/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { void DreamBase::turnPathOn(uint8 param) { findOrMake(param, 0xff, data.byte(kRoomnum) + 100); PathNode *roomsPaths = getRoomsPaths()->nodes; if (param == 0xff) return; roomsPaths[param].on = 0xff; } void DreamBase::turnPathOff(uint8 param) { findOrMake(param, 0x00, data.byte(kRoomnum) + 100); PathNode *roomsPaths = getRoomsPaths()->nodes; if (param == 0xff) return; roomsPaths[param].on = 0x00; } void DreamBase::turnAnyPathOn(uint8 param, uint8 room) { findOrMake(param, 0xff, room + 100); PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * room, 0); paths[param].on = 0xff; } void DreamBase::turnAnyPathOff(uint8 param, uint8 room) { findOrMake(param, 0x00, room + 100); PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * room, 0); paths[param].on = 0x00; } RoomPaths *DreamBase::getRoomsPaths() { void *result = getSegment(data.word(kReels)).ptr(data.byte(kRoomnum) * 144, 144); return (RoomPaths *)result; } void DreamBase::faceRightWay() { PathNode *paths = getRoomsPaths()->nodes; uint8 dir = paths[data.byte(kManspath)].dir; data.byte(kTurntoface) = dir; data.byte(kLeavedirection) = dir; } void DreamBase::setWalk() { if (data.byte(kLinepointer) != 254) { // Already walking data.byte(kFinaldest) = data.byte(kPointerspath); } else if (data.byte(kPointerspath) == data.byte(kManspath)) { // Can't walk faceRightWay(); } else if (data.byte(kWatchmode) == 1) { // Holding reel data.byte(kDestafterhold) = data.byte(kPointerspath); data.byte(kWatchmode) = 2; } else if (data.byte(kWatchmode) == 2) { // Can't walk } else { data.byte(kDestination) = data.byte(kPointerspath); data.byte(kFinaldest) = data.byte(kPointerspath); if (data.word(kMousebutton) != 2 || data.word(kCommandtype) == 3) { autoSetWalk(); } else { data.byte(kWalkandexam) = 1; data.byte(kWalkexamtype) = data.byte(kCommandtype); data.byte(kWalkexamnum) = data.byte(kCommand); autoSetWalk(); } } } void DreamBase::autoSetWalk() { if (data.byte(kFinaldest) == data.byte(kManspath)) return; const RoomPaths *roomsPaths = getRoomsPaths(); checkDest(roomsPaths); data.word(kLinestartx) = roomsPaths->nodes[data.byte(kManspath)].x - 12; data.word(kLinestarty) = roomsPaths->nodes[data.byte(kManspath)].y - 12; data.word(kLineendx) = roomsPaths->nodes[data.byte(kDestination)].x - 12; data.word(kLineendy) = roomsPaths->nodes[data.byte(kDestination)].y - 12; bresenhams(); if (data.byte(kLinedirection) != 0) { data.byte(kLinepointer) = data.byte(kLinelength) - 1; data.byte(kLinedirection) = 1; return; } data.byte(kLinepointer) = 0; } void DreamBase::checkDest(const RoomPaths *roomsPaths) { const PathSegment *segments = roomsPaths->segments; const uint8 tmp = data.byte(kManspath) << 4; uint8 destination = data.byte(kDestination); for (size_t i = 0; i < 24; ++i) { if ((segments[i].b0 & 0xf0) == tmp && (segments[i].b0 & 0x0f) == data.byte(kDestination)) { data.byte(kDestination) = segments[i].b1 & 0x0f; return; } if (((segments[i].b0 & 0x0f) << 4) == tmp && ((segments[i].b0 & 0xf0) >> 4) == data.byte(kDestination)) { destination = segments[i].b1 & 0x0f; } } data.byte(kDestination) = destination; } void DreamBase::findXYFromPath() { const PathNode *roomsPaths = getRoomsPaths()->nodes; data.byte(kRyanx) = roomsPaths[data.byte(kManspath)].x - 12; data.byte(kRyany) = roomsPaths[data.byte(kManspath)].y - 12; } bool DreamBase::checkIfPathIsOn(uint8 index) { RoomPaths *roomsPaths = getRoomsPaths(); uint8 pathOn = roomsPaths->nodes[index].on; return pathOn == 0xff; } void DreamBase::bresenhams() { workoutFrames(); Common::Point *lineData = &_lineData[0]; int16 startX = (int16)data.word(kLinestartx); int16 startY = (int16)data.word(kLinestarty); int16 endX = (int16)data.word(kLineendx); int16 endY = (int16)data.word(kLineendy); if (endX == startX) { uint16 deltaY; int8 y; if (endY < startY) { deltaY = startY - endY; y = (int8)endY; data.byte(kLinedirection) = 1; } else { deltaY = endY - startY; y = (int8)startY; data.byte(kLinedirection) = 0; } ++deltaY; int8 x = (int8)startX; data.byte(kLinelength) = deltaY; for (; deltaY; --deltaY) { lineData->x = x; lineData->y = y; ++lineData; ++y; } return; } uint16 deltaX; if (endX < startX) { deltaX = startX - endX; SWAP(startX, endX); SWAP(startY, endY); data.word(kLinestartx) = (uint16)startX; data.word(kLinestarty) = (uint16)startY; data.word(kLineendx) = (uint16)endX; data.word(kLineendy) = (uint16)endY; data.byte(kLinedirection) = 1; } else { deltaX = endX - startX; data.byte(kLinedirection) = 0; } int16 increment; if (endY == startY) { int8 x = (int8)startX; int8 y = (int8)startY; ++deltaX; data.byte(kLinelength) = deltaX; for (; deltaX; --deltaX) { lineData->x = x; lineData->y = y; ++lineData; ++x; } return; } uint16 deltaY; if (startY > endY) { deltaY = startY - endY; increment = -1; } else { deltaY = endY - startY; increment = 1; } uint16 delta1, delta2; byte lineRoutine; if (deltaY > deltaX) { lineRoutine = 1; delta1 = deltaY; delta2 = deltaX; } else { lineRoutine = 0; delta1 = deltaX; delta2 = deltaY; } uint16 increment1 = delta2 * 2; uint16 increment2 = delta2 * 2 - delta1 * 2; int16 remainder = delta2 * 2 - delta1; ++delta1; int8 x = (int8)startX; int8 y = (int8)startY; data.byte(kLinelength) = delta1; if (lineRoutine != 1) { for (; delta1; --delta1) { lineData->x = x; lineData->y = y; ++lineData; ++x; if (remainder < 0) { remainder += increment1; } else { remainder += increment2; y += increment; } } } else { for (; delta1; --delta1) { lineData->x = x; lineData->y = y; ++lineData; y += increment; if (remainder < 0) { remainder += increment1; } else { remainder += increment2; ++x; } } } } void DreamBase::workoutFrames() { byte tmp; int diffx, diffy; // We have to use signed arithmetic here because these values can // be slightly negative when walking off-screen int lineStartX = (int16)data.word(kLinestartx); int lineStartY = (int16)data.word(kLinestarty); int lineEndX = (int16)data.word(kLineendx); int lineEndY = (int16)data.word(kLineendy); diffx = ABS(lineStartX - lineEndX); diffy = ABS(lineStartY - lineEndY); if (diffx < diffy) { tmp = 2; if (diffx >= (diffy >> 1)) tmp = 1; } else { // tendstohoriz tmp = 0; if (diffy >= (diffx >> 1)) tmp = 1; } if (lineStartX >= lineEndX) { // isinleft if (lineStartY < lineEndY) { if (tmp != 1) tmp ^= 2; tmp += 4; } else { // topleft tmp += 6; } } else { // isinright if (lineStartY < lineEndY) { tmp += 2; } else { // botright if (tmp != 1) tmp ^= 2; } } data.byte(kTurntoface) = tmp & 7; data.byte(kTurndirection) = 0; } byte DreamBase::findFirstPath(byte x, byte y) { PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * data.byte(kRoomnum), 0); for (uint8 index = 0; index < 12; index++) { if (paths[index].x1 == 0xff && paths[index].y1 == 0xff) continue; // "nofirst" if (x < paths[index].x1 || y < paths[index].y1) continue; // "nofirst" if (x >= paths[index].x2 || y >= paths[index].y2) continue; // "nofirst" return paths[index].on; // "gotfirst" } return 0; } byte DreamBase::findPathOfPoint(byte x, byte y) { PathNode *paths = (PathNode *)getSegment(data.word(kReels)).ptr(kPathdata + 144 * data.byte(kRoomnum), 0); for (uint8 index = 0; index < 12; index++) { if (paths[index].on != 0xff) continue; // "flunkedit" if (paths[index].x1 == 0xff && paths[index].y1 == 0xff) continue; // "flunkedit" if (x < paths[index].x1 || y < paths[index].y1) continue; // "flunkedit" if (x >= paths[index].x2 || y >= paths[index].y2) continue; // "flunkedit" return index; // "gotvalidpath" } return 0xff; } } // End of namespace DreamGen