surfaceRect(0, 0, surface->w, surface->h); Common::Rect clippedDestRect(destRect); clippedDestRect.clip(surfaceRect); // Calculate by how much we need to adjust the source rectangle to account for cropping const int adjustLeft = clippedDestRect.left - destRect.left; const int adjustRight = clippedDestRect.right - destRect.right; const int adjustTop = clippedDestRect.top - destRect.top; const int adjustBottom = clippedDestRect.bottom - destRect.bottom; // Resize source rectangle sourceRect.left += adjustLeft; sourceRect.right += adjustRight; sourceRect.top += adjustTop; sourceRect.bottom += adjustBottom; // Get pointers to source and destination buffers byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top); const byte *src = _data; const int transparent = surface->getTransparentColour(); // Blit the sprite to the surface for (int i = sourceRect.top; i < sourceRect.bottom; ++i) { for (int j = sourceRect.left; j < sourceRect.right; ++j) { // Don't blit if the pixel is transparent on the target surface if (src[i * _width + j] != transparent) { // Draw the sprite mirrored if the _mirror flag is set if (_mirror) { dst[sourceRect.right - j - 1] = src[i * _width + j]; } else { dst[j] = src[i * _width + j]; } } } // Advance to next row dst += surface->pitch; } // Mark the sprite's rectangle dirty if (markDirty) { surface->markDirtyRect(destRect); } } Common::Rect Sprite::getRect(const Displacement &displacement) const { return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + (int) (_scaledWidth * displacement.extraScaleX), _y + displacement.relY + (int) (_scaledHeight * displacement.extraScaleY)); } Text::Text(const Common::String &str, const Font *font, byte fontColour, int x, int y, uint spacing) { _x = x; _y = y; _delay = 0; _text = str; _length = 0; for (uint i = 0; i < _text.size(); ++i) { if (_text[i] != '|') { ++_length; } } _spacing = spacing; _colour = fontColour; _font = font; _width = _font->getStringWidth(str, _spacing); _height = _font->getStringHeight(str); _scaledWidth = _width; _scaledHeight = _height; } void Text::setText(const Common::String &str) { _width = _font->getStringWidth(str, _spacing); _height = _font->getStringHeight(str); _text = str; _length = 0; for (uint i = 0; i < _text.size(); ++i) { if (_text[i] != '|') { ++_length; } } } void Text::setColour(byte fontColour) { _colour = fontColour; } void Text::setSpacing(uint spacing) { _spacing = spacing; } uint Text::getLength() const { return _length; } void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const { _font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true); } // TODO: Handle scaled parameter properly by implementing Text scaling Common::Rect Text::getRect(const Displacement &displacement) const { return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + _width, _y + displacement.relY + _height); } void Text::setFont(const Font *font) { if (font == _font) { return; } _font = font; _width = _font->getStringWidth(_text, _spacing); _height = _font->getStringHeight(_text); } } // End of namespace Draci