/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_SPRITE_H #define DRACI_SPRITE_H #include "draci/surface.h" #include "draci/font.h" namespace Draci { class Drawable { public: virtual void draw(Surface *surface, bool markDirty = true) const = 0; virtual void drawScaled(Surface *surface, bool markDirty = true) const = 0; virtual ~Drawable() {}; uint getWidth() const { return _width; } uint getHeight() const { return _height; } uint getScaledWidth() const { return _scaledWidth; } uint getScaledHeight() const { return _scaledHeight; } void setScaled(uint width, uint height) { _scaledWidth = width; _scaledHeight = height; } int getX() const { return _x; } int getY() const { return _y; } void setX(int x) { _x = x; } void setY(int y) { _y = y; } void setDelay(int delay) { _delay = delay; } int getDelay() const { return _delay; } virtual Common::Rect getRect(bool scaled = true) const = 0; protected: uint _width; //!< Width of the sprite uint _height; //!< Height of the sprite uint _scaledWidth; //!< Scaled width of the sprite uint _scaledHeight; //!< Scaled height of the sprite int _x, _y; //!< Sprite coordinates /** The time a drawable should stay on the screen * before being replaced by another or deleted */ int _delay; }; /** * Represents a Draci Historie sprite. Supplies two constructors; one for * loading a sprite from a raw data buffer and one for loading a sprite in * the Draci sprite format. Supports loading the sprite from a column-wise * format (transforming them to row-wise) since that is the way the sprites * are stored in the original game files. * * Sprite format: * [uint16LE] sprite width * [uint16LE] sprite height * [height * width bytes] image pixels stored column-wise, one byte per pixel */ class Sprite : public Drawable { public: Sprite(byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise); Sprite(byte *sprite_data, uint16 length, int x, int y, bool columnwise); ~Sprite(); void draw(Surface *surface, bool markDirty = true) const; void drawScaled(Surface *surface, bool markDirty = true) const; void setMirrorOn(); void setMirrorOff(); Common::Rect getRect(bool scaled = true) const; const byte *getBuffer() const { return _data; } private: byte *_data; //!< Pointer to a buffer containing raw sprite data (row-wise) bool _mirror; }; class Text : public Drawable { public: Text(const Common::String &str, Font *font, byte fontColour, int x, int y, uint spacing = 0); ~Text(); void setText(const Common::String &str); void setColour(byte fontColour); void setSpacing(uint spacing); void draw(Surface *surface, bool markDirty = true) const; // TODO: drawScaled just calls draw so Text can be accessed through a Drawable pointer. // Handle scaling text sometimes (not essential). void drawScaled(Surface *surface, bool markDirty = true) const { draw(surface, markDirty); } Common::Rect getRect(bool) const; private: byte *_text; uint _length; uint8 _colour; uint _spacing; Font *_font; }; } // End of namespace Draci #endif // DRACI_SPRITE_H