/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRACI_SURFACE_H #define DRACI_SURFACE_H #include "common/list.h" #include "common/rect.h" #include "graphics/surface.h" namespace Draci { class Surface : public Graphics::Surface { public: Surface(int width, int height); ~Surface(); void markDirtyRect(Common::Rect r); const Common::List<Common::Rect> *getDirtyRects() const { return &_dirtyRects; } void clearDirtyRects() { _dirtyRects.clear(); } void markDirty(); void markClean(); bool needsFullUpdate() const { return _fullUpdate; } uint getTransparentColor() const { return _transparentColor; } void setTransparentColor(uint color) { _transparentColor = color; } void fill(uint color); uint putAboveY(int y, int height) const; uint centerOnX(int x, int width) const; Common::Rect getDimensions() const { return Common::Rect(w, h); } private: /** The current transparent color of the surface. See getTransparentColor() and * setTransparentColor(). */ uint _transparentColor; /** Set when the surface is scheduled for a full update. * See markDirty(), markClean(). Accessed via needsFullUpdate(). */ bool _fullUpdate; Common::List<Common::Rect> _dirtyRects; ///< List of currently dirty rectangles }; } // End of namespace Draci #endif // DRACI_SURFACE_H