/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMWEB_H #define DREAMWEB_H #include "common/error.h" #include "common/file.h" #include "common/random.h" #include "common/rect.h" #include "common/savefile.h" #include "common/scummsys.h" #include "common/system.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "engines/engine.h" #include "dreamweb/console.h" #include "dreamweb/structs.h" #define SCUMMVM_HEADER MKTAG('S', 'C', 'V', 'M') #define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234 #define SAVEGAME_VERSION 1 namespace DreamWeb { const unsigned int kNumReelRoutines = 57; const unsigned int kUnderTextSizeX = 180; const unsigned int kUnderTextSizeY = 10; const unsigned int kUnderTimedTextSizeY = 24; const unsigned int kUnderTextSizeX_f = 228; // foreign version const unsigned int kUnderTextSizeY_f = 13; // foreign version const unsigned int kUnderTimedTextSizeY_f = 30; const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f; const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f; const unsigned int kLengthOfVars = 68; const unsigned int kNumChanges = 250; const unsigned int kLenOfMapStore = 22*8*20*8; const unsigned int kMapWidth = 66; const unsigned int kMapHeight = 60; const unsigned int kLengthOfMap = kMapWidth * kMapHeight; const unsigned int kNumExObjects = 114; const unsigned int kScreenwidth = 320; const unsigned int kDiaryx = (68+24); const unsigned int kDiaryy = (48+12); const unsigned int kInventx = 80; const unsigned int kInventy = 58; const unsigned int kMenux = (80+40); const unsigned int kMenuy = 60; const unsigned int kOpsx = 60; const unsigned int kOpsy = 52; const unsigned int kSymbolx = 64; const unsigned int kSymboly = 56; const unsigned int kLengthofvars = 68; const unsigned int kFrameBlocksize = 2080; const unsigned int kGraphicsFileFrameSize = 347; // ceil(2080 / sizeof(Frame)) const unsigned int kNumexobjects = 114; const unsigned int kNumExTexts = kNumexobjects + 2; const uint16 kExtextlen = 18000; const uint16 kExframeslen = 30000; const unsigned int kLengthofextra = kFrameBlocksize + kExframeslen + sizeof(DynObject)*kNumexobjects + sizeof(uint16)*kNumExTexts + kExtextlen; const unsigned int kItempicsize = 44; const unsigned int kNumSetTexts = 130; const unsigned int kNumBlockTexts = 98; const unsigned int kNumRoomTexts = 38; const unsigned int kNumFreeTexts = 82; const unsigned int kNumPersonTexts = 1026; // Keyboard buffer. data.word(kBufferin) and data.word(kBufferout) are indexes // into this, making it a ring buffer extern uint8 g_keyBuffer[16]; // Engine Debug Flags enum { kDebugAnimation = (1 << 0), kDebugSaveLoad = (1 << 1) }; struct DreamWebGameDescription; class DreamWebSound; class DreamWebEngine : public Engine { private: DreamWebConsole *_console; DreamWebSound *_sound; bool _vSyncInterrupt; protected: // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc); virtual ~DreamWebEngine(); void setVSyncInterrupt(bool flag); void waitForVSync(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); uint8 randomNumber() { return _rnd.getRandomNumber(255); } void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state void processEvents(); void blit(const uint8 *src, int pitch, int x, int y, int w, int h); void cls(); bool isCD(); bool hasSpeech(); void getPalette(uint8 *data, uint start, uint count); void setPalette(const uint8 *data, uint start, uint count); Common::String getSavegameFilename(int slot) const; void setShakePos(int pos) { _system->setShakePos(pos); } void printUnderMonitor(); void quit(); bool loadSpeech(const Common::String &filename); void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; } Common::Language getLanguage() const; uint8 modifyChar(uint8 c) const; Common::String modifyFileName(const char *); const Common::String& getDatafilePrefix() { return _datafilePrefix; } const Common::String& getSpeechDirName() { return _speechDirName; } private: void keyPressed(uint16 ascii); void setSpeed(uint speed); const DreamWebGameDescription *_gameDescription; Common::RandomSource _rnd; Common::String _datafilePrefix; Common::String _speechDirName; uint _speed; bool _turbo; uint _oldMouseState; bool _enableSavingOrLoading; protected: GameVars _vars; // saved variables // from backdrop.cpp uint8 *_backdropBlocks; BackdropMapFlag _backdropFlags[96]; uint8 _mapData[kLengthOfMap + 32]; // from keypad.cpp uint8 _pressList[6]; uint8 _pressed; uint16 _pressPointer; uint8 _graphicPress; uint8 _pressCount; uint8 _lightCount; uint8 _folderPage; uint8 _diaryPage; uint8 _menuCount; uint8 _symbolTopX; uint8 _symbolTopNum; int8 _symbolTopDir; uint8 _symbolBotX; uint8 _symbolBotNum; int8 _symbolBotDir; // from monitor.cpp char _inputLine[64]; char _operand1[64]; char _currentFile[14]; // from newplace.cpp uint8 _roomsCanGo[16]; // from object.cpp uint16 _openChangeSize; ObjectRef _oldSubject; // from pathfind.cpp Common::Point _lineData[200]; // Output of Bresenham // from saveload.cpp char _saveNames[17*21]; char _saveNamesOld[17*21]; // from vgagrafx.cpp uint8 _workspace[(0x1000 + 2) * 16]; uint8 _mapStore[kLenOfMapStore + 32]; // from people.cpp ReelRoutine _reelRoutines[kNumReelRoutines+1]; ReelRoutine *_personData; // from Buffers uint8 _textUnder[kUnderTextBufSize]; ObjectRef _openInvList[16]; ObjectRef _ryanInvList[30]; uint8 _pointerBack[32*32]; MapFlag _mapFlags[11*10]; uint8 _startPal[3*256]; uint8 _endPal[3*256]; uint8 _mainPal[3*256]; Common::List _spriteTable; Common::List _setList; Common::List _freeList; Common::List _exList; Common::List _peopleList; uint8 _zoomSpace[46*40]; // _printedList (unused?) Change _listOfChanges[kNumChanges]; // Note: this array is saved uint8 _underTimedText[kUnderTimedTextBufSize]; Common::List _rainList; // textfiles TextFile _textFile1; TextFile _textFile2; TextFile _textFile3; TextFile _travelText; TextFile _puzzleText; TextFile _commandText; // local graphics files GraphicsFile _keypadGraphics; GraphicsFile _menuGraphics; GraphicsFile _menuGraphics2; GraphicsFile _folderGraphics; GraphicsFile _folderGraphics2; GraphicsFile _folderGraphics3; GraphicsFile _folderCharset; GraphicsFile _symbolGraphics; GraphicsFile _diaryGraphics; GraphicsFile _diaryCharset; GraphicsFile _monitorGraphics; GraphicsFile _monitorCharset; GraphicsFile _newplaceGraphics; GraphicsFile _newplaceGraphics2; GraphicsFile _newplaceGraphics3; GraphicsFile _cityGraphics; GraphicsFile _saveGraphics; // global graphics files GraphicsFile _icons1; GraphicsFile _icons2; GraphicsFile _charset1; GraphicsFile _mainSprites; const GraphicsFile *_currentCharset; // room files GraphicsFile _setFrames; GraphicsFile _freeFrames; GraphicsFile _reel1; GraphicsFile _reel2; GraphicsFile _reel3; TextFile _setDesc; TextFile _blockDesc; TextFile _roomDesc; TextFile _freeDesc; TextFile _personText; uint16 _personFramesLE[12]; RoomPaths _pathData[36]; Reel *_reelList; SetObject _setDat[128]; DynObject _freeDat[80]; // Extras segment (NB: this is saved) GraphicsFile _exFrames; DynObject _exData[kNumExObjects]; TextFile _exText; public: DreamWebEngine(/*DreamWeb::DreamWebEngine *en*/); bool _quitRequested; bool _subtitles; bool _foreignRelease; bool _wonGame; bool _hasSpeech; // sound related uint8 _roomsSample; bool _speechLoaded; // misc variables uint8 _speechCount; uint16 _charShift; uint8 _kerning; bool _brightPalette; bool _copyProtection; uint8 _roomLoaded; uint8 _didZoom; uint16 _lineSpacing; uint16 _textAddressX; uint16 _textAddressY; uint8 _textLen; uint16 _lastXPos; uint8 _itemFrame; uint8 _withObject; uint8 _withType; uint16 _lookCounter; uint8 _command; uint8 _commandType; uint8 _objectType; uint8 _getBack; uint8 _invOpen; uint8 _mainMode; uint8 _pickUp; uint8 _lastInvPos; uint8 _examAgain; uint8 _newTextLine; uint8 _openedOb; uint8 _openedType; uint16 _mapAdX; uint16 _mapAdY; uint16 _mapOffsetX; uint16 _mapOffsetY; uint16 _mapXStart; uint16 _mapYStart; uint8 _mapXSize; uint8 _mapYSize; uint8 _haveDoneObs; uint8 _manIsOffScreen; uint8 _facing; uint8 _leaveDirection; uint8 _turnToFace; uint8 _turnDirection; uint16 _mainTimer; uint8 _introCount; uint8 _currentKey; uint8 _timerCount; uint8 _mapX; uint8 _mapY; uint8 _ryanX; uint8 _ryanY; uint8 _lastFlag; uint8 _destPos; uint8 _realLocation; uint8 _roomNum; uint8 _nowInNewRoom; uint8 _resetManXY; uint8 _newLocation; uint8 _autoLocation; uint16 _mouseX; uint16 _mouseY; uint16 _mouseButton; uint16 _oldButton; uint16 _oldX; uint16 _oldY; uint16 _oldPointerX; uint16 _oldPointerY; uint16 _delHereX; uint16 _delHereY; uint8 _pointerXS; uint8 _pointerYS; uint8 _delXS; uint8 _delYS; uint8 _pointerFrame; uint8 _pointerPower; uint8 _pointerMode; uint8 _pointerSpeed; uint8 _pointerCount; uint8 _inMapArea; uint8 _talkMode; uint8 _talkPos; uint8 _character; uint8 _watchDump; uint8 _logoNum; uint8 _oldLogoNum; uint8 _walkAndExam; uint8 _walkExamType; uint8 _walkExamNum; uint16 _cursLocX; uint16 _cursLocY; uint16 _curPos; uint16 _monAdX; uint16 _monAdY; uint16 _timeCount; uint8 _needToDumpTimed; TimedTemp _previousTimedTemp; TimedTemp _timedTemp; uint8 _loadingOrSave; uint8 _saveLoadPage; uint8 _currentSlot; uint8 _cursorPos; uint8 _colourPos; uint8 _fadeDirection; uint8 _numToFade; uint8 _fadeCount; uint8 _addToGreen; uint8 _addToRed; uint8 _addToBlue; uint16 _lastSoundReel; uint8 _lastHardKey; uint16 _bufferIn; uint16 _bufferOut; uint8 _blinkFrame; uint8 _blinkCount; uint8 _reAssesChanges; uint8 _pointersPath; uint8 _mansPath; uint8 _pointerFirstPath; uint8 _finalDest; uint8 _destination; uint16 _lineStartX; uint16 _lineStartY; uint16 _lineEndX; uint16 _lineEndY; uint8 _linePointer; uint8 _lineDirection; uint8 _lineLength; // from backdrop.cpp void doBlocks(); uint8 getXAd(const uint8 *setData, uint8 *result); uint8 getYAd(const uint8 *setData, uint8 *result); uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y); void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos); void makeBackOb(SetObject *objData, uint16 x, uint16 y); void showAllObs(); void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); void calcMapAd(); void showAllFree(); void drawFlags(); void showAllEx(); // from keypad.cpp void getUnderMenu(); void putUnderMenu(); void singleKey(uint8 key, uint16 x, uint16 y); void loadKeypad(); void showKeypad(); bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); void addToPressList(); void buttonOne(); void buttonTwo(); void buttonThree(); void buttonFour(); void buttonFive(); void buttonSix(); void buttonSeven(); void buttonEight(); void buttonNine(); void buttonNought(); void buttonEnter(); void buttonPress(uint8 buttonId); void showOuterPad(); void dumpKeypad(); void dumpSymbol(); void quitSymbol(); void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); // from monitor.cpp void input(); byte makeCaps(byte c); void delChar(); void monMessage(uint8 index); void netError(); void monitorLogo(); void randomAccess(uint16 count); void printOuterMon(); void showCurrentFile(); void accessLightOn(); void accessLightOff(); void turnOnPower(); void powerLightOn(); void powerLightOff(); void printLogo(); void scrollMonitor(); const char *monPrint(const char *string); void lockLightOn(); void lockLightOff(); void loadPersonal(); void loadNews(); void loadCart(); void showKeys(); const char *parser(); const char *searchForString(const char *topic, const char *text); const char *getKeyAndLogo(const char *foundString); void read(); void dirFile(const char *dirName); void dirCom(); void useMon(); bool execCommand(); // from newplace.cpp void getUnderCentre(); void putUnderCentre(); void showArrows(); uint8 getLocation(uint8 index); void setLocation(uint8 index); void clearLocation(uint8 index); void resetLocation(uint8 index); void readCityPic(); void readDestIcon(); void showCity(); void locationPic(); void selectLocation(); void newPlace(); void nextDest(); void lastDest(); void destSelect(); void lookAtPlace(); // from object.cpp void obIcons(); void fillRyan(); void findAllRyan(); void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y); void obPicture(); void removeObFromInv(); void deleteExObject(uint8 index); void deleteExFrame(uint8 frameNum); void deleteExText(uint8 textNum); void purgeALocation(uint8 index); const uint8 *getObTextStart(); void wornError(); void makeWorn(DynObject *object); void dropObject(); ObjectRef findOpenPos(); byte getOpenedSlotSize(); byte getOpenedSlotCount(); void openOb(); void findAllOpen(); void fillOpen(); ObjectRef findInvPos(); void reExFromInv(); void swapWithInv(); void transferText(uint8 from, uint8 to); void pickupConts(uint8 from, uint8 containerEx); byte transferToEx(uint8 from); void swapWithOpen(); void outOfOpen(); void inToInv(); void outOfInv(); bool checkObjectSize(); void useOpened(); void setPickup(); void selectOpenOb(); void examineOb(bool examineAgain = true); void selectOb(); void inventory(); void identifyOb(); // from pathfind.cpp void turnPathOn(uint8 param); void turnPathOff(uint8 param); void turnAnyPathOn(uint8 param, uint8 room); void turnAnyPathOff(uint8 param, uint8 room); RoomPaths *getRoomsPaths(); void faceRightWay(); void setWalk(); void autoSetWalk(); void checkDest(const RoomPaths *roomsPaths); void findXYFromPath(); bool checkIfPathIsOn(uint8 index); void bresenhams(); void workoutFrames(); byte findFirstPath(byte x, byte y); byte findPathOfPoint(byte x, byte y); // from people.cpp void setupInitialReelRoutines(); void updatePeople(); void madmanText(); void madman(ReelRoutine &routine); void madMode(); void addToPeopleList(ReelRoutine *routine); bool checkSpeed(ReelRoutine &routine); void sparkyDrip(ReelRoutine &routine); void genericPerson(ReelRoutine &routine); void gamer(ReelRoutine &routine); void eden(ReelRoutine &routine); void sparky(ReelRoutine &routine); void rockstar(ReelRoutine &routine); void madmansTelly(ReelRoutine &routine); void smokeBloke(ReelRoutine &routine); void manAsleep(ReelRoutine &routine); void drunk(ReelRoutine &routine); void introMagic1(ReelRoutine &routine); void introMagic2(ReelRoutine &routine); void introMagic3(ReelRoutine &routine); void introMusic(ReelRoutine &routine); void candles(ReelRoutine &routine); void candles1(ReelRoutine &routine); void candles2(ReelRoutine &routine); void smallCandle(ReelRoutine &routine); void gates(ReelRoutine &routine); void security(ReelRoutine &routine); void edenInBath(ReelRoutine &routine); void louis(ReelRoutine &routine); void handClap(ReelRoutine &routine); void carParkDrip(ReelRoutine &routine); void foghornSound(ReelRoutine &routine); void train(ReelRoutine &routine); void attendant(ReelRoutine &routine); void keeper(ReelRoutine &routine); void interviewer(ReelRoutine &routine); void drinker(ReelRoutine &routine); void alleyBarkSound(ReelRoutine &routine); void louisChair(ReelRoutine &routine); void bossMan(ReelRoutine &routine); void priest(ReelRoutine &routine); void monkAndRyan(ReelRoutine &routine); void copper(ReelRoutine &routine); void introMonks1(ReelRoutine &routine); void introMonks2(ReelRoutine &routine); void soldier1(ReelRoutine &routine); void receptionist(ReelRoutine &routine); void bartender(ReelRoutine &routine); void heavy(ReelRoutine &routine); void helicopter(ReelRoutine &routine); void mugger(ReelRoutine &routine); void businessMan(ReelRoutine &routine); void endGameSeq(ReelRoutine &routine); void poolGuard(ReelRoutine &routine); // from print.cpp uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width); uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); uint16 waitFrames(); void printCurs(); void delCurs(); void rollEndCreditsGameWon(); void rollEndCreditsGameLost(); // from saveload.cpp void loadGame(); void doLoad(int slot); void saveGame(); void namesToOld(); void oldToNames(); void saveLoad(); void doSaveLoad(); void showMainOps(); void showDiscOps(); void discOps(); void actualSave(); void actualLoad(); void loadPosition(unsigned int slot); void savePosition(unsigned int slot, const char *descbuf); uint scanForNames(); void loadOld(); void showDecisions(); void loadSaveBox(); void showNames(); void checkInput(); void selectSaveLoadPage(); void selectSlot(); void showSlots(); void showOpBox(); void showSaveOps(); void showLoadOps(); // from sprite.cpp void printSprites(); void printASprite(const Sprite *sprite); void clearSprites(); Sprite *makeSprite(uint8 x, uint8 y, bool _mainManCallback, const GraphicsFile *frameData); void initMan(); void walking(Sprite *sprite); void aboutTurn(Sprite *sprite); void backObject(Sprite *sprite); void constant(Sprite *sprite, SetObject *objData); void randomSprite(Sprite *sprite, SetObject *objData); void doorway(Sprite *sprite, SetObject *objData); void wideDoor(Sprite *sprite, SetObject *objData); void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check); void steady(Sprite *sprite, SetObject *objData); void lockedDoorway(Sprite *sprite, SetObject *objData); void liftSprite(Sprite *sprite, SetObject *objData); Reel *getReelStart(uint16 reelPointer); const GraphicsFile *findSource(uint16 &frame); void showReelFrame(Reel *reel); void showGameReel(ReelRoutine *routine); const Frame *getReelFrameAX(uint16 frame); void moveMap(uint8 param); void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); uint8 getBlockOfPixel(uint8 x, uint8 y); void splitIntoLines(uint8 x, uint8 y); void initRain(); void intro1Text(); void intro2Text(uint16 nextReelPointer); void intro3Text(uint16 nextReelPointer); void monks2text(); void textForEnd(); void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); void textForMonk(); void priestText(ReelRoutine &routine); void soundOnReels(uint16 reelPointer); void clearBeforeLoad(); void clearReels(); void getRidOfReels(); void liftNoise(uint8 index); void checkForExit(Sprite *sprite); void mainMan(Sprite *sprite); void spriteUpdate(); void showRain(); void reconstruct(); void reelsOnScreen(); // from stubs.cpp void setupInitialVars(); void crosshair(); void delTextLine(); void showBlink(); void dumpBlink(); void dumpPointer(); void showPointer(); void delPointer(); void showRyanPage(); void switchRyanOn(); void switchRyanOff(); void middlePanel(); void showDiary(); void readMouse(); uint16 readMouseState(); void hangOn(uint16 frameCount); void lockMon(); uint8 *textUnder(); void readKey(); void findOrMake(uint8 index, uint8 value, uint8 type); DynObject *getFreeAd(uint8 index); DynObject *getExAd(uint8 index); DynObject *getEitherAd(); void *getAnyAdDir(uint8 index, uint8 flag); void showWatch(); void showTime(); void showExit(); void showMan(); void panelIcons1(); SetObject *getSetAd(uint8 index); void *getAnyAd(uint8 *slotSize, uint8 *slotCount); const uint8 *getTextInFile1(uint16 index); uint8 findNextColon(const uint8 **string); void allocateBuffers(); void loadTextFile(TextFile &file, const char *suffix); void loadGraphicsFile(GraphicsFile &file, const char *suffix); void loadGraphicsSegment(GraphicsFile &file, Common::File &inFile, unsigned int len); void loadTextSegment(TextFile &file, Common::File &inFile, unsigned int len); void loadTravelText(); void loadTempText(const char *suffix); void sortOutMap(); void loadRoomData(const Room &room, bool skipDat); void useTempCharset(GraphicsFile *charset); void useCharset1(); void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count); bool isItDescribed(const ObjPos *objPos); void zoomIcon(); void roomName(); void showIcon(); void eraseOldObs(); void commandOnlyCond(uint8 command, uint8 commandType); void commandOnly(uint8 command); void commandWithOb(uint8 command, uint8 type, uint8 index); void blank(); void setTopLeft(); void setTopRight(); void setBotLeft(); void setBotRight(); void examIcon(); void animPointer(); void getFlagUnderP(uint8 *flag, uint8 *flagEx); void workToScreenM(); void quitKey(); void restoreReels(); void loadFolder(); void folderHints(); void folderExit(); void showFolder(); void showLeftPage(); void showRightPage(); void underTextLine(); void hangOnP(uint16 count); void getUnderZoom(); void putUnderZoom(); void examineInventory(); void openInv(); void getBack1(); void getBackFromOb(); void getBackFromOps(); void getBackToOps(); void DOSReturn(); bool isItWorn(const DynObject *object); bool compare(uint8 index, uint8 flag, const char id[4]); void hangOnW(uint16 frameCount); void getRidOfTempText(); void getRidOfAll(); void placeSetObject(uint8 index); void removeSetObject(uint8 index); bool isSetObOnMap(uint8 index); void dumpZoom(); void diaryKeyP(); void diaryKeyN(); void findRoomInLoc(); void loadMenu(); void showMenu(); void dumpMenu(); void dealWithSpecial(uint8 firstParam, uint8 secondParam); void plotReel(uint16 &reelPointer); void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); void getUnderTimed(); void putUnderTimed(); void dumpTextLine(); void useTimedText(); void dumpTimedText(); void getTime(); void doChange(uint8 index, uint8 value, uint8 type); bool isRyanHolding(const char *id); void clearBuffers(); void clearChanges(); void drawFloor(); uint16 findSetObject(const char *id); void hangOnCurs(uint16 frameCount); const uint8 *findObName(uint8 type, uint8 index); void copyName(uint8 type, uint8 index, uint8 *dst); uint16 findExObject(const char *id); void makeMainScreen(); void showWatchReel(); void watchReel(); void examineObText(); void blockNameText(); void personNameText(); void walkToText(); void entryTexts(); void setAllChanges(); void restoreAll(); void redrawMainScrn(); void checkCoords(const RectWithCallback *rectWithCallbacks); void newGame(); void deleteTaken(); void autoAppear(); void loadRoom(); void startLoading(const Room &room); void startup(); void atmospheres(); bool objectMatches(void *object, const char *id); void checkFolderCoords(); void nextFolder(); void lastFolder(); void lookAtCard(); void obsThatDoThings(); void describeOb(); void putBackObStuff(); void reExFromOpen(); void showDiaryPage(); void showDiaryKeys(); void dumpDiaryKeys(); void useMenu(); void incRyanPage(); void edensFlatReminders(); void dropError(); void cantDrop(); void entryAnims(); bool finishedWalking(); void emergencyPurge(); void purgeAnItem(); uint8 nextSymbol(uint8 symbol); void enterSymbol(); void showSymbol(); void updateSymbolTop(); void updateSymbolBot(); void pickupOb(uint8 command, uint8 pos); void errorMessage1(); void errorMessage2(); void errorMessage3(); void decide(); void allPointer(); void dumpWatch(); void watchCount(); void signOn(); void searchForFiles(const char *filesString); void triggerMessage(uint16 index); void processTrigger(); void dreamwebFinalize(); void dreamweb(); void screenUpdate(); void startup1(); void readOneBlock(); bool checkIfPerson(uint8 x, uint8 y); bool checkIfFree(uint8 x, uint8 y); bool checkIfEx(uint8 x, uint8 y); void walkAndExamine(); void obName(uint8 command, uint8 commandType); bool checkIfSet(uint8 x, uint8 y); void readSetData(); void look(); void autoLook(); void doLook(); void mainScreen(); void zoomOnOff(); void initialInv(); void walkIntoRoom(); void afterNewRoom(); void madmanRun(); void showGun(); // from talk.cpp void talk(); void convIcons(); uint16 getPersFrame(uint8 index); const uint8 *getPersonText(uint8 index, uint8 talkPos); void startTalk(); void moreTalk(); void doSomeTalk(); bool hangOnPQ(); void redes(); // from titles.cpp void endGame(); void monkSpeaking(); void gettingShot(); void bibleQuote(); void hangOne(uint16 delay); void intro(); void runIntroSeq(); void runEndSeq(); void loadIntroRoom(); void set16ColPalette(); void realCredits(); uint8 getExPos(); // from use.cpp void useRoutine(); void useObject(); void placeFreeObject(uint8 index); void removeFreeObject(uint8 index); void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y); void withWhat(); uint16 checkInside(uint16 command, uint16 type); void showPuzText(uint16 command, uint16 count); void useText(const uint8 *string); void showFirstUse(); void showSecondUse(); void viewFolder(); void edensCDPlayer(); void hotelBell(); void playGuitar(); void useElevator1(); void useElevator2(); void useElevator3(); void useElevator4(); void useElevator5(); void useHatch(); void wheelSound(); void callHotelLift(); void useShield(); void useCoveredBox(); void useRailing(); void useChurchHole(); void sitDownInBar(); void useBalcony(); void useWindow(); void trapDoor(); void useDryer(); void callEdensDLift(); void callEdensLift(); void openYourNeighbour(); void openRyan(); void openPoolBoss(); void openEden(); void openSarters(); void openLouis(); void useWall(); void useChurchGate(); void useLadder(); void useLadderB(); bool defaultUseHandler(const char *id); void slabDoorA(); void slabDoorB(); void slabDoorC(); void slabDoorE(); void slabDoorD(); void slabDoorF(); void useGun(); void useFullCart(); void useClearBox(); void openTVDoor(); void usePlate(); void usePlinth(); void useElvDoor(); void useWinch(); void useCart(); void useHole(); void openHotelDoor(); void openHotelDoor2(); void grafittiDoor(); void useCardReader1(); void useCardReader2(); void useCardReader3(); void usePoolReader(); void useLighter(); void useWire(); void openTomb(); void hotelControl(); void useCooker(); void useDiary(); void useControl(); void useSlab(); void usePipe(); void useOpenBox(); void runTap(); void useAxe(); void useHandle(); void useAltar(); void notHeldError(); void useCashCard(); void useButtonA(); void wearWatch(); void wearShades(); void useTrainer(); void useStereo(); void chewy(); void delEverything(); void afterIntroRoom(); // from vgafades.cpp void clearStartPal(); void clearEndPal(); void palToStartPal(); void endPalToStart(); void startPalToEnd(); void palToEndPal(); void fadeDOS(); void doFade(); void fadeCalculation(); void fadeUpYellows(); void fadeUpMonFirst(); void fadeUpMon(); void fadeDownMon(); void initialMonCols(); void fadeScreenUp(); void fadeScreenUps(); void fadeScreenUpHalf(); void fadeScreenDown(); void fadeScreenDowns(); void fadeScreenDownHalf(); void clearPalette(); void greyscaleSum(); void allPalette(); void dumpCurrent(); // from vgagrafx.cpp inline uint8 *workspace() { return _workspace; } void clearWork(); void panelToMap(); void mapToPanel(); void dumpMap(); void transferFrame(uint8 from, uint8 to, uint8 offset); void zoom(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); void multiDump(uint16 x, uint16 y, uint8 width, uint8 height); void workToScreen(); void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void doShake(); void setMode(); void showPCX(const Common::String &suffix); void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height); void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); void loadPalFromIFF(); void createPanel(); void createPanel2(); void showPanel(); }; } // End of namespace DreamWeb #endif