/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "drascula/drascula.h" namespace Drascula { void DrasculaEngine::pickObject(int object) { if (currentChapter == 6) loadPic("iconsp.alg", backSurface); else if (currentChapter == 4) loadPic("icons2.alg", backSurface); else if (currentChapter == 5) loadPic("icons3.alg", backSurface); else loadPic("icons.alg", backSurface); chooseObject(object); if (currentChapter == 2) loadPic(menuBackground, backSurface); else loadPic(99, backSurface); } void DrasculaEngine::chooseObject(int object) { if (currentChapter == 5) { if (takeObject == 1 && menuScreen == 0 && pickedObject != 16) addObject(pickedObject); } else { if (takeObject == 1 && menuScreen == 0) addObject(pickedObject); } for (int i = 0; i < OBJHEIGHT; i++) memcpy(mouseCursor + i * OBJWIDTH, backSurface + _x1d_menu[object] + (_y1d_menu[object] + i) * 320, OBJWIDTH); setCursor(kCursorCurrentItem); takeObject = 1; pickedObject = object; } int DrasculaEngine::removeObject(int obj) { int result = 1; for (int h = 1; h < 43; h++) { if (inventoryObjects[h] == obj) { inventoryObjects[h] = 0; result = 0; break; } } return result; } void DrasculaEngine::gotoObject(int pointX, int pointY) { bool cursorVisible = isCursorVisible(); hideCursor(); if (currentChapter == 5 || currentChapter == 6) { if (hare_se_ve == 0) { curX = roomX; curY = roomY; updateRoom(); updateScreen(); return; } } roomX = pointX; roomY = pointY; startWalking(); for (;;) { updateRoom(); updateScreen(); if (characterMoved == 0) break; } if (walkToObject == 1) { walkToObject = 0; trackProtagonist = trackFinal; } updateRoom(); updateScreen(); if (cursorVisible) showCursor(); } void DrasculaEngine::checkObjects() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { if (mouseX > x1[l] && mouseY > y1[l] && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); hasName = 1; veo = 1; } } if (mouseX > curX + 2 && mouseY > curY + 2 && mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) { if (currentChapter == 2 || veo == 0) { strcpy(textName, "hacker"); hasName = 1; veo = 1; } } if (veo == 0) hasName = 0; } void DrasculaEngine::removeObject() { int h = 0, n; updateRoom(); for (n = 1; n < 43; n++){ if (whichObject() == n) { h = inventoryObjects[n]; inventoryObjects[n] = 0; if (h != 0) takeObject = 1; } } updateEvents(); if (takeObject == 1) chooseObject(h); } bool DrasculaEngine::pickupObject() { int h = pickedObject; checkFlags = 1; updateRoom(); showMenu(); updateScreen(); // Objects with an ID smaller than 7 are the inventory verbs if (pickedObject >= 7) { for (int n = 1; n < 43; n++) { if (whichObject() == n && inventoryObjects[n] == 0) { inventoryObjects[n] = h; takeObject = 0; checkFlags = 0; } } } if (checkFlags == 1) { if (checkMenuFlags()) return true; } updateEvents(); if (takeObject == 0) selectVerb(0); return false; } void DrasculaEngine::addObject(int obj) { int h, position = 0; for (h = 1; h < 43; h++) { if (inventoryObjects[h] == obj) position = 1; } if (position == 0) { for (h = 1; h < 43; h++) { if (inventoryObjects[h] == 0) { inventoryObjects[h] = obj; position = 1; break; } } } } int DrasculaEngine::whichObject() { int n = 0; for (n = 1; n < 43; n++) { if (mouseX > _itemLocations[n].x && mouseY > _itemLocations[n].y && mouseX < _itemLocations[n].x + OBJWIDTH && mouseY < _itemLocations[n].y + OBJHEIGHT) break; } return n; } void DrasculaEngine::updateVisible() { if (currentChapter == 1) { // nothing } else if (currentChapter == 2) { if (roomNumber == 2 && flags[40] == 0) visible[3] = 0; else if (roomNumber == 3 && flags[3] == 1) visible[8] = 0; else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { visible[2] = 0; visible[4] = 1; } else if (roomNumber == 7 && flags[35] == 1) visible[3] = 0; else if (roomNumber == 14 && flags[5] == 1) visible[4] = 0; else if (roomNumber == 18 && flags[28] == 1) visible[2] = 0; } else if (currentChapter == 3) { // nothing } else if (currentChapter == 4) { if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0) visible[2] = 1; if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0) visible[2] = 0; if (roomNumber == 21 && flags[10] == 1) visible[2] = 0; if (roomNumber == 22 && flags[26] == 1) { visible[2] = 0; visible[1] = 1; } if (roomNumber == 22 && flags[27] == 1) visible[3] = 0; if (roomNumber == 26 && flags[21] == 0) strcpy(objName[2], _textmisc[0]); if (roomNumber == 26 && flags[18] == 1) visible[2] = 0; if (roomNumber == 26 && flags[12] == 1) visible[1] = 0; if (roomNumber == 35 && flags[14] == 1) visible[2] = 0; if (roomNumber == 35 && flags[17] == 1) visible[3] = 1; if (roomNumber == 35 && flags[15] == 1) visible[1] = 0; } else if (currentChapter == 5) { if (roomNumber == 49 && flags[6] == 1) visible[2] = 0; if (roomNumber == 49 && flags[6] == 0) visible[1] = 0; if (roomNumber == 49 && flags[6] == 1) visible[1] = 1; if (roomNumber == 45 && flags[6] == 1) visible[3] = 1; if (roomNumber == 53 && flags[2] == 1) visible[3] = 0; if (roomNumber == 54 && flags[13] == 1) visible[3] = 0; if (roomNumber == 55 && flags[8] == 1) visible[1] = 0; } else if (currentChapter == 6) { if (roomNumber == 58 && flags[8] == 0) isDoor[1] = 0; if (roomNumber == 58 && flags[8] == 1) isDoor[1] = 1; if (roomNumber == 59) isDoor[1] = 0; if (roomNumber == 60) { trackDrascula = 0; drasculaX = 155; drasculaY = 69; } } } } // End of namespace Drascula