/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $UR$ * $Id$ * */ #include "common/stdafx.h" #include "common/events.h" #include "common/file.h" #include "common/savefile.h" #include "common/config-manager.h" #include "base/plugins.h" #include "base/version.h" #include "sound/mixer.h" #include "drascula/drascula.h" namespace Drascula { struct GameSettings { const char *gameid; const char *description; byte id; uint32 features; const char *detectname; }; static const GameSettings agiSettings[] = { {"drascula", "Drascula game", 0, 0, 0}, {NULL, NULL, 0, 0, NULL} }; DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) { // Setup mixer if (!_mixer->isReady()) { warning("Sound initialization failed."); } _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); for (g = agiSettings; g->gameid; ++g) if (!scumm_stricmp(g->gameid, gameid)) _gameId = g->id; _rnd = new Common::RandomSource(); } DrasculaEngine::~DrasculaEngine() { delete _rnd; } int DrasculaEngine::init() { // Detect game if (!initGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } // Initialize backend _system->beginGFXTransaction(); initCommonGFX(false); _system->initSize(320, 200); _system->endGFXTransaction(); return 0; } int DrasculaEngine::go() { //runGame(); return 0; } } // End of namespace Drascula