/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "drascula/drascula.h" namespace Drascula { void DrasculaEngine::placeIgor() { int igY = 0; if (currentChapter == 4) { igY = 138; } else { if (trackIgor == 3) igY = 138; else if (trackIgor == 1) igY = 76; } copyRect(1, igY, igorX, igorY, 54, 61, frontSurface, screenSurface); } void DrasculaEngine::placeDrascula() { int drX = 0; if (trackDrascula == 1) drX = 47; else if (trackDrascula == 0) drX = 1; else if (trackDrascula == 3 && currentChapter == 1) drX = 93; if (currentChapter == 6) copyRect(drX, 122, drasculaX, drasculaY, 45, 77, drawSurface2, screenSurface); else copyRect(drX, 122, drasculaX, drasculaY, 45, 77, backSurface, screenSurface); } void DrasculaEngine::hiccup(int counter) { int y = 0, trackCharacter = 0; if (currentChapter == 3) y = -1; do { counter--; updateEvents(); updateRoom(); if (currentChapter == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (trackCharacter == 0) y++; else y--; if (currentChapter == 3) { if (y == 1) trackCharacter = 1; if (y == -1) trackCharacter = 0; } else { if (y == 2) trackCharacter = 1; if (y == 0) trackCharacter = 0; } pause(3); } while (counter > 0); updateRoom(); updateScreen(); } void DrasculaEngine::startWalking() { _characterMoved = true; stepX = STEP_X; stepY = STEP_Y; if (currentChapter == 2) { if ((roomX < curX) && (roomY <= (curY + curHeight))) quadrant_1(); else if ((roomX < curX) && (roomY > (curY + curHeight))) quadrant_3(); else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight))) quadrant_2(); else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight))) quadrant_4(); else if (roomY < curY + curHeight) walkUp(); else if (roomY > curY + curHeight) walkDown(); else _characterMoved = false; } else { if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight))) quadrant_1(); else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight))) quadrant_3(); else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight))) quadrant_2(); else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight))) quadrant_4(); else _characterMoved = false; } _startTime = getTime(); } void DrasculaEngine::moveCharacters() { int curPos[6]; int r; if (_characterMoved && stepX == STEP_X) { for (r = 0; r < stepX; r++) { if (currentChapter != 2) { if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; curX = roomX - curWidth / 2; curY = roomY - curHeight; } } else if (currentChapter == 2) { if (trackProtagonist == 0 && roomX - r == curX) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 1 && roomX + r == curX + curWidth) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; curX = roomX - curWidth + 4; curY = roomY - curHeight; } } } } if (_characterMoved && stepY == STEP_Y) { for (r = 0; r < stepY; r++) { if (trackProtagonist == 2 && roomY - r == curY + curHeight) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 3 && roomY + r == curY + curHeight) { _characterMoved = false; stepX = STEP_X; stepY = STEP_Y; } } } if (currentChapter != 2 && currentChapter != 3) { if (!_characterVisible) { increaseFrameNum(); return; } } if (!_characterMoved) { curPos[0] = 0; curPos[1] = DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; if (currentChapter == 2) { curPos[4] = curWidth; curPos[5] = curHeight; } else { curPos[4] = CHARACTER_WIDTH; curPos[5] = CHARACTER_HEIGHT; } if (trackProtagonist == 0) { curPos[1] = 0; if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 1) { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 2) { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], backSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], backSurface, screenSurface); } else { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], frontSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], frontSurface, screenSurface); } } else if (_characterMoved) { curPos[0] = _frameX[_characterFrame]; curPos[1] = frame_y + DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; if (currentChapter == 2) { curPos[4] = curWidth; curPos[5] = curHeight; } else { curPos[4] = CHARACTER_WIDTH; curPos[5] = CHARACTER_HEIGHT; } if (trackProtagonist == 0) { curPos[1] = 0; if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 1) { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 2) { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], backSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], backSurface, screenSurface); } else { if (currentChapter == 2) copyRect(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], frontSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], frontSurface, screenSurface); } increaseFrameNum(); } } void DrasculaEngine::quadrant_1() { float distanceX, distanceY; if (currentChapter == 2) distanceX = curX - roomX; else distanceX = curX + curWidth / 2 - roomX; distanceY = (curY + curHeight) - roomY; if (distanceX < distanceY) { curDirection = kDirectionUp; trackProtagonist = 2; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = kDirectionUp; trackProtagonist = 0; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_2() { float distanceX, distanceY; if (currentChapter == 2) distanceX = ABS(curX + curWidth - roomX); else distanceX = ABS(curX + curWidth / 2 - roomX); distanceY = (curY + curHeight) - roomY; if (distanceX < distanceY) { curDirection = kDirectionRight; trackProtagonist = 2; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = kDirectionRight; trackProtagonist = 1; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_3() { float distanceX, distanceY; if (currentChapter == 2) distanceX = curX - roomX; else distanceX = curX + curWidth / 2 - roomX; distanceY = roomY - (curY + curHeight); if (distanceX < distanceY) { curDirection = kDirectionLeft; trackProtagonist = 3; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = kDirectionLeft; trackProtagonist = 0; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_4() { float distanceX, distanceY; if (currentChapter == 2) distanceX = ABS(curX + curWidth - roomX); else distanceX = ABS(curX + curWidth / 2 - roomX); distanceY = roomY - (curY + curHeight); if (distanceX < distanceY) { curDirection = kDirectionDown; trackProtagonist = 3; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = kDirectionDown; trackProtagonist = 1; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::increaseFrameNum() { if (getTime() - _startTime >= 6) { _startTime = getTime(); _characterFrame++; if (_characterFrame == 6) _characterFrame = 0; if (curDirection == kDirectionUp) { curX -= stepX; curY -= stepY; } else if (curDirection == kDirectionRight) { curX += stepX; curY -= stepY; } else if (curDirection == kDirectionDown) { curX += stepX; curY += stepY; } else if (curDirection == kDirectionLeft) { curX -= stepX; curY += stepY; } } if (currentChapter != 2) { curY += (int)(curHeight - newHeight); curX += (int)(curWidth - newWidth); curHeight = (int)newHeight; curWidth = (int)newWidth; } // Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers // Chapter 5 Room 45 is the castle tower part // Fixing the character's coordinate(0,0) in the tower section to prevent out of window coordinates and crash if ((currentChapter == 5) && (_roomNumber == 45)) { curY = 0; curX = 0; curHeight = 0; curWidth = 0; } } void DrasculaEngine::walkDown() { curDirection = kDirectionDown; trackProtagonist = 3; stepX = 0; } void DrasculaEngine::walkUp() { curDirection = kDirectionUp; trackProtagonist = 2; stepX = 0; } void DrasculaEngine::moveVonBraun() { int pos_vb[6]; if (vonBraunHasMoved == 0) { pos_vb[0] = 256; pos_vb[1] = 129; pos_vb[2] = vonBraunX; pos_vb[3] = 66; pos_vb[4] = 33; pos_vb[5] = 69; if (trackVonBraun == 0) pos_vb[0] = 222; else if (trackVonBraun == 1) pos_vb[0] = 188; } else { pos_vb[0] = actorFrames[kFrameVonBraun]; pos_vb[1] = (trackVonBraun == 0) ? 62 : 131; pos_vb[2] = vonBraunX; pos_vb[3] = 66; pos_vb[4] = 28; pos_vb[5] = 68; actorFrames[kFrameVonBraun] += 29; if (actorFrames[kFrameVonBraun] > 146) actorFrames[kFrameVonBraun] = 1; } copyRect(pos_vb[0], pos_vb[1], pos_vb[2], pos_vb[3], pos_vb[4], pos_vb[5], frontSurface, screenSurface); } void DrasculaEngine::placeVonBraun(int pointX) { trackVonBraun = (pointX < vonBraunX) ? 0 : 1; vonBraunHasMoved = 1; while (!shouldQuit()) { updateEvents(); updateRoom(); updateScreen(); if (trackVonBraun == 0) { vonBraunX = vonBraunX - 5; if (vonBraunX <= pointX) break; } else { vonBraunX = vonBraunX + 5; if (vonBraunX >= pointX) break; } pause(5); } vonBraunHasMoved = 0; } } // End of namespace Drascula