/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "sound/audiostream.h" #include "sound/mixer.h" #include "sound/decoders/raw.h" #include "sound/decoders/voc.h" #include "common/config-manager.h" #include "drascula/drascula.h" namespace Drascula { void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) { int vol = _mixer->getVolumeForSoundType(soundType) / 16; if (mouseY < prevVolume && vol < 15) vol++; if (mouseY > prevVolume && vol > 0) vol--; _mixer->setVolumeForSoundType(soundType, vol * 16); } void DrasculaEngine::volumeControls() { if (_lang == kSpanish) loadPic(95, tableSurface); copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); updateScreen(73, 63, 73, 63, 177, 97, screenSurface); setCursor(kCursorCrosshair); showCursor(); for (;;) { int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15); int voiceVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType) / 16), 0, 15); int musicVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16), 0, 15); int masterVolumeY = 72 + 61 - masterVolume * 4; int voiceVolumeY = 72 + 61 - voiceVolume * 4; int musicVolumeY = 72 + 61 - musicVolume * 4; updateRoom(); copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface); copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface); copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface); copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface); updateScreen(); updateEvents(); // we're ignoring keypresses, so just empty the keyboard buffer while (getScan()) ; if (rightMouseButton == 1) { delay(100); break; } if (leftMouseButton == 1) { delay(100); if (mouseX > 80 && mouseX < 121) { updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY); } if (mouseX > 136 && mouseX < 178) { updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY); } if (mouseX > 192 && mouseX < 233) { updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY); } } } if (_lang == kSpanish) loadPic(974, tableSurface); selectVerb(kVerbNone); updateEvents(); } void DrasculaEngine::playSound(int soundNum) { char file[20]; sprintf(file, "s%i.als", soundNum); playFile(file); } void DrasculaEngine::finishSound() { delay(1); while (soundIsActive()) _system->delayMillis(10); } void DrasculaEngine::playMusic(int p) { _system->getAudioCD()->stop(); _system->getAudioCD()->play(p - 1, 1, 0, 0); } void DrasculaEngine::stopMusic() { _system->getAudioCD()->stop(); } void DrasculaEngine::updateMusic() { _system->getAudioCD()->updateCD(); } int DrasculaEngine::musicStatus() { return _system->getAudioCD()->isPlaying(); } void DrasculaEngine::stopSound() { _mixer->stopHandle(_soundHandle); } void DrasculaEngine::MusicFadeout() { int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); for (;;) { int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType); vol -= 10; if (vol < 0) vol = 0; _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol); if (vol == 0) break; updateEvents(); _system->updateScreen(); _system->delayMillis(50); } _system->getAudioCD()->stop(); _system->delayMillis(100); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol); } void DrasculaEngine::playFile(const char *fname) { Common::SeekableReadStream *stream = _archives.open(fname); if (stream) { int soundSize = stream->size(); byte *soundData = (byte *)malloc(soundSize); if (!(!strcmp(fname, "3.als") && soundSize == 145166 && _lang != kSpanish)) { stream->seek(32); } else { // WORKAROUND: File 3.als with English speech files has a big silence at // its beginning and end. We seek past the silence at the beginning, // and ignore the silence at the end // Fixes bug #2111815 - "DRASCULA: Voice delayed" stream->seek(73959, SEEK_SET); soundSize = 117158 - 73959; } stream->read(soundData, soundSize); delete stream; _subtitlesDisabled = !ConfMan.getBool("subtitles"); if (ConfMan.getBool("speech_mute")) memset(soundData, 0x80, soundSize); // Mute speech but keep the pause Audio::AudioStream *sound = Audio::makeRawStream(soundData, soundSize - 64, 11025, Audio::FLAG_UNSIGNED); _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, sound); } else warning("playFile: Could not open %s", fname); } bool DrasculaEngine::soundIsActive() { return _mixer->isSoundHandleActive(_soundHandle); } } // End of namespace Drascula