/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "drascula/drascula.h" namespace Drascula { struct GameSettings { const char *gameid; const char *description; byte id; uint32 features; const char *detectname; }; static const GameSettings drasculaSettings[] = { {"drascula", "Drascula game", 0, 0, 0}, {NULL, NULL, 0, 0, NULL} }; DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _rnd = new Common::RandomSource(); syst->getEventManager()->registerRandomSource(*_rnd, "drascula"); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _lang = 0; } DrasculaEngine::~DrasculaEngine() { delete _rnd; } int DrasculaEngine::init() { // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); switch (getLanguage()) { case Common::EN_ANY: _lang = 0; break; case Common::ES_ESP: _lang = 1; break; case Common::DE_DEU: _lang = 2; break; case Common::FR_FRA: _lang = 3; break; case Common::IT_ITA: _lang = 4; break; default: warning("Unknown game language. Falling back to English"); _lang = 0; } setupRoomsTable(); loadArchives(); return 0; } int DrasculaEngine::go() { currentChapter = 1; // values from 1 to 6 will start each part of game hay_que_load = 0; for (;;) { int i; VGA = (byte *)malloc(320 * 200); memset(VGA, 0, 64000); takeObject = 0; menuBar = 0; menuScreen = 0; hasName = 0; frame_y = 0; curX = -1; characterMoved = 0; trackProtagonist = 3; num_frame = 0; hare_se_ve = 1; checkFlags = 1; doBreak = 0; walkToObject = 0; stepX = STEP_X; stepY = STEP_Y; curHeight = CHARACTER_HEIGHT; curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT; talkHeight = TALK_HEIGHT; talkWidth = TALK_WIDTH; hasAnswer = 0; savedTime = 0; changeColor = 0; breakOut = 0; vonBraunX = 120; trackVonBraun = 1; vonBraunHasMoved = 0; framesWithoutAction = 0; term_int = 0; musicStopped = 0; selectionMade = 0; UsingMem = 0; globalSpeed = 0; curExcuseLook = 0; curExcuseAction = 0; roomNumber = 0; for (i = 0; i < 8; i++) actorFrames[i] = 0; actorFrames[kFrameVonBraun] = 1; allocMemory(); withVoices = 0; selectionMade = 0; if (currentChapter != 6) loadPic(95, tableSurface); if (currentChapter == 1) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic(99, backSurface); loadPic(97, extraSurface); } else if (currentChapter == 2) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic("pts.alg", drawSurface2); } else if (currentChapter == 3) { loadPic("aux13.alg", drawSurface1, COMPLETE_PAL); loadPic(96, frontSurface); loadPic(97, extraSurface); loadPic(99, backSurface); } else if (currentChapter == 4) { loadPic(96, frontSurface, COMPLETE_PAL); if (hay_que_load == 0) animation_ray(); loadPic(96, frontSurface); clearRoom(); loadPic(99, backSurface); loadPic(97, extraSurface); } else if (currentChapter == 5) { loadPic(96, frontSurface, COMPLETE_PAL); loadPic(97, extraSurface); loadPic(99, backSurface); } else if (currentChapter == 6) { igorX = 105, igorY = 85, trackIgor = 1; drasculaX = 62, drasculaY = 99, trackDrascula = 1; actorFrames[kFramePendulum] = 0; flag_tv = 0; pendulumSurface = drawSurface3; loadPic(96, frontSurface, COMPLETE_PAL); loadPic(99, backSurface); loadPic(97, extraSurface); loadPic(95, tableSurface); } memset(iconName, 0, sizeof(iconName)); for (i = 0; i < 6; i++) strcpy(iconName[i + 1], _textverbs[_lang][i]); assignDefaultPalette(); if (!runCurrentChapter()) { quitGame(); break; } quitGame(); if (currentChapter == 6) break; currentChapter++; } return 0; } void DrasculaEngine::quitGame() { stopSound(); clearRoom(); black(); MusicFadeout(); stopMusic(); freeMemory(); free(VGA); } void DrasculaEngine::allocMemory() { screenSurface = (byte *)malloc(64000); assert(screenSurface); frontSurface = (byte *)malloc(64000); assert(frontSurface); backSurface = (byte *)malloc(64000); assert(backSurface); drawSurface1 = (byte *)malloc(64000); assert(drawSurface1); drawSurface2 = (byte *)malloc(64000); assert(drawSurface2); drawSurface3 = (byte *)malloc(64000); assert(drawSurface3); tableSurface = (byte *)malloc(64000); assert(tableSurface); extraSurface = (byte *)malloc(64000); assert(extraSurface); } void DrasculaEngine::freeMemory() { free(screenSurface); free(drawSurface1); free(backSurface); free(drawSurface2); free(tableSurface); free(drawSurface3); free(extraSurface); free(frontSurface); } void DrasculaEngine::loadPic(const char *NamePcc, byte *targetSurface, int colorCount) { unsigned int con, x = 0; unsigned int fExit = 0; byte ch, rep; byte *auxPun; _arj.open(NamePcc); if (!_arj.isOpen()) error("missing game data %s %c", NamePcc, 7); pcxBuffer = (byte *)malloc(65000); auxPun = pcxBuffer; _arj.seek(128); while (!fExit) { ch = _arj.readByte(); rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch = _arj.readByte(); } for (con = 0; con < rep; con++) { *auxPun++ = ch; x++; if (x > 64000) fExit = 1; } } _arj.read(cPal, 768); _arj.close(); memcpy(targetSurface, pcxBuffer, 64000); free(pcxBuffer); setRGB((byte *)cPal, colorCount); } void DrasculaEngine::setRGB(byte *pal, int colorCount) { int x, cnt = 0; for (x = 0; x < colorCount; x++) { gamePalette[x][0] = pal[cnt++] / 4; gamePalette[x][1] = pal[cnt++] / 4; gamePalette[x][2] = pal[cnt++] / 4; } setPalette((byte *)&gamePalette); } void DrasculaEngine::black() { int color, component; DacPalette256 blackPalette; for (color = 0; color < 256; color++) for (component = 0; component < 3; component++) blackPalette[color][component] = 0; blackPalette[254][0] = 0x3F; blackPalette[254][1] = 0x3F; blackPalette[254][2] = 0x15; setPalette((byte *)&blackPalette); } void DrasculaEngine::setPalette(byte *PalBuf) { byte pal[256 * 4]; int i; for (i = 0; i < 256; i++) { pal[i * 4 + 0] = PalBuf[i * 3 + 0] * 4; pal[i * 4 + 1] = PalBuf[i * 3 + 1] * 4; pal[i * 4 + 2] = PalBuf[i * 3 + 2] * 4; pal[i * 4 + 3] = 0; } _system->setPalette(pal, 0, 256); _system->updateScreen(); } void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) { dest += xdes + ydes * 320; src += xorg + yorg * 320; for (int x = 0; x < height; x++) { memcpy(dest, src, width); dest += 320; src += 320; } } void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) { int y, x; dest += xdes + ydes * 320; src += xorg + yorg * 320; for (y = 0; y < height; y++) for (x = 0; x < width; x++) if (src[x + y * 320] != 255) dest[x + y * 320] = src[x + y * 320]; } void DrasculaEngine::copyRectClip(int *Array, byte *src, byte *dest) { int y, x; int xorg = Array[0]; int yorg = Array[1]; int xdes = Array[2]; int ydes = Array[3]; int width = Array[4]; int height = Array[5]; if (ydes < 0) { yorg += -ydes; height += ydes; ydes = 0; } if (xdes < 0) { xorg += -xdes; width += xdes; xdes = 0; } if ((xdes + width) > 319) width -= (xdes + width) - 320; if ((ydes + height) > 199) height -= (ydes + height) - 200; dest += xdes + ydes * 320; src += xorg + yorg * 320; for (y = 0; y < height; y++) for (x = 0; x < width; x++) if (src[x + y * 320] != 255) dest[x + y * 320] = src[x + y * 320]; } void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) { byte *ptr = VGA; ptr += xdes + ydes * 320; buffer += xorg + yorg * 320; for (int x = 0; x < height; x++) { memcpy(ptr, buffer, width); ptr += 320; buffer += 320; } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); } bool DrasculaEngine::runCurrentChapter() { int n; if (_lang == kSpanish) textSurface = extraSurface; else textSurface = tableSurface; previousMusic = -1; if (currentChapter != 2) { int soc = 0; for (n = 0; n < 6; n++) { soc = soc + CHARACTER_WIDTH; frameX[n] = soc; } } for (n = 1; n < 43; n++) inventoryObjects[n] = 0; for (n = 0; n < NUM_FLAGS; n++) flags[n] = 0; if (currentChapter == 2) { flags[16] = 1; flags[17] = 1; flags[27] = 1; } for (n = 1; n < 7; n++) inventoryObjects[n] = n; if (currentChapter == 1) { pickObject(28); if (hay_que_load == 0) animation_1_1(); withoutVerb(); loadPic("2aux62.alg", drawSurface2); trackProtagonist = 1; objExit = 104; if (hay_que_load != 0) { if (!loadGame(saveName)) { return true; } } else { enterRoom(62); curX = -20; curY = 56; gotoObject(65, 145); } } else if (currentChapter == 2) { addObject(kItemPhone); trackProtagonist = 3; objExit = 162; if (hay_que_load == 0) enterRoom(14); else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 3) { addObject(kItemPhone); addObject(kItemEarplugs); addObject(kItemSickle); addObject(kItemHandbag); addObject(kItemCross); addObject(kItemReefer); addObject(kItemOneCoin); flags[1] = 1; trackProtagonist = 1; objExit = 99; if (hay_que_load == 0) enterRoom(20); else { if (!loadGame(saveName)) { return true; } } // From here onwards the items have different IDs } else if (currentChapter == 4) { addObject(kItemPhone2); addObject(kItemCross2); addObject(kItemReefer2); addObject(kItemOneCoin2); objExit = 100; if (hay_que_load == 0) { enterRoom(21); trackProtagonist = 0; curX = 235; curY = 164; } else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 5) { addObject(28); addObject(7); addObject(9); addObject(11); addObject(13); addObject(14); addObject(15); addObject(17); addObject(20); trackProtagonist = 1; objExit = 100; if (hay_que_load == 0) { enterRoom(45); } else { if (!loadGame(saveName)) { return true; } } } else if (currentChapter == 6) { addObject(28); addObject(9); trackProtagonist = 1; objExit = 104; if (hay_que_load == 0) { enterRoom(58); animation_1_6(); } else { if (!loadGame(saveName)) { return true; } loadPic("auxdr.alg", drawSurface2); } } while (1) { if (characterMoved == 0) { stepX = STEP_X; stepY = STEP_Y; } if (characterMoved == 0 && walkToObject == 1) { trackProtagonist = trackFinal; walkToObject = 0; } if (currentChapter == 2) { if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) animation_1_2(); else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) gotoObject(190, 130); else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) gotoObject(190, 130); } moveCursor(); updateScreen(); if (currentChapter == 2) { if (musicStatus() == 0 && roomMusic != 0) playMusic(roomMusic); } else { if (musicStatus() == 0) playMusic(roomMusic); } updateEvents(); if (menuScreen == 0 && takeObject == 1) checkObjects(); if (rightMouseButton == 1 && menuScreen == 1) { delay(100); if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); setPalette((byte *)&gamePalette); menuScreen = 0; updateEvents(); } if (rightMouseButton == 1 && menuScreen == 0) { delay(100); characterMoved = 0; if (trackProtagonist == 2) trackProtagonist = 1; if (currentChapter == 4) loadPic("icons2.alg", backSurface); else if (currentChapter == 5) loadPic("icons3.alg", backSurface); else if (currentChapter == 6) loadPic("iconsp.alg", backSurface); else loadPic("icons.alg", backSurface); menuScreen = 1; updateEvents(); withoutVerb(); } if (leftMouseButton == 1 && menuBar == 1) { delay(100); selectVerbFromBar(); } else if (leftMouseButton == 1 && takeObject == 0) { delay(100); if (verify1()) return true; } else if (leftMouseButton == 1 && takeObject == 1) { if (verify2()) return true; } menuBar = (mouseY < 24 && menuScreen == 0) ? 1 : 0; Common::KeyCode key = getScan(); if (key == Common::KEYCODE_F1 && menuScreen == 0) { selectVerb(1); } else if (key == Common::KEYCODE_F2 && menuScreen == 0) { selectVerb(2); } else if (key == Common::KEYCODE_F3 && menuScreen == 0) { selectVerb(3); } else if (key == Common::KEYCODE_F4 && menuScreen == 0) { selectVerb(4); } else if (key == Common::KEYCODE_F5 && menuScreen == 0) { selectVerb(5); } else if (key == Common::KEYCODE_F6 && menuScreen == 0) { selectVerb(6); } else if (key == Common::KEYCODE_F9) { volumeControls(); } else if (key == Common::KEYCODE_F10) { if (!saveLoadScreen()) return true; } else if (key == Common::KEYCODE_F8) { withoutVerb(); } else if (key == Common::KEYCODE_v) { withVoices = 1; print_abc(_textsys[_lang][2], 96, 86); updateScreen(); delay(1410); } else if (key == Common::KEYCODE_t) { withVoices = 0; print_abc(_textsys[_lang][3], 94, 86); updateScreen(); delay(1460); } else if (key == Common::KEYCODE_ESCAPE) { if (!confirmExit()) return false; } else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) { loadPic("alcbar.alg", drawSurface1, 255); } if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0) if (currentChapter != 3) framesWithoutAction = 0; if (framesWithoutAction == 15000) { screenSaver(); if (currentChapter != 3) framesWithoutAction = 0; } if (currentChapter != 3) framesWithoutAction++; } } void DrasculaEngine::pickObject(int objeto) { if (currentChapter == 6) loadPic("iconsp.alg", backSurface); else if (currentChapter == 4) loadPic("icons2.alg", backSurface); else if (currentChapter == 5) loadPic("icons3.alg", backSurface); else loadPic("icons.alg", backSurface); chooseObject(objeto); if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); } void DrasculaEngine::chooseObject(int objeto) { if (currentChapter == 5) { if (takeObject == 1 && menuScreen == 0 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1 && menuScreen == 0) addObject(pickedObject); } copyBackground(x1d_menu[objeto], y1d_menu[objeto], 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3); takeObject = 1; pickedObject = objeto; } int DrasculaEngine::removeObject(int obj) { int result = 1; for (int h = 1; h < 43; h++) { if (inventoryObjects[h] == obj) { inventoryObjects[h] = 0; result = 0; break; } } return result; } void DrasculaEngine::withoutVerb() { int c = (menuScreen == 1) ? 0 : 171; if (currentChapter == 5) { if (takeObject == 1 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1) addObject(pickedObject); } copyBackground(0, c, 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3); takeObject = 0; hasName = 0; } char *DrasculaEngine::getLine(char *buf, int len) { byte c; char *b; for (;;) { b = buf; while (!_arj.eos()) { c = ~_arj.readByte(); if (c == '\r') continue; if (c == '\n' || b - buf >= (len - 1)) break; *b++ = c; } *b = '\0'; if (_arj.eos() && b == buf) return NULL; if (b != buf) break; } return buf; } void DrasculaEngine::getIntFromLine(char *buf, int len, int* result) { getLine(buf, len); sscanf(buf, "%d", result); } void DrasculaEngine::getStringFromLine(char *buf, int len, char* result) { getLine(buf, len); sscanf(buf, "%s", result); } void DrasculaEngine::enterRoom(int roomIndex) { debug(2, "Entering room %d", roomIndex); char fileName[20]; sprintf(fileName, "%d.ald", roomIndex); int soc, l, martin = 0, objIsExit = 0; float chiquez = 0, pequegnez = 0; char pant1[20], pant2[20], pant3[20], pant4[20]; char buffer[256]; int palLevel = 0; hasName = 0; strcpy(currentData, fileName); _arj.open(fileName); if (!_arj.isOpen()) { error("missing data file %s", fileName); } int size = _arj.size(); getIntFromLine(buffer, size, &roomNumber); getIntFromLine(buffer, size, &roomMusic); getStringFromLine(buffer, size, roomDisk); getIntFromLine(buffer, size, &palLevel); if (currentChapter == 2) getIntFromLine(buffer, size, &martin); if (currentChapter == 2 && martin != 0) { curWidth = martin; getIntFromLine(buffer, size, &curHeight); getIntFromLine(buffer, size, &feetHeight); getIntFromLine(buffer, size, &stepX); getIntFromLine(buffer, size, &stepY); getStringFromLine(buffer, size, pant1); getStringFromLine(buffer, size, pant2); getStringFromLine(buffer, size, pant3); getStringFromLine(buffer, size, pant4); strcpy(menuBackground, pant4); } getIntFromLine(buffer, size, &numRoomObjs); for (l = 0; l < numRoomObjs; l++) { getIntFromLine(buffer, size, &objectNum[l]); getStringFromLine(buffer, size, objName[l]); getIntFromLine(buffer, size, &x1[l]); getIntFromLine(buffer, size, &y1[l]); getIntFromLine(buffer, size, &x2[l]); getIntFromLine(buffer, size, &y2[l]); getIntFromLine(buffer, size, &roomObjX[l]); getIntFromLine(buffer, size, &roomObjY[l]); getIntFromLine(buffer, size, &trackObj[l]); getIntFromLine(buffer, size, &visible[l]); getIntFromLine(buffer, size, &isDoor[l]); if (isDoor[l] != 0) { getStringFromLine(buffer, size, _targetSurface[l]); getIntFromLine(buffer, size, &_destX[l]); getIntFromLine(buffer, size, &_destY[l]); getIntFromLine(buffer, size, &trackCharacter_alkeva[l]); getIntFromLine(buffer, size, &alapuertakeva[l]); updateDoor(l); } } getIntFromLine(buffer, size, &floorX1); getIntFromLine(buffer, size, &floorY1); getIntFromLine(buffer, size, &floorX2); getIntFromLine(buffer, size, &floorY2); if (currentChapter != 2) { getIntFromLine(buffer, size, &far); getIntFromLine(buffer, size, &near); } _arj.close(); if (currentChapter == 2 && martin != 0) { loadPic(pant2, extraSurface); loadPic(pant1, frontSurface); loadPic(pant4, backSurface); } if (currentChapter == 2) { if (martin == 0) { stepX = STEP_X; stepY = STEP_Y; curHeight = CHARACTER_HEIGHT; curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT; loadPic(97, extraSurface); loadPic(96, frontSurface); loadPic(99, backSurface); strcpy(menuBackground, "99.alg"); } } for (l = 0; l < numRoomObjs; l++) { if (objectNum[l] == objExit) objIsExit = l; } if (currentChapter == 2) { if (curX == -1) { curX = _destX[objIsExit]; curY = _destY[objIsExit] - curHeight; } characterMoved = 0; } loadPic(roomDisk, drawSurface3); loadPic(roomNumber, drawSurface1, HALF_PAL); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); setDefaultPalette(); if (palLevel != 0) setPaletteBase(palLevel); assignBrightPalette(); setDefaultPalette(); setPaletteBase(palLevel + 2); assignDarkPalette(); setBrightPalette(); changeColor = -1; if (currentChapter == 2) color_abc(kColorLightGreen); if (currentChapter != 2) { for (l = 0; l <= floorY1; l++) factor_red[l] = far; for (l = floorY1; l <= 201; l++) factor_red[l] = near; chiquez = (float)(near - far) / (float)(floorY2 - floorY1); for (l = floorY1; l <= floorY2; l++) { factor_red[l] = (int)(far + pequegnez); pequegnez = pequegnez + chiquez; } } if (roomNumber == 24) { for (l = floorY1 - 1; l > 74; l--) { factor_red[l] = (int)(far - pequegnez); pequegnez = pequegnez + chiquez; } } if (currentChapter == 5 && roomNumber == 54) { for (l = floorY1 - 1; l > 84; l--) { factor_red[l] = (int)(far - pequegnez); pequegnez = pequegnez + chiquez; } } if (currentChapter != 2) { if (curX == -1) { curX = _destX[objIsExit]; curY = _destY[objIsExit]; curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100; curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100; curY = curY - curHeight; } else { curHeight = (CHARACTER_HEIGHT * factor_red[curY]) / 100; curWidth = (CHARACTER_WIDTH * factor_red[curY]) / 100; } characterMoved = 0; } if (currentChapter == 2) { soc = 0; for (l = 0; l < 6; l++) { soc += curWidth; frameX[l] = soc; } } if (currentChapter == 5) hare_se_ve = 1; updateVisible(); if (currentChapter == 1) isDoor[7] = 0; if (currentChapter == 2) { if (roomNumber == 14 && flags[39] == 1) roomMusic = 16; else if (roomNumber == 15 && flags[39] == 1) roomMusic = 16; if (roomNumber == 14 && flags[5] == 1) roomMusic = 0; else if (roomNumber == 15 && flags[5] == 1) roomMusic = 0; if (previousMusic != roomMusic && roomMusic != 0) playMusic(roomMusic); if (roomMusic == 0) stopMusic(); } else { if (previousMusic != roomMusic && roomMusic != 0) playMusic(roomMusic); } if (currentChapter == 2) { if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18) savedTime = getTime(); } if (currentChapter == 4) { if (roomNumber == 26) savedTime = getTime(); } if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1) animation_7_4(); if (currentChapter == 5) { if (roomNumber == 45) hare_se_ve = 0; if (roomNumber == 49 && flags[7] == 0) animation_4_5(); } updateRoom(); } void DrasculaEngine::clearRoom() { memset(VGA, 0, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); } void DrasculaEngine::gotoObject(int pointX, int pointY) { if (currentChapter == 5 || currentChapter == 6) { if (hare_se_ve == 0) { curX = roomX; curY = roomY; updateRoom(); updateScreen(); return; } } roomX = pointX; roomY = pointY; startWalking(); for (;;) { updateRoom(); updateScreen(); if (characterMoved == 0) break; } if (walkToObject == 1) { walkToObject = 0; trackProtagonist = trackFinal; } updateRoom(); updateScreen(); } void DrasculaEngine::moveCursor() { int cursorPos[8]; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateRefresh_pre(); moveCharacters(); updateRefresh(); if (!strcmp(textName, "hacker") && hasName == 1) { if (_color != kColorRed && menuScreen == 0) color_abc(kColorRed); } else if (menuScreen == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); if (hasName == 1 && menuScreen == 0) centerText(textName, mouseX, mouseY); if (menuScreen == 1) showMenu(); else if (menuBar == 1) clearMenu(); cursorPos[0] = 0; cursorPos[1] = 0; cursorPos[2] = mouseX - 20; cursorPos[3] = mouseY - 17; cursorPos[4] = OBJWIDTH; cursorPos[5] = OBJHEIGHT; copyRectClip(cursorPos, drawSurface3, screenSurface); } void DrasculaEngine::checkObjects() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); hasName = 1; veo = 1; } } if (mouseX > curX + 2 && mouseY > curY + 2 && mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) { if (currentChapter == 2 || veo == 0) { strcpy(textName, "hacker"); hasName = 1; veo = 1; } } if (veo == 0) hasName = 0; } void DrasculaEngine::selectVerbFromBar() { for (int n = 0; n < 7; n++) { if (mouseX > verbBarX[n] && mouseX < verbBarX[n + 1] && n > 0) { selectVerb(n); return; } } // no verb selected withoutVerb(); } bool DrasculaEngine::verify1() { int l; if (menuScreen == 1) removeObject(); else { for (l = 0; l < numRoomObjs; l++) { if (mouseX >= x1[l] && mouseY >= y1[l] && mouseX <= x2[l] && mouseY <= y2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) break; } } if (mouseX > curX && mouseY > curY && mouseX < curX + curWidth && mouseY < curY + curHeight) doBreak = 1; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && doBreak == 0) { roomX = roomObjX[l]; roomY = roomObjY[l]; trackFinal = trackObj[l]; doBreak = 1; walkToObject = 1; startWalking(); } } if (doBreak == 0) { roomX = CLIP(mouseX, floorX1, floorX2); roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2); startWalking(); } doBreak = 0; } return false; } bool DrasculaEngine::verify2() { int l; if (menuScreen == 1) { if (pickupObject()) return true; } else { if (!strcmp(textName, "hacker") && hasName == 1) { if (checkAction(50)) return true; } else { for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) { trackFinal = trackObj[l]; walkToObject = 1; gotoObject(roomObjX[l], roomObjY[l]); if (checkAction(objectNum[l])) return true; if (currentChapter == 4) break; } } } } return false; } Common::KeyCode DrasculaEngine::getScan() { updateEvents(); return _keyPressed.keycode; } void DrasculaEngine::updateEvents() { Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); AudioCD.updateCD(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: _keyPressed = event.kbd; break; case Common::EVENT_KEYUP: _keyPressed.keycode = Common::KEYCODE_INVALID; break; case Common::EVENT_MOUSEMOVE: mouseX = event.mouse.x; mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: leftMouseButton = 1; break; case Common::EVENT_LBUTTONUP: leftMouseButton = 0; break; case Common::EVENT_RBUTTONDOWN: rightMouseButton = 1; break; case Common::EVENT_RBUTTONUP: rightMouseButton = 0; break; case Common::EVENT_QUIT: // TODO quitGame(); exit(0); break; default: break; } } } void DrasculaEngine::selectVerb(int verbo) { int c = (menuScreen == 1) ? 0 : 171; if (currentChapter == 5) { if (takeObject == 1 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1) addObject(pickedObject); } copyBackground(OBJWIDTH * verbo, c, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); takeObject = 1; pickedObject = verbo; } void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) { int vol = _mixer->getVolumeForSoundType(soundType) / 16; if (mouseY < prevVolume && vol < 15) vol++; if (mouseY > prevVolume && vol > 0) vol--; _mixer->setVolumeForSoundType(soundType, vol * 16); } void DrasculaEngine::volumeControls() { int masterVolume, voiceVolume, musicVolume; copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); updateScreen(73, 63, 73, 63, 177, 97, screenSurface); masterVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4); voiceVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4); musicVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4); for (;;) { updateRoom(); copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); copyBackground(183, 56, 82, masterVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4), tableSurface, screenSurface); copyBackground(183, 56, 138, voiceVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4), tableSurface, screenSurface); copyBackground(183, 56, 194, musicVolume, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4), tableSurface, screenSurface); setCursorTable(); updateScreen(); updateEvents(); if (rightMouseButton == 1) { delay(100); break; } if (leftMouseButton == 1) { delay(100); if (mouseX > 80 && mouseX < 121) { updateVolume(Audio::Mixer::kPlainSoundType, mouseY); masterVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4); } if (mouseX > 136 && mouseX < 178) { updateVolume(Audio::Mixer::kSFXSoundType, mouseY); voiceVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4); } if (mouseX > 192 && mouseX < 233) { updateVolume(Audio::Mixer::kMusicSoundType, mouseY); musicVolume = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4); } } } updateEvents(); } bool DrasculaEngine::saveLoadScreen() { char names[10][23]; char file[50]; char fileEpa[50]; int n, n2, num_sav = 0, y = 27; Common::InSaveFile *sav; clearRoom(); snprintf(fileEpa, 50, "%s.epa", _targetName.c_str()); if (!(sav = _saveFileMan->openForLoading(fileEpa))) { Common::OutSaveFile *epa; if (!(epa = _saveFileMan->openForSaving(fileEpa))) error("Can't open %s file", fileEpa); for (n = 0; n < NUM_SAVES; n++) epa->writeString("*\n"); epa->finalize(); delete epa; if (!(sav = _saveFileMan->openForLoading(fileEpa))) { error("Can't open %s file", fileEpa); } } for (n = 0; n < NUM_SAVES; n++) sav->readLine(names[n], 23); delete sav; loadPic("savescr.alg", drawSurface1, HALF_PAL); color_abc(kColorLightGreen); select[0] = 0; for (;;) { y = 27; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); for (n = 0; n < NUM_SAVES; n++) { print_abc(names[n], 116, y); y = y + 9; } print_abc(select, 117, 15); setCursorTable(); updateScreen(); y = 27; updateEvents(); if (leftMouseButton == 1) { delay(50); for (n = 0; n < NUM_SAVES; n++) { if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) { strcpy(select, names[n]); if (strcmp(select, "*")) selectionMade = 1; else { enterName(); strcpy(names[n], select); if (selectionMade == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); saveGame(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } } print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } if (selectionMade == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); } num_sav = n; } } if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) { enterName(); strcpy(names[num_sav], select); print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } } if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) { if (!loadGame(file)) return false; break; } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) { saveGame(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) break; else if (selectionMade == 0) { print_abc("Please select a saved game to load", 117, 15); } updateScreen(); delay(200); } y = 26; delay(5); } clearRoom(); loadPic(roomNumber, drawSurface1, HALF_PAL); selectionMade = 0; return true; } void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) { int textPos[8]; int letterY = 0, letterX = 0, c, i; uint len = strlen(said); for (uint h = 0; h < len; h++) { c = toupper(said[h]); for (i = 0; i < CHARMAP_SIZE; i++) { if (c == charMap[i].inChar) { letterX = charMap[i].mappedChar; switch (charMap[i].charType) { case 0: // letters letterY = (_lang == kSpanish) ? 149 : 158; break; case 1: // signs letterY = (_lang == kSpanish) ? 160 : 169; break; case 2: // accented letterY = 180; break; } // switch break; } // if } // for textPos[0] = letterX; textPos[1] = letterY; textPos[2] = screenX; textPos[3] = screenY; textPos[4] = CHAR_WIDTH; textPos[5] = CHAR_HEIGHT; copyRectClip(textPos, textSurface, screenSurface); screenX = screenX + CHAR_WIDTH; if (screenX > 317) { screenX = 0; screenY = screenY + CHAR_HEIGHT + 2; } } // for } void DrasculaEngine::print_abc_opc(const char *said, int screenX, int screenY, int game) { int textPos[6]; int signY, letterY, letterX = 0; uint len = strlen(said); for (uint h = 0; h < len; h++) { if (game == 1) { letterY = 6; signY = 15; } else if (game == 3) { letterY = 56; signY = 65; } else { letterY = 31; signY = 40; } int c = toupper(said[h]); // WORKAROUND: Even original did not process it correctly // Fixes apostrophe rendering if (_lang != kSpanish) if (c == '\'') c = '\244'; for (int i = 0; i < CHARMAP_SIZE; i++) { if (c == charMap[i].inChar) { // Convert the mapped char of the normal font to the // mapped char of the dialogue font int multiplier = (charMap[i].mappedChar - 6) / 9; letterX = multiplier * 7 + 10; if (charMap[i].charType > 0) letterY = signY; break; } // if } // for textPos[0] = letterX; textPos[1] = letterY; textPos[2] = screenX; textPos[3] = screenY; textPos[4] = CHAR_WIDTH_OPC; textPos[5] = CHAR_HEIGHT_OPC; copyRectClip(textPos, backSurface, screenSurface); screenX = screenX + CHAR_WIDTH_OPC; } } void DrasculaEngine::delay(int ms) { _system->delayMillis(ms * 2); // originaly was 1 } bool DrasculaEngine::confirmExit() { byte key; color_abc(kColorRed); updateRoom(); centerText(_textsys[_lang][1], 160, 87); updateScreen(); delay(100); for (;;) { key = getScan(); if (key != 0) break; } if (key == Common::KEYCODE_ESCAPE) { stopMusic(); return false; } return true; } void DrasculaEngine::screenSaver() { int xr, yr; byte *copia, *ghost; float coeff = 0, coeff2 = 0; int count = 0; int count2 = 0; int tempLine[320]; int tempRow[200]; clearRoom(); loadPic("sv.alg", drawSurface1, HALF_PAL); // inicio_ghost(); copia = (byte *)malloc(64000); ghost = (byte *)malloc(65536); // carga_ghost(); _arj.open("ghost.drv"); if (!_arj.isOpen()) error("Cannot open file ghost.drv"); _arj.read(ghost, 65536); _arj.close(); updateEvents(); xr = mouseX; yr = mouseY; for (;;) { // efecto(drawSurface1); memcpy(copia, drawSurface1, 64000); coeff += 0.1f; coeff2 = coeff; if (++count > 319) count = 0; for (int i = 0; i < 320; i++) { tempLine[i] = (int)(sin(coeff2) * 16); coeff2 += 0.02f; tempLine[i] = checkWrapY(tempLine[i]); } coeff2 = coeff; for (int i = 0; i < 200; i++) { tempRow[i] = (int)(sin(coeff2) * 16); coeff2 += 0.02f; tempRow[i] = checkWrapX(tempRow[i]); } if (++count2 > 199) count2 = 0; int x1_, y1_, off1, off2; for (int i = 0; i < 200; i++) { for (int j = 0; j < 320; j++) { x1_ = j + tempRow[i]; x1_ = checkWrapX(x1_); y1_ = i + count2; y1_ = checkWrapY(y1_); off1 = 320 * y1_ + x1_; x1_ = j + count; x1_ = checkWrapX(x1_); y1_ = i + tempLine[j]; y1_ = checkWrapY(y1_); off2 = 320 * y1_ + x1_; VGA[320 * i + j] = ghost[drawSurface1[off2] + (copia[off1] << 8)]; } } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); _system->delayMillis(20); // end of efecto() updateEvents(); if (rightMouseButton == 1 || leftMouseButton == 1) break; if (mouseX != xr) break; if (mouseY != yr) break; } // fin_ghost(); free(copia); free(ghost); loadPic(roomNumber, drawSurface1, HALF_PAL); } void DrasculaEngine::playFLI(const char *filefli, int vel) { // Open file MiVideoSSN = (byte *)malloc(64256); globalSpeed = 1000 / vel; FrameSSN = 0; UsingMem = 0; if (MiVideoSSN == NULL) return; _arj.open(filefli); mSession = TryInMem(); LastFrame = _system->getMillis(); while (playFrameSSN() && (!term_int)) { if (getScan() == Common::KEYCODE_ESCAPE) term_int = 1; } free(MiVideoSSN); if (UsingMem) free(pointer); else _arj.close(); } void DrasculaEngine::fadeFromBlack(int fadeSpeed) { char fade; unsigned int color, component; DacPalette256 palFade; for (fade = 0; fade < 64; fade++) { for (color = 0; color < 256; color++) { for (component = 0; component < 3; component++) { palFade[color][component] = adjustToVGA(gamePalette[color][component] - 63 + fade); } } pause(fadeSpeed); setPalette((byte *)&palFade); } } void DrasculaEngine::color_abc(int cl) { _color = cl; char colorTable[][3] = { { 0, 0, 0 }, { 0x10, 0x3E, 0x28 }, { 0, 0, 0 }, // unused { 0x16, 0x3F, 0x16 }, { 0x09, 0x3F, 0x12 }, { 0x3F, 0x3F, 0x15 }, { 0, 0, 0 }, // unused { 0x38, 0, 0 }, { 0x3F, 0x27, 0x0B }, { 0x2A, 0, 0x2A }, { 0x30, 0x30, 0x30 }, { 98, 91, 100 } }; for (int i = 0; i <= 2; i++) gamePalette[254][i] = colorTable[cl][i]; setPalette((byte *)&gamePalette); } char DrasculaEngine::adjustToVGA(char value) { return (value & 0x3F) * (value > 0); } void DrasculaEngine::centerText(const char *message, int textX, int textY) { char bb[200], m2[200], m1[200], mb[10][50]; char m3[200]; int h, fil, textX3, textX2, textX1, conta_f = 0, ya = 0; strcpy(m1, " "); strcpy(m2, " "); strcpy(m3, " "); strcpy(bb, " "); for (h = 0; h < 10; h++) strcpy(mb[h], " "); if (textX > 160) ya = 1; strcpy(m1, message); textX = CLIP(textX, 60, 255); textX1 = textX; if (ya == 1) textX1 = 315 - textX; textX2 = (strlen(m1) / 2) * CHAR_WIDTH; while (true) { strcpy(bb, m1); scumm_strrev(bb); if (textX1 < textX2) { strcpy(m3, strrchr(m1, ' ')); strcpy(m1, strstr(bb, " ")); scumm_strrev(m1); m1[strlen(m1) - 1] = '\0'; strcat(m3, m2); strcpy(m2, m3); }; textX2 = (strlen(m1) / 2) * CHAR_WIDTH; if (textX1 < textX2) continue; strcpy(mb[conta_f], m1); if (!strcmp(m2, "")) break; scumm_strrev(m2); m2[strlen(m2) - 1] = '\0'; scumm_strrev(m2); strcpy(m1, m2); strcpy(m2, ""); conta_f++; } fil = textY - (((conta_f + 3) * CHAR_HEIGHT)); for (h = 0; h < conta_f + 1; h++) { textX3 = strlen(mb[h]) / 2; print_abc(mb[h], ((textX) - textX3 * CHAR_WIDTH) - 1, fil); fil = fil + CHAR_HEIGHT + 2; } } void DrasculaEngine::playSound(int soundNum) { char file[20]; sprintf(file, "s%i.als", soundNum); playFile(file); } bool DrasculaEngine::animate(const char *animationFile, int FPS) { unsigned j; int NFrames = 1; int cnt = 2; int dataSize = 0; AuxBuffDes = (byte *)malloc(65000); _arj.open(animationFile); if (!_arj.isOpen()) { error("Animation file %s not found", animationFile); } NFrames = _arj.readSint32LE(); dataSize = _arj.readSint32LE(); AuxBuffOrg = (byte *)malloc(dataSize); _arj.read(AuxBuffOrg, dataSize); _arj.read(cPal, 768); loadPCX(AuxBuffOrg); free(AuxBuffOrg); memcpy(VGA, AuxBuffDes, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); setPalette(cPal); WaitForNext(FPS); while (cnt < NFrames) { dataSize = _arj.readSint32LE(); AuxBuffOrg = (byte *)malloc(dataSize); _arj.read(AuxBuffOrg, dataSize); _arj.read(cPal, 768); loadPCX(AuxBuffOrg); free(AuxBuffOrg); for (j = 0;j < 64000; j++) { VGA[j] = AuxBuffDes[j] ^ VGA[j]; } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); WaitForNext(FPS); cnt++; byte key = getScan(); if (key == Common::KEYCODE_ESCAPE) term_int = 1; if (key != 0) break; } free(AuxBuffDes); _arj.close(); return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE)); } void DrasculaEngine::fadeToBlack(int fadeSpeed) { char fade; unsigned int color, component; DacPalette256 palFade; for (fade = 63; fade >= 0; fade--) { for (color = 0; color < 256; color++) { for (component = 0; component < 3; component++) { palFade[color][component] = adjustToVGA(gamePalette[color][component] - 63 + fade); } } pause(fadeSpeed); setPalette((byte *)&palFade); } } void DrasculaEngine::pause(int duration) { _system->delayMillis(duration * 30); // was originaly 2 } void DrasculaEngine::placeIgor() { int pos_igor[6]; pos_igor[0] = 1; if (currentChapter == 4) { pos_igor[1] = 138; } else { if (trackIgor == 3) pos_igor[1] = 138; else if (trackIgor == 1) pos_igor[1] = 76; } pos_igor[2] = igorX; pos_igor[3] = igorY; pos_igor[4] = 54; pos_igor[5] = 61; copyRectClip(pos_igor, frontSurface, screenSurface); } void DrasculaEngine::placeDrascula() { int pos_dr[6]; if (trackDrascula == 1) pos_dr[0] = 47; else if (trackDrascula == 0) pos_dr[0] = 1; else if (trackDrascula == 3 && currentChapter == 1) pos_dr[0] = 93; pos_dr[1] = 122; pos_dr[2] = drasculaX; pos_dr[3] = drasculaY; pos_dr[4] = 45; pos_dr[5] = 77; if (currentChapter == 6) copyRectClip(pos_dr, drawSurface2, screenSurface); else copyRectClip(pos_dr, backSurface, screenSurface); } void DrasculaEngine::placeBJ() { int pos_bj[6]; if (trackBJ == 3) pos_bj[0] = 10; else if (trackBJ == 0) pos_bj[0] = 37; pos_bj[1] = 99; pos_bj[2] = bjX; pos_bj[3] = bjY; pos_bj[4] = 26; pos_bj[5] = 76; copyRectClip(pos_bj, drawSurface3, screenSurface); } void DrasculaEngine::hiccup(int counter) { int y = 0, trackCharacter = 0; if (currentChapter == 3) y = -1; do { counter--; updateRoom(); if (currentChapter == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (trackCharacter == 0) y++; else y--; if (currentChapter == 3) { if (y == 1) trackCharacter = 1; if (y == -1) trackCharacter = 0; } else { if (y == 2) trackCharacter = 1; if (y == 0) trackCharacter = 0; } } while (counter > 0); updateRoom(); updateScreen(); } void DrasculaEngine::finishSound() { delay(1); while (soundIsActive()) _system->delayMillis(10); } void DrasculaEngine::playMusic(int p) { AudioCD.stop(); AudioCD.play(p - 1, 1, 0, 0); } void DrasculaEngine::stopMusic() { AudioCD.stop(); } int DrasculaEngine::musicStatus() { return AudioCD.isPlaying(); } void DrasculaEngine::updateRoom() { copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateRefresh_pre(); if (currentChapter == 3) { if (flags[0] == 0) moveCharacters(); else copyRect(113, 54, curX - 20, curY - 1, 77, 89, drawSurface3, screenSurface); } else { moveCharacters(); } updateRefresh(); } bool DrasculaEngine::loadGame(const char *gameName) { int l, savedChapter, roomNum = 0; Common::InSaveFile *sav; previousMusic = roomMusic; menuScreen = 0; if (currentChapter != 1) clearRoom(); if (!(sav = _saveFileMan->openForLoading(gameName))) { error("missing savegame file"); } savedChapter = sav->readSint32LE(); if (savedChapter != currentChapter) { strcpy(saveName, gameName); currentChapter = savedChapter - 1; hay_que_load = 1; return false; } sav->read(currentData, 20); curX = sav->readSint32LE(); curY = sav->readSint32LE(); trackProtagonist = sav->readSint32LE(); for (l = 1; l < 43; l++) { inventoryObjects[l] = sav->readSint32LE(); } for (l = 0; l < NUM_FLAGS; l++) { flags[l] = sav->readSint32LE(); } takeObject = sav->readSint32LE(); pickedObject = sav->readSint32LE(); hay_que_load = 0; sscanf(currentData, "%d.ald", &roomNum); enterRoom(roomNum); withoutVerb(); return true; } void DrasculaEngine::updateDoor(int doorNum) { if (currentChapter == 1 || currentChapter == 3 || currentChapter == 5 || currentChapter == 6) return; else if (currentChapter == 2) { if (objectNum[doorNum] == 138) isDoor[doorNum] = flags[0]; else if (objectNum[doorNum] == 136) isDoor[doorNum] = flags[8]; else if (objectNum[doorNum] == 156) isDoor[doorNum] = flags[16]; else if (objectNum[doorNum] == 163) isDoor[doorNum] = flags[17]; else if (objectNum[doorNum] == 177) isDoor[doorNum] = flags[15]; else if (objectNum[doorNum] == 175) isDoor[doorNum] = flags[40]; else if (objectNum[doorNum] == 173) isDoor[doorNum] = flags[36]; } else if (currentChapter == 4) { if (objectNum[doorNum] == 101 && flags[0] == 0) isDoor[doorNum] = 0; else if (objectNum[doorNum] == 101 && flags[0] == 1 && flags[28] == 1) isDoor[doorNum] = 1; else if (objectNum[doorNum] == 103) isDoor[doorNum] = flags[0]; else if (objectNum[doorNum] == 104) isDoor[doorNum] = flags[1]; else if (objectNum[doorNum] == 105) isDoor[doorNum] = flags[1]; else if (objectNum[doorNum] == 106) isDoor[doorNum] = flags[2]; else if (objectNum[doorNum] == 107) isDoor[doorNum] = flags[2]; else if (objectNum[doorNum] == 110) isDoor[doorNum] = flags[6]; else if (objectNum[doorNum] == 114) isDoor[doorNum] = flags[4]; else if (objectNum[doorNum] == 115) isDoor[doorNum] = flags[4]; else if (objectNum[doorNum] == 116 && flags[5] == 0) isDoor[doorNum] = 0; else if (objectNum[doorNum] == 116 && flags[5] == 1 && flags[23] == 1) isDoor[doorNum] = 1; else if (objectNum[doorNum] == 117) isDoor[doorNum] = flags[5]; else if (objectNum[doorNum] == 120) isDoor[doorNum] = flags[8]; else if (objectNum[doorNum] == 122) isDoor[doorNum] = flags[7]; } } void DrasculaEngine::assignDefaultPalette() { int color, component; for (color = 235; color < 253; color++) for (component = 0; component < 3; component++) defaultPalette[color][component] = gamePalette[color][component]; } void DrasculaEngine::assignBrightPalette() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) brightPalette[color][component] = gamePalette[color][component]; } } void DrasculaEngine::assignDarkPalette() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) darkPalette[color][component] = gamePalette[color][component]; } } void DrasculaEngine::setDefaultPalette() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) { gamePalette[color][component] = defaultPalette[color][component]; } } setPalette((byte *)&gamePalette); } void DrasculaEngine::setBrightPalette() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) gamePalette[color][component] = brightPalette[color][component]; } setPalette((byte *)&gamePalette); } void DrasculaEngine::setDarkPalette() { int color, component; for (color = 235; color < 253; color++ ) for (component = 0; component < 3; component++) gamePalette[color][component] = darkPalette[color][component]; setPalette((byte *)&gamePalette); } void DrasculaEngine::setPaletteBase(int darkness) { char fade; unsigned int color, component; for (fade = darkness; fade >= 0; fade--) { for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) gamePalette[color][component] = adjustToVGA(gamePalette[color][component] - 8 + fade); } } setPalette((byte *)&gamePalette); } void DrasculaEngine::startWalking() { characterMoved = 1; stepX = STEP_X; stepY = STEP_Y; if (currentChapter == 2) { if ((roomX < curX) && (roomY <= (curY + curHeight))) quadrant_1(); else if ((roomX < curX) && (roomY > (curY + curHeight))) quadrant_3(); else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight))) quadrant_2(); else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight))) quadrant_4(); else if (roomY < curY + curHeight) walkUp(); else if (roomY > curY + curHeight) walkDown(); } else { if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight))) quadrant_1(); else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight))) quadrant_3(); else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight))) quadrant_2(); else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight))) quadrant_4(); else characterMoved = 0; } startTime = getTime(); } void DrasculaEngine::moveCharacters() { int curPos[6]; int r; if (characterMoved == 1 && stepX == STEP_X) { for (r = 0; r < stepX; r++) { if (currentChapter != 2) { if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; curX = roomX - curWidth / 2; curY = roomY - curHeight; } } else if (currentChapter == 2) { if (trackProtagonist == 0 && roomX - r == curX) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 1 && roomX + r == curX + curWidth) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; curX = roomX - curWidth + 4; curY = roomY - curHeight; } } } } if (characterMoved == 1 && stepY == STEP_Y) { for (r = 0; r < stepY; r++) { if (trackProtagonist == 2 && roomY - r == curY + curHeight) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; } if (trackProtagonist == 3 && roomY + r == curY + curHeight) { characterMoved = 0; stepX = STEP_X; stepY = STEP_Y; } } } if (currentChapter == 1 || currentChapter == 4 || currentChapter == 5 || currentChapter == 6) { if (hare_se_ve == 0) { increaseFrameNum(); return; } } if (characterMoved == 0) { curPos[0] = 0; curPos[1] = DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; if (currentChapter == 2) { curPos[4] = curWidth; curPos[5] = curHeight; } else { curPos[4] = CHARACTER_WIDTH; curPos[5] = CHARACTER_HEIGHT; } if (trackProtagonist == 0) { curPos[1] = 0; if (currentChapter == 2) copyRectClip(curPos, extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 1) { if (currentChapter == 2) copyRectClip(curPos, extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 2) { if (currentChapter == 2) copyRectClip(curPos, backSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], backSurface, screenSurface); } else { if (currentChapter == 2) copyRectClip(curPos, frontSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], frontSurface, screenSurface); } } else if (characterMoved == 1) { curPos[0] = frameX[num_frame]; curPos[1] = frame_y + DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; if (currentChapter == 2) { curPos[4] = curWidth; curPos[5] = curHeight; } else { curPos[4] = CHARACTER_WIDTH; curPos[5] = CHARACTER_HEIGHT; } if (trackProtagonist == 0) { curPos[1] = 0; if (currentChapter == 2) copyRectClip(curPos, extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 1) { if (currentChapter == 2) copyRectClip(curPos, extraSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], extraSurface, screenSurface); } else if (trackProtagonist == 2) { if (currentChapter == 2) copyRectClip(curPos, backSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], backSurface, screenSurface); } else { if (currentChapter == 2) copyRectClip(curPos, frontSurface, screenSurface); else reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], factor_red[curY + curHeight], frontSurface, screenSurface); } increaseFrameNum(); } } void DrasculaEngine::showMenu() { int h, n, x; char textIcon[13]; x = whichObject(); strcpy(textIcon, iconName[x]); for (n = 1; n < 43; n++) { h = inventoryObjects[n]; if (h != 0) { if (currentChapter == 6) copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, tableSurface, screenSurface); else copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, frontSurface, screenSurface); } copyRect(x1d_menu[h], y1d_menu[h], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, backSurface, screenSurface); } if (x < 7) print_abc(textIcon, itemLocations[x].x - 2, itemLocations[x].y - 7); } void DrasculaEngine::clearMenu() { int n, verbActivated = 1; for (n = 0; n < 7; n++) { if (mouseX > verbBarX[n] && mouseX < verbBarX[n + 1]) verbActivated = 0; copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, verbBarX[n], 2, OBJWIDTH, OBJHEIGHT, backSurface, screenSurface); verbActivated = 1; } } void DrasculaEngine::removeObject() { int h = 0, n; updateRoom(); for (n = 1; n < 43; n++){ if (whichObject() == n) { h = inventoryObjects[n]; inventoryObjects[n] = 0; if (h != 0) takeObject = 1; } } updateEvents(); if (takeObject == 1) chooseObject(h); } bool DrasculaEngine::exitRoom(int l) { debug(2, "Exiting room from door %d", l); int roomNum = 0; if (currentChapter == 1) { if (objectNum[l] == 105 && flags[0] == 0) talk(442); else { updateDoor(l); if (isDoor[l] != 0) { gotoObject(roomObjX[l], roomObjY[l]); trackProtagonist = trackObj[l]; updateRoom(); updateScreen(); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 105) { animation_2_1(); return true; } clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX = -1; enterRoom(roomNum); } } } else if (currentChapter == 2) { updateDoor(l); if (isDoor[l] != 0) { gotoObject(roomObjX[l], roomObjY[l]); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 136) animation_2_2(); if (objectNum[l] == 124) animation_3_2(); if (objectNum[l] == 173) { animation_35_2(); return true; } if (objectNum[l] == 146 && flags[39] == 1) { flags[5] = 1; flags[11] = 1; } if (objectNum[l] == 176 && flags[29] == 1) { flags[29] = 0; removeObject(kItemEarWithEarPlug); addObject(kItemEarplugs); } clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX =- 1; enterRoom(roomNum); } } else if (currentChapter == 3) { updateDoor(l); if (isDoor[l] != 0 && visible[l] == 1) { gotoObject(roomObjX[l], roomObjY[l]); trackProtagonist = trackObj[l]; updateRoom(); updateScreen(); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX =- 1; enterRoom(roomNum); } } else if (currentChapter == 4) { updateDoor(l); if (isDoor[l] != 0) { gotoObject(roomObjX[l], roomObjY[l]); trackProtagonist = trackObj[l]; updateRoom(); updateScreen(); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 108) gotoObject(171, 78); clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX = -1; enterRoom(roomNum); } } else if (currentChapter == 5) { updateDoor(l); if (isDoor[l] != 0 && visible[l] == 1) { gotoObject(roomObjX[l], roomObjY[l]); trackProtagonist = trackObj[l]; updateRoom(); updateScreen(); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; hare_se_ve = 1; clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX = -1; enterRoom(roomNum); } } else if (currentChapter == 6) { updateDoor(l); if (isDoor[l] != 0) { gotoObject(roomObjX[l], roomObjY[l]); trackProtagonist = trackObj[l]; updateRoom(); updateScreen(); characterMoved = 0; trackProtagonist = trackCharacter_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; clearRoom(); sscanf(_targetSurface[l], "%d", &roomNum); curX = -1; enterRoom(roomNum); if (objExit == 105) animation_19_6(); } } return false; } bool DrasculaEngine::pickupObject() { int h = pickedObject; checkFlags = 1; updateRoom(); showMenu(); updateScreen(); // Objects with an ID smaller than 7 are the inventory verbs if (pickedObject >= 7) { for (int n = 1; n < 43; n++) { if (whichObject() == n && inventoryObjects[n] == 0) { inventoryObjects[n] = h; takeObject = 0; checkFlags = 0; } } } if (checkFlags == 1) { if (checkMenuFlags()) return true; } updateEvents(); if (takeObject == 0) withoutVerb(); return false; } void DrasculaEngine::setCursorTable() { int cursorPos[8]; cursorPos[0] = 225; cursorPos[1] = 56; cursorPos[2] = mouseX - 20; cursorPos[3] = mouseY - 12; cursorPos[4] = 40; cursorPos[5] = 25; copyRectClip(cursorPos, tableSurface, screenSurface); } void DrasculaEngine::enterName() { Common::KeyCode key; int v = 0, h = 0; char select2[23]; strcpy(select2, " "); for (;;) { select2[v] = '-'; copyBackground(115, 14, 115, 14, 176, 9, drawSurface1, screenSurface); print_abc(select2, 117, 15); updateScreen(); key = getScan(); delay(70); if (key != 0) { if (key >= 0 && key <= 0xFF && isalpha(key)) select2[v] = tolower(key); else if ((key == Common::KEYCODE_LCTRL) || (key == Common::KEYCODE_RCTRL)) select2[v] = '\164'; else if (key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) select2[v] = key; else if (key == Common::KEYCODE_SPACE) select2[v] = '\167'; else if (key == Common::KEYCODE_ESCAPE) break; else if (key == Common::KEYCODE_RETURN) { select2[v] = '\0'; h = 1; break; } else if (key == Common::KEYCODE_BACKSPACE) select2[v] = '\0'; else v--; if (key == Common::KEYCODE_BACKSPACE) v--; else v++; } if (v == 22) v = 21; else if (v == -1) v = 0; } if (h == 1) { strcpy(select, select2); selectionMade = 1; } } int DrasculaEngine::playFrameSSN() { int Exit = 0; uint32 Lengt; byte *BufferSSN; if (!UsingMem) _arj.read(&CHUNK, 1); else { memcpy(&CHUNK, mSession, 1); mSession += 1; } switch (CHUNK) { case kFrameSetPal: if (!UsingMem) _arj.read(dacSSN, 768); else { memcpy(dacSSN, mSession, 768); mSession += 768; } setPalette(dacSSN); break; case kFrameEmptyFrame: WaitFrameSSN(); break; case kFrameInit: if (!UsingMem) { CMP = _arj.readByte(); Lengt = _arj.readUint32LE(); } else { memcpy(&CMP, mSession, 1); mSession += 1; Lengt = READ_LE_UINT32(mSession); mSession += 4; } if (CMP == kFrameCmpRle) { if (!UsingMem) { BufferSSN = (byte *)malloc(Lengt); _arj.read(BufferSSN, Lengt); } else { BufferSSN = (byte *)malloc(Lengt); memcpy(BufferSSN, mSession, Lengt); mSession += Lengt; } Des_RLE(BufferSSN, MiVideoSSN); free(BufferSSN); if (FrameSSN) { WaitFrameSSN(); MixVideo(VGA, MiVideoSSN); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } else { WaitFrameSSN(); memcpy(VGA, MiVideoSSN, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } _system->updateScreen(); FrameSSN++; } else { if (CMP == kFrameCmpOff) { if (!UsingMem) { BufferSSN = (byte *)malloc(Lengt); _arj.read(BufferSSN, Lengt); } else { BufferSSN = (byte *)malloc(Lengt); memcpy(BufferSSN, mSession, Lengt); mSession += Lengt; } Des_OFF(BufferSSN, MiVideoSSN, Lengt); free(BufferSSN); if (FrameSSN) { WaitFrameSSN(); MixVideo(VGA, MiVideoSSN); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } else { WaitFrameSSN(); memcpy(VGA, MiVideoSSN, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } _system->updateScreen(); FrameSSN++; } } break; case kFrameEndAnim: Exit = 1; break; default: Exit = 1; break; } return (!Exit); } byte *DrasculaEngine::TryInMem() { int Lengt; _arj.seek(0, SEEK_END); Lengt = _arj.pos(); _arj.seek(0, SEEK_SET); pointer = (byte *)malloc(Lengt); if (pointer == NULL) return NULL; _arj.read(pointer, Lengt); UsingMem = 1; _arj.close(); return pointer; } void DrasculaEngine::Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght) { int x = 0; unsigned char Reps; int Offset; memset(MiVideoSSN, 0, 64000); while (x < Lenght) { Offset = BufferOFF[x] + BufferOFF[x + 1] * 256; Reps = BufferOFF[x + 2]; memcpy(MiVideoOFF + Offset, &BufferOFF[x + 3], Reps); x += 3 + Reps; } } void DrasculaEngine::Des_RLE(byte *BufferRLE, byte *MiVideoRLE) { signed int con = 0; unsigned int X = 0; unsigned int fExit = 0; char ch, rep; while (!fExit) { ch = *BufferRLE++; rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch =* BufferRLE++; } for (con = 0; con < rep; con++) { *MiVideoRLE++ = ch; X++; if (X > 64000) fExit = 1; } } } void DrasculaEngine::MixVideo(byte *OldScreen, byte *NewScreen) { for (int x = 0; x < 64000; x++) OldScreen[x] ^= NewScreen[x]; } void DrasculaEngine::WaitFrameSSN() { uint32 now; while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed)) _system->delayMillis(globalSpeed - (now - LastFrame)); LastFrame = LastFrame + globalSpeed; } byte *DrasculaEngine::loadPCX(byte *NamePcc) { signed int con = 0; unsigned int X = 0; unsigned int fExit = 0; char ch, rep; byte *AuxPun = AuxBuffDes; while (!fExit) { ch = *NamePcc++; rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch = *NamePcc++; } for (con = 0; con< rep; con++) { *AuxPun++ = ch; X++; if (X > 64000) fExit = 1; } } return AuxBuffDes; } void DrasculaEngine::WaitForNext(int FPS) { _system->delayMillis(1000 / FPS); } int DrasculaEngine::getTime() { return _system->getMillis() / 20; // originaly was 1 } void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int width, int height, int factor, byte *dir_inicio, byte *dir_fin) { float totalX, totalY; int n, m; float pixelX, pixelY; int pixelPos[6]; newWidth = (width * factor) / 100; newHeight = (height * factor) / 100; totalX = width / newWidth; totalY = height / newHeight; pixelX = xx1; pixelY = yy1; for (n = 0; n < newHeight; n++) { for (m = 0; m < newWidth; m++) { pixelPos[0] = (int)pixelX; pixelPos[1] = (int)pixelY; pixelPos[2] = xx2 + m; pixelPos[3] = yy2 + n; pixelPos[4] = 1; pixelPos[5] = 1; copyRectClip(pixelPos, dir_inicio, dir_fin); pixelX += totalX; } pixelX = xx1; pixelY += totalY; } } void DrasculaEngine::quadrant_1() { float distanceX, distanceY; if (currentChapter == 2) distanceX = curX - roomX; else distanceX = curX + curWidth / 2 - roomX; distanceY = (curY + curHeight) - roomY; if (distanceX < distanceY) { curDirection = 0; trackProtagonist = 2; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = 7; trackProtagonist = 0; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_2() { float distanceX, distanceY; if (currentChapter == 2) distanceX = abs(curX + curWidth - roomX); else distanceX = abs(curX + curWidth / 2 - roomX); distanceY = (curY + curHeight) - roomY; if (distanceX < distanceY) { curDirection = 1; trackProtagonist = 2; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = 2; trackProtagonist = 1; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_3() { float distanceX, distanceY; if (currentChapter == 2) distanceX = curX - roomX; else distanceX = curX + curWidth / 2 - roomX; distanceY = roomY - (curY + curHeight); if (distanceX < distanceY) { curDirection = 5; trackProtagonist = 3; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = 6; trackProtagonist = 0; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::quadrant_4() { float distanceX, distanceY; if (currentChapter == 2) distanceX = abs(curX + curWidth - roomX); else distanceX = abs(curX + curWidth / 2 - roomX); distanceY = roomY - (curY + curHeight); if (distanceX < distanceY) { curDirection = 4; trackProtagonist = 3; stepX = (int)(distanceX / (distanceY / STEP_Y)); } else { curDirection = 3; trackProtagonist = 1; stepY = (int)(distanceY / (distanceX / STEP_X)); } } void DrasculaEngine::saveGame(char gameName[]) { Common::OutSaveFile *out; int l; if (!(out = _saveFileMan->openForSaving(gameName))) { error("Unable to open the file"); } out->writeSint32LE(currentChapter); out->write(currentData, 20); out->writeSint32LE(curX); out->writeSint32LE(curY); out->writeSint32LE(trackProtagonist); for (l = 1; l < 43; l++) { out->writeSint32LE(inventoryObjects[l]); } for (l = 0; l < NUM_FLAGS; l++) { out->writeSint32LE(flags[l]); } out->writeSint32LE(takeObject); out->writeSint32LE(pickedObject); out->finalize(); if (out->ioFailed()) warning("Can't write file '%s'. (Disk full?)", gameName); delete out; playSound(99); finishSound(); } void DrasculaEngine::increaseFrameNum() { timeDiff = getTime() - startTime; if (timeDiff >= 6) { startTime = getTime(); num_frame++; if (num_frame == 6) num_frame = 0; if (curDirection == 0 || curDirection == 7) { curX -= stepX; curY -= stepY; } else if (curDirection == 1 || curDirection == 2) { curX += stepX; curY -= stepY; } else if (curDirection == 3 || curDirection == 4) { curX += stepX; curY += stepY; } else if (curDirection == 5 || curDirection == 6) { curX -= stepX; curY += stepY; } } if (currentChapter != 2) { curY += (int)(curHeight - newHeight); curX += (int)(curWidth - newWidth); curHeight = (int)newHeight; curWidth = (int)newWidth; } } int DrasculaEngine::whichObject() { int n = 0; for (n = 1; n < 43; n++) { if (mouseX > itemLocations[n].x && mouseY > itemLocations[n].y && mouseX < itemLocations[n].x + OBJWIDTH && mouseY < itemLocations[n].y + OBJHEIGHT) break; } return n; } bool DrasculaEngine::checkMenuFlags() { for (int n = 0; n < 43; n++) { if (whichObject() == n) { if (inventoryObjects[n] != 0 && checkAction(inventoryObjects[n])) return true; } } return false; } void DrasculaEngine::converse(int index) { char fileName[20]; sprintf(fileName, "op_%d.cal", index); uint h; int game1 = 1, game2 = 1, game3 = 1, game4 = 1; char phrase1[78]; char phrase2[78]; char phrase3[87]; char phrase4[78]; char sound1[13]; char sound2[13]; char sound3[13]; char sound4[13]; int answer1; int answer2; int answer3; int used1 = 0; int used2 = 0; int used3 = 0; char buffer[256]; uint len; breakOut = 0; if (currentChapter == 5) withoutVerb(); _arj.open(fileName); if (!_arj.isOpen()) { error("missing data file %s", fileName); } int size = _arj.size(); getStringFromLine(buffer, size, phrase1); getStringFromLine(buffer, size, phrase2); getStringFromLine(buffer, size, phrase3); getStringFromLine(buffer, size, phrase4); getStringFromLine(buffer, size, sound1); getStringFromLine(buffer, size, sound2); getStringFromLine(buffer, size, sound3); getStringFromLine(buffer, size, sound4); getIntFromLine(buffer, size, &answer1); getIntFromLine(buffer, size, &answer2); getIntFromLine(buffer, size, &answer3); _arj.close(); if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) { strcpy(phrase3, _text[_lang][405]); strcpy(sound3, "405.als"); answer3 = 31; } if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) { strcpy(phrase3, _text[_lang][273]); strcpy(sound3, "273.als"); answer3 = 14; } if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) { strcpy(phrase3, _text[_lang][274]); strcpy(sound3, "274.als"); answer3 = 15; } len = strlen(phrase1); for (h = 0; h < len; h++) if (phrase1[h] == (char)0xa7) phrase1[h] = ' '; len = strlen(phrase2); for (h = 0; h < len; h++) if (phrase2[h] == (char)0xa7) phrase2[h] = ' '; len = strlen(phrase3); for (h = 0; h < len; h++) if (phrase3[h] == (char)0xa7) phrase3[h] = ' '; len = strlen(phrase4); for (h = 0; h < len; h++) if (phrase4[h] == (char)0xa7) phrase4[h] = ' '; loadPic("car.alg", backSurface); // TODO code here should limit y position for mouse in dialog menu, // but we can't implement this due lack backend functionality // from 1(top) to 31 color_abc(kColorLightGreen); while (breakOut == 0) { updateRoom(); if (currentChapter == 1 || currentChapter == 4 || currentChapter == 6) { if (musicStatus() == 0 && flags[11] == 0) playMusic(roomMusic); } else if (currentChapter == 2) { if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0) playMusic(roomMusic); } else if (currentChapter == 3 || currentChapter == 5) { if (musicStatus() == 0) playMusic(roomMusic); } updateEvents(); if (mouseY > 0 && mouseY < 9) { if (used1 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used1 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (mouseY > 8 && mouseY < 17) { if (used2 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used2 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (mouseY > 16 && mouseY < 25) { if (used3 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used3 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (_color != kColorLightGreen) color_abc(kColorLightGreen); if (mouseY > 0 && mouseY < 9) game1 = 2; else if (mouseY > 8 && mouseY < 17) game2 = 2; else if (mouseY > 16 && mouseY < 25) game3 = 2; else if (mouseY > 24 && mouseY < 33) game4 = 2; print_abc_opc(phrase1, 1, 2, game1); print_abc_opc(phrase2, 1, 10, game2); print_abc_opc(phrase3, 1, 18, game3); print_abc_opc(phrase4, 1, 26, game4); updateScreen(); if ((leftMouseButton == 1) && (game1 == 2)) { delay(100); used1 = 1; talk(phrase1, sound1); if (currentChapter == 3) grr(); else response(answer1); } else if ((leftMouseButton == 1) && (game2 == 2)) { delay(100); used2 = 1; talk(phrase2, sound2); if (currentChapter == 3) grr(); else response(answer2); } else if ((leftMouseButton == 1) && (game3 == 2)) { delay(100); used3 = 1; talk(phrase3, sound3); if (currentChapter == 3) grr(); else response(answer3); } else if ((leftMouseButton == 1) && (game4 == 2)) { delay(100); talk(phrase4, sound4); breakOut = 1; } if (leftMouseButton == 1) { delay(100); color_abc(kColorLightGreen); } game1 = (used1 == 0) ? 1 : 3; game2 = (used2 == 0) ? 1 : 3; game3 = (used3 == 0) ? 1 : 3; game4 = 1; } // while (breakOut == 0) if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); if (currentChapter != 5) withoutVerb(); } void DrasculaEngine::response(int function) { if (currentChapter == 1) { if (function >= 10 && function <= 12) talk_drunk(function - 9); } else if (currentChapter == 2) { if (function == 8) animation_8_2(); else if (function == 9) animation_9_2(); else if (function == 10) animation_10_2(); else if (function == 15) animation_15_2(); else if (function == 16) animation_16_2(); else if (function == 17) animation_17_2(); else if (function == 19) animation_19_2(); else if (function == 20) animation_20_2(); else if (function == 21) animation_21_2(); else if (function == 23) animation_23_2(); else if (function == 28) animation_28_2(); else if (function == 29) animation_29_2(); else if (function == 30) animation_30_2(); else if (function == 31) animation_31_2(); } else if (currentChapter == 4) { if (function == 2) animation_2_4(); else if (function == 3) animation_3_4(); else if (function == 4) animation_4_4(); } else if (currentChapter == 5) { if (function == 2) animation_2_5(); else if (function == 3) animation_3_5(); else if (function == 6) animation_6_5(); else if (function == 7) animation_7_5(); else if (function == 8) animation_8_5(); else if (function == 15) animation_15_5(); else if (function == 16) animation_16_5(); else if (function == 17) animation_17_5(); } else if (currentChapter == 6) { if (function == 2) animation_2_6(); else if (function == 3) animation_3_6(); else if (function == 4) animation_4_6(); else if (function == 11) animation_11_6(); else if (function == 12) animation_12_6(); else if (function == 13) animation_13_6(); else if (function == 14) animation_14_6(); else if (function == 15) animation_15_6(); } } void DrasculaEngine::addObject(int obj) { int h, position = 0; for (h = 1; h < 43; h++) { if (inventoryObjects[h] == obj) position = 1; } if (position == 0) { for (h = 1; h < 43; h++) { if (inventoryObjects[h] == 0) { inventoryObjects[h] = obj; position = 1; break; } } } } void DrasculaEngine::stopSound() { _mixer->stopHandle(_soundHandle); } void DrasculaEngine::MusicFadeout() { int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); for (;;) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); vol -= 10; if (vol < 0) vol = 0; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol); if (vol == 0) break; updateEvents(); _system->updateScreen(); _system->delayMillis(50); } AudioCD.stop(); _system->delayMillis(100); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol); } void DrasculaEngine::playFile(const char *fname) { if (_arj.open(fname)) { int soundSize = _arj.size(); byte *soundData = (byte *)malloc(soundSize); _arj.seek(32); _arj.read(soundData, soundSize); _arj.close(); _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, soundData, soundSize - 64, 11025, Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED); } else warning("playFile: Could not open %s", fname); } bool DrasculaEngine::soundIsActive() { return _mixer->isSoundHandleActive(_soundHandle); } void DrasculaEngine::updateVisible() { if (currentChapter == 1) { // nothing } else if (currentChapter == 2) { if (roomNumber == 2 && flags[40] == 0) visible[3] = 0; else if (roomNumber == 3 && flags[3] == 1) visible[8] = 0; else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { visible[2] = 0; visible[4] = 1; } else if (roomNumber == 7 && flags[35] == 1) visible[3] = 0; else if (roomNumber == 14 && flags[5] == 1) visible[4] = 0; else if (roomNumber == 18 && flags[28] == 1) visible[2] = 0; } else if (currentChapter == 3) { // nothing } else if (currentChapter == 4) { if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0) visible[2] = 1; if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0) visible[2] = 0; if (roomNumber == 21 && flags[10] == 1) visible[2] = 0; if (roomNumber == 22 && flags[26] == 1) { visible[2] = 0; visible[1] = 1; } if (roomNumber == 22 && flags[27] == 1) visible[3] = 0; if (roomNumber == 26 && flags[21] == 0) strcpy(objName[2], _textmisc[_lang][0]); if (roomNumber == 26 && flags[18] == 1) visible[2] = 0; if (roomNumber == 26 && flags[12] == 1) visible[1] = 0; if (roomNumber == 35 && flags[14] == 1) visible[2] = 0; if (roomNumber == 35 && flags[17] == 1) visible[3] = 1; if (roomNumber == 35 && flags[15] == 1) visible[1] = 0; } else if (currentChapter == 5) { if (roomNumber == 49 && flags[6] == 1) visible[2] = 0; if (roomNumber == 49 && flags[6] == 0) visible[1] = 0; if (roomNumber == 49 && flags[6] == 1) visible[1] = 1; if (roomNumber == 45 && flags[6] == 1) visible[3] = 1; if (roomNumber == 53 && flags[2] == 1) visible[3] = 0; if (roomNumber == 54 && flags[13] == 1) visible[3] = 0; if (roomNumber == 55 && flags[8] == 1) visible[1] = 0; } else if (currentChapter == 6) { if (roomNumber == 58 && flags[8] == 0) isDoor[1] = 0; if (roomNumber == 58 && flags[8] == 1) isDoor[1] = 1; if (roomNumber == 59) isDoor[1] = 0; if (roomNumber == 60) { trackDrascula = 0; drasculaX = 155; drasculaY = 69; } } } void DrasculaEngine::walkDown() { curDirection = 4; trackProtagonist = 3; stepX = 0; } void DrasculaEngine::walkUp() { curDirection = 0; trackProtagonist = 2; stepX = 0; } void DrasculaEngine::moveVonBraun() { int pos_vb[6]; if (vonBraunHasMoved == 0) { pos_vb[0] = 256; pos_vb[1] = 129; pos_vb[2] = vonBraunX; pos_vb[3] = 66; pos_vb[4] = 33; pos_vb[5] = 69; if (trackVonBraun == 0) pos_vb[0] = 222; else if (trackVonBraun == 1) pos_vb[0] = 188; } else { pos_vb[0] = actorFrames[kFrameVonBraun]; pos_vb[1] = (trackVonBraun == 0) ? 62 : 131; pos_vb[2] = vonBraunX; pos_vb[3] = 66; pos_vb[4] = 28; pos_vb[5] = 68; actorFrames[kFrameVonBraun] += 29; if (actorFrames[kFrameVonBraun] > 146) actorFrames[kFrameVonBraun] = 1; } copyRectClip(pos_vb, frontSurface, screenSurface); } void DrasculaEngine::placeVonBraun(int pointX) { trackVonBraun = (pointX < vonBraunX) ? 0 : 1; vonBraunHasMoved = 1; for (;;) { updateRoom(); updateScreen(); if (trackVonBraun == 0) { vonBraunX = vonBraunX - 5; if (vonBraunX <= pointX) break; } else { vonBraunX = vonBraunX + 5; if (vonBraunX >= pointX) break; } pause(5); } vonBraunHasMoved = 0; } void DrasculaEngine::hipo_sin_nadie(int counter){ int y = 0, trackCharacter = 0; if (currentChapter == 3) y = -1; do { counter--; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); if (currentChapter == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (trackCharacter == 0) y++; else y--; if (currentChapter == 3) { if (y == 1) trackCharacter = 1; if (y == -1) trackCharacter = 0; } else { if (y == 2) trackCharacter = 1; if (y == 0) trackCharacter = 0; } } while (counter > 0); copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateScreen(); } void DrasculaEngine::openDoor(int nflag, int doorNum) { if (flags[nflag] == 0) { if (currentChapter == 1 /*|| currentChapter == 4*/) { if (nflag != 7) { playSound(3); flags[nflag] = 1; } } else { playSound(3); flags[nflag] = 1; } if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); updateScreen(); finishSound(); withoutVerb(); } } void DrasculaEngine::showMap() { hasName = 0; for (int l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) { strcpy(textName, objName[l]); hasName = 1; } } } void DrasculaEngine::grr() { int length = 30; color_abc(kColorDarkGreen); playFile("s10.als"); updateRoom(); copyBackground(253, 110, 150, 65, 20, 30, drawSurface3, screenSurface); if (withVoices == 0) centerText("groaaarrrrgghhhh!", 153, 65); updateScreen(); while (!isTalkFinished(&length)); updateRoom(); updateScreen(); } void DrasculaEngine::activatePendulum() { flags[1] = 2; hare_se_ve = 0; roomNumber = 102; loadPic(102, drawSurface1, HALF_PAL); loadPic("an_p1.alg", drawSurface3); loadPic("an_p2.alg", extraSurface); loadPic("an_p3.alg", frontSurface); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); savedTime = getTime(); } void DrasculaEngine::closeDoor(int nflag, int doorNum) { if (flags[nflag] == 1) { playSound(4); flags[nflag] = 0; if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); updateScreen(); finishSound(); withoutVerb(); } } } // End of namespace Drascula