/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/events.h" #include "common/keyboard.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "drascula/drascula.h" namespace Drascula { struct GameSettings { const char *gameid; const char *description; byte id; uint32 features; const char *detectname; }; static const GameSettings drasculaSettings[] = { {"drascula", "Drascula game", 0, 0, 0}, {NULL, NULL, 0, 0, NULL} }; DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); for (g = drasculaSettings; g->gameid; ++g) if (!scumm_stricmp(g->gameid, gameid)) _gameId = g->id; _rnd = new Common::RandomSource(); syst->getEventManager()->registerRandomSource(*_rnd, "drascula"); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->openCD(cd_num); _lang = 0; } DrasculaEngine::~DrasculaEngine() { delete _rnd; } struct ItemLocation { int x; int y; }; ItemLocation itemLocations[] = { { 0, 0 }, // empty { 5, 10 }, { 50, 10 }, { 95, 10 }, // 1-3 { 140, 10 }, { 185, 10 }, { 230, 10 }, // 4-6 { 275, 10 }, { 5, 40 }, { 50, 40 }, // 7-9 { 95, 40 }, { 140, 40 }, { 185, 40 }, // 10-12 { 230, 40 }, { 275, 40 }, { 5, 70 }, // 13-15 { 50, 70 }, { 95, 70 }, { 140, 70 }, // 16-18 { 185, 70 }, { 230, 70 }, { 275, 70 }, // 19-21 { 5, 100 }, { 50, 100 }, { 95, 100 }, // 22-24 { 140, 100 }, { 185, 100 }, { 230, 100 }, // 25-27 { 275, 100 }, { 5, 130 }, { 50, 130 }, // 28-30 { 95, 130 }, { 140, 130 }, { 185, 130 }, // 31-33 { 230, 130 }, { 275, 130 }, { 5, 160 }, // 34-36 { 50, 160 }, { 95, 160 }, { 140, 160 }, // 37-39 { 185, 160 }, { 230, 160 }, { 275, 160 }, // 40-42 { 275, 160 } // 43 }; static const int x_pol[44] = {0, 1, 42, 83, 124, 165, 206, 247, 83, 1, 206, 1, 42, 83, 124, 165, 206, 247, 83, 1, 206, 247, 83, 165, 1, 206, 42, 124, 83, 1, 247, 83, 165, 1, 206, 42, 124, 83, 1, 247, 42, 1, 165, 206}; static const int y_pol[44] = {0, 1, 1, 1, 1, 1, 1, 1, 27, 27, 1, 27, 27, 27, 27, 27, 27, 27, 1, 1, 27, 1, 1, 1, 1, 1, 27, 27, 27, 27, 27, 1, 1, 1, 1, 1, 27, 27, 27, 27, 27, 27, 1, 1}; static const int x_barra[] = {6, 51, 96, 141, 186, 232, 276, 321}; static const int x1d_menu[] = {280, 40, 80, 120, 160, 200, 240, 0, 40, 80, 120, 160, 200, 240, 0, 40, 80, 120, 160, 200, 240, 0, 40, 80, 120, 160, 200, 240, 0}; static const int y1d_menu[] = {0, 0, 0, 0, 0, 0, 0, 25, 25, 25, 25, 25, 25, 25, 50, 50, 50, 50, 50, 50, 50, 75, 75, 75, 75, 75, 75, 75, 100}; static int frame_x[20] = {43, 87, 130, 173, 216, 259}; int DrasculaEngine::init() { // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); switch (getLanguage()) { case Common::EN_ANY: _lang = 0; break; case Common::ES_ESP: _lang = 1; break; case Common::DE_DEU: _lang = 2; break; case Common::FR_FRA: _lang = 3; break; case Common::IT_ITA: _lang = 4; break; default: warning("Unknown game language. Falling back to English"); _lang = 0; } return 0; } int DrasculaEngine::go() { num_ejec = 1; // values from 1 to 6 will start each part of game hay_que_load = 0; for (;;) { int i; VGA = (byte *)malloc(320 * 200); memset(VGA, 0, 64000); takeObject = 0; menuBar = 0; menuScreen = 0; hasName = 0; frame_y = 0; hare_x = -1; characterMoved = 0; sentido_hare = 3; num_frame = 0; hare_se_ve = 1; checkFlags = 1; doBreak = 0; walkToObject = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; alto_hare = CHARACTER_HEIGHT; ancho_hare = CHARACTER_WIDTH; feetHeight = PIES_HARE; alto_talk = ALTO_TALK_HARE; ancho_talk = ANCHO_TALK_HARE; hasAnswer = 0; conta_blind_vez = 0; changeColor = 0; rompo_y_salgo = 0; vb_x = 120; sentido_vb = 1; vb_se_mueve = 0; frame_vb = 1; frame_piano = 0; frame_drunk = 0; frame_velas = 0; cont_sv = 0; term_int = 0; musicStopped = 0; hay_seleccion = 0; UsingMem = 0; globalSpeed = 0; frame_blind = 0; frame_snore = 0; frame_bat = 0; c_mirar = 0; c_poder = 0; ald = NULL; sku = NULL; allocMemory(); hay_sb = 1; withVoices = 0; hay_seleccion = 0; if (num_ejec != 6) { loadAndDecompressPic("95.alg", tableSurface, 1); } if (num_ejec == 1) { loadAndDecompressPic("96.alg", frontSurface, COMPLETE_PAL); loadAndDecompressPic("99.alg", backSurface, 1); loadAndDecompressPic("97.alg", extraSurface, 1); } else if (num_ejec == 2) { loadAndDecompressPic("96.alg", frontSurface, COMPLETE_PAL); loadAndDecompressPic("pts.alg", drawSurface2, 1); } else if (num_ejec == 3) { loadAndDecompressPic("aux13.alg", drawSurface1, COMPLETE_PAL); loadAndDecompressPic("96.alg", frontSurface, 1); loadAndDecompressPic("97.alg", extraSurface, 1); loadAndDecompressPic("99.alg", backSurface, 1); } else if (num_ejec == 4) { loadAndDecompressPic("96.alg", frontSurface, COMPLETE_PAL); if (hay_que_load == 0) animation_rayo(); loadAndDecompressPic("96.alg", frontSurface, 1); clearRoom(); loadAndDecompressPic("99.alg", backSurface, 1); loadAndDecompressPic("97.alg", extraSurface, 1); } else if (num_ejec == 5) { loadAndDecompressPic("96.alg", frontSurface, COMPLETE_PAL); loadAndDecompressPic("97.alg", extraSurface, 1); loadAndDecompressPic("99.alg", backSurface, 1); } else if (num_ejec == 6) { x_igor = 105, y_igor = 85, sentido_igor = 1; x_dr = 62, y_dr = 99, sentido_dr = 1; frame_pen = 0; flag_tv = 0; pendulumSurface = drawSurface3; loadAndDecompressPic("96.alg", frontSurface, COMPLETE_PAL); loadAndDecompressPic("99.alg", backSurface, 1); loadAndDecompressPic("97.alg", extraSurface, 1); loadAndDecompressPic("95.alg", tableSurface, 1); } memset(iconName, 0, sizeof(iconName)); for (i = 0; i < 6; i++) strcpy(iconName[i + 1], _textverbs[_lang][i]); paleta_hare(); if (!escoba()) { releaseGame(); break; } releaseGame(); if (num_ejec == 6) break; num_ejec++; } return 0; } void DrasculaEngine::releaseGame() { if (hay_sb == 1) ctvd_end(); clearRoom(); black(); MusicFadeout(); stopMusic(); freeMemory(); free(VGA); } void DrasculaEngine::allocMemory() { screenSurface = (byte *)malloc(64000); assert(screenSurface); frontSurface = (byte *)malloc(64000); assert(frontSurface); backSurface = (byte *)malloc(64000); assert(backSurface); drawSurface1 = (byte *)malloc(64000); assert(drawSurface1); drawSurface2 = (byte *)malloc(64000); assert(drawSurface2); drawSurface3 = (byte *)malloc(64000); assert(drawSurface3); tableSurface = (byte *)malloc(64000); assert(tableSurface); extraSurface = (byte *)malloc(64000); assert(extraSurface); } void DrasculaEngine::freeMemory() { free(screenSurface); free(drawSurface1); free(backSurface); free(drawSurface2); free(tableSurface); free(drawSurface3); free(extraSurface); free(frontSurface); } void DrasculaEngine::loadPic(const char *NamePcc) { unsigned int con, x = 0; unsigned int fExit = 0; byte ch, rep; Common::File file; byte *auxPun; file.open(NamePcc); if (!file.isOpen()) error("missing game data %s %c", NamePcc, 7); pcxBuffer = (byte *)malloc(65000); auxPun = pcxBuffer; file.seek(128); while (!fExit) { ch = file.readByte(); rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch = file.readByte(); } for (con = 0; con < rep; con++) { *auxPun++ = ch; x++; if (x > 64000) fExit = 1; } } file.read(cPal, 768); file.close(); } void DrasculaEngine::decompressPic(byte *targetSurface, int colorCount) { memcpy(targetSurface, pcxBuffer, 64000); free(pcxBuffer); setRGB((byte *)cPal, colorCount); } void DrasculaEngine::paleta_hare() { int color, component; for (color = 235; color < 253; color++) for (component = 0; component < 3; component++) palHare[color][component] = gamePalette[color][component]; } void DrasculaEngine::hare_oscuro() { int color, component; for (color = 235; color < 253; color++ ) for (component = 0; component < 3; component++) gamePalette[color][component] = palHareOscuro[color][component]; updatePalette(); } void DrasculaEngine::setRGB(byte *dir_lectura, int plt) { int x, cnt = 0; for (x = 0; x < plt; x++) { gamePalette[x][0] = dir_lectura[cnt++] / 4; gamePalette[x][1] = dir_lectura[cnt++] / 4; gamePalette[x][2] = dir_lectura[cnt++] / 4; } updatePalette(); } void DrasculaEngine::black() { int color, component; DacPalette256 palNegra; for (color = 0; color < 256; color++) for (component = 0; component < 3; component++) palNegra[color][component] = 0; palNegra[254][0] = 0x3F; palNegra[254][1] = 0x3F; palNegra[254][2] = 0x15; setPalette((byte *)&palNegra); } void DrasculaEngine::updatePalette() { setPalette((byte *)&gamePalette); } void DrasculaEngine::setPalette(byte *PalBuf) { byte pal[256 * 4]; int i; for (i = 0; i < 256; i++) { pal[i * 4 + 0] = PalBuf[i * 3 + 0] * 4; pal[i * 4 + 1] = PalBuf[i * 3 + 1] * 4; pal[i * 4 + 2] = PalBuf[i * 3 + 2] * 4; pal[i * 4 + 3] = 0; } _system->setPalette(pal, 0, 256); _system->updateScreen(); } void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) { dest += xdes + ydes * 320; src += xorg + yorg * 320; for (int x = 0; x < height; x++) { memcpy(dest, src, width); dest += 320; src += 320; } } void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) { int y, x; dest += xdes + ydes * 320; src += xorg + yorg * 320; for (y = 0; y < height; y++) for (x = 0; x < width; x++) if (src[x + y * 320] != 255) dest[x + y * 320] = src[x + y * 320]; } void DrasculaEngine::copyRectClip(int *Array, byte *src, byte *dest) { int y, x; int xorg = Array[0]; int yorg = Array[1]; int xdes = Array[2]; int ydes = Array[3]; int width = Array[4]; int height = Array[5]; if (ydes < 0) { yorg += -ydes; height += ydes; ydes = 0; } if (xdes < 0) { xorg += -xdes; width += xdes; xdes = 0; } if ((xdes + width) > 319) width -= (xdes + width) - 320; if ((ydes + height) > 199) height -= (ydes + height) - 200; dest += xdes + ydes * 320; src += xorg + yorg * 320; for (y = 0; y < height; y++) for (x = 0; x < width; x++) if (src[x + y * 320] != 255) dest[x + y * 320] = src[x + y * 320]; } void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) { byte *ptr = VGA; ptr += xdes + ydes * 320; buffer += xorg + yorg * 320; for (int x = 0; x < height; x++) { memcpy(ptr, buffer, width); ptr += 320; buffer += 320; } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); } bool DrasculaEngine::escoba() { int n; if (_lang == kSpanish) textSurface = extraSurface; else textSurface = tableSurface; previousMusic = -1; if (num_ejec != 2) { int soc = 0; for (n = 0; n < 6; n++) { soc = soc + CHARACTER_WIDTH; frame_x[n] = soc; } } for (n = 1; n < 43; n++) inventoryObjects[n] = 0; for (n = 0; n < NUM_FLAGS; n++) flags[n] = 0; if (num_ejec == 2) { flags[16] = 1; flags[17] = 1; flags[27] = 1; } for (n = 1; n < 7; n++) inventoryObjects[n] = n; if (num_ejec == 1) { pickObject(28); if (hay_que_load == 0) animation_1_1(); withoutVerb(); loadAndDecompressPic("2aux62.alg", drawSurface2, 1); sentido_hare = 1; objExit = 104; if (hay_que_load != 0) { if (!para_cargar(saveName)) { return true; } } else { carga_escoba("62.ald"); hare_x = -20; hare_y = 56; lleva_al_hare(65, 145); } } else if (num_ejec == 2) { addObject(28); sentido_hare = 3; objExit = 162; if (hay_que_load == 0) carga_escoba("14.ald"); else { if (!para_cargar(saveName)) { return true; } } } else if (num_ejec == 3) { addObject(28); addObject(11); addObject(14); addObject(22); addObject(9); addObject(20); addObject(19); flags[1] = 1; sentido_hare = 1; objExit = 99; if (hay_que_load == 0) carga_escoba("20.ald"); else { if (!para_cargar(saveName)) { return true; } } } else if (num_ejec == 4) { addObject(28); addObject(9); addObject(20); addObject(22); objExit = 100; if (hay_que_load == 0) { carga_escoba("21.ald"); sentido_hare = 0; hare_x = 235; hare_y = 164; } else { if (!para_cargar(saveName)) { return true; } } } else if (num_ejec == 5) { addObject(28); addObject(7); addObject(9); addObject(11); addObject(13); addObject(14); addObject(15); addObject(17); addObject(20); sentido_hare = 1; objExit = 100; if (hay_que_load == 0) { carga_escoba("45.ald"); } else { if (!para_cargar(saveName)) { return true; } } } else if (num_ejec == 6) { addObject(28); addObject(9); sentido_hare = 1; objExit = 104; if (hay_que_load == 0) { carga_escoba("58.ald"); animation_1_6(); } else { if (!para_cargar(saveName)) { return true; } loadAndDecompressPic("auxdr.alg", drawSurface2, 1); } } bucles: if (characterMoved == 0) { stepX = PASO_HARE_X; stepY = PASO_HARE_Y; } if (characterMoved == 0 && walkToObject == 1) { sentido_hare = sentido_final; walkToObject = 0; } if (num_ejec == 2) { if (roomNumber == 3 && (hare_x == 279) && (hare_y + alto_hare == 101)) animation_1_2(); else if (roomNumber == 14 && (hare_x == 214) && (hare_y + alto_hare == 121)) lleva_al_hare(190, 130); else if (roomNumber == 14 && (hare_x == 246) && (hare_y + alto_hare == 112)) lleva_al_hare(190, 130); } moveCursor(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); if (num_ejec == 2) { if (musicStatus() == 0 && roomMusic != 0) playMusic(roomMusic); } else { if (musicStatus() == 0) playMusic(roomMusic); } updateEvents(); if (menuScreen == 0 && takeObject == 1) checkObjects(); if (button_dch == 1 && menuScreen == 1) { delay(100); if (num_ejec == 2) loadAndDecompressPic(menuBackground, backSurface, 1); else loadAndDecompressPic("99.alg", backSurface, 1); setPalette((byte *)&gamePalette); menuScreen = 0; updateEvents(); if (num_ejec != 3) cont_sv = 0; } if (button_dch == 1 && menuScreen == 0) { delay(100); characterMoved = 0; if (sentido_hare == 2) sentido_hare = 1; if (num_ejec == 4) loadAndDecompressPic("icons2.alg", backSurface, 1); else if (num_ejec == 5) loadAndDecompressPic("icons3.alg", backSurface, 1); else if (num_ejec == 6) loadAndDecompressPic("iconsp.alg", backSurface, 1); else loadAndDecompressPic("icons.alg", backSurface, 1); menuScreen = 1; updateEvents(); withoutVerb(); if (num_ejec != 3) cont_sv = 0; } if (button_izq == 1 && menuBar == 1) { delay(100); elige_en_barra(); if (num_ejec != 3) cont_sv = 0; } else if (button_izq == 1 && takeObject == 0) { delay(100); if (comprueba1()) return true; if (num_ejec != 3) cont_sv = 0; } else if (button_izq == 1 && takeObject == 1) { if (comprueba2()) return true; if (num_ejec != 3) cont_sv = 0; } if (mouseY < 24 && menuScreen == 0) menuBar = 1; else menuBar = 0; Common::KeyCode key = getScan(); if (key == Common::KEYCODE_F1 && menuScreen == 0) { selectVerb(1); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F2 && menuScreen == 0) { selectVerb(2); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F3 && menuScreen == 0) { selectVerb(3); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F4 && menuScreen == 0) { selectVerb(4); cont_sv = 0; } else if (key == Common::KEYCODE_F5 && menuScreen == 0) { selectVerb(5); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F6 && menuScreen == 0) { selectVerb(6); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F9) { mesa(); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F10) { if (!saves()) return true; if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_F8) { withoutVerb(); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_v) { withVoices = 1; print_abc(_textsys[_lang][2], 96, 86); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); delay(1410); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_t) { withVoices = 0; print_abc(_textsys[_lang][3], 94, 86); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); delay(1460); if (num_ejec != 3) cont_sv = 0; } else if (key == Common::KEYCODE_ESCAPE) { if (!confirmExit()) return false; if (num_ejec != 3) cont_sv = 0; } else if (num_ejec == 6 && key == Common::KEYCODE_0 && roomNumber == 61) { loadAndDecompressPic("alcbar.alg", drawSurface1, 255); } else if (cont_sv == 1500) { screenSaver(); if (num_ejec != 3) cont_sv = 0; } else { if (num_ejec != 3) cont_sv++; } goto bucles; } void DrasculaEngine::pickObject(int objeto) { if (num_ejec == 6) loadAndDecompressPic("iconsp.alg", backSurface, 1); else if (num_ejec == 4) loadAndDecompressPic("icons2.alg", backSurface, 1); else if (num_ejec == 5) loadAndDecompressPic("icons3.alg", backSurface, 1); else loadAndDecompressPic("icons.alg", backSurface, 1); chooseObject(objeto); if (num_ejec == 2) loadAndDecompressPic(menuBackground, backSurface, 1); else loadAndDecompressPic("99.alg", backSurface, 1); } void DrasculaEngine::chooseObject(int objeto) { if (num_ejec == 5) { if (takeObject == 1 && menuScreen == 0 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1 && menuScreen == 0) addObject(pickedObject); } copyBackground(x1d_menu[objeto], y1d_menu[objeto], 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3); takeObject = 1; pickedObject = objeto; } int DrasculaEngine::removeObject(int osj) { int result = 1; for (int h = 1; h < 43; h++) { if (inventoryObjects[h] == osj) { inventoryObjects[h] = 0; result = 0; break; } } return result; } void DrasculaEngine::withoutVerb() { int c = 171; if (menuScreen == 1) c = 0; if (num_ejec == 5) { if (takeObject == 1 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1) addObject(pickedObject); } copyBackground(0, c, 0, 0, OBJWIDTH,OBJHEIGHT, backSurface, drawSurface3); takeObject = 0; hasName = 0; } bool DrasculaEngine::para_cargar(char gameName[]) { previousMusic = roomMusic; menuScreen = 0; if (num_ejec != 1) clearRoom(); if (!loadGame(gameName)) return false; if (num_ejec == 2 || num_ejec == 3 || num_ejec == 5) { delete ald; ald = NULL; } carga_escoba(currentData); withoutVerb(); return true; } static char *getLine(Common::File *fp, char *buf, int len) { byte c; char *b; for (;;) { b = buf; while (!fp->eos()) { c = ~fp->readByte(); if (c == '\r') continue; if (c == '\n' || b - buf >= (len - 1)) break; *b++ = c; } *b = '\0'; if (fp->eos() && b == buf) return NULL; if (b != buf) break; } return buf; } void DrasculaEngine::carga_escoba(const char *nom_fich) { int soc, l, martin = 0, obj_salir = 0; float chiquez = 0, pequegnez = 0; char pant1[20], pant2[20], pant3[20], pant4[20]; char para_codificar[20]; char buffer[256]; hasName = 0; strcpy(para_codificar, nom_fich); strcpy(currentData, nom_fich); ald = new Common::File; ald->open(nom_fich); if (!ald->isOpen()) { error("missing data file"); } int size = ald->size(); getLine(ald, buffer, size); roomNumber = atoi(buffer); getLine(ald, buffer, size); sscanf(buffer, "%d", &roomMusic); getLine(ald, buffer, size); sscanf(buffer, "%s", roomDisk); getLine(ald, buffer, size); sscanf(buffer, "%d", &nivel_osc); if (num_ejec == 2) { getLine(ald, buffer, size); sscanf(buffer, "%d", &martin); } if (num_ejec == 2 && martin != 0) { ancho_hare = martin; getLine(ald, buffer, size); sscanf(buffer, "%d",&alto_hare); getLine(ald, buffer, size); sscanf(buffer, "%d",&feetHeight); getLine(ald, buffer, size); sscanf(buffer, "%d",&stepX); getLine(ald, buffer, size); sscanf(buffer, "%d",&stepY); getLine(ald, buffer, size); sscanf(buffer, "%s",pant1); getLine(ald, buffer, size); sscanf(buffer, "%s",pant2); getLine(ald, buffer, size); sscanf(buffer, "%s",pant3); getLine(ald, buffer, size); sscanf(buffer, "%s",pant4); loadAndDecompressPic(pant2, extraSurface, 1); loadAndDecompressPic(pant1, frontSurface, 1); loadAndDecompressPic(pant4, backSurface, 1); strcpy(menuBackground, pant4); } getLine(ald, buffer, size); sscanf(buffer, "%d", &numRoomObjs); for (l = 0; l < numRoomObjs; l++) { getLine(ald, buffer, size); sscanf(buffer, "%d", &objectNum[l]); getLine(ald, buffer, size); sscanf(buffer, "%s", objName[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &x1[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &y1[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &x2[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &y2[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &sitiobj_x[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &sitiobj_y[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &sentidobj[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &visible[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &isDoor[l]); if (isDoor[l] != 0) { getLine(ald, buffer, size); sscanf(buffer, "%s", targetSurface[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &destX[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &destY[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &sentido_alkeva[l]); getLine(ald, buffer, size); sscanf(buffer, "%d", &alapuertakeva[l]); updateDoor(l); } } getLine(ald, buffer, size); sscanf(buffer, "%d", &suelo_x1); getLine(ald, buffer, size); sscanf(buffer, "%d", &suelo_y1); getLine(ald, buffer, size); sscanf(buffer, "%d", &suelo_x2); getLine(ald, buffer, size); sscanf(buffer, "%d", &suelo_y2); if (num_ejec != 2) { getLine(ald, buffer, size); sscanf(buffer, "%d", &far); getLine(ald, buffer, size); sscanf(buffer, "%d", &near); } delete ald; ald = NULL; if (num_ejec == 2) { if (martin == 0) { stepX = PASO_HARE_X; stepY = PASO_HARE_Y; alto_hare = CHARACTER_HEIGHT; ancho_hare = CHARACTER_WIDTH; feetHeight = PIES_HARE; loadAndDecompressPic("97.alg", extraSurface, 1); loadAndDecompressPic("96.alg", frontSurface, 1); loadAndDecompressPic("99.alg", backSurface, 1); strcpy(menuBackground, "99.alg"); } } for (l = 0; l < numRoomObjs; l++) { if (objectNum[l] == objExit) obj_salir = l; } if (num_ejec == 2) { if (hare_x == -1) { hare_x = destX[obj_salir]; hare_y = destY[obj_salir] - alto_hare; } characterMoved = 0; } loadAndDecompressPic(roomDisk, drawSurface3, 1); char rm[20]; sprintf(rm, "%i.alg", roomNumber); loadAndDecompressPic(rm, drawSurface1, HALF_PAL); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); color_hare(); if (nivel_osc != 0) funde_hare(nivel_osc); paleta_hare_claro(); color_hare(); funde_hare(nivel_osc + 2); paleta_hare_oscuro(); hare_claro(); changeColor = -1; if (num_ejec == 2) color_abc(kColorLightGreen); if (num_ejec != 2) { for (l = 0; l <= suelo_y1; l++) factor_red[l] = far; for (l = suelo_y1; l <= 201; l++) factor_red[l] = near; chiquez = (float)(near - far) / (float)(suelo_y2 - suelo_y1); for (l = suelo_y1; l <= suelo_y2; l++) { factor_red[l] = (int)(far + pequegnez); pequegnez = pequegnez + chiquez; } } if (roomNumber == 24) { for (l = suelo_y1 - 1; l > 74; l--) { factor_red[l] = (int)(far - pequegnez); pequegnez = pequegnez + chiquez; } } if (num_ejec == 5 && roomNumber == 54) { for (l = suelo_y1 - 1; l > 84; l--) { factor_red[l] = (int)(far - pequegnez); pequegnez = pequegnez + chiquez; } } if (num_ejec != 2) { if (hare_x == -1) { hare_x = destX[obj_salir]; hare_y = destY[obj_salir]; alto_hare = (CHARACTER_HEIGHT * factor_red[hare_y]) / 100; ancho_hare = (CHARACTER_WIDTH * factor_red[hare_y]) / 100; hare_y = hare_y - alto_hare; } else { alto_hare = (CHARACTER_HEIGHT * factor_red[hare_y]) / 100; ancho_hare = (CHARACTER_WIDTH * factor_red[hare_y]) / 100; } characterMoved = 0; } if (num_ejec == 2) { soc = 0; for (l = 0; l < 6; l++) { soc += ancho_hare; frame_x[l] = soc; } } if (num_ejec == 5) hare_se_ve = 1; updateData(); if (num_ejec == 1) isDoor[7] = 0; if (num_ejec == 2) { if (roomNumber == 14 && flags[39] == 1) roomMusic = 16; else if (roomNumber == 15 && flags[39] == 1) roomMusic = 16; if (roomNumber == 14 && flags[5] == 1) roomMusic = 0; else if (roomNumber == 15 && flags[5] == 1) roomMusic = 0; if (previousMusic != roomMusic && roomMusic != 0) playMusic(roomMusic); if (roomMusic == 0) stopMusic(); } else { if (previousMusic != roomMusic && roomMusic != 0) playMusic(roomMusic); } if (num_ejec == 2) { if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18) conta_blind_vez = getTime(); } if (num_ejec == 4) { if (roomNumber == 26) conta_blind_vez = getTime(); } if (num_ejec == 4 && roomNumber == 24 && flags[29] == 1) animation_7_4(); if (num_ejec == 5) { if (roomNumber == 45) hare_se_ve = 0; if (roomNumber == 49 && flags[7] == 0) animation_4_5(); } updateRoom(); } void DrasculaEngine::clearRoom() { memset(VGA, 0, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); } void DrasculaEngine::lleva_al_hare(int pointX, int pointY) { if (num_ejec == 5 || num_ejec == 6) { if (hare_se_ve == 0) { hare_x = sitio_x; hare_y = sitio_y; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); return; } } sitio_x = pointX; sitio_y = pointY; startWalking(); for (;;) { updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); if (characterMoved == 0) break; } if (walkToObject == 1) { walkToObject = 0; sentido_hare = sentido_final; } updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void DrasculaEngine::moveCursor() { int cursorPos[8]; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateRefresh_pre(); pon_hare(); updateRefresh(); if (!strcmp(textName, "hacker") && hasName == 1) { if (_color != kColorRed && menuScreen == 0) color_abc(kColorRed); } else if (menuScreen == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); if (hasName == 1 && menuScreen == 0) centerText(textName, mouseX, mouseY); if (menuScreen == 1) showMenu(); else if (menuBar == 1) clearMenu(); cursorPos[0] = 0; cursorPos[1] = 0; cursorPos[2] = mouseX - 20; cursorPos[3] = mouseY - 17; cursorPos[4] = OBJWIDTH; cursorPos[5] = OBJHEIGHT; copyRectClip(cursorPos, drawSurface3, screenSurface); } void DrasculaEngine::checkObjects() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); hasName = 1; veo = 1; } } if (num_ejec == 2) { if (mouseX > hare_x + 2 && mouseY > hare_y + 2 && mouseX < hare_x + ancho_hare - 2 && mouseY < hare_y + alto_hare - 2) { strcpy(textName, "hacker"); hasName = 1; veo = 1; } } else { if (mouseX > hare_x + 2 && mouseY > hare_y + 2 && mouseX < hare_x + ancho_hare - 2 && mouseY < hare_y + alto_hare - 2 && veo == 0) { strcpy(textName, "hacker"); hasName = 1; veo = 1; } } if (veo == 0) hasName = 0; } void DrasculaEngine::elige_en_barra() { int n, num_verbo = -1; for (n = 0; n < 7; n++) if (mouseX > x_barra[n] && mouseX < x_barra[n + 1]) num_verbo = n; if (num_verbo < 1) withoutVerb(); else selectVerb(num_verbo); } bool DrasculaEngine::comprueba1() { int l; if (menuScreen == 1) removeObject(); else { for (l = 0; l < numRoomObjs; l++) { if (mouseX >= x1[l] && mouseY >= y1[l] && mouseX <= x2[l] && mouseY <= y2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) break; } } if (mouseX > hare_x && mouseY > hare_y && mouseX < hare_x + ancho_hare && mouseY < hare_y + alto_hare) doBreak = 1; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && doBreak == 0) { sitio_x = sitiobj_x[l]; sitio_y = sitiobj_y[l]; sentido_final = sentidobj[l]; doBreak = 1; walkToObject = 1; startWalking(); } } if (doBreak == 0) { sitio_x = CLIP(mouseX, suelo_x1, suelo_x2); sitio_y = CLIP(mouseY, suelo_y1 + feetHeight, suelo_y2); startWalking(); } doBreak = 0; } return false; } bool DrasculaEngine::comprueba2() { int l; if (menuScreen == 1) { if (pickupObject()) return true; } else { if (!strcmp(textName, "hacker") && hasName == 1) { if (checkFlag(50)) return true; } else { for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) { sentido_final = sentidobj[l]; walkToObject = 1; lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); if (checkFlag(objectNum[l])) return true; if (num_ejec == 4) break; } } } } return false; } Common::KeyCode DrasculaEngine::getScan() { updateEvents(); return _keyPressed.keycode; } void DrasculaEngine::updateEvents() { Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); AudioCD.updateCD(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: _keyPressed = event.kbd; break; case Common::EVENT_KEYUP: _keyPressed.keycode = Common::KEYCODE_INVALID; break; case Common::EVENT_MOUSEMOVE: mouseX = event.mouse.x; mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: button_izq = 1; break; case Common::EVENT_LBUTTONUP: button_izq = 0; break; case Common::EVENT_RBUTTONDOWN: button_dch = 1; break; case Common::EVENT_RBUTTONUP: button_dch = 0; break; case Common::EVENT_QUIT: // TODO releaseGame(); exit(0); break; default: break; } } } void DrasculaEngine::selectVerb(int verbo) { int c = 171; if (menuScreen == 1) c = 0; if (num_ejec == 5) { if (takeObject == 1 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1) addObject(pickedObject); } copyBackground(OBJWIDTH * verbo, c, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); takeObject = 1; pickedObject = verbo; } void DrasculaEngine::mesa() { int nivel_master, nivel_voc, nivel_cd; copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); updateScreen(73, 63, 73, 63, 177, 97, screenSurface); for (;;) { nivel_master = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4); nivel_voc = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4); nivel_cd = 72 + 61 - ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4); updateRoom(); copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); copyBackground(183, 56, 82, nivel_master, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16) * 4), tableSurface, screenSurface); copyBackground(183, 56, 138, nivel_voc, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16) * 4), tableSurface, screenSurface); copyBackground(183, 56, 194, nivel_cd, 39, 2 + ((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16) * 4), tableSurface, screenSurface); setCursorTable(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); updateEvents(); if (button_dch == 1) { delay(100); break; } if (button_izq == 1) { delay(100); if (mouseX > 80 && mouseX < 121) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16; if (mouseY < nivel_master && vol < 15) vol++; if (mouseY > nivel_master && vol > 0) vol--; _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol * 16); } if (mouseX > 136 && mouseX < 178) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16; if (mouseY < nivel_voc && vol < 15) vol++; if (mouseY > nivel_voc && vol > 0) vol--; _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol * 16); } if (mouseX > 192 && mouseX < 233) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16; if (mouseY < nivel_cd && vol < 15) vol++; if (mouseY > nivel_cd && vol > 0) vol--; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol * 16); } } } updateEvents(); } bool DrasculaEngine::saves() { char names[10][23]; char file[50]; char fileEpa[50]; int n, n2, num_sav = 0, y = 27; Common::InSaveFile *sav; clearRoom(); snprintf(fileEpa, 50, "%s.epa", _targetName.c_str()); if (!(sav = _saveFileMan->openForLoading(fileEpa))) { Common::OutSaveFile *epa; if (!(epa = _saveFileMan->openForSaving(fileEpa))) error("Can't open %s file", fileEpa); for (n = 0; n < NUM_SAVES; n++) epa->writeString("*\n"); epa->finalize(); delete epa; if (!(sav = _saveFileMan->openForLoading(fileEpa))) { error("Can't open %s file", fileEpa); } } for (n = 0; n < NUM_SAVES; n++) sav->readLine(names[n], 23); delete sav; loadAndDecompressPic("savescr.alg", drawSurface1, HALF_PAL); color_abc(kColorLightGreen); for (;;) { y = 27; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); for (n = 0; n < NUM_SAVES; n++) { print_abc(names[n], 116, y); y = y + 9; } print_abc(select, 117, 15); setCursorTable(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); y = 27; updateEvents(); if (button_izq == 1) { delay(100); for (n = 0; n < NUM_SAVES; n++) { if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) { strcpy(select, names[n]); if (strcmp(select, "*")) hay_seleccion = 1; else { enterName(); strcpy(names[n], select); if (hay_seleccion == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); para_grabar(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } } print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } if (hay_seleccion == 1) { snprintf(file, 50, "%s%02d", _targetName.c_str(), n + 1); } num_sav = n; } } if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && hay_seleccion == 1) { enterName(); strcpy(names[num_sav], select); print_abc(select, 117, 15); y = 27; for (n2 = 0; n2 < NUM_SAVES; n2++) { print_abc(names[n2], 116, y); y = y + 9; } } if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && hay_seleccion == 1) { if (!para_cargar(file)) return false; break; } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && hay_seleccion == 1) { para_grabar(file); Common::OutSaveFile *tsav; if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { error("Can't open %s file", fileEpa); } for (n = 0; n < NUM_SAVES; n++) { tsav->writeString(names[n]); tsav->writeString("\n"); } tsav->finalize(); delete tsav; } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) break; else if (hay_seleccion == 0) { print_abc("elige una partida", 117, 15); } updateScreen(0, 0, 0, 0, 320, 200, screenSurface); delay(400); } y = 26; delay(10); } clearRoom(); char rm[20]; sprintf(rm, "%i.alg", roomNumber); loadAndDecompressPic(rm, drawSurface1, HALF_PAL); hay_seleccion = 0; return true; } struct charInfo { }; void DrasculaEngine::print_abc(const char *said, int x_pantalla, int y_pantalla) { int pos_texto[8]; int y_de_letra = 0, x_de_letra = 0, h, length; length = strlen(said); for (h = 0; h < length; h++) { y_de_letra = (_lang == kSpanish) ? Y_ABC_ESP : Y_ABC; int c = toupper(said[h]); if (c == '\245') x_de_letra = X_GN; else if (c == '\244') x_de_letra = X_GN; else if (c >= 'A' && c <= 'N') x_de_letra = X_A + (c - 'A') * 9; else if (c >= 'O' && c <= 'Z') x_de_letra = X_O + (c - 'O') * 9; else if (c == 0xa7 || c == ' ') x_de_letra = SPACE; else { y_de_letra = (_lang == kSpanish) ? Y_SIGNOS_ESP : Y_SIGNOS; if (c == '.') x_de_letra = X_DOT; else if (c == ',') x_de_letra = X_COMA; else if (c == '-') x_de_letra = X_HYPHEN; else if (c == '?') x_de_letra = X_CIERRA_INTERROGACION; else if (c == '\250') x_de_letra = X_ABRE_INTERROGACION; // else if (c == '\'') // FIXME // x_de_letra = SPACE; // space for now else if (c == '"') x_de_letra = X_COMILLAS; else if (c == '!') x_de_letra = X_CIERRA_EXCLAMACION; else if (c == '\255') x_de_letra = X_ABRE_EXCLAMACION; else if (c == ';') x_de_letra = X_pointY_COMA; else if (c == '>') x_de_letra = X_GREATER_THAN; else if (c == '<') x_de_letra = X_LESSER_THAN; else if (c == '$') x_de_letra = X_DOLAR; else if (c == '%') x_de_letra = X_PERCENT; else if (c == ':') x_de_letra = X_DOS_PUNTOS; else if (c == '&') x_de_letra = X_AND; else if (c == '/') x_de_letra = X_BARRA; else if (c == '(') x_de_letra = X_BRACKET_OPEN; else if (c == ')') x_de_letra = X_BRACKET_CLOSE; else if (c == '*') x_de_letra = X_ASTERISCO; else if (c == '+') x_de_letra = X_PLUS; else if (c >= '1' && c <= '9') x_de_letra = X_N1 + (c - '1') * 9; // "0" is mapped after "9" in the game's font // (it's mapped before "1" normally) else if (c == '0') x_de_letra = X_N0; else y_de_letra=Y_ACENTOS; if (c == '\240') x_de_letra=X_A; else if (c =='\202') x_de_letra = X_A + 1 * 9; // B else if (c =='\241') x_de_letra = X_A + 2 * 9; // C else if (c =='\242') x_de_letra = X_A + 3 * 9; // D else if (c =='\243') x_de_letra = X_A + 4 * 9; // E else if (c =='\205') x_de_letra = X_A + 5 * 9; // F else if (c =='\212') x_de_letra = X_A + 6 * 9; // G else if (c =='\215') x_de_letra = X_A + 7 * 9; // H else if (c =='\225') x_de_letra = X_A + 8 * 9; // I else if (c =='\227') x_de_letra = X_A + 9 * 9; // J else if (c =='\203') x_de_letra = X_A + 10 * 9; // K else if (c =='\210') x_de_letra = X_A + 11 * 9; // L else if (c =='\214') x_de_letra = X_A + 12 * 9; // M else if (c =='\223') x_de_letra = X_A + 13 * 9; // N else if (c =='\226') x_de_letra = X_GN; else if (c =='\047') x_de_letra = X_O; else if (c =='\200') x_de_letra = X_O + 1 * 9; // P else if (c =='\207') x_de_letra = X_O + 1 * 9; // P else if (c =='\265') x_de_letra = X_A; else if (c =='\220') x_de_letra = X_A + 1 * 9; // B else if (c =='\326') x_de_letra = X_A + 2 * 9; // C else if (c =='\340') x_de_letra = X_A + 3 * 9; // D else if (c =='\351') x_de_letra = X_A + 4 * 9; // E else if (c =='\267') x_de_letra = X_A + 5 * 9; // F else if (c =='\324') x_de_letra = X_A + 6 * 9; // G else if (c =='\336') x_de_letra = X_A + 7 * 9; // H else if (c =='\343') x_de_letra = X_A + 8 * 9; // I else if (c =='\353') x_de_letra = X_A + 9 * 9; // J else if (c =='\266') x_de_letra = X_A + 10 * 9; // K else if (c =='\322') x_de_letra = X_A + 11 * 9; // L else if (c =='\327') x_de_letra = X_A + 12 * 9; // M else if (c =='\342') x_de_letra = X_A + 13 * 9; // N else if (c =='\352') x_de_letra = X_GN; } pos_texto[0] = x_de_letra; pos_texto[1] = y_de_letra; pos_texto[2] = x_pantalla; pos_texto[3] = y_pantalla; pos_texto[4] = CHAR_WIDTH; pos_texto[5] = CHAR_HEIGHT; copyRectClip(pos_texto, textSurface, screenSurface); x_pantalla = x_pantalla + CHAR_WIDTH; if (x_pantalla > 317) { x_pantalla = 0; y_pantalla = y_pantalla + CHAR_HEIGHT + 2; } } } void DrasculaEngine::delay(int ms) { _system->delayMillis(ms * 2); // originaly was 1 } bool DrasculaEngine::confirmExit() { byte key; color_abc(kColorRed); updateRoom(); centerText(_textsys[_lang][1], 160, 87); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); delay(100); for (;;) { key = getScan(); if (key != 0) break; } if (key == Common::KEYCODE_ESCAPE) { stopMusic(); return false; } return true; } void DrasculaEngine::screenSaver() { int xr, yr; byte *copia, *ghost; Common::File file; float coeff = 0, coeff2 = 0; int count = 0; int count2 = 0; int tempLine[320]; int tempRow[200]; clearRoom(); loadAndDecompressPic("sv.alg", drawSurface1, HALF_PAL); // inicio_ghost(); copia = (byte *)malloc(64000); ghost = (byte *)malloc(65536); // carga_ghost(); file.open("ghost.drv"); if (!file.isOpen()) error("Cannot open file ghost.drv"); file.read(ghost, 65536); file.close(); updateEvents(); xr = mouseX; yr = mouseY; for (;;) { // efecto(drawSurface1); memcpy(copia, drawSurface1, 64000); coeff += 0.1f; coeff2 = coeff; if (++count > 319) count = 0; for (int i = 0; i < 320; i++) { tempLine[i] = (int)(sin(coeff2) * 16); coeff2 += 0.02f; if (tempLine[i] < 0) tempLine[i] += 200; if (tempLine[i] > 199) tempLine[i] -= 200; } coeff2 = coeff; for (int i = 0; i < 200; i++) { tempRow[i] = (int)(sin(coeff2) * 16); coeff2 += 0.02f; if (tempRow[i] < 0) tempRow[i] += 320; if (tempRow[i] > 319) tempRow[i] -= 320; } if (++count2 > 199) count2 = 0; int x1_, y1_, off1, off2; for (int i = 0; i < 200; i++) { for (int j = 0; j < 320; j++) { x1_ = j + tempRow[i]; if (x1_ < 0) x1_ += 320; if (x1_ > 319) x1_ -= 319; y1_ = i + count2; if (y1_ < 0) y1_ += 200; if (y1_ > 199) y1_ -= 200; off1 = 320 * y1_ + x1_; x1_ = j + count; if (x1_ < 0) x1_ += 320; if (x1_ > 319) x1_ -= 320; y1_ = i + tempLine[j]; if (y1_ < 0) y1_ += 200; if (y1_ > 199) y1_ -= 200; off2 = 320 * y1_ + x1_; VGA[320 * i + j] = ghost[drawSurface1[off2] + (copia[off1] << 8)]; } } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); _system->delayMillis(20); // end of efecto() updateEvents(); if (button_dch == 1 || button_izq == 1) break; if (mouseX != xr) break; if (mouseY != yr) break; } // fin_ghost(); free(copia); free(ghost); char rm[20]; sprintf(rm, "%i.alg", roomNumber); loadAndDecompressPic(rm, drawSurface1, HALF_PAL); } void DrasculaEngine::fliplay(const char *filefli, int vel) { openSSN(filefli, vel); while (playFrameSSN() && (!term_int)) { if (getScan() == Common::KEYCODE_ESCAPE) term_int = 1; } EndSSN(); } void DrasculaEngine::fadeFromBlack(int VelocidadDeFundido) { char fundido; unsigned int color, component; DacPalette256 palFundido; for (fundido = 0; fundido < 64; fundido++) { for (color = 0; color < 256; color++) { for (component = 0; component < 3; component++) { palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido); } } pause(VelocidadDeFundido); setPalette((byte *)&palFundido); } } void DrasculaEngine::color_abc(int cl) { _color = cl; char colorTable[][3] = { { 0, 0, 0 }, { 0x10, 0x3E, 0x28 }, { 0, 0, 0 }, // unused { 0x16, 0x3F, 0x16 }, { 0x09, 0x3F, 0x12 }, { 0x3F, 0x3F, 0x15 }, { 0, 0, 0 }, // unused { 0x38, 0, 0 }, { 0x3F, 0x27, 0x0B }, { 0x2A, 0, 0x2A }, { 0x30, 0x30, 0x30 }, { 98, 91, 100 } }; for (int i = 0; i <= 2; i++) gamePalette[254][i] = colorTable[cl][i]; setPalette((byte *)&gamePalette); } char DrasculaEngine::LimitaVGA(char value) { return (value & 0x3F) * (value > 0); } void DrasculaEngine::centerText(const char *message, int textX, int textY) { char bb[200], m2[200], m1[200], mb[10][50]; char m3[200]; int h, fil, textX3, textX2, textX1, conta_f = 0, ya = 0; strcpy(m1, " "); strcpy(m2, " "); strcpy(m3, " "); strcpy(bb, " "); for (h = 0; h < 10; h++) strcpy(mb[h], " "); if (textX > 160) ya = 1; strcpy(m1, message); textX = CLIP(textX, 60, 255); textX1 = textX; if (ya == 1) textX1 = 315 - textX; textX2 = (strlen(m1) / 2) * CHAR_WIDTH; tut: strcpy(bb, m1); scumm_strrev(bb); if (textX1 < textX2) { strcpy(m3, strrchr(m1, ' ')); strcpy(m1, strstr(bb, " ")); scumm_strrev(m1); m1[strlen(m1) - 1] = '\0'; strcat(m3, m2); strcpy(m2, m3); }; textX2 = (strlen(m1) / 2) * CHAR_WIDTH; if (textX1 < textX2) goto tut; strcpy(mb[conta_f], m1); if (!strcmp(m2, "")) goto imprimir; scumm_strrev(m2); m2[strlen(m2) - 1] = '\0'; scumm_strrev(m2); strcpy(m1, m2); strcpy(m2, ""); conta_f++; goto tut; imprimir: fil = textY - (((conta_f + 3) * CHAR_HEIGHT)); for (h = 0; h < conta_f + 1; h++) { textX3 = strlen(mb[h]) / 2; print_abc(mb[h], ((textX) - textX3 * CHAR_WIDTH) - 1, fil); fil = fil + CHAR_HEIGHT + 2; } } void DrasculaEngine::playSound(int soundNum) { char file[20]; sprintf(file, "s%i.als", soundNum); if (hay_sb == 1) { sku = new Common::File; sku->open(file); if (!sku->isOpen()) { error("no puedo abrir archivo de voz"); } } ctvd_init(2); ctvd_speaker(1); ctvd_output(sku); } bool DrasculaEngine::animate(const char *animationFile, int FPS) { Common::File FileIn; unsigned j; int NFrames = 1; int cnt = 2; int dataSize = 0; AuxBuffLast = (byte *)malloc(65000); AuxBuffDes = (byte *)malloc(65000); FileIn.open(animationFile); if (!FileIn.isOpen()) { error("Animation file %s not found", animationFile); } FileIn.read(&NFrames, sizeof(NFrames)); FileIn.read(&dataSize, sizeof(dataSize)); AuxBuffOrg = (byte *)malloc(dataSize); FileIn.read(AuxBuffOrg, dataSize); FileIn.read(cPal, 768); loadPCX(AuxBuffOrg); free(AuxBuffOrg); memcpy(VGA, AuxBuffDes, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); set_dac(cPal); memcpy(AuxBuffLast, AuxBuffDes, 64000); WaitForNext(FPS); while (cnt < NFrames) { FileIn.read(&dataSize, sizeof(dataSize)); AuxBuffOrg = (byte *)malloc(dataSize); FileIn.read(AuxBuffOrg, dataSize); FileIn.read(cPal, 768); loadPCX(AuxBuffOrg); free(AuxBuffOrg); for (j = 0;j < 64000; j++) { VGA[j] = AuxBuffLast[j] = AuxBuffDes[j] ^ AuxBuffLast[j]; } _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); _system->updateScreen(); WaitForNext(FPS); cnt++; byte key = getScan(); if (key == Common::KEYCODE_ESCAPE) term_int = 1; if (key != 0) break; } free(AuxBuffLast); free(AuxBuffDes); FileIn.close(); return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE)); } void DrasculaEngine::animastopSound_corte() { if (hay_sb == 1) { ctvd_stop(); delete sku; sku = NULL; ctvd_terminate(); } } void DrasculaEngine::fadeToBlack(int VelocidadDeFundido) { char fundido; unsigned int color, component; DacPalette256 palFundido; for (fundido = 63; fundido >= 0; fundido--) { for (color = 0; color < 256; color++) { for (component = 0; component < 3; component++) { palFundido[color][component] = LimitaVGA(gamePalette[color][component] - 63 + fundido); } } pause(VelocidadDeFundido); setPalette((byte *)&palFundido); } } void DrasculaEngine::pause(int cuanto) { _system->delayMillis(cuanto * 30); // was originaly 2 } void DrasculaEngine::placeIgor() { int pos_igor[6]; pos_igor[0] = 1; if (num_ejec == 4) { pos_igor[1] = 138; } else { if (sentido_igor == 3) pos_igor[1] = 138; else if (sentido_igor == 1) pos_igor[1] = 76; } pos_igor[2] = x_igor; pos_igor[3] = y_igor; pos_igor[4] = 54; pos_igor[5] = 61; copyRectClip(pos_igor, frontSurface, screenSurface); } void DrasculaEngine::placeDrascula() { int pos_dr[6]; if (sentido_dr == 1) pos_dr[0] = 47; else if (sentido_dr == 0) pos_dr[0] = 1; else if (sentido_dr == 3 && num_ejec == 1) pos_dr[0] = 93; pos_dr[1] = 122; pos_dr[2] = x_dr; pos_dr[3] = y_dr; pos_dr[4] = 45; pos_dr[5] = 77; if (num_ejec == 6) copyRectClip(pos_dr, drawSurface2, screenSurface); else copyRectClip(pos_dr, backSurface, screenSurface); } void DrasculaEngine::placeBJ() { int pos_bj[6]; if (sentido_bj == 3) pos_bj[0] = 10; else if (sentido_bj == 0) pos_bj[0] = 37; pos_bj[1] = 99; pos_bj[2] = x_bj; pos_bj[3] = y_bj; pos_bj[4] = 26; pos_bj[5] = 76; copyRectClip(pos_bj, drawSurface3, screenSurface); } void DrasculaEngine::hiccup(int counter) { int y = 0, sentido = 0; if (num_ejec == 3) y = -1; do { counter--; updateRoom(); if (num_ejec == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (sentido == 0) y++; else y--; if (num_ejec == 3) { if (y == 1) sentido = 1; if (y == -1) sentido = 0; } else { if (y == 2) sentido = 1; if (y == 0) sentido = 0; } } while (counter > 0); updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void DrasculaEngine::stopSound() { delay(1); if (hay_sb == 1) { while (soundIsActive()); delete sku; sku = NULL; } } void DrasculaEngine::playMusic(int p) { AudioCD.stop(); AudioCD.play(p - 1, 1, 0, 0); } void DrasculaEngine::stopMusic() { AudioCD.stop(); } int DrasculaEngine::musicStatus() { return AudioCD.isPlaying(); } void DrasculaEngine::updateRoom() { copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateRefresh_pre(); if (num_ejec == 3) { if (flags[0] == 0) pon_hare(); else copyRect(113, 54, hare_x - 20, hare_y - 1, 77, 89, drawSurface3, screenSurface); } else { pon_hare(); } updateRefresh(); } bool DrasculaEngine::loadGame(const char *gameName) { int l, n_ejec2; Common::InSaveFile *sav; if (!(sav = _saveFileMan->openForLoading(gameName))) { error("missing savegame file"); } n_ejec2 = sav->readSint32LE(); if (n_ejec2 != num_ejec) { strcpy(saveName, gameName); num_ejec = n_ejec2 - 1; hay_que_load = 1; return false; } sav->read(currentData, 20); hare_x = sav->readSint32LE(); hare_y = sav->readSint32LE(); sentido_hare = sav->readSint32LE(); for (l = 1; l < 43; l++) { inventoryObjects[l] = sav->readSint32LE(); } for (l = 0; l < NUM_FLAGS; l++) { flags[l] = sav->readSint32LE(); } takeObject = sav->readSint32LE(); pickedObject = sav->readSint32LE(); hay_que_load = 0; return true; } void DrasculaEngine::updateDoor(int doorNum) { if (num_ejec == 1 || num_ejec == 3 || num_ejec == 5 || num_ejec == 6) return; else if (num_ejec == 2) { if (objectNum[doorNum] == 138) isDoor[doorNum] = flags[0]; else if (objectNum[doorNum] == 136) isDoor[doorNum] = flags[8]; else if (objectNum[doorNum] == 156) isDoor[doorNum] = flags[16]; else if (objectNum[doorNum] == 163) isDoor[doorNum] = flags[17]; else if (objectNum[doorNum] == 177) isDoor[doorNum] = flags[15]; else if (objectNum[doorNum] == 175) isDoor[doorNum] = flags[40]; else if (objectNum[doorNum] == 173) isDoor[doorNum] = flags[36]; } else if (num_ejec == 4) { if (objectNum[doorNum] == 101 && flags[0] == 0) isDoor[doorNum] = 0; else if (objectNum[doorNum] == 101 && flags[0] == 1 && flags[28] == 1) isDoor[doorNum] = 1; else if (objectNum[doorNum] == 103) isDoor[doorNum] = flags[0]; else if (objectNum[doorNum] == 104) isDoor[doorNum] = flags[1]; else if (objectNum[doorNum] == 105) isDoor[doorNum] = flags[1]; else if (objectNum[doorNum] == 106) isDoor[doorNum] = flags[2]; else if (objectNum[doorNum] == 107) isDoor[doorNum] = flags[2]; else if (objectNum[doorNum] == 110) isDoor[doorNum] = flags[6]; else if (objectNum[doorNum] == 114) isDoor[doorNum] = flags[4]; else if (objectNum[doorNum] == 115) isDoor[doorNum] = flags[4]; else if (objectNum[doorNum] == 116 && flags[5] == 0) isDoor[doorNum] = 0; else if (objectNum[doorNum] == 116 && flags[5] == 1 && flags[23] == 1) isDoor[doorNum] = 1; else if (objectNum[doorNum] == 117) isDoor[doorNum] = flags[5]; else if (objectNum[doorNum] == 120) isDoor[doorNum] = flags[8]; else if (objectNum[doorNum] == 122) isDoor[doorNum] = flags[7]; } } void DrasculaEngine::color_hare() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) { gamePalette[color][component] = palHare[color][component]; } } updatePalette(); } void DrasculaEngine::funde_hare(int oscuridad) { char fundido; unsigned int color, component; for (fundido = oscuridad; fundido >= 0; fundido--) { for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) gamePalette[color][component] = LimitaVGA(gamePalette[color][component] - 8 + fundido); } } updatePalette(); } void DrasculaEngine::paleta_hare_claro() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) palHareClaro[color][component] = gamePalette[color][component]; } } void DrasculaEngine::paleta_hare_oscuro() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) palHareOscuro[color][component] = gamePalette[color][component]; } } void DrasculaEngine::hare_claro() { int color, component; for (color = 235; color < 253; color++) { for (component = 0; component < 3; component++) gamePalette[color][component] = palHareClaro[color][component]; } updatePalette(); } void DrasculaEngine::startWalking() { characterMoved = 1; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; if (num_ejec == 2) { if ((sitio_x < hare_x) && (sitio_y <= (hare_y + alto_hare))) quadrant_1(); else if ((sitio_x < hare_x) && (sitio_y > (hare_y + alto_hare))) quadrant_3(); else if ((sitio_x > hare_x + ancho_hare) && (sitio_y <= (hare_y + alto_hare))) quadrant_2(); else if ((sitio_x > hare_x + ancho_hare) && (sitio_y > (hare_y + alto_hare))) quadrant_4(); else if (sitio_y < hare_y + alto_hare) anda_parriba(); else if (sitio_y > hare_y + alto_hare) anda_pabajo(); } else { if ((sitio_x < hare_x + ancho_hare / 2 ) && (sitio_y <= (hare_y + alto_hare))) quadrant_1(); else if ((sitio_x < hare_x + ancho_hare / 2) && (sitio_y > (hare_y + alto_hare))) quadrant_3(); else if ((sitio_x > hare_x + ancho_hare / 2) && (sitio_y <= (hare_y + alto_hare))) quadrant_2(); else if ((sitio_x > hare_x + ancho_hare / 2) && (sitio_y > (hare_y + alto_hare))) quadrant_4(); else characterMoved = 0; } conta_vez = getTime(); } void DrasculaEngine::pon_hare() { int pos_hare[6]; int r; if (characterMoved == 1 && stepX == PASO_HARE_X) { for (r = 0; r < stepX; r++) { if (num_ejec != 2) { if (sentido_hare == 0 && sitio_x - r == hare_x + ancho_hare / 2) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; } if (sentido_hare == 1 && sitio_x + r == hare_x + ancho_hare / 2) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; hare_x = sitio_x - ancho_hare / 2; hare_y = sitio_y - alto_hare; } } else if (num_ejec == 2) { if (sentido_hare == 0 && sitio_x - r == hare_x) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; } if (sentido_hare == 1 && sitio_x + r == hare_x + ancho_hare) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; hare_x = sitio_x - ancho_hare + 4; hare_y = sitio_y - alto_hare; } } } } if (characterMoved == 1 && stepY == PASO_HARE_Y) { for (r = 0; r < stepY; r++) { if (sentido_hare == 2 && sitio_y - r == hare_y + alto_hare) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; } if (sentido_hare == 3 && sitio_y + r == hare_y + alto_hare) { characterMoved = 0; stepX = PASO_HARE_X; stepY = PASO_HARE_Y; } } } if (num_ejec == 1 || num_ejec == 4 || num_ejec == 5 || num_ejec == 6) { if (hare_se_ve == 0) { increaseFrameNum(); return; } } if (characterMoved == 0) { pos_hare[0] = 0; pos_hare[1] = DIF_MASK_HARE; pos_hare[2] = hare_x; pos_hare[3] = hare_y; if (num_ejec == 2) { pos_hare[4] = ancho_hare; pos_hare[5] = alto_hare; } else { pos_hare[4] = CHARACTER_WIDTH; pos_hare[5] = CHARACTER_HEIGHT; } if (sentido_hare == 0) { pos_hare[1] = 0; if (num_ejec == 2) copyRectClip(pos_hare, extraSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], extraSurface, screenSurface); } else if (sentido_hare == 1) { if (num_ejec == 2) copyRectClip(pos_hare, extraSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], extraSurface, screenSurface); } else if (sentido_hare == 2) { if (num_ejec == 2) copyRectClip(pos_hare, backSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], backSurface, screenSurface); } else { if (num_ejec == 2) copyRectClip(pos_hare, frontSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], frontSurface, screenSurface); } } else if (characterMoved == 1) { pos_hare[0] = frame_x[num_frame]; pos_hare[1] = frame_y + DIF_MASK_HARE; pos_hare[2] = hare_x; pos_hare[3] = hare_y; if (num_ejec == 2) { pos_hare[4] = ancho_hare; pos_hare[5] = alto_hare; } else { pos_hare[4] = CHARACTER_WIDTH; pos_hare[5] = CHARACTER_HEIGHT; } if (sentido_hare == 0) { pos_hare[1] = 0; if (num_ejec == 2) copyRectClip(pos_hare, extraSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], extraSurface, screenSurface); } else if (sentido_hare == 1) { if (num_ejec == 2) copyRectClip(pos_hare, extraSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], extraSurface, screenSurface); } else if (sentido_hare == 2) { if (num_ejec == 2) copyRectClip(pos_hare, backSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], backSurface, screenSurface); } else { if (num_ejec == 2) copyRectClip(pos_hare, frontSurface, screenSurface); else reduce_hare_chico(pos_hare[0], pos_hare[1], pos_hare[2], pos_hare[3], pos_hare[4], pos_hare[5], factor_red[hare_y + alto_hare], frontSurface, screenSurface); } increaseFrameNum(); } } void DrasculaEngine::showMenu() { int h, n, x; char texto_icono[13]; x = whichObject(); strcpy(texto_icono, iconName[x]); for (n = 1; n < 43; n++) { h = inventoryObjects[n]; if (h != 0) { if (num_ejec == 6) copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, tableSurface, screenSurface); else copyBackground(x_pol[n], y_pol[n], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, frontSurface, screenSurface); } copyRect(x1d_menu[h], y1d_menu[h], itemLocations[n].x, itemLocations[n].y, OBJWIDTH, OBJHEIGHT, backSurface, screenSurface); } if (x < 7) print_abc(texto_icono, itemLocations[x].x - 2, itemLocations[x].y - 7); } void DrasculaEngine::clearMenu() { int n, sobre_verbo = 1; for (n = 0; n < 7; n++) { if (mouseX > x_barra[n] && mouseX < x_barra[n + 1]) sobre_verbo = 0; copyRect(OBJWIDTH * n, OBJHEIGHT * sobre_verbo, x_barra[n], 2, OBJWIDTH, OBJHEIGHT, backSurface, screenSurface); sobre_verbo = 1; } } void DrasculaEngine::removeObject() { int h = 0, n; updateRoom(); for (n = 1; n < 43; n++){ if (whichObject() == n) { h = inventoryObjects[n]; inventoryObjects[n] = 0; if (h != 0) takeObject = 1; } } updateEvents(); if (takeObject == 1) chooseObject(h); } bool DrasculaEngine::exitRoom(int l) { char salgo[13]; if (num_ejec == 1) { if (objectNum[l] == 105 && flags[0] == 0) talk(442); else { updateDoor(l); if (isDoor[l] != 0) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 105) { animation_2_1(); return true; } clearRoom(); strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x = -1; carga_escoba(salgo); } } } else if (num_ejec == 2) { updateDoor(l); if (isDoor[l] != 0) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 136) animation_2_2(); if (objectNum[l] == 124) animation_3_2(); if (objectNum[l] == 173) { animation_35_2(); return true; } if (objectNum[l] == 146 && flags[39] == 1) { flags[5] = 1; flags[11] = 1; } if (objectNum[l] == 176 && flags[29] == 1) { flags[29] = 0; removeObject(23); addObject(11); } clearRoom(); delete ald; ald = NULL; strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x =- 1; carga_escoba(salgo); } } else if (num_ejec == 3) { updateDoor(l); if (isDoor[l] != 0 && visible[l] == 1) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; clearRoom(); strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x =- 1; carga_escoba(salgo); } } else if (num_ejec == 4) { updateDoor(l); if (isDoor[l] != 0) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; if (objectNum[l] == 108) lleva_al_hare(171, 78); clearRoom(); strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x = -1; carga_escoba(salgo); } } else if (num_ejec == 5) { updateDoor(l); if (isDoor[l] != 0 && visible[l] == 1) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; hare_se_ve = 1; clearRoom(); strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x = -1; carga_escoba(salgo); } } else if (num_ejec == 6) { updateDoor(l); if (isDoor[l] != 0) { lleva_al_hare(sitiobj_x[l], sitiobj_y[l]); sentido_hare = sentidobj[l]; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); characterMoved = 0; sentido_hare = sentido_alkeva[l]; objExit = alapuertakeva[l]; doBreak = 1; previousMusic = roomMusic; clearRoom(); strcpy(salgo, targetSurface[l]); strcat(salgo, ".ald"); hare_x = -1; carga_escoba(salgo); if (objExit == 105) animation_19_6(); } } return false; } bool DrasculaEngine::pickupObject() { int h, n; h = pickedObject; checkFlags = 1; updateRoom(); showMenu(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); // Objects with an ID smaller than 7 are the inventory verbs if (pickedObject >= 7) { for (n = 1; n < 43; n++) { if (whichObject() == n && inventoryObjects[n] == 0) { inventoryObjects[n] = h; takeObject = 0; checkFlags = 0; } } } if (checkFlags == 1) { if (checkMenuFlags()) return true; } updateEvents(); if (takeObject == 0) withoutVerb(); return false; } bool DrasculaEngine::checkFlag(int fl) { characterMoved = 0; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); hasAnswer = 1; if (menuScreen == 1) { if (num_ejec == 1) { if (pickedObject == kVerbLook && fl == 28) talk(328); } else if (num_ejec == 2) { if ((pickedObject == kVerbLook && fl == 22 && flags[23] == 0) || (pickedObject == kVerbOpen && fl == 22 && flags[23] == 0)) { talk(164); flags[23] = 1; withoutVerb(); addObject(7); addObject(18); } else if (pickedObject == kVerbLook && fl == 22 && flags[23] == 1) talk(307); else if (pickedObject == kVerbLook && fl == 28) talk(328); else if (pickedObject == kVerbLook && fl == 7) talk(143); else if (pickedObject == kVerbTalk && fl == 7) talk(144); else if (pickedObject == kVerbLook && fl == 8) talk(145); else if (pickedObject == kVerbTalk && fl == 8) talk(146); else if (pickedObject == kVerbLook && fl == 9) talk(147); else if (pickedObject == kVerbTalk && fl == 9) talk(148); else if (pickedObject == kVerbLook && fl == 10) talk(151); else if (pickedObject == kVerbLook && fl == 11) talk(152); else if (pickedObject == kVerbTalk && fl == 11) talk(153); else if (pickedObject == kVerbLook && fl == 12) talk(154); else if (pickedObject == kVerbLook && fl == 13) talk(155); else if (pickedObject == kVerbLook && fl == 14) talk(157); else if (pickedObject == kVerbLook && fl == 15) talk(58); else if (pickedObject == kVerbLook && fl == 16) talk(158); else if (pickedObject == kVerbLook && fl == 17) talk(159); else if (pickedObject == kVerbLook && fl == 18) talk(160); else if (pickedObject == kVerbLook && fl == 19) talk(161); else if (pickedObject == kVerbLook && fl == 20) talk(162); else if (pickedObject == kVerbLook && fl == 23) talk(152); else hasAnswer = 0; } else if (num_ejec == 3) { if (pickedObject == kVerbLook && fl == 22) talk(307); else if (pickedObject == kVerbLook && fl == 28) talk(328); else if (pickedObject == kVerbLook && fl == 7) talk(143); else if (pickedObject == kVerbTalk && fl == 7) talk(144); else if (pickedObject == kVerbLook && fl == 8) talk(145); else if (pickedObject == kVerbTalk && fl == 8) talk(146); else if (pickedObject == kVerbLook && fl == 9) talk(147); else if (pickedObject == kVerbTalk && fl == 9) talk(148); else if (pickedObject == kVerbLook && fl == 10) talk(151); else if (pickedObject == kVerbLook && fl == 11) talk(152); else if (pickedObject == kVerbTalk && fl == 11) talk(153); else if (pickedObject == kVerbLook && fl == 12) talk(154); else if (pickedObject == kVerbLook && fl == 13) talk(155); else if (pickedObject == kVerbLook && fl == 14) talk(157); else if (pickedObject == kVerbLook && fl == 15) talk(58); else if (pickedObject == kVerbLook && fl == 16) talk(158); else if (pickedObject == kVerbLook && fl == 17) talk(159); else if (pickedObject == kVerbLook && fl == 18) talk(160); else if (pickedObject == kVerbLook && fl == 19) talk(161); else if (pickedObject == kVerbLook && fl == 20) talk(162); else if (pickedObject == kVerbLook && fl == 23) talk(152); else hasAnswer = 0; } else if (num_ejec == 4) { if ((pickedObject == 18 && fl == 19) || (pickedObject == 19 && fl == 18)) { withoutVerb(); chooseObject(21); removeObject(18); removeObject(19); } else if ((pickedObject == 14 && fl == 19) || (pickedObject == 19 && fl == 14)) talk(484); else if (pickedObject == kVerbLook && fl == 28) talk(328); else if (pickedObject == kVerbLook && fl == 7) talk(478); else if (pickedObject == kVerbLook && fl == 8) talk(480); else if (pickedObject == kVerbLook && fl == 9) { talk(482); talk(483); } else if (pickedObject == kVerbLook && fl == 10) talk(485); else if (pickedObject == kVerbLook && fl == 11) talk(488); else if (pickedObject == kVerbLook && fl == 12) talk(486); else if (pickedObject == kVerbLook && fl == 13) talk(490); else if (pickedObject == kVerbLook && fl == 14) talk(122); else if (pickedObject == kVerbLook && fl == 15) talk(117); else if (pickedObject == kVerbTalk && fl == 15) talk(118); else if (pickedObject == kVerbOpen && fl == 15) talk(119); else if (pickedObject == kVerbLook && fl == 16) talk(491); else if (pickedObject == kVerbLook && fl == 17) talk(478); else if (pickedObject == kVerbLook && fl == 18) talk(493); else if (pickedObject == kVerbLook && fl == 19) { talk(494); talk(495); } else if (pickedObject == kVerbLook && fl == 20) talk(162); else if (pickedObject == kVerbLook && fl == 21) talk(496); else if (pickedObject == kVerbLook && fl == 22) talk(161); else hasAnswer = 0; } else if (num_ejec == 5) { if (pickedObject == kVerbLook && fl == 28) talk(328); else if (pickedObject == kVerbLook && fl == 7) talk(478); else if (pickedObject == kVerbLook && fl == 8) talk(120); else if (pickedObject == kVerbLook && fl == 9) { talk(482); talk(483); } else if (pickedObject == kVerbLook && fl == 11) talk(488); else if (pickedObject == kVerbLook && fl == 13) talk(490); else if (pickedObject == kVerbLook && fl == 14) talk(121); else if (pickedObject == kVerbLook && fl == 15) talk(117); else if (pickedObject == kVerbTalk && fl == 15) talk(118); else if (pickedObject == kVerbOpen && fl == 15) talk(119); else if (pickedObject == kVerbLook && fl == 17) talk(478); else if (pickedObject == kVerbLook && fl == 20) talk(162); else hasAnswer = 0; } else if (num_ejec == 6) { if (pickedObject == kVerbLook && fl == 28) talk(328); else if (pickedObject == kVerbLook && fl == 9) { talk(482); talk(483); } else if (pickedObject == kVerbLook && fl == 20) talk(123); else if (pickedObject == kVerbLook && fl == 21) talk(441); else hasAnswer = 0; } } else { if (num_ejec == 1) { if (pickedObject == kVerbLook && fl == 50) talk(308); else if (pickedObject == kVerbOpen && fl == 50) talk(310); else if (pickedObject == kVerbClose && fl == 50) talk(311); else if (pickedObject == kVerbMove && fl == 50) talk(312); else if (pickedObject == kVerbPick && fl == 50) talk(313); else if (pickedObject == kVerbTalk && fl == 50) talk(314); else if (roomNumber == 62) room_62(fl); else if (roomNumber == 63) room_63(fl); else hasAnswer = 0; } else if (num_ejec == 2) { if (pickedObject == kVerbLook && fl == 50) talk(308); else if (pickedObject == kVerbOpen && fl == 50) talk(310); else if (pickedObject == kVerbClose && fl == 50) talk(311); else if (pickedObject == kVerbMove && fl == 50) talk(312); else if (pickedObject == kVerbPick && fl == 50) talk(313); else if (pickedObject == kVerbTalk && fl == 50) talk(314); // Note: the original check was strcmp(num_room, "18.alg") else if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18) talk(315); else if (pickedObject == 13 && fl == 50) talk(156); else if (pickedObject == 20 && fl == 50) talk(163); else if (roomNumber == 1) room_1(fl); else if (roomNumber == 3) room_3(fl); else if (roomNumber == 4) room_4(fl); else if (roomNumber == 5) room_5(fl); else if (roomNumber == 6) room_6(fl); else if (roomNumber == 7) room_7(fl); else if (roomNumber == 8) room_8(fl); else if (roomNumber == 9) room_9(fl); else if (roomNumber == 12) room_12(fl); else if (roomNumber == 14) room_14(fl); else if (roomNumber == 15) room_15(fl); else if (roomNumber == 16) room_16(fl); else if (roomNumber == 17) room_17(fl); else if (roomNumber == 18) room_18(fl); else if (roomNumber == 19) room_19(fl); else hasAnswer = 0; } else if (num_ejec == 3) { if (pickedObject == kVerbLook && fl == 50) talk(309); else if (pickedObject == kVerbOpen && fl == 50) talk(310); else if (pickedObject == kVerbClose && fl == 50) talk(311); else if (pickedObject == kVerbMove && fl == 50) talk(312); else if (pickedObject == kVerbPick && fl == 50) talk(313); else if (pickedObject == kVerbTalk && fl == 50) talk(314); else if (roomNumber == 13) { if (room_13(fl)) return true; } else hasAnswer = 0; } else if (num_ejec == 4) { if (roomNumber == 28) talk(178); else if (pickedObject == kVerbLook && fl == 50) talk(309); else if (pickedObject == kVerbOpen && fl == 50) talk(310); else if (pickedObject == kVerbClose && fl == 50) talk(311); else if (pickedObject == kVerbMove && fl == 50) talk(312); else if (pickedObject == kVerbPick && fl == 50) talk(313); else if (pickedObject == kVerbTalk && fl == 50) talk(314); else if (pickedObject == 8 && fl == 50 && flags[18] == 0) talk(481); else if (pickedObject == 9 && fl == 50) talk(484); else if (pickedObject == 12 && fl == 50 && flags[18] == 0) talk(487); else if (pickedObject == 20 && fl == 50) talk(487); else if (roomNumber == 21) { if (room_21(fl)) return true; } else if (roomNumber == 22) room_22(fl); else if (roomNumber == 23) room_23(fl); else if (roomNumber == 24) room_24(fl); else if (roomNumber == 26) room_26(fl); else if (roomNumber == 27) room_27(fl); else if (roomNumber == 29) room_29(fl); else if (roomNumber == 30) room_30(fl); else if (roomNumber == 31) room_31(fl); else if (roomNumber == 34) room_34(fl); else if (roomNumber == 35) room_35(fl); else if (roomNumber == 44) room_44(fl); else hasAnswer = 0; } else if (num_ejec == 5) { if (pickedObject == kVerbLook && fl == 50) talk("Cuanto mas me miro, mas me gusto", "54.als"); else if (pickedObject == kVerbOpen && fl == 50) talk("y luego como me cierro", "19.als"); else if (pickedObject == kVerbClose && fl == 50) talk("Tendre que abrirme primero no", "19.als"); else if (pickedObject == kVerbMove && fl == 50) talk("Estoy bien donde estoy", "19.als"); else if (pickedObject == kVerbPick && fl == 50) talk("Ya me tengo", "11.als"); else if (pickedObject == kVerbTalk && fl == 50) talk("hola yo", "16.als"); else if (pickedObject == 20 && fl == 50) talk(487); else if (roomNumber == 49) room_49(fl); else if (roomNumber == 53) room_53(fl); else if (roomNumber == 54) room_54(fl); else if (roomNumber == 55) room_55(fl); else if (roomNumber == 56) { if (room_56(fl)) return true; } else hasAnswer = 0; } else if (num_ejec == 6) { if (pickedObject == kVerbLook && fl == 50 && flags[0] == 1) talk(308); else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0) talk(310 ); else if (pickedObject == kVerbOpen && fl == 50) talk(310 ); else if (pickedObject == kVerbClose && fl == 50) talk(311 ); else if (pickedObject == kVerbMove && fl == 50) talk(312 ); else if (pickedObject == kVerbPick && fl == 50) talk(313 ); else if (pickedObject == kVerbTalk && fl == 50) talk(314 ); else if (roomNumber == 102) room_pendulum(fl); else if (roomNumber == 58) room_58(fl); else if (roomNumber == 59) room_59(fl); else if (roomNumber == 60) { if (room_60(fl)) return true; } else if (roomNumber == 61) room_61(fl); else hasAnswer = 0; } } if (hasAnswer == 0 && hasName == 1) room_0(); else if (hasAnswer == 0 && menuScreen == 1) room_0(); return false; } void DrasculaEngine::setCursorTable() { int cursorPos[8]; cursorPos[0] = 225; cursorPos[1] = 56; cursorPos[2] = mouseX - 20; cursorPos[3] = mouseY - 12; cursorPos[4] = 40; cursorPos[5] = 25; copyRectClip(cursorPos, tableSurface, screenSurface); } void DrasculaEngine::enterName() { Common::KeyCode key; int v = 0, h = 0; char select2[23]; strcpy(select2, " "); for (;;) { select2[v] = '-'; copyBackground(115, 14, 115, 14, 176, 9, drawSurface1, screenSurface); print_abc(select2, 117, 15); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); key = getScan(); delay(70); if (key != 0) { if (key >= 0 && key <= 0xFF && isalpha(key)) select2[v] = tolower(key); else if ((key == Common::KEYCODE_LCTRL) || (key == Common::KEYCODE_RCTRL)) select2[v] = '\164'; else if (key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) select2[v] = key; else if (key == Common::KEYCODE_SPACE) select2[v] = '\167'; else if (key == Common::KEYCODE_ESCAPE) break; else if (key == Common::KEYCODE_RETURN) { select2[v] = '\0'; h = 1; break; } else if (key == Common::KEYCODE_BACKSPACE) select2[v] = '\0'; else v--; if (key == Common::KEYCODE_BACKSPACE) v--; else v++; } if (v == 22) v = 21; else if (v == -1) v = 0; } if (h == 1) { strcpy(select, select2); hay_seleccion = 1; } } void DrasculaEngine::para_grabar(char gameName[]) { saveGame(gameName); playSound(99); stopSound(); } void DrasculaEngine::openSSN(const char *Name, int Pause) { MiVideoSSN = (byte *)malloc(64256); globalSpeed = 1000 / Pause; FrameSSN = 0; UsingMem = 0; if (MiVideoSSN == NULL) return; _Session = new Common::File; _Session->open(Name); mSession = TryInMem(_Session); LastFrame = _system->getMillis(); } int DrasculaEngine::playFrameSSN() { int Exit = 0; int Lengt; byte *BufferSSN; if (!UsingMem) _Session->read(&CHUNK, 1); else { memcpy(&CHUNK, mSession, 1); mSession += 1; } switch (CHUNK) { case kFrameSetPal: if (!UsingMem) _Session->read(dacSSN, 768); else { memcpy(dacSSN, mSession, 768); mSession += 768; } set_dacSSN(dacSSN); break; case kFrameEmptyFrame: WaitFrameSSN(); break; case kFrameInit: if (!UsingMem) { _Session->read(&CMP, 1); _Session->read(&Lengt, 4); } else { memcpy(&CMP, mSession, 1); mSession += 1; memcpy(&Lengt, mSession, 4); mSession += 4; } if (CMP == kFrameCmpRle) { if (!UsingMem) { BufferSSN = (byte *)malloc(Lengt); _Session->read(BufferSSN, Lengt); } else { BufferSSN = (byte *)malloc(Lengt); memcpy(BufferSSN, mSession, Lengt); mSession += Lengt; } Des_RLE(BufferSSN, MiVideoSSN); free(BufferSSN); if (FrameSSN) { WaitFrameSSN(); MixVideo(VGA, MiVideoSSN); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } else { WaitFrameSSN(); memcpy(VGA, MiVideoSSN, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } _system->updateScreen(); FrameSSN++; } else { if (CMP == kFrameCmpOff) { if (!UsingMem) { BufferSSN = (byte *)malloc(Lengt); _Session->read(BufferSSN, Lengt); } else { BufferSSN = (byte *)malloc(Lengt); memcpy(BufferSSN, mSession, Lengt); mSession += Lengt; } Des_OFF(BufferSSN, MiVideoSSN, Lengt); free(BufferSSN); if (FrameSSN) { WaitFrameSSN(); MixVideo(VGA, MiVideoSSN); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } else { WaitFrameSSN(); memcpy(VGA, MiVideoSSN, 64000); _system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200); } _system->updateScreen(); FrameSSN++; } } break; case kFrameEndAnim: Exit = 1; break; default: Exit = 1; break; } return (!Exit); } void DrasculaEngine::EndSSN() { free(MiVideoSSN); if (UsingMem) free(pointer); else { _Session->close(); delete _Session; } } byte *DrasculaEngine::TryInMem(Common::File *Session) { int Lengt; Session->seek(0, SEEK_END); Lengt = Session->pos(); Session->seek(0, SEEK_SET); pointer = (byte *)malloc(Lengt); if (pointer == NULL) return NULL; Session->read(pointer, Lengt); UsingMem = 1; Session->close(); delete Session; return pointer; } void DrasculaEngine::set_dacSSN(byte *PalBuf) { setPalette((byte *)PalBuf); } void DrasculaEngine::Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght) { int x = 0; unsigned char Reps; int Offset; memset(MiVideoSSN, 0, 64000); while (x < Lenght) { Offset = BufferOFF[x] + BufferOFF[x + 1] * 256; Reps = BufferOFF[x + 2]; memcpy(MiVideoOFF + Offset, &BufferOFF[x + 3], Reps); x += 3 + Reps; } } void DrasculaEngine::Des_RLE(byte *BufferRLE, byte *MiVideoRLE) { signed int con = 0; unsigned int X = 0; unsigned int fExit = 0; char ch, rep; while (!fExit) { ch = *BufferRLE++; rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch =* BufferRLE++; } for (con = 0; con < rep; con++) { *MiVideoRLE++ = ch; X++; if (X > 64000) fExit = 1; } } } void DrasculaEngine::MixVideo(byte *OldScreen, byte *NewScreen) { int x; for (x = 0; x < 64000; x++) OldScreen[x] ^= NewScreen[x]; } void DrasculaEngine::WaitFrameSSN() { uint32 now; while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed)) _system->delayMillis(globalSpeed - (now - LastFrame)); LastFrame = LastFrame + globalSpeed; } byte *DrasculaEngine::loadPCX(byte *NamePcc) { signed int con = 0; unsigned int X = 0; unsigned int fExit = 0; char ch, rep; byte *AuxPun; AuxPun = AuxBuffDes; while (!fExit) { ch = *NamePcc++; rep = 1; if ((ch & 192) == 192) { rep = (ch & 63); ch = *NamePcc++; } for (con = 0; con< rep; con++) { *AuxPun++ = ch; X++; if (X > 64000) fExit = 1; } } return AuxBuffDes; } void DrasculaEngine::set_dac(byte *dac) { setPalette((byte *)dac); } void DrasculaEngine::WaitForNext(int FPS) { _system->delayMillis(1000 / FPS); } int DrasculaEngine::getTime() { return _system->getMillis() / 20; // originaly was 1 } void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int width, int height, int factor, byte *dir_inicio, byte *dir_fin) { float totalX, totalY; int n, m; float pixelX, pixelY; int pixelPos[6]; newWidth = (width * factor) / 100; newHeight = (height * factor) / 100; totalX = width / newWidth; totalY = height / newHeight; pixelX = xx1; pixelY = yy1; for (n = 0; n < newHeight; n++) { for (m = 0; m < newWidth; m++) { pixelPos[0] = (int)pixelX; pixelPos[1] = (int)pixelY; pixelPos[2] = xx2 + m; pixelPos[3] = yy2 + n; pixelPos[4] = 1; pixelPos[5] = 1; copyRectClip(pixelPos, dir_inicio, dir_fin); pixelX = pixelX + totalX; } pixelX = xx1; pixelY = pixelY + totalY; } } void DrasculaEngine::quadrant_1() { float distance_x, distance_y; if (num_ejec == 2) distance_x = hare_x - sitio_x; else distance_x = hare_x + ancho_hare / 2 - sitio_x; distance_y = (hare_y + alto_hare) - sitio_y; if (distance_x < distance_y) { direccion_hare = 0; sentido_hare = 2; stepX = (int)(distance_x / (distance_y / PASO_HARE_Y)); } else { direccion_hare = 7; sentido_hare = 0; stepY = (int)(distance_y / (distance_x / PASO_HARE_X)); } } void DrasculaEngine::quadrant_2() { float distance_x, distance_y; if (num_ejec == 2) distance_x = abs(hare_x + ancho_hare - sitio_x); else distance_x = abs(hare_x + ancho_hare / 2 - sitio_x); distance_y = (hare_y + alto_hare) - sitio_y; if (distance_x < distance_y) { direccion_hare = 1; sentido_hare = 2; stepX = (int)(distance_x / (distance_y / PASO_HARE_Y)); } else { direccion_hare = 2; sentido_hare = 1; stepY = (int)(distance_y / (distance_x / PASO_HARE_X)); } } void DrasculaEngine::quadrant_3() { float distance_x, distance_y; if (num_ejec == 2) distance_x = hare_x - sitio_x; else distance_x = hare_x + ancho_hare / 2 - sitio_x; distance_y = sitio_y - (hare_y + alto_hare); if (distance_x < distance_y) { direccion_hare = 5; sentido_hare = 3; stepX = (int)(distance_x / (distance_y / PASO_HARE_Y)); } else { direccion_hare = 6; sentido_hare = 0; stepY = (int)(distance_y / (distance_x / PASO_HARE_X)); } } void DrasculaEngine::quadrant_4() { float distance_x, distance_y; if (num_ejec == 2) distance_x = abs(hare_x + ancho_hare - sitio_x); else distance_x = abs(hare_x + ancho_hare / 2 - sitio_x); distance_y = sitio_y - (hare_y + alto_hare); if (distance_x < distance_y) { direccion_hare = 4; sentido_hare = 3; stepX = (int)(distance_x / (distance_y / PASO_HARE_Y)); } else { direccion_hare = 3; sentido_hare = 1; stepY = (int)(distance_y / (distance_x / PASO_HARE_X)); } } void DrasculaEngine::saveGame(char gameName[]) { Common::OutSaveFile *out; int l; if (!(out = _saveFileMan->openForSaving(gameName))) { error("no puedo abrir el archivo"); } out->writeSint32LE(num_ejec); out->write(currentData, 20); out->writeSint32LE(hare_x); out->writeSint32LE(hare_y); out->writeSint32LE(sentido_hare); for (l = 1; l < 43; l++) { out->writeSint32LE(inventoryObjects[l]); } for (l = 0; l < NUM_FLAGS; l++) { out->writeSint32LE(flags[l]); } out->writeSint32LE(takeObject); out->writeSint32LE(pickedObject); out->finalize(); if (out->ioFailed()) warning("Can't write file '%s'. (Disk full?)", gameName); delete out; } void DrasculaEngine::increaseFrameNum() { diff_vez = getTime() - conta_vez; if (diff_vez >= 6) { conta_vez = getTime(); num_frame++; if (num_frame == 6) num_frame = 0; if (direccion_hare == 0 || direccion_hare == 7) { hare_x = hare_x - stepX; hare_y = hare_y - stepY; } else if (direccion_hare == 1 || direccion_hare == 2) { hare_x = hare_x + stepX; hare_y = hare_y - stepY; } else if (direccion_hare == 3 || direccion_hare == 4) { hare_x = hare_x + stepX; hare_y = hare_y + stepY; } else if (direccion_hare == 5 || direccion_hare == 6) { hare_x = hare_x - stepX; hare_y = hare_y + stepY; } } if (num_ejec != 2) { hare_y += (int)(alto_hare - newHeight); hare_x += (int)(ancho_hare - newWidth); alto_hare = (int)newHeight; ancho_hare = (int)newWidth; } } int DrasculaEngine::whichObject() { int n = 0; for (n = 1; n < 43; n++) { if (mouseX > itemLocations[n].x && mouseY > itemLocations[n].y && mouseX < itemLocations[n].x + OBJWIDTH && mouseY < itemLocations[n].y + OBJHEIGHT) break; } return n; } bool DrasculaEngine::checkMenuFlags() { int h, n; for (n = 0; n < 43; n++) { if (whichObject() == n) { h = inventoryObjects[n]; if (h != 0) if (checkFlag(h)) return true; } } return false; } void DrasculaEngine::converse(const char *nom_fich) { int h; int game1 = 1, game2 = 1, game3 = 1, game4 = 1; char phrase1[78]; char phrase2[78]; char phrase3[87]; char phrase4[78]; char para_codificar[13]; char sound1[13]; char sound2[13]; char sound3[13]; char sound4[13]; int length; int answer1; int answer2; int answer3; int used1 = 0; int used2 = 0; int used3 = 0; char buffer[256]; rompo_y_salgo = 0; strcpy(para_codificar, nom_fich); if (num_ejec == 5) withoutVerb(); ald = new Common::File; ald->open(nom_fich); if (!ald->isOpen()) { error("missing data file"); } int size = ald->size(); getLine(ald, buffer, size); sscanf(buffer, "%s", phrase1); getLine(ald, buffer, size); sscanf(buffer, "%s", phrase2); getLine(ald, buffer, size); sscanf(buffer, "%s", phrase3); getLine(ald, buffer, size); sscanf(buffer, "%s", phrase4); getLine(ald, buffer, size); sscanf(buffer, "%s", sound1); getLine(ald, buffer, size); sscanf(buffer, "%s", sound2); getLine(ald, buffer, size); sscanf(buffer, "%s", sound3); getLine(ald, buffer, size); sscanf(buffer, "%s", sound4); getLine(ald, buffer, size); sscanf(buffer, "%d", &answer1); getLine(ald, buffer, size); sscanf(buffer, "%d", &answer2); getLine(ald, buffer, size); sscanf(buffer, "%d", &answer3); delete ald; ald = NULL; if (num_ejec == 2 && !strcmp(nom_fich, "op_5.cal") && flags[38] == 1 && flags[33] == 1) { strcpy(phrase3, _text[_lang][405]); strcpy(sound3, "405.als"); answer3 = 31; } if (num_ejec == 6 && !strcmp(nom_fich, "op_12.cal") && flags[7] == 1) { strcpy(phrase3, _text[_lang][273]); strcpy(sound3, "273.als"); answer3 = 14; } if (num_ejec == 6 && !strcmp(nom_fich, "op_12.cal") && flags[10] == 1) { strcpy(phrase3, " cuanto queda para que acabe el partido?"); strcpy(sound3, "274.als"); answer3 = 15; } length = strlen(phrase1); for (h = 0; h < length; h++) if (phrase1[h] == (char)0xa7) phrase1[h] = ' '; length = strlen(phrase2); for (h = 0; h < length; h++) if (phrase2[h] == (char)0xa7) phrase2[h] = ' '; length = strlen(phrase3); for (h = 0; h < length; h++) if (phrase3[h] == (char)0xa7) phrase3[h] = ' '; length = strlen(phrase4); for (h = 0; h < length; h++) if (phrase4[h] == (char)0xa7) phrase4[h] = ' '; loadAndDecompressPic("car.alg", backSurface, 1); // TODO code here should limit y position for mouse in dialog menu, // but we can't implement this due lack backend functionality // from 1(top) to 31 color_abc(kColorLightGreen); bucle_opc: updateRoom(); if (num_ejec == 1 || num_ejec == 4 || num_ejec == 6) { if (musicStatus() == 0 && flags[11] == 0) playMusic(roomMusic); } else if (num_ejec == 2) { if (musicStatus() == 0 && flags[11] == 0 && roomMusic != 0) playMusic(roomMusic); } else if (num_ejec == 3 || num_ejec == 5) { if (musicStatus() == 0) playMusic(roomMusic); } updateEvents(); if (mouseY > 0 && mouseY < 9) { if (used1 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used1 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (mouseY > 8 && mouseY < 17) { if (used2 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used2 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (mouseY > 16 && mouseY < 25) { if (used3 == 1 && _color != kColorWhite) color_abc(kColorWhite); else if (used3 == 0 && _color != kColorLightGreen) color_abc(kColorLightGreen); } else if (_color != kColorLightGreen) color_abc(kColorLightGreen); if (mouseY > 0 && mouseY < 9) game1 = 2; else if (mouseY > 8 && mouseY < 17) game2 = 2; else if (mouseY > 16 && mouseY < 25) game3 = 2; else if (mouseY > 24 && mouseY < 33) game4 = 2; print_abc_opc(phrase1, 1, 2, game1); print_abc_opc(phrase2, 1, 10, game2); print_abc_opc(phrase3, 1, 18, game3); print_abc_opc(phrase4, 1, 26, game4); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); if ((button_izq == 1) && (game1 == 2)) { delay(100); used1 = 1; talk(phrase1, sound1); if (num_ejec == 3) grr(); else response(answer1); } else if ((button_izq == 1) && (game2 == 2)) { delay(100); used2 = 1; talk(phrase2, sound2); if (num_ejec == 3) grr(); else response(answer2); } else if ((button_izq == 1) && (game3 == 2)) { delay(100); used3 = 1; talk(phrase3, sound3); if (num_ejec == 3) grr(); else response(answer3); } else if ((button_izq == 1) && (game4 == 2)) { delay(100); talk(phrase4, sound4); rompo_y_salgo = 1; } if (button_izq == 1) { delay(100); color_abc(kColorLightGreen); } game1 = (used1 == 0) ? 1 : 3; game2 = (used2 == 0) ? 1 : 3; game3 = (used3 == 0) ? 1 : 3; game4 = 1; if (rompo_y_salgo == 0) goto bucle_opc; if (num_ejec == 2) loadAndDecompressPic(menuBackground, backSurface, 1); else loadAndDecompressPic("99.alg", backSurface, 1); if (num_ejec != 5) withoutVerb(); } void DrasculaEngine::print_abc_opc(const char *said, int x_pantalla, int y_pantalla, int game) { int pos_texto[6]; int y_de_signos, y_de_letra, x_de_letra = 0, h, length; length = strlen(said); for (h = 0; h < length; h++) { if (game == 1) { y_de_letra = Y_ABC_OPC_1; y_de_signos = Y_SIGNOS_OPC_1; } else if (game == 3) { y_de_letra = Y_ABC_OPC_3; y_de_signos = Y_SIGNOS_OPC_3; } else { y_de_letra = Y_ABC_OPC_2; y_de_signos = Y_SIGNOS_OPC_2; } int c = toupper(said[h]); if (c == '\265') x_de_letra = X_A_OPC; else if (c == '\267') x_de_letra = X_A_OPC; else if (c == '\266') x_de_letra = X_A_OPC; else if (c == '\200') x_de_letra = X_A_OPC + 2 * 7; // C else if (c == '\207') x_de_letra = X_A_OPC + 2 * 7; // C else if (c == '\220') x_de_letra = X_A_OPC + 4 * 7; // E else if (c == '\324') x_de_letra = X_A_OPC + 4 * 7; // E else if (c == '\322') x_de_letra = X_A_OPC + 4 * 7; // E else if (c == '\326') x_de_letra = X_A_OPC + 8 * 7; // I else if (c == '\336') x_de_letra = X_A_OPC + 8 * 7; // I else if (c == '\327') x_de_letra = X_A_OPC + 8 * 7; // I else if (c == '\047') x_de_letra = X_GN_OPC; else if (c == '\340') x_de_letra = X_O_OPC; else if (c == '\342') x_de_letra = X_O_OPC; else if (c == '\343') x_de_letra = X_O_OPC; else if (c == '\353') x_de_letra = X_O_OPC + 6 * 7; // U else if (c == '\352') x_de_letra = X_O_OPC + 6 * 7; // U else if (c == '\351') x_de_letra = X_O_OPC + 6 * 7; // U else if (c >= 'A' && c <= 'N') x_de_letra = X_A_OPC + (c - 'A') * 7; else if (c >= 'O' && c <= 'Z') x_de_letra = X_O_OPC + (c - 'O') * 7; else if (c == ' ') x_de_letra = SPACE_OPC; else { y_de_letra = y_de_signos; if (c == '.') x_de_letra = X_DOT_OPC; else if (c == ',') x_de_letra = X_COMA_OPC; else if (c == '-') x_de_letra = X_HYPHEN_OPC; else if (c == '?') x_de_letra = X_CIERRA_INTERROGACION_OPC; else if (c == 0xa8) x_de_letra = X_ABRE_INTERROGACION_OPC; // else if (c == '\'') // FIXME // x_de_letra = SPACE; // space for now else if (c == '"') x_de_letra = X_COMILLAS_OPC; else if (c == '!') x_de_letra = X_CIERRA_INTERROGACION_OPC; else if (c == 0xad) x_de_letra = X_ABRE_EXCLAMACION_OPC; else if (c == ';') x_de_letra = X_pointY_COMA_OPC; else if (c == '>') x_de_letra = X_GREATER_THAN_OPC; else if (c == '<') x_de_letra = X_LESSER_THAN_OPC; else if (c == '$') x_de_letra = X_DOLAR_OPC; else if (c == '%') x_de_letra = X_PERCENT_OPC; else if (c == ':') x_de_letra = X_DOS_PUNTOS_OPC; else if (c == '&') x_de_letra = X_AND_OPC; else if (c == '/') x_de_letra = X_BARRA_OPC; else if (c == '(') x_de_letra = X_BRACKET_OPEN_OPC; else if (c == ')') x_de_letra = X_BRACKET_CLOSE_OPC; else if (c == '*') x_de_letra = X_ASTERISCO_OPC; else if (c == '+') x_de_letra = X_PLUS_OPC; else if (c >= '1' && c <= '9') x_de_letra = X_N1_OPC + (c - '1') * 7; // "0" is mapped after "9" in the game's font // (it's mapped before "1" normally) else if (c == '0') x_de_letra = X_N0_OPC; } pos_texto[0] = x_de_letra; pos_texto[1] = y_de_letra; pos_texto[2] = x_pantalla; pos_texto[3] = y_pantalla; pos_texto[4] = CHAR_WIDTH_OPC; pos_texto[5] = CHAR_HEIGHT_OPC; copyRectClip(pos_texto, backSurface, screenSurface); x_pantalla = x_pantalla + CHAR_WIDTH_OPC; } } void DrasculaEngine::response(int function) { if (num_ejec == 1) { if (function == 10) talk_drunk(1); else if (function == 11) talk_drunk(2); else if (function == 12) talk_drunk(3); } else if (num_ejec == 2) { if (function == 8) animation_8_2(); else if (function == 9) animation_9_2(); else if (function == 10) animation_10_2(); else if (function == 15) animation_15_2(); else if (function == 16) animation_16_2(); else if (function == 17) animation_17_2(); else if (function == 19) animation_19_2(); else if (function == 20) animation_20_2(); else if (function == 21) animation_21_2(); else if (function == 23) animation_23_2(); else if (function == 28) animation_28_2(); else if (function == 29) animation_29_2(); else if (function == 30) animation_30_2(); else if (function == 31) animation_31_2(); } else if (num_ejec == 4) { if (function == 2) animation_2_4(); else if (function == 3) animation_3_4(); else if (function == 4) animation_4_4(); } else if (num_ejec == 5) { if (function == 2) animation_2_5(); else if (function == 3) animation_3_5(); else if (function == 6) animation_6_5(); else if (function == 7) animation_7_5(); else if (function == 8) animation_8_5(); else if (function == 15) animation_15_5(); else if (function == 16) animation_16_5(); else if (function == 17) animation_17_5(); } else if (num_ejec == 6) { if (function == 2) animation_2_6(); else if (function == 3) animation_3_6(); else if (function == 4) animation_4_6(); else if (function == 11) animation_11_6(); else if (function == 12) animation_12_6(); else if (function == 13) animation_13_6(); else if (function == 14) animation_14_6(); else if (function == 15) animation_15_6(); } } void DrasculaEngine::addObject(int osj) { int h, position = 0; for (h = 1; h < 43; h++) { if (inventoryObjects[h] == osj) position = 1; } if (position == 0) { for (h = 1; h < 43; h++) { if (inventoryObjects[h] == 0) { inventoryObjects[h] = osj; position = 1; break; } } } } void DrasculaEngine::stopSound_corte() { if (hay_sb == 1) { ctvd_stop(); delete sku; sku = NULL; ctvd_terminate(); } } void DrasculaEngine::MusicFadeout() { int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); for (;;) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); vol -= 10; if (vol < 0) vol = 0; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol); if (vol == 0) break; updateEvents(); _system->updateScreen(); _system->delayMillis(50); } AudioCD.stop(); _system->delayMillis(100); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol); } void DrasculaEngine::ctvd_end() { _mixer->stopHandle(_soundHandle); } void DrasculaEngine::ctvd_stop() { _mixer->stopHandle(_soundHandle); } void DrasculaEngine::ctvd_terminate() { // _mixer->stopHandle(_soundHandle); } void DrasculaEngine::ctvd_speaker(int flag) {} void DrasculaEngine::ctvd_output(Common::File *file_handle) {} void DrasculaEngine::ctvd_init(int b) { int soundSize = sku->size(); byte *soundData = (byte *)malloc(soundSize); sku->seek(32); sku->read(soundData, soundSize); _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, soundData, soundSize - 64, 11025, Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED); } bool DrasculaEngine::soundIsActive() { return _mixer->isSoundHandleActive(_soundHandle); } void DrasculaEngine::updateData() { if (num_ejec == 1) { // nothing } else if (num_ejec == 2) { if (roomNumber == 2 && flags[40] == 0) visible[3] = 0; else if (roomNumber == 3 && flags[3] == 1) visible[8] = 0; else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { visible[2] = 0; visible[4] = 1; } else if (roomNumber == 7 && flags[35] == 1) visible[3] = 0; else if (roomNumber == 14 && flags[5] == 1) visible[4] = 0; else if (roomNumber == 18 && flags[28] == 1) visible[2] = 0; } else if (num_ejec == 3) { // nothing } else if (num_ejec == 4) { if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0) visible[2] = 1; if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0) visible[2] = 0; if (roomNumber == 21 && flags[10] == 1) visible[2] = 0; if (roomNumber == 22 && flags[26] == 1) { visible[2] = 0; visible[1] = 1; } if (roomNumber == 22 && flags[27] == 1) visible[3] = 0; if (roomNumber == 26 && flags[21] == 0) strcpy(objName[2], _textmisc[_lang][0]); if (roomNumber == 26 && flags[18] == 1) visible[2] = 0; if (roomNumber == 26 && flags[12] == 1) visible[1] = 0; if (roomNumber == 35 && flags[14] == 1) visible[2] = 0; if (roomNumber == 35 && flags[17] == 1) visible[3] = 1; if (roomNumber == 35 && flags[15] == 1) visible[1] = 0; } else if (num_ejec == 5) { if (roomNumber == 49 && flags[6] == 1) visible[2] = 0; if (roomNumber == 49 && flags[6] == 0) visible[1] = 0; if (roomNumber == 49 && flags[6] == 1) visible[1] = 1; if (roomNumber == 45 && flags[6] == 1) visible[3] = 1; if (roomNumber == 53 && flags[2] == 1) visible[3] = 0; if (roomNumber == 54 && flags[13] == 1) visible[3] = 0; if (roomNumber == 55 && flags[8] == 1) visible[1] = 0; } else if (num_ejec == 6) { if (roomNumber == 58 && flags[8] == 0) isDoor[1] = 0; if (roomNumber == 58 && flags[8] == 1) isDoor[1] = 1; if (roomNumber == 59) isDoor[1] = 0; if (roomNumber == 60) { sentido_dr = 0; x_dr = 155; y_dr = 69; } } } void DrasculaEngine::anda_pabajo() { direccion_hare = 4; sentido_hare = 3; stepX = 0; } void DrasculaEngine::anda_parriba() { direccion_hare = 0; sentido_hare = 2; stepX = 0; } void DrasculaEngine::pon_vb() { int pos_vb[6]; if (vb_se_mueve == 0) { pos_vb[0] = 256; pos_vb[1] = 129; pos_vb[2] = vb_x; pos_vb[3] = 66; pos_vb[4] = 33; pos_vb[5] = 69; if (sentido_vb == 0) pos_vb[0] = 222; else if (sentido_vb == 1) pos_vb[0] = 188; } else { pos_vb[2] = vb_x; pos_vb[3] = 66; pos_vb[4] = 28; pos_vb[5] = 68; if (sentido_vb == 0) { pos_vb[0] = frame_vb; pos_vb[1] = 62; } else { pos_vb[0] = frame_vb; pos_vb[1] = 131; } frame_vb = frame_vb + 29; if (frame_vb > 146) frame_vb = 1; } copyRectClip(pos_vb, frontSurface, screenSurface); } void DrasculaEngine::lleva_vb(int pointX) { sentido_vb = (pointX < vb_x) ? 0 : 1; vb_se_mueve = 1; for (;;) { updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); if (sentido_vb == 0) { vb_x = vb_x - 5; if (vb_x <= pointX) break; } else { vb_x = vb_x + 5; if (vb_x >= pointX) break; } pause(5); } vb_se_mueve = 0; } void DrasculaEngine::hipo_sin_nadie(int counter){ int y = 0, sentido = 0; if (num_ejec == 3) y = -1; do { counter--; copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); if (num_ejec == 3) updateScreen(0, 0, 0, y, 320, 200, screenSurface); else updateScreen(0, 1, 0, y, 320, 198, screenSurface); if (sentido == 0) y++; else y--; if (num_ejec == 3) { if (y == 1) sentido = 1; if (y == -1) sentido = 0; } else { if (y == 2) sentido = 1; if (y == 0) sentido = 0; } } while (counter > 0); copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void DrasculaEngine::openDoor(int nflag, int doorNum) { if (flags[nflag] == 0) { if (num_ejec == 1 /*|| num_ejec == 4*/) { if (nflag != 7) { playSound(3); flags[nflag] = 1; } } else { playSound(3); flags[nflag] = 1; } if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); stopSound(); withoutVerb(); } } void DrasculaEngine::showMap() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) { strcpy(textName, objName[l]); hasName = 1; veo = 1; } } if (veo == 0) hasName = 0; } void DrasculaEngine::grr() { int length = 30; color_abc(kColorDarkGreen); if (hay_sb == 1) { sku = new Common::File; sku->open("s10.als"); if (!sku->isOpen()) { error("no puedo abrir archivo de voz"); } ctvd_init(4); ctvd_speaker(1); ctvd_output(sku); } updateRoom(); copyBackground(253, 110, 150, 65, 20, 30, drawSurface3, screenSurface); if (withVoices == 0) centerText(".groaaarrrrgghhh!", 153, 65); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); bucless: int key = getScan(); if (key != 0) ctvd_stop(); if (hay_sb == 1) { if (soundIsActive()) goto bucless; delete sku; sku = NULL; ctvd_terminate(); } else { length -= 2; if (length > 0) goto bucless; } updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void DrasculaEngine::activatePendulum() { flags[1] = 2; hare_se_ve = 0; roomNumber = 102; loadAndDecompressPic("102.alg", drawSurface1, HALF_PAL); loadAndDecompressPic("an_p1.alg", drawSurface3, 1); loadAndDecompressPic("an_p2.alg", extraSurface, 1); loadAndDecompressPic("an_p3.alg", frontSurface, 1); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); conta_blind_vez = getTime(); } void DrasculaEngine::closeDoor(int nflag, int doorNum) { if (flags[nflag] == 1) { playSound(4); flags[nflag] = 0; if (doorNum != NO_DOOR) updateDoor(doorNum); updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, screenSurface); stopSound(); withoutVerb(); } } } // End of namespace Drascula