/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { static void (DreamGenContext::*reelCallbacks[57])(ReelRoutine &) = { &DreamBase::gamer, &DreamBase::sparkyDrip, &DreamBase::eden, &DreamBase::edenInBath, &DreamBase::sparky, &DreamBase::smokeBloke, &DreamBase::manAsleep, &DreamBase::drunk, &DreamBase::receptionist, &DreamBase::genericPerson /*maleFan*/, &DreamBase::genericPerson /*femaleFan*/, &DreamBase::louis, &DreamBase::louisChair, &DreamBase::soldier1, &DreamBase::bossMan, &DreamBase::interviewer, &DreamBase::heavy, &DreamBase::manAsleep /*manAsleep2*/, &DreamBase::genericPerson /*manSatStill*/, &DreamBase::drinker, &DreamBase::bartender, &DreamBase::genericPerson /*otherSmoker*/, &DreamBase::genericPerson /*tattooMan*/, &DreamBase::attendant, &DreamBase::keeper, &DreamBase::candles1, &DreamBase::smallCandle, &DreamBase::security, &DreamBase::copper, &DreamBase::poolGuard, &DreamBase::rockstar, &DreamBase::businessMan, &DreamBase::train, &DreamBase::genericPerson /*aide*/, &DreamGenContext::mugger, &DreamBase::helicopter, &DreamBase::introMagic1, &DreamBase::introMusic, &DreamBase::introMagic2, &DreamBase::candles2, &DreamBase::gates, &DreamBase::introMagic3, &DreamBase::introMonks1, &DreamBase::candles, &DreamBase::introMonks2, &DreamBase::handClap, &DreamBase::monkAndRyan, &DreamGenContext::endGameSeq, &DreamBase::priest, &DreamBase::madman, &DreamBase::madmansTelly, &DreamBase::alleyBarkSound, &DreamBase::foghornSound, &DreamBase::carParkDrip, &DreamBase::carParkDrip, &DreamBase::carParkDrip, &DreamBase::carParkDrip }; #if 0 // TODO: Enable this when the ReelRoutine list has been moved out of the // data segment, all ReelCallbacks are in DreamBase, and the // ReelRoutine::reelPointer field is a real member. // See also struct ReelRoutine, clearBuffers, clearChanges, syncReelRoutine static const ReelRoutine g_initialReelRoutines[] = { // Room number and x,y // reel pointer // speed,speed count,convers. no. { 1,44,0, 20, 2,0,1 }, { 1,55,0, 0, 50,20,0 }, { 24,22,0, 74, 1,0,0 }, { 24,33,10, 75, 1,0,1 }, { 1,44,0, 27, 2,0,2 }, { 1,44,0, 96, 3,0,4 }, { 1,44,0, 118, 2,0,5 }, { 1,44,10, 0, 2,0,0 }, { 5,22,20, 53, 3,0,0 }, { 5,22,20, 40, 1,0,2 }, { 5,22,20, 50, 1,0,3 }, { 2,11,10, 192, 1,0,0 }, { 2,11,10, 182, 2,0,1 }, { 8,11,10, 0, 2,0,1 }, { 23,0,50, 0, 3,0,0 }, { 28,11,20, 250, 4,0,0 }, { 23,0,50, 43, 2,0,8 }, { 23,11,40, 130, 2,0,1 }, { 23,22,40, 122, 2,0,2 }, { 23,22,40, 105, 2,0,3 }, { 23,22,40, 81, 2,0,4 }, { 23,11,40, 135, 2,0,5 }, { 23,22,40, 145, 2,0,6 }, { 4,22,30, 0, 2,0,0 }, { 45,22,30, 200, 0,0,20 }, { 45,22,30, 39, 2,0,0 }, { 45,22,30, 25, 2,0,0 }, { 8,22,40, 32, 2,0,0 }, { 7,11,20, 64, 2,0,0 }, { 22,22,20, 82, 2,0,0 }, { 27,11,30, 0, 2,0,0 }, { 20,0,30, 0, 2,0,0 }, { 14,33,40, 21, 1,0,0 }, { 29,11,10, 0, 1,0,0 }, { 2,22,0, 2, 2,0,0 }, { 25,0,50, 4, 2,0,0 }, { 50,22,30, 121, 2,0,0 }, { 50,22,30, 0, 20,0,0 }, { 52,22,30, 192, 2,0,0 }, { 52,22,30, 233, 2,0,0 }, { 50,22,40, 104, 55,0,0 }, // ...., 65,0,0 for German CD { 53,33,0, 99, 2,0,0 }, { 50,22,40, 0, 3,0,0 }, { 50,22,30, 162, 2,0,0 }, { 52,22,30, 57, 2,0,0 }, { 52,22,30, 0, 2,0,0 }, { 54,0,0, 72, 3,0,0 }, { 55,44,0, 0, 2,0,0 }, { 19,0,0, 0, 28,0,0 }, { 14,22,0, 2, 2,0,0 }, { 14,22,0, 300, 1,0,0 }, { 10,22,30, 174, 0,0,0 }, { 12,22,20, 0, 1,0,0 }, { 11,11,20, 0, 50,20,0 }, { 11,11,30, 0, 50,20,0 }, { 11,22,20, 0, 50,20,0 }, { 14,33,40, 0, 50,20,0 }, { 255,0,0, 0, 0,0,0 } }; void DreamBase::setupInitialReelRoutines(ReelRoutine *dest) { for (unsigned int i = 0; i < ARRAYSIZE(g_initialReelRoutines); ++i) { dest[i] = g_initialReelRoutines[i]; if (dest[i].period == 55 && isCD() && engine->getLanguage() == Common::DE_DEU) dest[i].period = 65; } } #endif void DreamGenContext::updatePeople() { data.word(kListpos) = kPeoplelist; memset(getSegment(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People)); ++data.word(kMaintimer); ReelRoutine *r = (ReelRoutine *)data.ptr(kReelroutines, 0); for (int i = 0; r[i].reallocation != 255; ++i) { bx = kReelroutines + 8*i; if (r[i].reallocation == data.byte(kReallocation) && r[i].mapX == data.byte(kMapx) && r[i].mapY == data.byte(kMapy)) { assert(reelCallbacks[i]); (this->*(reelCallbacks[i]))(r[i]); } } } void DreamBase::madmanText() { byte origCount; if (isCD()) { if (data.byte(kSpeechcount) >= 63) return; if (data.byte(kCh1playing) != 255) return; origCount = data.byte(kSpeechcount); ++data.byte(kSpeechcount); } else { if (data.byte(kCombatcount) >= 61) return; if (data.byte(kCombatcount) & 3) return; origCount = data.byte(kCombatcount) / 4; } setupTimedTemp(47 + origCount, 82, 72, 80, 90, 1); } void DreamBase::madman(ReelRoutine &routine) { data.word(kWatchingtime) = 2; if (checkSpeed(routine)) { uint16 newReelPointer = routine.reelPointer(); if (newReelPointer >= 364) { data.byte(kMandead) = 2; showGameReel(&routine); return; } if (newReelPointer == 10) { loadTempText("DREAMWEB.T82"); data.byte(kCombatcount) = (uint8)-1; data.byte(kSpeechcount) = 0; } ++newReelPointer; if (newReelPointer == 294) { if (data.byte(kWongame) != 1) { data.byte(kWongame) = 1; getRidOfTempText(); } return; } if (newReelPointer == 66) { ++data.byte(kCombatcount); madmanText(); newReelPointer = 53; if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) { if (data.byte(kCombatcount) == (isCD() ? 70 : 68)) newReelPointer = 310; else { if (data.byte(kLastweapon) == 8) { data.byte(kCombatcount) = isCD() ? 72 : 70; data.byte(kLastweapon) = (uint8)-1; data.byte(kMadmanflag) = 1; newReelPointer = 67; } } } } routine.setReelPointer(newReelPointer); } showGameReel(&routine); routine.mapX = data.byte(kMapx); madMode(); } void DreamBase::madMode() { data.word(kWatchingtime) = 2; data.byte(kPointermode) = 0; if (data.byte(kCombatcount) < (isCD() ? 65 : 63)) return; if (data.byte(kCombatcount) >= (isCD() ? 70 : 68)) return; data.byte(kPointermode) = 2; } void DreamBase::addToPeopleList(ReelRoutine *routine) { uint16 routinePointer = (const uint8 *)routine - data.ptr(0, 0); People *people = (People *)getSegment(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People)); people->setReelPointer(routine->reelPointer()); people->setRoutinePointer(routinePointer); people->b4 = routine->b7; data.word(kListpos) += sizeof(People); } bool DreamBase::checkSpeed(ReelRoutine &routine) { if (data.byte(kLastweapon) != (uint8)-1) return true; ++routine.counter; if (routine.counter != routine.period) return false; routine.counter = 0; return true; } void DreamBase::sparkyDrip(ReelRoutine &routine) { if (checkSpeed(routine)) playChannel0(14, 0); } void DreamBase::genericPerson(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::gamer(ReelRoutine &routine) { if (checkSpeed(routine)) { uint8 v; do { v = 20 + engine->randomNumber() % 5; } while (v == routine.reelPointer()); routine.setReelPointer(v); } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::eden(ReelRoutine &routine) { if (data.byte(kGeneraldead)) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::sparky(ReelRoutine &routine) { if (data.word(kCard1money)) routine.b7 = 3; if (checkSpeed(routine)) { if (routine.reelPointer() != 34) { if (engine->randomNumber() < 30) routine.incReelPointer(); else routine.setReelPointer(27); } else { if (routine.reelPointer() != 48) routine.incReelPointer(); else routine.setReelPointer(27); } } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) data.byte(kTalkedtosparky) = 1; } void DreamBase::rockstar(ReelRoutine &routine) { if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) { data.byte(kNewlocation) = 45; showGameReel(&routine); return; } if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 118) { data.byte(kMandead) = 2; } else if (nextReelPointer == 79) { --nextReelPointer; if (data.byte(kLastweapon) != 1) { ++data.byte(kCombatcount); if (data.byte(kCombatcount) == 40) { data.byte(kCombatcount) = 0; nextReelPointer = 79; } } else { data.byte(kLastweapon) = (uint8)-1; nextReelPointer = 123; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); if (routine.reelPointer() == 78) { addToPeopleList(&routine); data.byte(kPointermode) = 2; data.word(kWatchingtime) = 0; } else { data.word(kWatchingtime) = 2; data.byte(kPointermode) = 0; routine.mapY = data.byte(kMapy); } } void DreamBase::madmansTelly(ReelRoutine &routine) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 307) nextReelPointer = 300; routine.setReelPointer(nextReelPointer); showGameReel(&routine); } void DreamBase::smokeBloke(ReelRoutine &routine) { if (data.byte(kRockstardead) == 0) { if (routine.b7 & 128) DreamBase::setLocation(5); } if (checkSpeed(routine)) { if (routine.reelPointer() == 100) { if (engine->randomNumber() < 30) routine.incReelPointer(); else routine.setReelPointer(96); } else if (routine.reelPointer() == 117) routine.setReelPointer(96); else routine.incReelPointer(); } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::manAsleep(ReelRoutine &routine) { routine.b7 &= 127; showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::attendant(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) data.byte(kTalkedtoattendant) = 1; } void DreamBase::keeper(ReelRoutine &routine) { if (data.byte(kKeeperflag) != 0) { // Not waiting addToPeopleList(&routine); showGameReel(&routine); return; } if (data.word(kReeltowatch) < 190) return; // waiting data.byte(kKeeperflag)++; if ((routine.b7 & 127) != data.byte(kDreamnumber)) routine.b7 = data.byte(kDreamnumber); } void DreamBase::drunk(ReelRoutine &routine) { if (data.byte(kGeneraldead)) return; routine.b7 &= 127; showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::interviewer(ReelRoutine &routine) { if (data.word(kReeltowatch) == 68) routine.incReelPointer(); if (routine.reelPointer() != 250 && routine.reelPointer() != 259 && checkSpeed(routine)) routine.incReelPointer(); showGameReel(&routine); } void DreamBase::drinker(ReelRoutine &routine) { if (checkSpeed(routine)) { routine.incReelPointer(); if ( routine.reelPointer() == 115 || (routine.reelPointer() == 106 && engine->randomNumber() >= 3)) routine.setReelPointer(105); } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::alleyBarkSound(ReelRoutine &routine) { uint16 prevReelPointer = routine.reelPointer() - 1; if (prevReelPointer == 0) { playChannel1(14); routine.setReelPointer(1000); } else { routine.setReelPointer(prevReelPointer); } } void DreamBase::introMagic1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 145) nextReelPointer = 121; routine.setReelPointer(nextReelPointer); if (nextReelPointer == 121) { ++data.byte(kIntrocount); intro1Text(); if (data.byte(kIntrocount) == 8) { data.byte(kMapy) += 10; data.byte(kNowinnewroom) = 1; } } } showGameReel(&routine); } void DreamBase::introMagic2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 216) nextReelPointer = 192; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::introMagic3(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 218) data.byte(kGetback) = 1; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapX = data.byte(kMapx); } void DreamBase::candles1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 44) nextReelPointer = 39; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::candles2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 238) nextReelPointer = 233; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::smallCandle(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 37) nextReelPointer = 25; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::introMusic(ReelRoutine &routine) { } void DreamBase::candles(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 167) nextReelPointer = 162; routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::gates(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 116) playChannel1(17); if (nextReelPointer >= 110) routine.period = 2; if (nextReelPointer == 120) { data.byte(kGetback) = 1; nextReelPointer = 119; } routine.setReelPointer(nextReelPointer); intro3Text(nextReelPointer); } showGameReel(&routine); } void DreamBase::security(ReelRoutine &routine) { if (routine.reelPointer() == 32) { if (data.byte(kLastweapon) == 1) { data.word(kWatchingtime) = 10; if ((data.byte(kManspath) == 9) && (data.byte(kFacing) == 0)) { data.byte(kLastweapon) = (uint8)-1; routine.incReelPointer(); } } } else if (routine.reelPointer() == 69) return; else { data.word(kWatchingtime) = 10; if (checkSpeed(routine)) routine.incReelPointer(); } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::edenInBath(ReelRoutine &routine) { if (data.byte(kGeneraldead) == 0 || data.byte(kSartaindead) != 0) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::louis(ReelRoutine &routine) { if (data.byte(kRockstardead) != 0) return; showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::handClap(ReelRoutine &routine) { } void DreamBase::carParkDrip(ReelRoutine &routine) { if (!checkSpeed(routine)) return; // cantdrip2 playChannel1(14); } void DreamBase::foghornSound(ReelRoutine &routine) { if (engine->randomNumber() == 198) playChannel1(13); } void DreamBase::train(ReelRoutine &routine) { // The original code has logic for this, but it is disabled } void DreamBase::louisChair(ReelRoutine &routine) { if (data.byte(kRockstardead) == 0) return; // notlouis2 if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 191) { routine.setReelPointer(182); // Restart Louis } else if (nextReelPointer != 185) { routine.setReelPointer(nextReelPointer); } else { if (engine->randomNumber() < 245) routine.setReelPointer(182); // Restart Louis else routine.setReelPointer(nextReelPointer); } } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::bossMan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 4) { if (data.byte(kGunpassflag) != 1 && engine->randomNumber() >= 10) nextReelPointer = 0; } else if (nextReelPointer == 20) { if (data.byte(kGunpassflag) != 1) nextReelPointer = 0; } else if (nextReelPointer == 41) { nextReelPointer = 0; data.byte(kGunpassflag)++; routine.b7 = 10; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) data.byte(kTalkedtoboss) = 1; } void DreamBase::priest(ReelRoutine &routine) { if (routine.reelPointer() == 8) return; // priestspoken data.byte(kPointermode) = 0; data.word(kWatchingtime) = 2; if (checkSpeed(routine)) { routine.incReelPointer(); priestText(routine); } } void DreamBase::priestText(ReelRoutine &routine) { uint16 reel = routine.reelPointer(); if (reel < 2 || reel >= 7 || (reel & 1)) return; // nopriesttext setupTimedUse((reel >> 1) + 50, 54, 1, 72, 80); } void DreamBase::monkAndRyan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 83) { data.byte(kIntrocount)++; textForMonk(); nextReelPointer = 77; if (data.byte(kIntrocount) == 57) { data.byte(kGetback) = 1; return; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::copper(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 94) { nextReelPointer = 64; } else if (nextReelPointer == 81 || nextReelPointer == 66) { // Might wait if (engine->randomNumber() >= 7) nextReelPointer--; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::introMonks1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 80) { data.byte(kMapy) += 10; data.byte(kNowinnewroom) = 1; showGameReel(&routine); return; } else if (nextReelPointer == 30) { data.byte(kMapy) -= 10; data.byte(kNowinnewroom) = 1; nextReelPointer = 51; } routine.setReelPointer(nextReelPointer); if (nextReelPointer == 5 || nextReelPointer == 15 || nextReelPointer == 25 || nextReelPointer == 61 || nextReelPointer == 71) { // Wait step intro2Text(nextReelPointer); routine.counter = (uint8)-20; } } showGameReel(&routine); routine.mapY = data.byte(kMapy); } void DreamBase::introMonks2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 87) { data.byte(kIntrocount)++; monks2text(); if (data.byte(kIntrocount), 19) nextReelPointer = 87; else nextReelPointer = 74; } if (nextReelPointer == 110) { data.byte(kIntrocount)++; monks2text(); if (data.byte(kIntrocount) == 35) nextReelPointer = 111; else nextReelPointer = 98; } else if (nextReelPointer == 176) { data.byte(kGetback) = 1; } else if (nextReelPointer == 125) { nextReelPointer = 140; } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); } void DreamBase::soldier1(ReelRoutine &routine) { if (routine.reelPointer() != 0) { data.word(kWatchingtime) = 10; if (routine.reelPointer() == 30) { data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 40) data.byte(kMandead) = 2; } else if (checkSpeed(routine)) { // Not after shot routine.incReelPointer(); } } else if (data.byte(kLastweapon) == 1) { data.word(kWatchingtime) = 10; if (data.byte(kManspath) == 2 && data.byte(kFacing) == 4) routine.incReelPointer(); data.byte(kLastweapon) = 0xFF; data.byte(kCombatcount) = 0; } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::receptionist(ReelRoutine &routine) { if (checkSpeed(routine)) { if (data.byte(kCardpassflag) == 1) { // Set card data.byte(kCardpassflag)++; routine.b7 = 1; routine.setReelPointer(64); } if (routine.reelPointer() != 58) { // notdes1 if (routine.reelPointer() != 60) { // notdes2 if (routine.reelPointer() != 88) routine.incReelPointer(); // not end card else routine.setReelPointer(53); } else if (engine->randomNumber() >= 240) { routine.setReelPointer(53); } } else if (engine->randomNumber() >= 30) { routine.setReelPointer(55); } else { // notdes2 if (routine.reelPointer() != 88) routine.incReelPointer(); // not end card else routine.setReelPointer(53); } } showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) data.byte(kTalkedtorecep) = 1; } void DreamBase::bartender(ReelRoutine &routine) { if (checkSpeed(routine)) { if (routine.reelPointer() == 86) { if (engine->randomNumber() >= 18) routine.setReelPointer(81); else routine.incReelPointer(); // notsmoket2 } else if (routine.reelPointer() == 103) { routine.setReelPointer(81); // notsmoket1 } else { routine.incReelPointer(); // notsmoket2 } } showGameReel(&routine); if (data.byte(kGunpassflag) == 1) routine.b7 = 9; // got gun addToPeopleList(&routine); } void DreamBase::heavy(ReelRoutine &routine) { routine.b7 &= 127; if (routine.reelPointer() != 43) { data.word(kWatchingtime) = 10; if (routine.reelPointer() == 70) { // After shot data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 80) data.byte(kMandead) = 2; } else { if (checkSpeed(routine)) routine.incReelPointer(); } } else if (data.byte(kLastweapon) == 1 && data.byte(kManspath) == 5 && data.byte(kFacing) == 4) { // Heavy wait data.byte(kLastweapon) = (byte)-1; routine.incReelPointer(); data.byte(kCombatcount) = 0; } showGameReel(&routine); addToPeopleList(&routine); } void DreamBase::helicopter(ReelRoutine &routine) { if (routine.reelPointer() == 203) { // Won helicopter data.byte(kPointermode) = 0; return; } if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 53) { // Before killing helicopter data.byte(kCombatcount)++; if (data.byte(kCombatcount) >= 8) data.byte(kMandead) = 2; nextReelPointer = 49; } else if (nextReelPointer == 9) { nextReelPointer--; if (data.byte(kLastweapon) == 1) { data.byte(kLastweapon) = (byte)-1; nextReelPointer = 55; } else { nextReelPointer = 5; data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 20) { data.byte(kCombatcount) = 0; nextReelPointer = 9; } } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapX = data.byte(kMapx); if (routine.reelPointer() < 9 && data.byte(kCombatcount) >= 7) { data.byte(kPointermode) = 2; data.word(kWatchingtime) = 0; } else { // Not waiting helicopter data.byte(kPointermode) = 0; data.word(kWatchingtime) = 2; } } void DreamGenContext::mugger(ReelRoutine &routine) { if (routine.reelPointer() != 138) { if (routine.reelPointer() == 176) return; // endmugger2 if (routine.reelPointer() == 2) data.word(kWatchingtime) = 175 * 2; // set watch if (checkSpeed(routine)) routine.incReelPointer(); showGameReel(&routine); routine.mapX = data.byte(kMapx); } else { createPanel2(); showIcon(); uint16 offset = kTextstart + getSegment(data.word(kPuzzletext)).word(41 * 2); const uint8 *string = getSegment(data.word(kPuzzletext)).ptr(offset, 0); uint16 y = 104; printDirect(&string, 33 + 20, &y, 241, 241 & 1); workToScreenCPP(); hangOn(300); routine.setReelPointer(140); data.byte(kManspath) = 2; data.byte(kFinaldest) = 2; findXYFromPath(); data.byte(kResetmanxy) = 1; data.byte(kCommand) = findExObject("WETA"); data.byte(kObjecttype) = kExObjectType; removeObFromInv(); data.byte(kCommand) = findExObject("WETB"); data.byte(kObjecttype) = kExObjectType; removeObFromInv(); makeMainScreen(); DreamBase::setupTimedUse(48, 70, 10, 68 - 32, 54 + 64); data.byte(kBeenmugged) = 1; } } // Exiting the elevator of Sartain's industries, Sartain (the businessman) and // two bodyguards are expecting Ryan. void DreamBase::businessMan(ReelRoutine &routine) { data.byte(kPointermode) = 0; data.word(kWatchingtime) = 2; if (routine.reelPointer() == 2) DreamBase::setupTimedUse(49, 30, 1, 68, 174); // First if (routine.reelPointer() == 95) { // Businessman combat won - end data.byte(kPointermode) = 0; data.word(kWatchingtime) = 0; return; } if (routine.reelPointer() == 49) return; // Businessman combat end if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 48) { data.byte(kMandead) = 2; // before dead body } else if (nextReelPointer == 15) { nextReelPointer--; if (data.byte(kLastweapon) == 3) { // Shield on bus data.byte(kLastweapon) = (byte)-1; data.byte(kCombatcount) = 0; nextReelPointer = 51; } else { // No shield on businessman data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 20) { data.byte(kCombatcount) = 0; nextReelPointer = 15; } } } else { // Businessman combat won if (nextReelPointer == 91) { turnPathOn(0); turnPathOn(1); turnPathOn(2); turnPathOff(3); data.byte(kManspath) = 5; data.byte(kFinaldest) = 5; findXYFromPath(); data.byte(kResetmanxy) = 1; nextReelPointer = 92; } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); routine.mapY = data.byte(kMapy); if (routine.reelPointer() == 14) { data.word(kWatchingtime) = 0; data.byte(kPointermode) = 2; } } void DreamBase::endGameSeq(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 51 && data.byte(kIntrocount) != 140) { data.byte(kIntrocount)++; textForEnd(); nextReelPointer = 50; } routine.setReelPointer(nextReelPointer); if (nextReelPointer == 134) { fadeScreenDownHalf(); } else if (nextReelPointer == 324) { fadeScreenDowns(); data.byte(kVolumeto) = 7; data.byte(kVolumedirection) = 1; } if (nextReelPointer == 340) data.byte(kGetback) = 1; } showGameReel(&routine); routine.mapY = data.byte(kMapy); if (routine.reelPointer() == 145) { routine.setReelPointer(146); rollEndCredits(); } } void DreamBase::poolGuard(ReelRoutine &routine) { if (routine.reelPointer() == 214 || routine.reelPointer() == 258) { // Combat over 2 showGameReel(&routine); data.word(kWatchingtime) = 2; data.byte(kPointermode) = 0; data.byte(kCombatcount)++; if (data.byte(kCombatcount) < 100) return; // doneover2 data.word(kWatchingtime) = 0; data.byte(kMandead) = 2; return; } else if (routine.reelPointer() == 185) { // Combat over 1 data.word(kWatchingtime) = 0; data.byte(kPointermode) = 0; turnPathOn(0); turnPathOff(1); return; } if (routine.reelPointer() == 0) turnPathOn(0); // first pool if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer != 122) { // Not end guard 1 if (nextReelPointer == 147) { nextReelPointer--; if (data.byte(kLastweapon) == 1) { // Gun on pool data.byte(kLastweapon) = (byte)-1; nextReelPointer = 147; } else { // Gun not on pool data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 40) { data.byte(kCombatcount) = 0; nextReelPointer = 220; } } } } else { nextReelPointer--; if (data.byte(kLastweapon) == 2) { // Axe on pool data.byte(kLastweapon) = (byte)-1; nextReelPointer = 122; } else { data.byte(kCombatcount)++; if (data.byte(kCombatcount) == 40) { data.byte(kCombatcount) = 0; nextReelPointer = 195; } } } routine.setReelPointer(nextReelPointer); } showGameReel(&routine); if (routine.reelPointer() != 121 && routine.reelPointer() != 146) { data.byte(kPointermode) = 0; data.word(kWatchingtime) = 2; } else { data.byte(kPointermode) = 2; data.word(kWatchingtime) = 0; } } } // End of namespace DreamGen