/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://svn.scummvm.org:4444/svn/dreamweb/dreamweb.h $ * $Id: dreamweb.h 77 2011-05-18 14:26:43Z digitall $ * */ #ifndef DREAMWEB_H #define DREAMWEB_H #include "common/scummsys.h" #include "common/random.h" #include "common/rect.h" #include "common/error.h" #include "engines/engine.h" #include "dreamweb/console.h" namespace Graphics { class Surface; } namespace DreamWeb { // Engine Debug Flags enum { kDebugAnimation = (1 << 0), kDebugSaveLoad = (1 << 1) }; struct DreamWebGameDescription; class DreamWebEngine : public Engine { private: DreamWebConsole *_console; bool _vSyncInterrupt; protected: // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc); virtual ~DreamWebEngine(); void setVSyncInterrupt(bool flag); void waitForVSync(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const char *desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); const DreamWebGameDescription *_gameDescription; Common::RandomSource *_rnd; Common::Point _mouse; }; } // End of namespace DreamWeb #endif