/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "drascula/drascula.h" namespace Drascula { struct GameSettings { const char *gameid; const char *description; byte id; uint32 features; const char *detectname; }; static const GameSettings drasculaSettings[] = { {"drascula", "Drascula game", 0, 0, 0}, {NULL, NULL, 0, 0, NULL} }; DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _rnd = new Common::RandomSource(); syst->getEventManager()->registerRandomSource(*_rnd, "drascula"); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _lang = 0; } DrasculaEngine::~DrasculaEngine() { delete _rnd; free(_charMap); free(_itemLocations); free(_polX); free(_polY); free(_verbBarX); free(_x1d_menu); free(_y1d_menu); free(_frameX); free(_candleX); free(_candleY); free(_pianistX); free(_drunkX); free(_roomPreUpdates); free(_roomUpdates); free(_roomActions); freeTexts(_text); freeTexts(_textd); freeTexts(_textb); freeTexts(_textbj); freeTexts(_texte); freeTexts(_texti); freeTexts(_textl); freeTexts(_textp); freeTexts(_textt); freeTexts(_textvb); freeTexts(_textsys); freeTexts(_texthis); freeTexts(_textverbs); freeTexts(_textmisc); freeTexts(_textd1); } int DrasculaEngine::init() { // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); switch (getLanguage()) { case Common::EN_ANY: _lang = 0; break; case Common::ES_ESP: _lang = 1; break; case Common::DE_DEU: _lang = 2; break; case Common::FR_FRA: _lang = 3; break; case Common::IT_ITA: _lang = 4; break; default: warning("Unknown game language. Falling back to English"); _lang = 0; } _charMap = 0; _itemLocations = 0; _polX = 0; _polY = 0; _verbBarX = 0; _x1d_menu = 0; _y1d_menu = 0; _frameX = 0; _candleX = 0; _candleY = 0; _pianistX = 0; _drunkX = 0; _roomPreUpdates = 0; _roomUpdates = 0; _roomActions = 0; _text = 0; _textd = 0; _textb = 0; _textbj = 0; _texte = 0; _texti = 0; _textl = 0; _textp = 0; _textt = 0; _textvb = 0; _textsys = 0; _texthis = 0; _textverbs = 0; _textmisc = 0; _textd1 = 0; _color = 0; blinking = 0; leftMouseButton = 0; rightMouseButton = 0; *textName = 0; if (!loadDrasculaDat()) return 1; setupRoomsTable(); loadArchives(); return 0; } int DrasculaEngine::go() { currentChapter = 1; // values from 1 to 6 will start each part of game hay_que_load = 0; for (;;) { int i; VGA = (byte *)malloc(320 * 200); memset(VGA, 0, 64000); takeObject = 0; menuBar = 0; menuScreen = 0; hasName = 0; frame_y = 0; curX = -1; characterMoved = 0; trackProtagonist = 3; num_frame = 0; hare_se_ve = 1; checkFlags = 1; doBreak = 0; walkToObject = 0; stepX = STEP_X; stepY = STEP_Y; curHeight = CHARACTER_HEIGHT; curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT; talkHeight = TALK_HEIGHT; talkWidth = TALK_WIDTH; hasAnswer = 0; savedTime = 0; changeColor = 0; breakOut = 0; vonBraunX = 120; trackVonBraun = 1; vonBraunHasMoved = 0; framesWithoutAction = 0; term_int = 0; musicStopped = 0; selectionMade = 0; UsingMem = 0; globalSpeed = 0; curExcuseLook = 0; curExcuseAction = 0; roomNumber = 0; for (i = 0; i < 8; i++) actorFrames[i] = 0; actorFrames[kFrameVonBraun] = 1; allocMemory(); withVoices = 0; selectionMade = 0; if (currentChapter != 6) loadPic(95, tableSurface); if (currentChapter == 1) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic(99, backSurface); loadPic(97, extraSurface); } else if (currentChapter == 2) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic("pts.alg", drawSurface2); } else if (currentChapter == 3) { loadPic("aux13.alg", bgSurface, COMPLETE_PAL); loadPic(96, frontSurface); loadPic(97, extraSurface); loadPic(99, backSurface); } else if (currentChapter == 4) { loadPic(96, frontSurface, COMPLETE_PAL); if (hay_que_load == 0) animation_ray(); loadPic(96, frontSurface); clearRoom(); loadPic(99, backSurface); loadPic(97, extraSurface); } else if (currentChapter == 5) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic(97, extraSurface); loadPic(99, backSurface); } else if (currentChapter == 6) { igorX = 105, igorY = 85, trackIgor = 1; drasculaX = 62, drasculaY = 99, trackDrascula = 1; actorFrames[kFramePendulum] = 0; flag_tv = 0; loadPic(96, frontSurface, COMPLETE_PAL); loadPic(99, backSurface); loadPic(97, extraSurface); loadPic(95, tableSurface); } memset(iconName, 0, sizeof(iconName)); for (i = 0; i < 6; i++) strcpy(iconName[i + 1], _textverbs[_lang][i]); assignDefaultPalette(); if (!runCurrentChapter()) { endChapter(); break; } endChapter(); if (currentChapter == 6) break; currentChapter++; } return 0; } void DrasculaEngine::endChapter() { stopSound(); clearRoom(); black(); MusicFadeout(); stopMusic(); freeMemory(); free(VGA); } bool DrasculaEngine::runCurrentChapter() { int n; rightMouseButton = 0; if (_lang == kSpanish) textSurface = extraSurface; else textSurface = tableSurface; previousMusic = -1; if (currentChapter != 2) { int soc = 0; for (n = 0; n < 6; n++) { soc = soc + CHARACTER_WIDTH; _frameX[n] = soc; } } for (n = 1; n < 43; n++) inventoryObjects[n] = 0; for (n = 0; n < NUM_FLAGS; n++) flags[n] = 0; if (currentChapter == 2) { flags[16] = 1; flags[17] = 1; flags[27] = 1; } for (n = 1; n < 7; n++) inventoryObjects[n] = n; if (currentChapter == 1) { pickObject(28); if (hay_que_load == 0) animation_1_1(); withoutVerb(); loadPic("2aux62.alg", drawSurface2); trackProtagonist = 1; objExit = 104; if (hay_que_load != 0) { if (!loadGame(saveName)) { return true; } } else { enterRoom(62); curX = -20; curY = 56; gotoObject(65, 145); } } else if (currentChapter == 2) { addObject(kItemPhone); trackProtagonist = 3; objExit = 162; if (hay_que_load == 0) enterRoom(14); else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 3) { addObject(kItemPhone); addObject(kItemEarplugs); addObject(kItemSickle); addObject(kItemHandbag); addObject(kItemCross); addObject(kItemReefer); addObject(kItemOneCoin); flags[1] = 1; trackProtagonist = 1; objExit = 99; if (hay_que_load == 0) enterRoom(20); else { if (!loadGame(saveName)) { return true; } } // From here onwards the items have different IDs } else if (currentChapter == 4) { addObject(kItemPhone2); addObject(kItemCross2); addObject(kItemReefer2); addObject(kItemOneCoin2); objExit = 100; if (hay_que_load == 0) { enterRoom(21); trackProtagonist = 0; curX = 235; curY = 164; } else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 5) { addObject(28); addObject(7); addObject(9); addObject(11); addObject(13); addObject(14); addObject(15); addObject(17); addObject(20); trackProtagonist = 1; objExit = 100; if (hay_que_load == 0) { enterRoom(45); } else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 6) { addObject(28); addObject(9); trackProtagonist = 1; objExit = 104; if (hay_que_load == 0) { enterRoom(58); animation_1_6(); } else { if (!loadGame(saveName)) { return true; } loadPic("auxdr.alg", drawSurface2); } } while (1) { if (characterMoved == 0) { stepX = STEP_X; stepY = STEP_Y; } if (characterMoved == 0 && walkToObject == 1) { trackProtagonist = trackFinal; walkToObject = 0; } if (currentChapter == 2) { // NOTE: the checks for room number 14 below are a hack used in the original // game, and move the character to a place where his feet are not drawn above // the pianist's head. Originally, walkToObject was not updated properly, which // lead to an incorrect setting of the protagonist's tracking flag (above). This // made the character start walking off screen, as his actual position was // different than the displayed one if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { animation_1_2(); } else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { walkToObject = 1; gotoObject(190, 130); } else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { walkToObject = 1; gotoObject(190, 130); } } moveCursor(); updateScreen(); if (currentChapter == 2) { if (musicStatus() == 0 && roomMusic != 0) playMusic(roomMusic); } else { if (musicStatus() == 0) playMusic(roomMusic); } delay(25); #ifndef _WIN32_WCE // FIXME // This and the following #ifndefs disable the excess updateEvents() calls *within* the game loop. // Events such as keypresses or mouse clicks are dropped on the ground with no processing // by these calls. They are properly handled by the implicit call through getScan() below. // It is not a good practice to not process events and indeed this created problems with synthesized // events in the wince port. updateEvents(); #endif if (menuScreen == 0 && takeObject == 1) checkObjects(); #ifdef _WIN32_WCE if (rightMouseButton) if (menuScreen) { #else if (rightMouseButton == 1 && menuScreen == 1) { #endif if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); setPalette((byte *)&gamePalette); menuScreen = 0; #ifndef _WIN32_WCE // FIXME: This call here is in hope that it will catch the rightmouseup event so the // next if block won't be executed. This too is not a good coding practice. I've recoded it // with a mutual exclusive if block for the menu. I would commit this properly but I cannot test // for other (see Desktop) ports right now. updateEvents(); #endif #ifdef _WIN32_WCE } else { #else } if (rightMouseButton == 1 && menuScreen == 0) { #endif characterMoved = 0; if (trackProtagonist == 2) trackProtagonist = 1; if (currentChapter == 4) loadPic("icons2.alg", backSurface); else if (currentChapter == 5) loadPic("icons3.alg", backSurface); else if (currentChapter == 6) loadPic("iconsp.alg", backSurface); else loadPic("icons.alg", backSurface); menuScreen = 1; #ifndef _WIN32_WCE updateEvents(); #endif withoutVerb(); } if (leftMouseButton == 1 && menuBar == 1) { selectVerbFromBar(); } else if (leftMouseButton == 1 && takeObject == 0) { if (verify1()) return true; } else if (leftMouseButton == 1 && takeObject == 1) { if (verify2()) return true; } menuBar = (mouseY < 24 && menuScreen == 0) ? 1 : 0; Common::KeyCode key = getScan(); if (key == Common::KEYCODE_F1 && menuScreen == 0) { selectVerb(1); } else if (key == Common::KEYCODE_F2 && menuScreen == 0) { selectVerb(2); } else if (key == Common::KEYCODE_F3 && menuScreen == 0) { selectVerb(3); } else if (key == Common::KEYCODE_F4 && menuScreen == 0) { selectVerb(4); } else if (key == Common::KEYCODE_F5 && menuScreen == 0) { selectVerb(5); } else if (key == Common::KEYCODE_F6 && menuScreen == 0) { selectVerb(6); } else if (key == Common::KEYCODE_F9) { volumeControls(); } else if (key == Common::KEYCODE_F10) { if (!saveLoadScreen()) return true; } else if (key == Common::KEYCODE_F8) { withoutVerb(); } else if (key == Common::KEYCODE_v) { withVoices = 1; print_abc(_textsys[_lang][2], 96, 86); updateScreen(); delay(1410); } else if (key == Common::KEYCODE_t) { withVoices = 0; print_abc(_textsys[_lang][3], 94, 86); updateScreen(); delay(1460); } else if (key == Common::KEYCODE_ESCAPE) { if (!confirmExit()) return false; } else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) { loadPic("alcbar.alg", bgSurface, 255); } if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0) if (currentChapter != 3) framesWithoutAction = 0; if (framesWithoutAction == 15000) { screenSaver(); if (currentChapter != 3) framesWithoutAction = 0; } if (currentChapter != 3) framesWithoutAction++; } } char *DrasculaEngine::getLine(char *buf, int len) { byte c; char *b; for (;;) { b = buf; while (!_arj.eos()) { c = ~_arj.readByte(); if (c == '\r') continue; if (c == '\n' || b - buf >= (len - 1)) break; *b++ = c; } *b = '\0'; if (_arj.eos() && b == buf) return NULL; if (b != buf) break; } return buf; } void DrasculaEngine::getIntFromLine(char *buf, int len, int* result) { getLine(buf, len); sscanf(buf, "%d", result); } void DrasculaEngine::getStringFromLine(char *buf, int len, char* result) { getLine(buf, len); sscanf(buf, "%s", result); } bool DrasculaEngine::verify1() { int l; if (menuScreen == 1) removeObject(); else { for (l = 0; l < numRoomObjs; l++) { if (mouseX >= x1[l] && mouseY >= y1[l] && mouseX <= x2[l] && mouseY <= y2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) break; } } if (mouseX > curX && mouseY > curY && mouseX < curX + curWidth && mouseY < curY + curHeight) doBreak = 1; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && doBreak == 0) { roomX = roomObjX[l]; roomY = roomObjY[l]; trackFinal = trackObj[l]; doBreak = 1; walkToObject = 1; startWalking(); } } if (doBreak == 0) { roomX = CLIP(mouseX, floorX1, floorX2); roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2); startWalking(); } doBreak = 0; } return false; } bool DrasculaEngine::verify2() { int l; if (menuScreen == 1) { if (pickupObject()) return true; } else { if (!strcmp(textName, "hacker") && hasName == 1) { if (checkAction(50)) return true; } else { for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) { trackFinal = trackObj[l]; walkToObject = 1; gotoObject(roomObjX[l], roomObjY[l]); if (checkAction(objectNum[l])) return true; if (currentChapter == 4) break; } } } } return false; } Common::KeyCode DrasculaEngine::getScan() { updateEvents(); return _keyPressed.keycode; } void DrasculaEngine::updateEvents() { Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); AudioCD.updateCD(); #ifdef _WIN32_WCE if (eventMan->pollEvent(event)) { #else while (eventMan->pollEvent(event)) { #endif switch (event.type) { case Common::EVENT_KEYDOWN: _keyPressed = event.kbd; break; case Common::EVENT_KEYUP: _keyPressed.keycode = Common::KEYCODE_INVALID; break; case Common::EVENT_MOUSEMOVE: mouseX = event.mouse.x; mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: leftMouseButton = 1; break; case Common::EVENT_LBUTTONUP: leftMouseButton = 0; break; case Common::EVENT_RBUTTONDOWN: rightMouseButton = 1; break; case Common::EVENT_RBUTTONUP: rightMouseButton = 0; break; case Common::EVENT_QUIT: // TODO endChapter(); _system->quit(); break; default: break; } } } void DrasculaEngine::delay(int ms) { _system->delayMillis(ms * 2); // originaly was 1 } void DrasculaEngine::pause(int duration) { _system->delayMillis(duration * 30); // was originaly 2 } int DrasculaEngine::getTime() { return _system->getMillis() / 20; // originaly was 1 } void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int width, int height, int factor, byte *dir_inicio, byte *dir_fin) { float totalX, totalY; int n, m; float pixelX, pixelY; int pixelPos[6]; newWidth = (width * factor) / 100; newHeight = (height * factor) / 100; totalX = width / newWidth; totalY = height / newHeight; pixelX = xx1; pixelY = yy1; for (n = 0; n < newHeight; n++) { for (m = 0; m < newWidth; m++) { pixelPos[0] = (int)pixelX; pixelPos[1] = (int)pixelY; pixelPos[2] = xx2 + m; pixelPos[3] = yy2 + n; pixelPos[4] = 1; pixelPos[5] = 1; copyRectClip(pixelPos, dir_inicio, dir_fin); pixelX += totalX; } pixelX = xx1; pixelY += totalY; } } void DrasculaEngine::hipo_sin_nadie(int counter){ int y = 0, trackCharacter = 0; if (currentChapter == 3) y = -1; do { counter--; copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface); if (currentChapter == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (trackCharacter == 0) y++; else y--; if (currentChapter == 3) { if (y == 1) trackCharacter = 1; if (y == -1) trackCharacter = 0; } else { if (y == 2) trackCharacter = 1; if (y == 0) trackCharacter = 0; } } while (counter > 0); copyBackground(0, 0, 0, 0, 320, 200, bgSurface, screenSurface); updateScreen(); } bool DrasculaEngine::loadDrasculaDat() { Common::File in; int i; in.open("drascula.dat"); if (!in.isOpen()) { Common::String errorMessage = "You're missing the 'drascula.dat' file. Get it from the ScummVM website"; GUIErrorMessage(errorMessage); warning(errorMessage.c_str()); return false; } char buf[256]; int ver; in.read(buf, 8); buf[8] = '\0'; if (strcmp(buf, "DRASCULA")) { Common::String errorMessage = "File 'drascula.dat' is corrupt. Get it from the ScummVM website"; GUIErrorMessage(errorMessage); warning(errorMessage.c_str()); return false; } ver = in.readByte(); if (ver != DRASCULA_DAT_VER) { snprintf(buf, 256, "File 'drascula.dat' is wrong version. Expected %d but got %d. Get it from the ScummVM website", DRASCULA_DAT_VER, ver); GUIErrorMessage(buf); warning(buf); return false; } _charMapSize = in.readUint16BE(); _charMap = (CharInfo *)malloc(sizeof(CharInfo) * _charMapSize); for (i = 0; i < _charMapSize; i++) { _charMap[i].inChar = in.readByte(); _charMap[i].mappedChar = in.readSint16BE(); _charMap[i].charType = in.readByte(); } _itemLocationsSize = in.readUint16BE(); _itemLocations = (ItemLocation *)malloc(sizeof(ItemLocation) * _itemLocationsSize); for (i = 0; i < _itemLocationsSize; i++) { _itemLocations[i].x = in.readSint16BE(); _itemLocations[i].y = in.readSint16BE(); } _polXSize = in.readUint16BE(); _polX = (int *)malloc(sizeof(int) * _polXSize); _polY = (int *)malloc(sizeof(int) * _polXSize); for (i = 0; i < _polXSize; i++) { _polX[i] = in.readSint16BE(); _polY[i] = in.readSint16BE(); } _verbBarXSize = in.readUint16BE(); _verbBarX = (int *)malloc(sizeof(int) * _verbBarXSize); for (i = 0; i < _verbBarXSize; i++) { _verbBarX[i] = in.readSint16BE(); } _x1dMenuSize = in.readUint16BE(); _x1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize); _y1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize); for (i = 0; i < _x1dMenuSize; i++) { _x1d_menu[i] = in.readSint16BE(); _y1d_menu[i] = in.readSint16BE(); } _frameXSize = in.readUint16BE(); _frameX = (int *)malloc(sizeof(int) * _frameXSize); for (i = 0; i < _frameXSize; i++) { _frameX[i] = in.readSint16BE(); } _candleXSize = in.readUint16BE(); _candleX = (int *)malloc(sizeof(int) * _candleXSize); _candleY = (int *)malloc(sizeof(int) * _candleXSize); for (i = 0; i < _candleXSize; i++) { _candleX[i] = in.readSint16BE(); _candleY[i] = in.readSint16BE(); } _pianistXSize = in.readUint16BE(); _pianistX = (int *)malloc(sizeof(int) * _pianistXSize); for (i = 0; i < _pianistXSize; i++) { _pianistX[i] = in.readSint16BE(); } _drunkXSize = in.readUint16BE(); _drunkX = (int *)malloc(sizeof(int) * _drunkXSize); for (i = 0; i < _drunkXSize; i++) { _drunkX[i] = in.readSint16BE(); } _roomPreUpdatesSize = in.readUint16BE(); _roomPreUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomPreUpdatesSize); for (i = 0; i < _roomPreUpdatesSize; i++) { _roomPreUpdates[i].roomNum = in.readSint16BE(); _roomPreUpdates[i].flag = in.readSint16BE(); _roomPreUpdates[i].flagValue = in.readSint16BE(); _roomPreUpdates[i].sourceX = in.readSint16BE(); _roomPreUpdates[i].sourceY = in.readSint16BE(); _roomPreUpdates[i].destX = in.readSint16BE(); _roomPreUpdates[i].destY = in.readSint16BE(); _roomPreUpdates[i].width = in.readSint16BE(); _roomPreUpdates[i].height = in.readSint16BE(); _roomPreUpdates[i].type = in.readSint16BE(); } _roomUpdatesSize = in.readUint16BE(); _roomUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomUpdatesSize); for (i = 0; i < _roomUpdatesSize; i++) { _roomUpdates[i].roomNum = in.readSint16BE(); _roomUpdates[i].flag = in.readSint16BE(); _roomUpdates[i].flagValue = in.readSint16BE(); _roomUpdates[i].sourceX = in.readSint16BE(); _roomUpdates[i].sourceY = in.readSint16BE(); _roomUpdates[i].destX = in.readSint16BE(); _roomUpdates[i].destY = in.readSint16BE(); _roomUpdates[i].width = in.readSint16BE(); _roomUpdates[i].height = in.readSint16BE(); _roomUpdates[i].type = in.readSint16BE(); } _roomActionsSize = in.readUint16BE(); _roomActions = (RoomTalkAction *)malloc(sizeof(RoomTalkAction) * _roomActionsSize); for (i = 0; i < _roomActionsSize; i++) { _roomActions[i].room = in.readSint16BE(); _roomActions[i].chapter = in.readSint16BE(); _roomActions[i].action = in.readSint16BE(); _roomActions[i].objectID = in.readSint16BE(); _roomActions[i].speechID = in.readSint16BE(); } _numLangs = in.readUint16BE(); _text = loadTexts(in); _textd = loadTexts(in); _textb = loadTexts(in); _textbj = loadTexts(in); _texte = loadTexts(in); _texti = loadTexts(in); _textl = loadTexts(in); _textp = loadTexts(in); _textt = loadTexts(in); _textvb = loadTexts(in); _textsys = loadTexts(in); _texthis = loadTexts(in); _textverbs = loadTexts(in); _textmisc = loadTexts(in); _textd1 = loadTexts(in); return true; } char ***DrasculaEngine::loadTexts(Common::File &in) { int numTexts = in.readUint16BE(); char ***res; int entryLen; char *pos; int len; res = (char ***)malloc(sizeof(char *) * _numLangs); for (int lang = 0; lang < _numLangs; lang++) { entryLen = in.readUint16BE(); res[lang] = (char **)malloc(sizeof(char *) * numTexts); pos = (char *)malloc(entryLen); res[lang][0] = pos; in.read(res[lang][0], entryLen); pos += DATAALIGNMENT; for (int i = 1; i < numTexts; i++) { pos -= 2; len = READ_BE_UINT16(pos); pos += 2 + len; res[lang][i] = pos; } } return res; } void DrasculaEngine::freeTexts(char ***ptr) { if (!ptr) return; for (int lang = 0; lang < _numLangs; lang++) { if (ptr[lang]) { free(ptr[lang][0]); free(ptr[lang]); } } free(ptr); } } // End of namespace Drascula