/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "drascula/console.h" #include "gui/debugger.h" #include "drascula/drascula.h" namespace Drascula { Console::Console(DrasculaEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("room", WRAP_METHOD(Console, Cmd_Room)); } Console::~Console() { } bool Console::Cmd_Room(int argc, const char **argv) { if (argc < 2) { debugPrintf("Usage: room \n"); return true; } int roomNum = atoi(argv[1]); _vm->_loadedDifferentChapter = false; _vm->enterRoom(roomNum); _vm->selectVerb(kVerbNone); _vm->clearRoom(); _vm->loadPic(roomNum, _vm->bgSurface, HALF_PAL); return false; } } // End of namespace Drascula