/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_SPRITE_H #define DRACI_SPRITE_H namespace Draci { /** * Represents a Draci Historie sprite. Supplies two constructors; one for * loading a sprite from a raw data buffer and one for loading a sprite in * the Draci sprite format. Supports loading the sprite from a column-wise * format (transforming them to row-wise) since that is the way the sprites * are stored in the original game files. * * Sprite format: * [uint16LE] sprite width * [uint16LE] sprite height * [height * width bytes] image pixels stored column-wise, one byte per pixel */ class Sprite { public: Sprite(byte *raw_data, uint16 width, uint16 height, uint16 x = 0, uint16 y = 0, bool columnwise = false); Sprite(byte *sprite_data, uint16 length, uint16 x = 0, uint16 y = 0, bool columnwise = false); ~Sprite(); byte *_data; uint16 _width; uint16 _height; uint16 _x, _y; }; } // End of namespace Draci #endif // DRACI_SPRITE_H