/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $ * $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $ * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { struct DreamWebGameDescription { ADGameDescription desc; }; } // End of namespace DreamWeb static const PlainGameDescriptor dreamWebGames[] = { { "dreamweb", "DreamWeb" }, { 0, 0 } }; static const ADObsoleteGameID obsoleteGameIDsTable[] = { { 0, 0, Common::kPlatformUnknown } }; #include "dreamweb/detection_tables.h" static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)DreamWeb::gameDescriptions, // Size of that superset structure sizeof(DreamWeb::DreamWebGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets dreamWebGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) "dreamweb", // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NOMIDI, // Maximum directory depth 1, // List of directory globs 0 }; class DreamWebMetaEngine : public AdvancedMetaEngine { public: DreamWebMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "DreamWeb engine"; } virtual const char *getOriginalCopyright() const { return "DreamWeb (C) Creative Reality"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const { return false; } bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc; if (gd) { *engine = new DreamWeb::DreamWebEngine(syst, gd); } return gd != 0; } SaveStateList DreamWebMetaEngine::listSaves(const char *target) const { //Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; return saveList; } int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; } void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const { } #if PLUGIN_ENABLED_DYNAMIC(DREAMWEB) REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #else REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine); #endif namespace DreamWeb { Common::Error DreamWebEngine::loadGameState(int slot) { return Common::kNoError; } Common::Error DreamWebEngine::saveGameState(int slot, const char *desc) { return Common::kNoError; } bool DreamWebEngine::canLoadGameStateCurrently() { return false; } bool DreamWebEngine::canSaveGameStateCurrently() { return false; } } // End of namespace DreamWeb