/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamWeb { static void (DreamWebEngine::*reelCallbacks[57])(ReelRoutine &) = { &DreamWebEngine::gamer, &DreamWebEngine::sparkyDrip, &DreamWebEngine::eden, &DreamWebEngine::edenInBath, &DreamWebEngine::sparky, &DreamWebEngine::smokeBloke, &DreamWebEngine::manAsleep, &DreamWebEngine::drunk, &DreamWebEngine::receptionist, &DreamWebEngine::genericPerson /*maleFan*/, &DreamWebEngine::genericPerson /*femaleFan*/, &DreamWebEngine::louis, &DreamWebEngine::louisChair, &DreamWebEngine::soldier1, &DreamWebEngine::bossMan, &DreamWebEngine::interviewer, &DreamWebEngine::heavy, &DreamWebEngine::manAsleep /*manAsleep2*/, &DreamWebEngine::genericPerson /*manSatStill*/, &DreamWebEngine::drinker, &DreamWebEngine::bartender, &DreamWebEngine::genericPerson /*otherSmoker*/, &DreamWebEngine::genericPerson /*tattooMan*/, &DreamWebEngine::attendant, &DreamWebEngine::keeper, &DreamWebEngine::candles1, &DreamWebEngine::smallCandle, &DreamWebEngine::security, &DreamWebEngine::copper, &DreamWebEngine::poolGuard, &DreamWebEngine::rockstar, &DreamWebEngine::businessMan, &DreamWebEngine::train, &DreamWebEngine::genericPerson /*aide*/, &DreamWebEngine::mugger, &DreamWebEngine::helicopter, &DreamWebEngine::introMagic1, &DreamWebEngine::introMusic, &DreamWebEngine::introMagic2, &DreamWebEngine::candles2, &DreamWebEngine::gates, &DreamWebEngine::introMagic3, &DreamWebEngine::introMonks1, &DreamWebEngine::candles, &DreamWebEngine::introMonks2, &DreamWebEngine::handClap, &DreamWebEngine::monkAndRyan, &DreamWebEngine::endGameSeq, &DreamWebEngine::priest, &DreamWebEngine::madman, &DreamWebEngine::madmansTelly, &DreamWebEngine::alleyBarkSound, &DreamWebEngine::foghornSound, &DreamWebEngine::carParkDrip, &DreamWebEngine::carParkDrip, &DreamWebEngine::carParkDrip, &DreamWebEngine::carParkDrip }; static const ReelRoutine g_initialReelRoutines[] = { // Room number and x,y // reel pointer // speed,speed count,convers. no. { 1,44,0, 20, 2,0,1 }, { 1,55,0, 0, 50,20,0 }, { 24,22,0, 74, 1,0,0 }, { 24,33,10, 75, 1,0,1 }, { 1,44,0, 27, 2,0,2 }, { 1,44,0, 96, 3,0,4 }, { 1,44,0, 118, 2,0,5 }, { 1,44,10, 0, 2,0,0 }, { 5,22,20, 53, 3,0,0 }, { 5,22,20, 40, 1,0,2 }, { 5,22,20, 50, 1,0,3 }, { 2,11,10, 192, 1,0,0 }, { 2,11,10, 182, 2,0,1 }, { 8,11,10, 0, 2,0,1 }, { 23,0,50, 0, 3,0,0 }, { 28,11,20, 250, 4,0,0 }, { 23,0,50, 43, 2,0,8 }, { 23,11,40, 130, 2,0,1 }, { 23,22,40, 122, 2,0,2 }, { 23,22,40, 105, 2,0,3 }, { 23,22,40, 81, 2,0,4 }, { 23,11,40, 135, 2,0,5 }, { 23,22,40, 145, 2,0,6 }, { 4,22,30, 0, 2,0,0 }, { 45,22,30, 200, 0,0,20 }, { 45,22,30, 39, 2,0,0 }, { 45,22,30, 25, 2,0,0 }, { 8,22,40, 32, 2,0,0 }, { 7,11,20, 64, 2,0,0 }, { 22,22,20, 82, 2,0,0 }, { 27,11,30, 0, 2,0,0 }, { 20,0,30, 0, 2,0,0 }, { 14,33,40, 21, 1,0,0 }, { 29,11,10, 0, 1,0,0 }, { 2,22,0, 2, 2,0,0 }, { 25,0,50, 4, 2,0,0 }, { 50,22,30, 121, 2,0,0 }, { 50,22,30, 0, 20,0,0 }, { 52,22,30, 192, 2,0,0 }, { 52,22,30, 233, 2,0,0 }, { 50,22,40, 104, 55,0,0 }, // ...., 65,0,0 for German CD { 53,33,0, 99, 2,0,0 }, { 50,22,40, 0, 3,0,0 }, { 50,22,30, 162, 2,0,0 }, { 52,22,30, 57, 2,0,0 }, { 52,22,30, 0, 2,0,0 }, { 54,0,0, 72, 3,0,0 }, { 55,44,0, 0, 2,0,0 }, { 19,0,0, 0, 28,0,0 }, { 14,22,0, 2, 2,0,0 }, { 14,22,0, 300, 1,0,0 }, { 10,22,30, 174, 0,0,0 }, { 12,22,20, 0, 1,0,0 }, { 11,11,20, 0, 50,20,0 }, { 11,11,30, 0, 50,20,0 }, { 11,22,20, 0, 50,20,0 }, { 14,33,40, 0, 50,20,0 }, { 255,0,0, 0, 0,0,0 } }; void DreamWebEngine::setupInitialReelRoutines() { for (unsigned int i = 0; i < kNumReelRoutines + 1; ++i) { _reelRoutines[i] = g_initialReelRoutines[i]; if (_reelRoutines[i].period == 55 && hasSpeech() && getLanguage() == Common::DE_DEU) _reelRoutines[i].period = 65; } } void DreamWebEngine::updatePeople() { _peopleList.clear(); ++_mainTimer; for (int i = 0; _reelRoutines[i].reallocation != 255; ++i) { if (_reelRoutines[i].reallocation == _realLocation && _reelRoutines[i].mapX == _mapX && _reelRoutines[i].mapY == _mapY) { assert(reelCallbacks[i]); (this->*(reelCallbacks[i]))(_reelRoutines[i]); } } } void DreamWebEngine::madmanText() { byte origCount; uint16 length = 90; if (hasSpeech()) { if (_speechCount > 15) return; if (_channel1Playing != 255) return; origCount = _speechCount; ++_speechCount; if (origCount != 15) length = 32000; // Set subtitle time very high to make it // always wait for the next line, except for the // last one, when there is no next line. } else { if (_vars._combatCount >= 61) return; if (_vars._combatCount & 3) return; origCount = _vars._combatCount / 4; } setupTimedTemp(47 + origCount, 82, 72, 80, length, 1); } void DreamWebEngine::madman(ReelRoutine &routine) { _vars._watchingTime = 2; if (checkSpeed(routine)) { uint16 newReelPointer = routine.reelPointer(); if (newReelPointer >= 364) { _vars._manDead = 2; showGameReel(&routine); return; } if (newReelPointer == 10) { loadTempText("T82"); _vars._combatCount = (uint8)-1; _speechCount = 0; } ++newReelPointer; if (newReelPointer == 294) { if (!_wonGame) { _wonGame = true; getRidOfTempText(); } return; } if (newReelPointer == 66) { ++_vars._combatCount; if (_lastHardKey == 1) // ESC pressed, skip the mad man's speech _vars._combatCount = _speechCount = (hasSpeech() ? 65 : 63); madmanText(); newReelPointer = 53; if (_vars._combatCount >= (hasSpeech() ? 64 : 62)) { if (_vars._combatCount == (hasSpeech() ? 70 : 68)) newReelPointer = 310; else { if (_vars._lastWeapon == 8) { _vars._combatCount = hasSpeech() ? 72 : 70; _vars._lastWeapon = (uint8)-1; _vars._madmanFlag = 1; newReelPointer = 67; } } } } routine.setReelPointer(newReelPointer); } showGameReel(&routine); routine.mapX = _mapX; madMode(); } void DreamWebEngine::madMode() { _vars._watchingTime = 2; _pointerMode = 0; if (_vars._combatCount < (hasSpeech() ? 65 : 63)) return; if (_vars._combatCount >= (hasSpeech() ? 70 : 68)) return; _pointerMode = 2; } void DreamWebEngine::addToPeopleList(ReelRoutine *routine) { People people; people._reelPointer = routine->reelPointer(); people._routinePointer = routine; people.b4 = routine->b7; _peopleList.push_back(people); } bool DreamWebEngine::checkSpeed(ReelRoutine &routine) { if (_vars._lastWeapon != (uint8)-1) return true; ++routine.counter; if (routine.counter != routine.period) return false; routine.counter = 0; return true; } void DreamWebEngine::sparkyDrip(ReelRoutine &routine) { if (checkSpeed(routine)) playChannel0(14, 0); } void DreamWebEngine::genericPerson(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::gamer(ReelRoutine &routine) { if (checkSpeed(routine)) { uint8 v; do { v = 20 + randomNumber() % 5; } while (v == routine.reelPointer()); routine.setReelPointer(v); } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::eden(ReelRoutine &routine) { if (_vars._generalDead) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::sparky(ReelRoutine &routine) { if (_vars._card1Money) routine.b7 = 3; if (checkSpeed(routine)) { if (routine.reelPointer() == 34) { if (randomNumber() < 30) routine.incReelPointer(); else routine.setReelPointer(27); } else { if (routine.reelPointer() != 48) routine.incReelPointer(); else routine.setReelPointer(27); } } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) _vars._talkedToSparky = 1; } void DreamWebEngine::rockstar(ReelRoutine &routine) { if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) { _newLocation = 45; showGameReel(&routine); return; } if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 118) { _vars._manDead = 2; } else if (nextReelPointer == 79) { --nextReelPointer; if (_vars._lastWeapon != 1) { ++_vars._combatCount; if (_vars._combatCount == 40) { _vars._combatCount = 0; nextReelPointer = 79; } } else { _vars._lastWeapon = (uint8)-1; nextReelPointer = 123; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); if (routine.reelPointer() == 78) { addToPeopleList(&routine); _pointerMode = 2; _vars._watchingTime = 0; } else { _vars._watchingTime = 2; _pointerMode = 0; routine.mapY = _mapY; } } void DreamWebEngine::madmansTelly(ReelRoutine &routine) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 307) nextReelPointer = 300; routine.setReelPointer(nextReelPointer); showGameReel(&routine); } void DreamWebEngine::smokeBloke(ReelRoutine &routine) { if (_vars._rockstarDead == 0) { if (routine.b7 & 128) setLocation(5); } if (checkSpeed(routine)) { if (routine.reelPointer() == 100) { if (randomNumber() < 30) routine.incReelPointer(); else routine.setReelPointer(96); } else if (routine.reelPointer() == 117) routine.setReelPointer(96); else routine.incReelPointer(); } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::manAsleep(ReelRoutine &routine) { routine.b7 &= 127; showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::attendant(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) _vars._talkedToAttendant = 1; } void DreamWebEngine::keeper(ReelRoutine &routine) { if (_vars._keeperFlag != 0) { // Not waiting addToPeopleList(&routine); showGameReel(&routine); return; } if (_vars._reelToWatch < 190) return; // waiting _vars._keeperFlag++; if ((routine.b7 & 127) != _vars._dreamNumber) routine.b7 = _vars._dreamNumber; } void DreamWebEngine::drunk(ReelRoutine &routine) { if (_vars._generalDead) return; routine.b7 &= 127; showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::interviewer(ReelRoutine &routine) { if (_vars._reelToWatch == 68) routine.incReelPointer(); if (routine.reelPointer() != 250 && routine.reelPointer() != 259 && checkSpeed(routine)) routine.incReelPointer(); showGameReel(&routine); } void DreamWebEngine::drinker(ReelRoutine &routine) { if (checkSpeed(routine)) { routine.incReelPointer(); if ( routine.reelPointer() == 115 || (routine.reelPointer() == 106 && randomNumber() >= 3)) routine.setReelPointer(105); } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::alleyBarkSound(ReelRoutine &routine) { uint16 prevReelPointer = routine.reelPointer() - 1; if (prevReelPointer == 0) { playChannel1(14); routine.setReelPointer(1000); } else { routine.setReelPointer(prevReelPointer); } } void DreamWebEngine::introMagic1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 145) nextReelPointer = 121; routine.setReelPointer(nextReelPointer); if (nextReelPointer == 121) { ++_introCount; intro1Text(); if (_introCount == 8) { _mapY += 10; _nowInNewRoom = 1; } } } showGameReel(&routine); } void DreamWebEngine::introMagic2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 216) nextReelPointer = 192; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::introMagic3(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 218) _getBack = 1; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapX = _mapX; } void DreamWebEngine::candles1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 44) nextReelPointer = 39; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::candles2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 238) nextReelPointer = 233; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::smallCandle(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 37) nextReelPointer = 25; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::introMusic(ReelRoutine &routine) { } void DreamWebEngine::candles(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 167) nextReelPointer = 162; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::gates(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 116) playChannel1(17); if (nextReelPointer >= 110) routine.period = 2; if (nextReelPointer == 120) { _getBack = 1; nextReelPointer = 119; } routine.setReelPointer(nextReelPointer); intro3Text(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::security(ReelRoutine &routine) { if (routine.reelPointer() == 32) { if (_vars._lastWeapon == 1) { _vars._watchingTime = 10; if ((_mansPath == 9) && (_facing == 0)) { _vars._lastWeapon = (uint8)-1; routine.incReelPointer(); } } } else if (routine.reelPointer() == 69) return; else { _vars._watchingTime = 10; if (checkSpeed(routine)) routine.incReelPointer(); } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::edenInBath(ReelRoutine &routine) { if (_vars._generalDead == 0 || _vars._sartainDead != 0) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::louis(ReelRoutine &routine) { if (_vars._rockstarDead != 0) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::handClap(ReelRoutine &routine) { } void DreamWebEngine::carParkDrip(ReelRoutine &routine) { if (!checkSpeed(routine)) return; // cantdrip2 playChannel1(14); } void DreamWebEngine::foghornSound(ReelRoutine &routine) { if (randomNumber() == 198) playChannel1(13); } void DreamWebEngine::train(ReelRoutine &routine) { // The original code has logic for this, but it is disabled } void DreamWebEngine::louisChair(ReelRoutine &routine) { if (_vars._rockstarDead == 0) return; // notlouis2 if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 191) { routine.setReelPointer(182); // Restart Louis } else if (nextReelPointer != 185) { routine.setReelPointer(nextReelPointer); } else { if (randomNumber() < 245) routine.setReelPointer(182); // Restart Louis else routine.setReelPointer(nextReelPointer); } } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::bossMan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 4) { if (_vars._gunPassFlag != 1 && randomNumber() >= 10) nextReelPointer = 0; } else if (nextReelPointer == 20) { if (_vars._gunPassFlag != 1) nextReelPointer = 0; } else if (nextReelPointer == 41) { nextReelPointer = 0; _vars._gunPassFlag++; routine.b7 = 10; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) _vars._talkedToBoss = 1; } void DreamWebEngine::priest(ReelRoutine &routine) { if (routine.reelPointer() == 8) return; // priestspoken _pointerMode = 0; _vars._watchingTime = 2; if (checkSpeed(routine)) { routine.incReelPointer(); priestText(routine); } } void DreamWebEngine::priestText(ReelRoutine &routine) { uint16 reel = routine.reelPointer(); if (reel < 2 || reel >= 7 || (reel & 1)) return; // nopriesttext setupTimedUse((reel >> 1) + 50, 54, 1, 72, 80); } void DreamWebEngine::monkAndRyan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 83) { _introCount++; textForMonk(); nextReelPointer = 77; if (_introCount == 57) { _getBack = 1; return; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::copper(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 94) { nextReelPointer = 64; } else if (nextReelPointer == 81 || nextReelPointer == 66) { // Might wait if (randomNumber() >= 7) nextReelPointer--; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::introMonks1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 80) { _mapY += 10; _nowInNewRoom = 1; showGameReel(&routine); return; } else if (nextReelPointer == 30) { _mapY -= 10; _nowInNewRoom = 1; nextReelPointer = 51; } routine.setReelPointer(nextReelPointer); if (nextReelPointer == 5 || nextReelPointer == 15 || nextReelPointer == 25 || nextReelPointer == 61 || nextReelPointer == 71) { // Wait step intro2Text(nextReelPointer); routine.counter = (uint8)-20; } } showGameReel(&routine); routine.mapY = _mapY; } void DreamWebEngine::introMonks2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 87) { _introCount++; monks2text(); if (_introCount == 19) nextReelPointer = 87; else nextReelPointer = 74; } if (nextReelPointer == 110) { _introCount++; monks2text(); if (_introCount == 35) nextReelPointer = 111; else nextReelPointer = 98; } else if (nextReelPointer == 176) { _getBack = 1; } else if (nextReelPointer == 125) { nextReelPointer = 140; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamWebEngine::soldier1(ReelRoutine &routine) { if (routine.reelPointer() != 0) { _vars._watchingTime = 10; if (routine.reelPointer() == 30) { _vars._combatCount++; if (_vars._combatCount == 40) _vars._manDead = 2; } else if (checkSpeed(routine)) { // Not after shot routine.incReelPointer(); } } else if (_vars._lastWeapon == 1) { _vars._watchingTime = 10; if (_mansPath == 2 && _facing == 4) routine.incReelPointer(); _vars._lastWeapon = 0xFF; _vars._combatCount = 0; } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::receptionist(ReelRoutine &routine) { if (checkSpeed(routine)) { if (_vars._cardPassFlag == 1) { // Set card _vars._cardPassFlag++; routine.b7 = 1; routine.setReelPointer(64); } if (routine.reelPointer() != 58) { // notdes1 if (routine.reelPointer() != 60) { // notdes2 if (routine.reelPointer() != 88) routine.incReelPointer(); // not end card else routine.setReelPointer(53); } else if (randomNumber() >= 240) { routine.setReelPointer(53); } } else if (randomNumber() >= 30) { routine.setReelPointer(55); } else { // notdes2 if (routine.reelPointer() != 88) routine.incReelPointer(); // not end card else routine.setReelPointer(53); } } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) _vars._talkedToRecep = 1; } void DreamWebEngine::bartender(ReelRoutine &routine) { if (checkSpeed(routine)) { if (routine.reelPointer() == 86) { if (randomNumber() >= 18) routine.setReelPointer(81); else routine.incReelPointer(); // notsmoket2 } else if (routine.reelPointer() == 103) { routine.setReelPointer(81); // notsmoket1 } else { routine.incReelPointer(); // notsmoket2 } } showGameReel(&routine); if (_vars._gunPassFlag == 1) routine.b7 = 9; // got gun addToPeopleList(&routine); } void DreamWebEngine::heavy(ReelRoutine &routine) { routine.b7 &= 127; if (routine.reelPointer() != 43) { _vars._watchingTime = 10; if (routine.reelPointer() == 70) { // After shot _vars._combatCount++; if (_vars._combatCount == 80) _vars._manDead = 2; } else { if (checkSpeed(routine)) routine.incReelPointer(); } } else if (_vars._lastWeapon == 1 && _mansPath == 5 && _facing == 4) { // Heavy wait _vars._lastWeapon = (byte)-1; routine.incReelPointer(); _vars._combatCount = 0; } showGameReel(&routine); addToPeopleList(&routine); } void DreamWebEngine::helicopter(ReelRoutine &routine) { if (routine.reelPointer() == 203) { // Won helicopter _pointerMode = 0; return; } if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 53) { // Before killing helicopter _vars._combatCount++; if (_vars._combatCount >= 8) _vars._manDead = 2; nextReelPointer = 49; } else if (nextReelPointer == 9) { nextReelPointer--; if (_vars._lastWeapon == 1) { _vars._lastWeapon = (byte)-1; nextReelPointer = 55; } else { nextReelPointer = 5; _vars._combatCount++; if (_vars._combatCount == 20) { _vars._combatCount = 0; nextReelPointer = 9; } } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapX = _mapX; if (routine.reelPointer() < 9 && _vars._combatCount >= 7) { _pointerMode = 2; _vars._watchingTime = 0; } else { // Not waiting helicopter _pointerMode = 0; _vars._watchingTime = 2; } } void DreamWebEngine::mugger(ReelRoutine &routine) { if (routine.reelPointer() != 138) { if (routine.reelPointer() == 176) return; // endmugger2 if (routine.reelPointer() == 2) _vars._watchingTime = 175 * 2; // set watch if (checkSpeed(routine)) routine.incReelPointer(); showGameReel(&routine); routine.mapX = _mapX; } else { createPanel2(); showIcon(); const uint8 *string = (const uint8 *)_puzzleText.getString(41); uint16 y = 104; printDirect(&string, 33 + 20, &y, 241, 241 & 1); workToScreen(); hangOn(300); routine.setReelPointer(140); _mansPath = 2; _finalDest = 2; findXYFromPath(); _resetManXY = 1; _command = findExObject("WETA"); _objectType = kExObjectType; removeObFromInv(); _command = findExObject("WETB"); _objectType = kExObjectType; removeObFromInv(); makeMainScreen(); setupTimedUse(48, 70, 10, 68 - 32, 54 + 64); _vars._beenMugged = 1; } } // Exiting the elevator of Sartain's industries, Sartain (the businessman) and // two bodyguards are expecting Ryan. void DreamWebEngine::businessMan(ReelRoutine &routine) { _pointerMode = 0; _vars._watchingTime = 2; if (routine.reelPointer() == 2) setupTimedUse(49, 30, 1, 68, 174); // First if (routine.reelPointer() == 95) { // Businessman combat won - end _pointerMode = 0; _vars._watchingTime = 0; return; } if (routine.reelPointer() == 49) return; // Businessman combat end if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 48) { _vars._manDead = 2; // before dead body } else if (nextReelPointer == 15) { nextReelPointer--; if (_vars._lastWeapon == 3) { // Shield on bus _vars._lastWeapon = (byte)-1; _vars._combatCount = 0; nextReelPointer = 51; } else { // No shield on businessman _vars._combatCount++; if (_vars._combatCount == 20) { _vars._combatCount = 0; nextReelPointer = 15; } } } else { // Businessman combat won if (nextReelPointer == 91) { turnPathOn(0); turnPathOn(1); turnPathOn(2); turnPathOff(3); _mansPath = 5; _finalDest = 5; findXYFromPath(); _resetManXY = 1; nextReelPointer = 92; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapY = _mapY; if (routine.reelPointer() == 14) { _vars._watchingTime = 0; _pointerMode = 2; } } void DreamWebEngine::endGameSeq(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 51 && _introCount != 140) { _introCount++; textForEnd(); nextReelPointer = 50; } routine.setReelPointer(nextReelPointer); if (nextReelPointer == 134) { fadeScreenDownHalf(); } else if (nextReelPointer == 324) { fadeScreenDowns(); _volumeTo = 7; _volumeDirection = 1; } if (nextReelPointer == 340) _getBack = 1; } showGameReel(&routine); routine.mapY = _mapY; if (routine.reelPointer() == 145) { routine.setReelPointer(146); rollEndCreditsGameWon(); } } void DreamWebEngine::poolGuard(ReelRoutine &routine) { if (routine.reelPointer() == 214 || routine.reelPointer() == 258) { // Combat over 2 showGameReel(&routine); _vars._watchingTime = 2; _pointerMode = 0; _vars._combatCount++; if (_vars._combatCount < 100) return; // doneover2 _vars._watchingTime = 0; _vars._manDead = 2; return; } else if (routine.reelPointer() == 185) { // Combat over 1 _vars._watchingTime = 0; _pointerMode = 0; turnPathOn(0); turnPathOff(1); return; } if (routine.reelPointer() == 0) turnPathOn(0); // first pool if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer != 122) { // Not end guard 1 if (nextReelPointer == 147) { nextReelPointer--; if (_vars._lastWeapon == 1) { // Gun on pool _vars._lastWeapon = (byte)-1; nextReelPointer = 147; } else { // Gun not on pool _vars._combatCount++; if (_vars._combatCount == 40) { _vars._combatCount = 0; nextReelPointer = 220; } } } } else { nextReelPointer--; if (_vars._lastWeapon == 2) { // Axe on pool _vars._lastWeapon = (byte)-1; nextReelPointer = 122; } else { _vars._combatCount++; if (_vars._combatCount == 40) { _vars._combatCount = 0; nextReelPointer = 195; } } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); if (routine.reelPointer() != 121 && routine.reelPointer() != 146) { _pointerMode = 0; _vars._watchingTime = 2; } else { _pointerMode = 2; _vars._watchingTime = 0; } } } // End of namespace DreamWeb