/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamWeb { void DreamWebEngine::turnPathOn(uint8 param) { findOrMake(param, 0xff, _roomNum + 100); PathNode *roomsPaths = getRoomsPaths()->nodes; if (param == 0xff) return; roomsPaths[param].on = 0xff; } void DreamWebEngine::turnPathOff(uint8 param) { findOrMake(param, 0x00, _roomNum + 100); PathNode *roomsPaths = getRoomsPaths()->nodes; if (param == 0xff) return; roomsPaths[param].on = 0x00; } void DreamWebEngine::turnAnyPathOn(uint8 param, uint8 room) { findOrMake(param, 0xff, room + 100); _pathData[room].nodes[param].on = 0xff; } void DreamWebEngine::turnAnyPathOff(uint8 param, uint8 room) { findOrMake(param, 0x00, room + 100); _pathData[room].nodes[param].on = 0x00; } RoomPaths *DreamWebEngine::getRoomsPaths() { return &_pathData[_roomNum]; } void DreamWebEngine::faceRightWay() { PathNode *paths = getRoomsPaths()->nodes; uint8 dir = paths[_mansPath].dir; _turnToFace = dir; _leaveDirection = dir; } void DreamWebEngine::setWalk() { if (_linePointer != 254) { // Already walking _finalDest = _pointersPath; } else if (_pointersPath == _mansPath) { // Can't walk faceRightWay(); } else if (_vars._watchMode == 1) { // Holding reel _vars._destAfterHold = _pointersPath; _vars._watchMode = 2; } else if (_vars._watchMode == 2) { // Can't walk } else { _destination = _pointersPath; _finalDest = _pointersPath; if (_mouseButton != 2 || _commandType == 3) { autoSetWalk(); } else { _walkAndExam = 1; _walkExamType = _commandType; _walkExamNum = _command; autoSetWalk(); } } } void DreamWebEngine::autoSetWalk() { if (_finalDest == _mansPath) return; const RoomPaths *roomsPaths = getRoomsPaths(); checkDest(roomsPaths); _lineStartX = roomsPaths->nodes[_mansPath].x - 12; _lineStartY = roomsPaths->nodes[_mansPath].y - 12; _lineEndX = roomsPaths->nodes[_destination].x - 12; _lineEndY = roomsPaths->nodes[_destination].y - 12; bresenhams(); if (_lineDirection != 0) { _linePointer = _lineLength - 1; _lineDirection = 1; return; } _linePointer = 0; } void DreamWebEngine::checkDest(const RoomPaths *roomsPaths) { const PathSegment *segments = roomsPaths->segments; const uint8 tmp = _mansPath << 4; uint8 destination = _destination; for (uint i = 0; i < 24; ++i) { if ((segments[i].b0 & 0xf0) == tmp && (segments[i].b0 & 0x0f) == _destination) { _destination = segments[i].b1 & 0x0f; return; } if (((segments[i].b0 & 0x0f) << 4) == tmp && ((segments[i].b0 & 0xf0) >> 4) == _destination) { destination = segments[i].b1 & 0x0f; } } _destination = destination; } void DreamWebEngine::findXYFromPath() { const PathNode *roomsPaths = getRoomsPaths()->nodes; _ryanX = roomsPaths[_mansPath].x - 12; _ryanY = roomsPaths[_mansPath].y - 12; } bool DreamWebEngine::checkIfPathIsOn(uint8 index) { RoomPaths *roomsPaths = getRoomsPaths(); uint8 pathOn = roomsPaths->nodes[index].on; return pathOn == 0xff; } void DreamWebEngine::bresenhams() { workoutFrames(); Common::Point *lineData = &_lineData[0]; int16 startX = (int16)_lineStartX; int16 startY = (int16)_lineStartY; int16 endX = (int16)_lineEndX; int16 endY = (int16)_lineEndY; if (endX == startX) { uint16 deltaY; int8 y; if (endY < startY) { deltaY = startY - endY; y = (int8)endY; _lineDirection = 1; } else { deltaY = endY - startY; y = (int8)startY; _lineDirection = 0; } ++deltaY; int8 x = (int8)startX; _lineLength = deltaY; for (; deltaY; --deltaY) { lineData->x = x; lineData->y = y; ++lineData; ++y; } return; } uint16 deltaX; if (endX < startX) { deltaX = startX - endX; SWAP(startX, endX); SWAP(startY, endY); _lineStartX = (uint16)startX; _lineStartY = (uint16)startY; _lineEndX = (uint16)endX; _lineEndY = (uint16)endY; _lineDirection = 1; } else { deltaX = endX - startX; _lineDirection = 0; } int16 increment; if (endY == startY) { int8 x = (int8)startX; int8 y = (int8)startY; ++deltaX; _lineLength = deltaX; for (; deltaX; --deltaX) { lineData->x = x; lineData->y = y; ++lineData; ++x; } return; } uint16 deltaY; if (startY > endY) { deltaY = startY - endY; increment = -1; } else { deltaY = endY - startY; increment = 1; } uint16 delta1, delta2; byte lineRoutine; if (deltaY > deltaX) { lineRoutine = 1; delta1 = deltaY; delta2 = deltaX; } else { lineRoutine = 0; delta1 = deltaX; delta2 = deltaY; } uint16 increment1 = delta2 * 2; uint16 increment2 = delta2 * 2 - delta1 * 2; int16 remainder = delta2 * 2 - delta1; ++delta1; int8 x = (int8)startX; int8 y = (int8)startY; _lineLength = delta1; if (lineRoutine != 1) { for (; delta1; --delta1) { lineData->x = x; lineData->y = y; ++lineData; ++x; if (remainder < 0) { remainder += increment1; } else { remainder += increment2; y += increment; } } } else { for (; delta1; --delta1) { lineData->x = x; lineData->y = y; ++lineData; y += increment; if (remainder < 0) { remainder += increment1; } else { remainder += increment2; ++x; } } } } void DreamWebEngine::workoutFrames() { byte tmp; int diffx, diffy; // We have to use signed arithmetic here because these values can // be slightly negative when walking off-screen int lineStartX = (int16)_lineStartX; int lineStartY = (int16)_lineStartY; int lineEndX = (int16)_lineEndX; int lineEndY = (int16)_lineEndY; diffx = ABS(lineStartX - lineEndX); diffy = ABS(lineStartY - lineEndY); if (diffx < diffy) { tmp = 2; if (diffx >= (diffy >> 1)) tmp = 1; } else { // tendstohoriz tmp = 0; if (diffy >= (diffx >> 1)) tmp = 1; } if (lineStartX >= lineEndX) { // isinleft if (lineStartY < lineEndY) { if (tmp != 1) tmp ^= 2; tmp += 4; } else { // topleft tmp += 6; } } else { // isinright if (lineStartY < lineEndY) { tmp += 2; } else { // botright if (tmp != 1) tmp ^= 2; } } _turnToFace = tmp & 7; _turnDirection = 0; } byte DreamWebEngine::findFirstPath(byte x, byte y) { PathNode *paths = _pathData[_roomNum].nodes; for (uint8 index = 0; index < 12; index++) { if (paths[index].x1 == 0xff && paths[index].y1 == 0xff) continue; // "nofirst" if (x < paths[index].x1 || y < paths[index].y1) continue; // "nofirst" if (x >= paths[index].x2 || y >= paths[index].y2) continue; // "nofirst" return paths[index].on; // "gotfirst" } return 0; } byte DreamWebEngine::findPathOfPoint(byte x, byte y) { PathNode *paths = _pathData[_roomNum].nodes; for (uint8 index = 0; index < 12; index++) { if (paths[index].on != 0xff) continue; // "flunkedit" if (paths[index].x1 == 0xff && paths[index].y1 == 0xff) continue; // "flunkedit" if (x < paths[index].x1 || y < paths[index].y1) continue; // "flunkedit" if (x >= paths[index].x2 || y >= paths[index].y2) continue; // "flunkedit" return index; // "gotvalidpath" } return 0xff; } } // End of namespace DreamWeb