/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/file.h" #include "common/func.h" #include "common/system.h" #include "common/timer.h" #include "common/util.h" #include "engines/advancedDetector.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" namespace DreamWeb { DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb"), _exText(kNumExTexts), _setDesc(kNumSetTexts), _blockDesc(kNumBlockTexts), _roomDesc(kNumRoomTexts), _freeDesc(kNumFreeTexts), _personText(kNumPersonTexts) { DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag"); DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"); _vSyncInterrupt = false; _console = 0; _sound = 0; _speed = 1; _turbo = false; _oldMouseState = 0; _datafilePrefix = "DREAMWEB."; _speechDirName = "SPEECH"; // ES and FR CD release use a different data file prefix // and speech directory naming. if (isCD()) { switch(getLanguage()) { case Common::ES_ESP: _datafilePrefix = "DREAMWSP."; _speechDirName = "SPANISH"; break; case Common::FR_FRA: _datafilePrefix = "DREAMWFR."; _speechDirName = "FRENCH"; break; default: // Nothing to do break; } } _openChangeSize = kInventx+(4*kItempicsize); _quitRequested = false; _speechLoaded = false; _backdropBlocks = 0; _reelList = 0; _oldSubject._type = 0; _oldSubject._index = 0; // misc variables _speechCount = 0; _charShift = 0; _kerning = 0; _brightPalette = false; _roomLoaded = 0; _didZoom = 0; _lineSpacing = 10; _textAddressX = 13; _textAddressY = 182; _textLen = 0; _lastXPos = 0; _itemFrame = 0; _withObject = 0; _withType = 0; _lookCounter = 0; _command = 0; _commandType = 0; _objectType = 0; _getBack = 0; _invOpen = 0; _mainMode = 0; _pickUp = 0; _lastInvPos = 0; _examAgain = 0; _newTextLine = 0; _openedOb = 0; _openedType = 0; _mapAdX = 0; _mapAdY = 0; _mapOffsetX = 104; _mapOffsetY = 38; _mapXStart = 0; _mapYStart = 0; _mapXSize = 0; _mapYSize = 0; _haveDoneObs = 0; _manIsOffScreen = 0; _facing = 0; _leaveDirection = 0; _turnToFace = 0; _turnDirection = 0; _mainTimer = 0; _introCount = 0; _currentKey = 0; _timerCount = 0; _mapX = 0; _mapY = 0; _ryanX = 0; _ryanY = 0; _lastFlag = 0; _destPos = 0; _realLocation = 0; _roomNum = 0; _nowInNewRoom = 0; _resetManXY = 0; _newLocation = 0xFF; _autoLocation = 0xFF; _mouseX = 0; _mouseY = 0; _mouseButton = 0; _oldButton = 0; _oldX = 0; _oldY = 0; _oldPointerX = 0; _oldPointerY = 0; _delHereX = 0; _delHereY = 0; _pointerXS = 32; _pointerYS = 32; _delXS = 0; _delYS = 0; _pointerFrame = 0; _pointerPower = 0; _pointerMode = 0; _pointerSpeed = 0; _pointerCount = 0; _inMapArea = 0; _talkMode = 0; _talkPos = 0; _character = 0; _watchDump = 0; _logoNum = 0; _oldLogoNum = 0; _pressed = 0; _pressPointer = 0; _graphicPress = 0; _pressCount = 0; _lightCount = 0; _folderPage = 0; _diaryPage = 0; _menuCount = 0; _symbolTopX = 0; _symbolTopNum = 0; _symbolTopDir = 0; _symbolBotX = 0; _symbolBotNum = 0; _symbolBotDir = 0; _walkAndExam = 0; _walkExamType = 0; _walkExamNum = 0; _cursLocX = 0; _cursLocY = 0; _curPos = 0; _monAdX = 0; _monAdY = 0; _timeCount = 0; _needToDumpTimed = 0; _loadingOrSave = 0; _saveLoadPage = 0; _currentSlot = 0; _cursorPos = 0; _colorPos = 0; _fadeDirection = 0; _numToFade = 0; _fadeCount = 0; _addToGreen = 0; _addToRed = 0; _addToBlue = 0; _lastSoundReel = 0; _lastHardKey = Common::KEYCODE_INVALID; _bufferIn = 0; _bufferOut = 0; _blinkFrame = 23; _blinkCount = 0; _reAssesChanges = 0; _pointersPath = 0; _mansPath = 0; _pointerFirstPath = 0; _finalDest = 0; _destination = 0; _lineStartX = 0; _lineStartY = 0; _lineEndX = 0; _lineEndY = 0; _linePointer = 0; _lineDirection = 0; _lineLength = 0; _subtitles = 0; _foreignRelease = 0; _wonGame = 0; _hasSpeech = 0; _roomsSample = 0; _copyProtection = 0; for (uint i = 0; i < 128; i++) memset(&_setDat[i], 0, sizeof(SetObject)); for (uint i = 0; i < 80; i++) memset(&_freeDat[i], 0, sizeof(DynObject)); for (uint i = 0; i < kNumExObjects; i++) memset(&_exData[i], 0, sizeof(DynObject)); memset(&_vars, 0, sizeof(GameVars)); for (uint i = 0; i < 96; i++) memset(&_backdropFlags[i], 0, sizeof(BackdropMapFlag)); for (uint i = 0; i < kNumReelRoutines+1; i++) memset(&_reelRoutines[i], 0, sizeof(ReelRoutine)); _personData = 0; for (uint i = 0; i < 16; i++) memset(&_openInvList[i], 0, sizeof(ObjectRef)); for (uint i = 0; i < 30; i++) memset(&_ryanInvList[i], 0, sizeof(ObjectRef)); for (uint i = 0; i < 11*10; i++) memset(&_mapFlags[i], 0, sizeof(MapFlag)); for (uint i = 0; i < kNumChanges; i++) memset(&_listOfChanges[i], 0, sizeof(Change)); _currentCharset = 0; for (uint i = 0; i < 36; i++) memset(&_pathData[i], 0, sizeof(RoomPaths)); } DreamWebEngine::~DreamWebEngine() { DebugMan.clearAllDebugChannels(); delete _console; delete _sound; } static void vSyncInterrupt(void *refCon) { DreamWebEngine *vm = (DreamWebEngine *)refCon; if (!vm->isPaused()) { vm->setVSyncInterrupt(true); } } void DreamWebEngine::setVSyncInterrupt(bool flag) { _vSyncInterrupt = flag; } void DreamWebEngine::waitForVSync() { processEvents(); if (!_turbo) { while (!_vSyncInterrupt) { _system->delayMillis(10); } setVSyncInterrupt(false); } doShake(); doFade(); _system->updateScreen(); } void DreamWebEngine::quit() { _quitRequested = true; _lastHardKey = Common::KEYCODE_ESCAPE; } void DreamWebEngine::processEvents() { if (_eventMan->shouldQuit()) { quit(); return; } _sound->soundHandler(); Common::Event event; int softKey; while (_eventMan->pollEvent(event)) { switch(event.type) { case Common::EVENT_RTL: quit(); break; case Common::EVENT_KEYDOWN: if (event.kbd.flags & Common::KBD_CTRL) { switch (event.kbd.keycode) { case Common::KEYCODE_d: _console->attach(); _console->onFrame(); break; case Common::KEYCODE_f: setSpeed(_speed != 20? 20: 1); break; case Common::KEYCODE_g: _turbo = !_turbo; break; case Common::KEYCODE_c: //skip statue puzzle _symbolBotNum = 3; _symbolTopNum = 5; break; default: break; } return; //do not pass ctrl + key to the engine } // Some parts of the code uses the hardware key // code directly. switch (event.kbd.keycode) { case Common::KEYCODE_ESCAPE: _lastHardKey = Common::KEYCODE_ESCAPE; break; case Common::KEYCODE_SPACE: _lastHardKey = Common::KEYCODE_SPACE; break; default: _lastHardKey = Common::KEYCODE_INVALID; break; } // The rest of the keys are converted to ASCII. This // is fairly restrictive, and eventually we may want // to let through more keys. I think this is mostly to // keep weird glyphs out of savegame names. softKey = 0; debug(1, "DreamWebEngine::processEvents() KeyDown keycode:%d ascii:0x%02x", event.kbd.keycode, event.kbd.ascii); if ((event.kbd.ascii >= 'a' && event.kbd.ascii <= 'z') || (event.kbd.ascii >= 'A' && event.kbd.ascii <= 'Z')) { softKey = event.kbd.ascii & ~0x20; // (& ~0x20) forces ascii codes for a-z to map to A-Z } else if (event.kbd.ascii == '-' || event.kbd.ascii == ' ' || (event.kbd.ascii >= '0' && event.kbd.ascii <= '9')) { softKey = event.kbd.ascii; } else if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) { softKey = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; } else if (event.kbd.keycode == Common::KEYCODE_KP_MINUS) { softKey = '-'; } else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE || event.kbd.keycode == Common::KEYCODE_DELETE) { softKey = 8; } else if (event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_KP_ENTER) { softKey = 13; } if (softKey) keyPressed(softKey); break; default: break; } } } Common::Error DreamWebEngine::run() { syncSoundSettings(); _console = new DreamWebConsole(this); _sound = new DreamWebSound(this); _hasSpeech = Common::File::exists(_speechDirName + "/r01c0000.raw") && !ConfMan.getBool("speech_mute"); _brightPalette = ConfMan.getBool("bright_palette"); _copyProtection = ConfMan.getBool("copy_protection"); _timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync"); dreamweb(); dreamwebFinalize(); _quitRequested = false; _timer->removeTimerProc(vSyncInterrupt); return Common::kNoError; } void DreamWebEngine::setSpeed(uint speed) { debug(0, "setting speed %u", speed); _speed = speed; _timer->removeTimerProc(vSyncInterrupt); _timer->installTimerProc(vSyncInterrupt, 1000000 / 70 / speed, this, "dreamwebVSync"); } Common::String DreamWebEngine::getSavegameFilename(int slot) const { // TODO: Are saves from all versions of Dreamweb compatible with each other? // Then we can can consider keeping the filenames as DREAMWEB.Dnn. // Otherwise, this must be changed to be target dependent. //Common::String filename = _targetName + Common::String::format(".d%02d", savegameId); Common::String filename = Common::String::format("DREAMWEB.D%02d", slot); return filename; } void DreamWebEngine::keyPressed(uint16 ascii) { debug(2, "key pressed = %04x", ascii); uint16 in = (_bufferIn + 1) % ARRAYSIZE(_keyBuffer); uint16 out = _bufferOut; if (in == out) { warning("keyboard buffer is full"); return; } _bufferIn = in; _keyBuffer[in] = ascii; } void DreamWebEngine::getPalette(uint8 *data, uint start, uint count) { _system->getPaletteManager()->grabPalette(data, start, count); while (count--) *data++ >>= 2; } void DreamWebEngine::setPalette(const uint8 *data, uint start, uint count) { assert(start + count <= 256); uint8 fixed[3*256]; for (uint i = 0; i < count * 3; ++i) { fixed[i] = data[i] << 2; } _system->getPaletteManager()->setPalette(fixed, start, count); } void DreamWebEngine::blit(const uint8 *src, int pitch, int x, int y, int w, int h) { if (y + h > (int)kScreenheight) h = kScreenheight - y; if (x + w > (int)kScreenwidth) w = kScreenwidth - x; if (h <= 0 || w <= 0) return; _system->copyRectToScreen(src, pitch, x, y, w, h); } void DreamWebEngine::printUnderMonitor() { uint8 *dst = workspace() + kScreenwidth * 43 + 76; Graphics::Surface *s = _system->lockScreen(); if (!s) error("lockScreen failed"); for (uint y = 0; y < 104; ++y) { uint8 *src = (uint8 *)s->getBasePtr(76, 43 + 8 + y); for (uint x = 0; x < 170; ++x) { if (*src < 231) *dst++ = *src++; else { ++dst; ++src; } } dst += kScreenwidth - 170; } _system->unlockScreen(); } void DreamWebEngine::cls() { _system->fillScreen(0); } uint8 DreamWebEngine::modifyChar(uint8 c) const { if (c < 128) return c; switch(getLanguage()) { case Common::DE_DEU: switch(c) { case 129: return 'Z' + 3; case 132: return 'Z' + 1; case 142: return 'Z' + 4; case 154: return 'Z' + 6; case 225: return 'A' - 1; case 153: return 'Z' + 5; case 148: return 'Z' + 2; default: return c; } case Common::ES_ESP: switch(c) { case 160: return 'Z' + 1; case 130: return 'Z' + 2; case 161: return 'Z' + 3; case 162: return 'Z' + 4; case 163: return 'Z' + 5; case 164: return 'Z' + 6; case 165: return ',' - 1; case 168: return 'A' - 1; case 173: return 'A' - 4; case 129: return 'A' - 5; default: return c; } case Common::FR_FRA: case Common::IT_ITA: switch(c) { case 133: return 'Z' + 1; case 130: return 'Z' + 2; case 138: return 'Z' + 3; case 136: return 'Z' + 4; case 140: return 'Z' + 5; case 135: return 'Z' + 6; case 149: return ',' - 1; case 131: return ',' - 2; case 141: return ',' - 3; case 139: return ',' - 4; case 151: return 'A' - 1; case 147: return 'A' - 3; case 150: return 'A' - 4; default: return c; } default: return c; } } Common::String DreamWebEngine::modifyFileName(const char *name) { Common::String fileName(name); // Sanity check if (!fileName.hasPrefix("DREAMWEB.")) return fileName; // Make sure we use the correct file name as it differs depending on the game variant fileName = _datafilePrefix; fileName += name + 9; return fileName; } bool DreamWebEngine::hasSpeech() { return isCD() && _hasSpeech; } } // End of namespace DreamWeb