/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMBASE_H #define DREAMBASE_H #include "common/scummsys.h" #include "dreamweb/runtime.h" namespace DreamWeb { class DreamWebEngine; } namespace DreamGen { /** * This class is one of the parent classes of DreamGenContext. Its sole purpose * is to allow us to incrementally move things out of DreamGenContext into this * base class, as soon as they don't modify any context registers (ax, bx, cx, ...) * anymore. * Ultimately, DreamGenContext should be empty, at which point it can be removed * together with class Context. When that happens, we can probably merge * DreamBase into DreamWebEngine. */ class DreamBase { protected: DreamWeb::DreamWebEngine *engine; public: enum { kDefaultDataSegment = 0x1000 }; SegmentPtr _realData; ///< the primary data segment, points to a huge blob of binary data SegmentRef data; ///< fake segment register always pointing to data segment DreamBase(DreamWeb::DreamWebEngine *en) : engine(en), _realData(new Segment()), data(kDefaultDataSegment, _realData) { } public: // from pathfind.cpp Common::Point _lineData[200]; // Output of Bresenham void checkDest(const RoomPaths *roomsPaths); // from print.cpp uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width); // from stubs.cpp void crosshair(); void showBlink(); void dumpBlink(); void dumpPointer(); void showRyanPage(); void volumeAdjust(); // from vgagrafx.cpp uint8 _workspace[(0x1000 + 2) * 16]; inline uint8 *workspace() { return _workspace; } void clearWork(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); void multiDump(uint16 x, uint16 y, uint8 width, uint8 height); void workToScreenCPP(); void printUnderMon(); void cls(); void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void doShake(); void showPCX(const Common::String &name); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); void createPanel(); void createPanel2(); void showPanel(); }; } // End of namespace DreamGen #endif