/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "draci/screen.h" #include "draci/surface.h" namespace Draci { Surface::Surface(int width, int height) { this->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); this->markClean(); _transparentColor = kDefaultTransparent; } Surface::~Surface() { this->free(); } /** * @brief Marks a dirty rectangle on the surface * @param r The rectangle to be marked dirty */ void Surface::markDirtyRect(Common::Rect r) { Common::List::iterator it; r.clip(w, h); if (r.isEmpty()) return; it = _dirtyRects.begin(); while (it != _dirtyRects.end()) { if (it->contains(r)) return; if (r.contains(*it)) it = _dirtyRects.erase(it); else ++it; } _dirtyRects.push_back(r); } /** * @brief Marks the whole surface dirty */ void Surface::markDirty() { _fullUpdate = true; } /** * @brief Marks the whole surface clean */ void Surface::markClean() { _fullUpdate = false; _dirtyRects.clear(); } /** * @brief Fills the surface with the specified color */ void Surface::fill(uint color) { byte *ptr = (byte *)getPixels(); memset(ptr, color, w * h); } /** * @brief Calculates horizontal center of an object * * @param x The x coordinate of the center * @param width The width of the object to be centered (in pixels) * * @return The centered x coordinate */ uint Surface::centerOnX(int x, int width) const { int newX = x - width / 2; if (newX + width > w) newX = w - width; if (newX < 0) newX = 0; return newX; } /** * @brief Calculates vertical center of an object * * @param y The y coordinate of the center * @param height The height of the object to be centered (in pixels) * * @return The centered y coordinate */ uint Surface::putAboveY(int y, int height) const { int newY = y - height; if (newY + height > h) newY = h - height; if (newY < 0) newY = 0; return newY; } } // End of namespace Draci