/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRASCULA_H #define DRASCULA_H #include "common/stdafx.h" #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "engines/engine.h" namespace Drascula { enum DrasculaGameFeatures { }; struct DrasculaGameDescription; class DrasculaEngine : public ::Engine { int _gameId; protected: int init(); int go(); // void shutdown(); bool initGame(); public: DrasculaEngine(OSystem *syst); virtual ~DrasculaEngine(); int getGameId() { return _gameId; } Common::RandomSource *_rnd; const DrasculaGameDescription *_gameDescription; uint32 getGameID() const; uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; private: public: }; } // End of namespace Drascula #endif /* DRASCULA_H */