/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "common/advancedDetector.h" #include "common/file.h" #include "drascula/drascula.h" namespace Drascula { struct DrasculaGameDescription { Common::ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; uint32 DrasculaEngine::getGameID() const { return _gameDescription->gameID; } uint32 DrasculaEngine::getFeatures() const { return _gameDescription->features; } Common::Platform DrasculaEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 DrasculaEngine::getVersion() const { return _gameDescription->version; } Common::Language DrasculaEngine::getLanguage() const { return _gameDescription->desc.language; } } static const PlainGameDescriptor drasculaGames[] = { {"drascula", "Drascula: The Vampire Strikes Back"}, {0, 0} }; namespace Drascula { static const DrasculaGameDescription gameDescriptions[] = { { // Drascula English version { "drascula", 0, AD_ENTRY1s("14.ald", "09b2735953edcd43af115c65ae00b10e", 1595), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }, { // Drascula Spanish version { "drascula", 0, AD_ENTRY1s("14.ald", "0746ed1a5cc8d9728f790c29813f4b43", 23059), Common::ES_ESP, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }, { // Drascula German version { "drascula", 0, AD_ENTRY1s("14.ald", "72e46089033d56bad1c179ac36e2a9d2", 610), Common::DE_DEU, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }, { // Drascula French version { "drascula", 0, AD_ENTRY1s("14.ald", "eeeee96b82169003630e08992248296c", 608), Common::FR_FRA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }, { // Drascula Italian version { "drascula", 0, AD_ENTRY1s("14.ald", "02b49a18328d0bf2efe6ba658c9c7a1d", 2098), Common::IT_ITA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }, { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; /** * The fallback game descriptor used by the Drascula engine's fallbackDetector. * Contents of this struct are to be overwritten by the fallbackDetector. */ static DrasculaGameDescription g_fallbackDesc = { { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }; } // End of namespace Drascula static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Drascula::gameDescriptions, // Size of that superset structure sizeof(Drascula::DrasculaGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets drasculaGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "drascula", // List of files for file-based fallback detection (optional) 0, // Flags 0 }; class DrasculaMetaEngine : public Common::AdvancedMetaEngine { public: DrasculaMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Drascula Engine"; } virtual const char *getCopyright() const { return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz"; } virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const; }; bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const { const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc; if (gd) { *engine = new Drascula::DrasculaEngine(syst, gd); } return gd != 0; } const Common::ADGameDescription *DrasculaMetaEngine::fallbackDetect(const FSList *fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. Drascula::g_fallbackDesc.desc.language = Common::UNK_LANG; Drascula::g_fallbackDesc.desc.platform = Common::kPlatformPC; Drascula::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS; // Set default values for the fallback descriptor's DrasculaGameDescription part. Drascula::g_fallbackDesc.gameID = 0; Drascula::g_fallbackDesc.features = 0; Drascula::g_fallbackDesc.version = 0; //return (const Common::ADGameDescription *)&Drascula::g_fallbackDesc; return NULL; } #if PLUGIN_ENABLED_DYNAMIC(DRASCULA) REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine); #else REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine); #endif