/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRASCULA_H #define DRASCULA_H #include "common/scummsys.h" #include "common/endian.h" #include "common/util.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/hash-str.h" #include "common/events.h" #include "common/keyboard.h" #include "common/unarj.h" #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/voc.h" #include "sound/audiocd.h" #include "engines/engine.h" namespace Drascula { enum DrasculaGameFeatures { }; enum Languages { kEnglish = 0, kSpanish = 1, kGerman = 2, kFrench = 3, kItalian = 4 }; enum Verbs { kVerbDefault = -1, kVerbLook = 1, kVerbPick = 2, kVerbOpen = 3, kVerbClose = 4, kVerbTalk = 5, kVerbMove = 6 }; enum Colors { kColorBrown = 1, kColorDarkBlue = 2, kColorLightGreen = 3, kColorDarkGreen = 4, kColorYellow = 5, kColorOrange = 6, kColorRed = 7, kColorMaroon = 8, kColorPurple = 9, kColorWhite = 10, kColorPink = 11 }; enum SSNFrames { kFrameInit = 0, kFrameCmpRle = 1, kFrameCmpOff = 2, kFrameEndAnim = 3, kFrameSetPal = 4, kFrameMouseKey = 5, // unused kFrameEmptyFrame = 6 }; #define TEXTD_START 68 struct DrasculaGameDescription; struct RoomTalkAction { int num; int action; int objectID; int speechID; }; struct ItemLocation { int x; int y; }; struct CharInfo { int inChar; int mappedChar; int charType; // 0 - letters, 1 - signs, 2 - accented }; #define CHARMAP_SIZE 93 #define NUM_SAVES 10 #define NUM_FLAGS 50 #define DIF_MASK 55 #define OBJWIDTH 40 #define OBJHEIGHT 25 #define DIF_MASK_HARE 72 #define DIF_MASK_ABC 22 #define CHAR_WIDTH 8 #define CHAR_HEIGHT 6 #define ALTO_TALK_HARE 25 #define ANCHO_TALK_HARE 23 #define PASO_HARE_X 8 #define PASO_HARE_Y 3 #define CHARACTER_HEIGHT 70 #define CHARACTER_WIDTH 43 #define PIES_HARE 12 #define CHAR_WIDTH_OPC 6 #define CHAR_HEIGHT_OPC 5 #define NO_DOOR 99 #define COMPLETE_PAL 256 #define HALF_PAL 128 static const int interf_x[] ={ 1, 65, 129, 193, 1, 65, 129 }; static const int interf_y[] ={ 51, 51, 51, 51, 83, 83, 83 }; class DrasculaEngine : public ::Engine { int _gameId; Common::KeyState _keyPressed; protected: int init(); int go(); // void shutdown(); public: DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc); virtual ~DrasculaEngine(); int getGameId() { return _gameId; } Common::RandomSource *_rnd; const DrasculaGameDescription *_gameDescription; uint32 getGameID() const; uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; Common::Language getLanguage() const; void updateEvents(); Audio::SoundHandle _soundHandle; void allocMemory(); void freeMemory(); void releaseGame(); void loadPic(const char *NamePcc); void decompressPic(byte *targetSurface, int colorCount); void loadAndDecompressPic(const char *NamePcc, byte *targetSurface, int colorCount) { loadPic(NamePcc); decompressPic(targetSurface, colorCount); } typedef char DacPalette256[256][3]; void setRGB(byte *dir_lectura, int plt); void paleta_hare(); void updatePalette(); void setPalette(byte *PalBuf); void copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest); void copyRect(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest); void copyRectClip(int *Array, byte *src, byte *dest); void updateScreen() { updateScreen(0, 0, 0, 0, 320, 200, screenSurface); } void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer); int checkWrapX(int x) { if (x < 0) x += 320; if (x > 319) x -= 320; return x; } int checkWrapY(int y) { if (y < 0) y += 200; if (y > 199) y -= 200; return y; } DacPalette256 gamePalette; DacPalette256 palHare; DacPalette256 palHareClaro; DacPalette256 palHareOscuro; byte *VGA; byte *drawSurface1; byte *backSurface; byte *drawSurface3; byte *drawSurface2; byte *tableSurface; byte *extraSurface; // not sure about this one, was "dir_hare_dch" byte *screenSurface; byte *frontSurface; byte *textSurface; byte *pendulumSurface; byte cPal[768]; byte *pcxBuffer; Common::File *ald, *sku; Common::ArjFile _arj; int hay_sb; int nivel_osc, previousMusic, roomMusic; int roomNumber; char roomDisk[20]; char currentData[20]; int numRoomObjs; char menuBackground[20]; char objName[30][20]; char iconName[44][13]; int objectNum[40], visible[40], isDoor[40]; int sitiobj_x[40], sitiobj_y[40], sentidobj[40]; int inventoryObjects[43]; char _targetSurface[40][20]; int _destX[40], _destY[40], sentido_alkeva[40], alapuertakeva[40]; int x1[40], y1[40], x2[40], y2[40]; int takeObject, pickedObject; int withVoices; int menuBar, menuScreen, hasName; char textName[20]; int frame_blind; int frame_snore; int frame_bat; int c_mirar; int c_poder; int flags[NUM_FLAGS]; int frame_y; int hare_x, hare_y, characterMoved, direccion_hare, sentido_hare, num_frame, hare_se_ve; int sitio_x, sitio_y, checkFlags; int doBreak; int stepX, stepY; int alto_hare, ancho_hare, feetHeight; int alto_talk, ancho_talk; int suelo_x1, suelo_y1, suelo_x2, suelo_y2; int near, far; int sentido_final, walkToObject; int objExit; int diff_vez, conta_vez; int hasAnswer; int conta_blind_vez; int changeColor; int breakOut; int vb_x, sentido_vb, vb_se_mueve, frame_vb; float newHeight, newWidth; int factor_red[202]; int frame_piano; int frame_drunk; int frame_candles; int color_solo; int blinking; int igorX, igorY, sentido_igor; int x_dr, y_dr, sentido_dr; int x_bj, y_bj, sentido_bj; int cont_sv; int term_int; int currentChapter; int hay_que_load; char saveName[13]; int _color; int musicStopped; char select[23]; int hay_seleccion; int mouseX; int mouseY; int mouseY_ant; int button_izq; int button_dch; bool escoba(); void black(); void pickObject(int); void walkUp(); void walkDown(); void pon_vb(); void lleva_vb(int pointX); void hipo_sin_nadie(int counter); void openDoor(int nflag, int doorNum); void showMap(); void animation_1_1(); void animation_2_1(); void animation_1_2(); void animation_2_2(); void animation_3_1(); void animation_4_1(); void animation_3_2(); void animation_4_2(); void animation_5_2(); void animation_6_2(); void animation_7_2(); void animation_8_2(); void animation_9_2(); void animation_10_2(); void animation_11_2(); void animation_12_2(); void animation_13_2(); void animation_14_2(); void animation_15_2(); void animation_16_2(); void animation_17_2(); void animation_18_2(); void animation_19_2(); void animation_20_2(); void animation_21_2(); void animation_22_2(); void animation_23_2(); void animation_23_joined(); void animation_23_joined2(); void animation_24_2(); void animation_25_2(); void animation_26_2(); void animation_27_2(); void animation_28_2(); void animation_29_2(); void animation_30_2(); void animation_31_2(); void animation_32_2(); void animation_33_2(); void animation_34_2(); void animation_35_2(); void animation_36_2(); void update_1_pre(); void update_2(); void update_3(); void update_3_pre(); void update_4(); void update_5(); void update_5_pre(); void update_6_pre(); void update_7_pre(); void update_9_pre(); void update_12_pre(); void update_14_pre(); void update_15(); void update_16_pre(); void update_17_pre(); void update_17(); void update_18_pre(); void update_18(); void update_21_pre(); void update_22_pre(); void update_23_pre(); void update_24_pre(); void update_26_pre(); void update_26(); void update_27(); void update_27_pre(); void update_29(); void update_29_pre(); void update_30_pre(); void update_31_pre(); void update_34_pre(); void update_35_pre(); void update_31(); void update_34(); void update_35(); void hare_oscuro(); void withoutVerb(); bool para_cargar(char[]); void carga_escoba(const char *); void clearRoom(); void lleva_al_hare(int, int); void moveCursor(); void checkObjects(); void elige_en_barra(); bool comprueba1(); bool comprueba2(); Common::KeyCode getScan(); void selectVerb(int); void mesa(); bool saves(); void print_abc(const char *, int, int); void delay(int ms); bool confirmExit(); void screenSaver(); void chooseObject(int objeto); void addObject(int); int removeObject(int osj); void fliplay(const char *filefli, int vel); void fadeFromBlack(int fadeSpeed); char adjustToVGA(char value); void color_abc(int cl); void centerText(const char *,int,int); void playSound(int soundNum); bool animate(const char *animation, int FPS); void stopSound_corte(); void fadeToBlack(int fadeSpeed); void pause(int); void placeIgor(); void placeBJ(); void placeDrascula(); void talkInit(const char *filename); bool isTalkFinished(int* length); void talk_igor_dch(int); void talk_igor_dch(const char *said, const char *filename); void talk_dr_dch(int); void talk_drascula(int index, int talkerType = 0); void talk_drascula(const char *said, const char *filename); void talk_solo(const char *, const char *); void talk_igor_front(int); void talk_igor_front(const char *, const char *); void talk_bartender(int); void talk_bartender(const char *said, const char *filename); void talk_igor_door(int); void talk_igor_door(const char *said, const char *filename); void talk_igor_wig(int); void talk_igor_wig(const char *said, const char *filename); void talk_pen(const char *, const char *); void talk_pen2(const char *, const char *); void talk_taber2(int); void talk_taber2(const char *, const char *); void talk_bj_bed(int); void talk_bj_bed(const char *said, const char * filename); void talk_htel(int); void talk_htel(const char *said, const char *filename); void talk_bj(int); void talk_bj(const char *, const char *); void talk_baul(const char *said, const char *filename); void talk(int); void talk(const char *, const char *); void talk_sinc(const char *, const char *, const char *); void talk_drunk(int); void talk_drunk(const char *said, const char *filename); void talk_pianist(int); void talk_pianist(const char *said, const char *filename); void talk_igor_seated(int); void talk_igor_seated(const char *, const char *); void talk_wolf(int); void talk_wolf(const char *said, const char *filename); void talk_mus(int); void talk_mus(const char *said, const char *filename); void talk_dr_grande(const char *said, const char *filename); void talk_vb(int); void talk_vb(const char *, const char *); void talk_vbpuerta(int); void talk_vbpuerta(const char *said, const char *filename); void talk_blind(const char *, const char *, const char *); void talk_hacker(const char *, const char *); void hiccup(int); void stopSound(); void closeDoor(int nflag, int doorNum); void playMusic(int p); void stopMusic(); int musicStatus(); void updateRoom(); bool loadGame(const char *); void updateDoor(int); void animastopSound_corte(); void color_hare(); void funde_hare(int oscuridad); void paleta_hare_claro(); void paleta_hare_oscuro(); void hare_claro(); void updateVisible(); void startWalking(); void updateRefresh(); void updateRefresh_pre(); void pon_hare(); void showMenu(); void clearMenu(); void removeObject(); bool exitRoom(int); bool pickupObject(); bool checkFlag(int); void setCursorTable(); void enterName(); void para_grabar(char[]); bool soundIsActive(); void openSSN(const char *Name, int Pause); void WaitFrameSSN(); void MixVideo(byte *OldScreen, byte *NewScreen); void Des_RLE(byte *BufferRLE, byte *MiVideoRLE); void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght); void set_dacSSN(byte *dacSSN); byte *TryInMem(Common::File *Session); void EndSSN(); int playFrameSSN(); byte *AuxBuffOrg; byte *AuxBuffLast; byte *AuxBuffDes; byte *pointer; int UsingMem; Common::File *_Session; byte CHUNK; byte CMP, dacSSN[768]; byte *MiVideoSSN; byte *mSession; int FrameSSN; int globalSpeed; uint32 LastFrame; int frame_pen; int flag_tv; byte *loadPCX(byte *NamePcc); void set_dac(byte *dac); void WaitForNext(int FPS); int getTime(); void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *); void quadrant_1(); void quadrant_2(); void quadrant_3(); void quadrant_4(); void update_62(); void update_62_pre(); void update_63(); void saveGame(char[]); void increaseFrameNum(); int whichObject(); bool checkMenuFlags(); bool roomParse(RoomTalkAction*, int); void room_0(); void room_1(int); void room_2(int); void room_3(int); void room_4(int); void room_5(int); void room_6(int); void room_7(int); void room_8(int); void room_9(int); void room_12(int); void room_14(int); void room_15(int); void room_16(int); void room_17(int); void room_18(int); void room_19(int); bool room_21(int); void room_22(int); void room_23(int); void room_24(int); void room_26(int); void room_27(int); void room_29(int); void room_30(int); void room_31(int); void room_34(int); void room_35(int); void room_44(int); void room_62(int); void room_63(int); void converse(const char *); void print_abc_opc(const char *, int, int, int); void response(int); void MusicFadeout(); void ctvd_end(); void ctvd_stop(); void ctvd_terminate(); void ctvd_speaker(int flag); void ctvd_output(Common::File *file_handle); void ctvd_init(int b); void grr(); bool room_13(int fl); void update_13(); void update_20(); void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3); void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src); void animation_1_3(); void animation_2_3(); void animation_3_3(); void animation_4_3(); void animation_5_3(); void animation_6_3(); void animation_rayo(); void animation_1_4(); void animation_2_4(); void animation_3_4(); void animation_4_4(); void animation_5_4(); void animation_6_4(); void animation_7_4(); void animation_8_4(); void animation_9_4(); void animation_1_5(); void animation_2_5(); void animation_3_5(); void animation_4_5(); void animation_5_5(); void animation_6_5(); void animation_7_5(); void animation_8_5(); void animation_9_5(); void animation_10_5(); void animation_11_5(); void animation_12_5(); void animation_13_5(); void animation_14_5(); void animation_15_5(); void animation_16_5(); void animation_17_5(); void room_49(int); void room_53(int); void room_54(int); void room_55(int); bool room_56(int); void update_53_pre(); void update_54_pre(); void update_49_pre(); void update_56_pre(); void update_50(); void update_57(); void room_58(int); void room_59(int); bool room_60(int); void room_61(int); void room_pendulum(int); void update_pendulum(); void update_58(); void update_58_pre(); void update_59_pre(); void update_60_pre(); void update_60(); void update_61(); void animation_1_6(); void animation_2_6(); void animation_3_6(); void animation_4_6(); void animation_5_6(); void animation_6_6(); void animation_7_6(); void animation_9_6(); void animation_10_6(); void animation_11_6(); void animation_12_6(); void animation_13_6(); void animation_14_6(); void animation_15_6(); void animation_18_6(); void animation_19_6(); void activatePendulum(); private: int _lang; }; extern const char *_text[][501]; extern const char *_textd[][84]; extern const char *_textb[][15]; extern const char *_textbj[][29]; extern const char *_texte[][24]; extern const char *_texti[][33]; extern const char *_textl[][32]; extern const char *_textp[][20]; extern const char *_textt[][25]; extern const char *_textvb[][63]; extern const char *_textsys[][4]; extern const char *_texthis[][5]; extern const char *_textverbs[][6]; extern const char *_textmisc[][2]; extern const char *_textd1[][11]; extern const ItemLocation itemLocations[]; extern int frame_x[20]; extern const int x_pol[44], y_pol[44]; extern const int x_barra[]; extern const int x1d_menu[], y1d_menu[]; extern const CharInfo charMap[]; } // End of namespace Drascula #endif /* DRASCULA_H */