/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "common/algorithm.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "graphics/thumbnail.h" #include "dreamweb/dreamweb.h" #include "dreamweb/structs.h" static const PlainGameDescriptor dreamWebGames[] = { { "dreamweb", "DreamWeb" }, { 0, 0 } }; #include "dreamweb/detection_tables.h" static const ADExtraGuiOptionsMap gameGuiOptions[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "originalsaveload", false } }, { GAMEOPTION_BRIGHTPALETTE, { _s("Use bright palette mode"), _s("Display graphics using the game's bright palette"), "bright_palette", true } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class DreamWebMetaEngine : public AdvancedMetaEngine { public: DreamWebMetaEngine(): AdvancedMetaEngine(DreamWeb::gameDescriptions, sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames, gameGuiOptions) { _singleId = "dreamweb"; _guiOptions = GUIO1(GUIO_NOMIDI); } virtual const char *getName() const { return "DreamWeb"; } virtual const char *getOriginalCopyright() const { return "DreamWeb (C) Creative Reality"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const { switch(f) { case kSupportsListSaves: case kSupportsLoadingDuringStartup: case kSupportsDeleteSave: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: return true; default: return false; } } bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const { switch(f) { case kSupportsRTL: return true; case kSupportsSubtitleOptions: return _gameDescription->desc.flags & ADGF_CD; default: return false; } return false; } bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc; if (gd) { *engine = new DreamWeb::DreamWebEngine(syst, gd); } return gd != 0; } SaveStateList DreamWebMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D##"); SaveStateList saveList; for (uint i = 0; i < files.size(); ++i) { const Common::String &file = files[i]; Common::InSaveFile *stream = saveFileMan->openForLoading(file); if (!stream) error("cannot open save file %s", file.c_str()); char name[17] = {}; stream->seek(0x61); stream->read(name, sizeof(name) - 1); delete stream; int slotNum = atoi(file.c_str() + file.size() - 2); SaveStateDescriptor sd(slotNum, name); saveList.push_back(sd); } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; } void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("DREAMWEB.D%02d", slot); g_system->getSavefileManager()->removeSavefile(fileName); } SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("DREAMWEB.D%02d", slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { DreamWeb::FileHeader header; in->read((uint8 *)&header, sizeof(DreamWeb::FileHeader)); Common::String saveName; byte descSize = header.len(0); byte i; for (i = 0; i < descSize; i++) saveName += (char)in->readByte(); SaveStateDescriptor desc(slot, saveName); // Check if there is a ScummVM data block if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) { // Skip the game data for (i = 1; i <= 5; i++) in->skip(header.len(i)); uint32 tag = in->readUint32BE(); if (tag != SCUMMVM_HEADER) { warning("ScummVM data block found, but the block header is incorrect - skipping"); delete in; return desc; } byte version = in->readByte(); if (version > SAVEGAME_VERSION) { warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping"); delete in; return desc; } uint32 saveDate = in->readUint32LE(); uint32 saveTime = in->readUint32LE(); uint32 playTime = in->readUint32LE(); Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*in, thumbnail)) { warning("Missing or broken thumbnail - skipping"); delete in; return desc; } int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; int hour = (saveTime >> 16) & 0xFF; int minutes = (saveTime >> 8) & 0xFF; desc.setSaveDate(year, month, day); desc.setSaveTime(hour, minutes); desc.setPlayTime(playTime * 1000); desc.setThumbnail(thumbnail); } delete in; return desc; } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(DREAMWEB) REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #else REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #endif namespace DreamWeb { Common::Error DreamWebEngine::loadGameState(int slot) { return Common::kNoError; } Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) { return Common::kNoError; } bool DreamWebEngine::canLoadGameStateCurrently() { return false; } bool DreamWebEngine::canSaveGameStateCurrently() { return false; } Common::Language DreamWebEngine::getLanguage() const { return _gameDescription->desc.language; } bool DreamWebEngine::isCD() { return _gameDescription->desc.flags & ADGF_CD; } } // End of namespace DreamWeb