/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "engines/metaengine.h" #include "gui/saveload.h" #include "common/config-manager.h" #include "common/translation.h" namespace DreamGen { // Temporary storage for loading the room from a savegame Room g_madeUpRoomDat; void DreamGenContext::loadGame() { if (data.byte(kCommandtype) != 246) { data.byte(kCommandtype) = 246; commandOnly(41); } if (data.word(kMousebutton) == data.word(kOldbutton)) return; // "noload" if (data.word(kMousebutton) == 1) doLoad(-1); } // if -1, open menu to ask for slot to load // if >= 0, directly load from that slot void DreamGenContext::doLoad(int savegameId) { data.byte(kLoadingorsave) = 1; if (ConfMan.getBool("dreamweb_originalsaveload") && savegameId == -1) { showOpBox(); showLoadOps(); data.byte(kCurrentslot) = 0; showSlots(); showNames(); data.byte(kPointerframe) = 0; workToScreenM(); namesToOld(); data.byte(kGetback) = 0; while (data.byte(kGetback) == 0) { if (quitRequested()) return; delPointer(); readMouse(); showPointer(); vSync(); dumpPointer(); dumpTextLine(); RectWithCallback loadlist[] = { { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps }, { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualLoad }, { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot }, { 0,320,0,200,&DreamGenContext::blank }, { 0xFFFF,0,0,0,0 } }; checkCoords(loadlist); if (data.byte(kGetback) == 2) return; // "quitloaded" } } else { if (savegameId == -1) { // Open dialog to get savegameId const EnginePlugin *plugin = NULL; Common::String gameId = ConfMan.get("gameid"); EngineMan.findGame(gameId, &plugin); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); dialog->setSaveMode(false); savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); delete dialog; } if (savegameId < 0) { data.byte(kGetback) = 0; return; } loadPosition(savegameId); data.byte(kGetback) = 1; } // If we reach this point, loadPosition() has just been called. // Among other things, it will have filled g_MadeUpRoomDat. // kTempgraphics might not have been allocated if we bypassed all menus if (data.word(kTempgraphics) != 0xFFFF) getRidOfTemp(); startLoading(g_madeUpRoomDat); loadRoomsSample(); data.byte(kRoomloaded) = 1; data.byte(kNewlocation) = 255; clearSprites(); initMan(); initRain(); data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; startup(); workToScreenCPP(); data.byte(kGetback) = 4; } void DreamGenContext::saveGame() { if (data.byte(kMandead) == 2) { blank(); return; } if (data.byte(kCommandtype) != 247) { data.byte(kCommandtype) = 247; commandOnly(44); } if (data.word(kMousebutton) != 1) return; data.byte(kLoadingorsave) = 2; if (ConfMan.getBool("dreamweb_originalsaveload")) { showOpBox(); showSaveOps(); data.byte(kCurrentslot) = 0; showSlots(); showNames(); workToScreenM(); namesToOld(); data.word(kBufferin) = 0; data.word(kBufferout) = 0; data.byte(kGetback) = 0; while (data.byte(kGetback) == 0) { if (quitRequested()) return; delPointer(); checkInput(); readMouse(); showPointer(); vSync(); dumpPointer(); dumpTextLine(); RectWithCallback savelist[] = { { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps }, { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualSave }, { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot }, { 0,320,0,200,&DreamGenContext::blank }, { 0xFFFF,0,0,0,0 } }; checkCoords(savelist); } return; } else { const EnginePlugin *plugin = NULL; Common::String gameId = ConfMan.get("gameid"); EngineMan.findGame(gameId, &plugin); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); dialog->setSaveMode(true); int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); Common::String game_description = dialog->getResultString(); if (game_description.empty()) game_description = "Untitled"; delete dialog; if (savegameId < 0) { data.byte(kGetback) = 0; return; } char descbuf[17] = { 2, 0 }; strncpy((char*)descbuf+1, game_description.c_str(), 16); unsigned int desclen = game_description.size(); if (desclen > 15) desclen = 15; // zero terminate, and pad with ones descbuf[++desclen] = 0; while (desclen < 17) descbuf[++desclen] = 1; if (savegameId < 7) memcpy(&_saveNames[17*savegameId], descbuf, 17); savePosition(savegameId, descbuf); // TODO: The below is copied from actualsave getRidOfTemp(); restoreAll(); // reels data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; redrawMainScrn(); workToScreenM(); data.byte(kGetback) = 4; } } void DreamGenContext::namesToOld() { memcpy(_saveNamesOld, _saveNames, 17*7); } void DreamGenContext::oldToNames() { memcpy(_saveNames, _saveNamesOld, 17*7); } void DreamGenContext::saveLoad() { if (data.word(kWatchingtime) || (data.byte(kPointermode) == 2)) { blank(); return; } if (data.byte(kCommandtype) != 253) { data.byte(kCommandtype) = 253; commandOnly(43); } if ((data.word(kMousebutton) != data.word(kOldbutton)) && (data.word(kMousebutton) & 1)) doSaveLoad(); } void DreamGenContext::showMainOps() { showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 8, 0); showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 7, 0); showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0); } void DreamGenContext::showDiscOps() { showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0); showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 9, 0); showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 10, 0); showFrame(tempGraphics(), kOpsx+176+2, kOpsy+60-4, 5, 0); } void DreamGenContext::actualSave() { if (data.byte(kCommandtype) != 222) { data.byte(kCommandtype) = 222; commandOnly(44); } if (!(data.word(kMousebutton) & 1)) return; unsigned int slot = data.byte(kCurrentslot); const char *desc = &_saveNames[17*slot]; if (desc[1] == 0) // The actual description string starts at desc[1] return; savePosition(slot, desc); getRidOfTemp(); restoreAll(); // reels data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; redrawMainScrn(); workToScreenM(); data.byte(kGetback) = 4; } void DreamGenContext::actualLoad() { if (data.byte(kCommandtype) != 221) { data.byte(kCommandtype) = 221; commandOnly(41); } if (data.word(kMousebutton) == data.word(kOldbutton) || data.word(kMousebutton) != 1) return; unsigned int slot = data.byte(kCurrentslot); const char *desc = &_saveNames[17*slot]; if (desc[1] == 0) // The actual description string starts at desc[1] return; loadPosition(data.byte(kCurrentslot)); data.byte(kGetback) = 1; } void DreamGenContext::savePosition(unsigned int slot, const char *descbuf) { const Room ¤tRoom = g_roomData[data.byte(kLocation)]; Room madeUpRoom = currentRoom; madeUpRoom.roomsSample = data.byte(kRoomssample); madeUpRoom.mapX = data.byte(kMapx); madeUpRoom.mapY = data.byte(kMapy); madeUpRoom.liftFlag = data.byte(kLiftflag); madeUpRoom.b21 = data.byte(kManspath); madeUpRoom.facing = data.byte(kFacing); madeUpRoom.b27 = 255; engine->processEvents(); // TODO: Is this necessary? Common::String filename = engine->getSavegameFilename(slot); debug(1, "savePosition: slot %d filename %s", slot, filename.c_str()); Common::OutSaveFile *outSaveFile = engine->getSaveFileManager()->openForSaving(filename); if (!outSaveFile) // TODO: Do proper error handling! error("save could not be opened for writing"); // Initialize new header FileHeader header; // Note: _desc is not zero-terminated const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY"; assert(strlen(desc) == sizeof(header._desc)); memcpy(header._desc, desc, sizeof(header._desc)); memset(&header._len[0], 0, sizeof(header._len)); memset(&header._padding[0], 0, sizeof(header._padding)); // fill length fields in savegame file header uint16 len[6] = { 17, kLengthofvars, kLengthofextra, 4*kNumchanges, 48, kLenofreelrouts }; for (int i = 0; i < 6; ++i) header.setLen(i, len[i]); outSaveFile->write((const uint8 *)&header, sizeof(FileHeader)); outSaveFile->write(descbuf, len[0]); outSaveFile->write(data.ptr(kStartvars, len[1]), len[1]); outSaveFile->write(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]); outSaveFile->write(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]); // len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango' outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room)); outSaveFile->write(data.ptr(kRoomscango, 16), 16); outSaveFile->write(data.ptr(kReelroutines, len[5]), len[5]); outSaveFile->finalize(); if (outSaveFile->err()) { // TODO: Do proper error handling warning("an error occurred while writing the savegame"); } delete outSaveFile; } void DreamGenContext::loadPosition(unsigned int slot) { data.word(kTimecount) = 0; clearChanges(); Common::String filename = engine->getSavegameFilename(slot); debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str()); Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename); if (!inSaveFile) // TODO: Do proper error handling! error("save could not be opened for reading"); FileHeader header; inSaveFile->read((uint8 *)&header, sizeof(FileHeader)); // read segment lengths from savegame file header int len[6]; for (int i = 0; i < 6; ++i) len[i] = header.len(i); if (len[0] != 17) ::error("Error loading save: description buffer isn't 17 bytes"); if (slot < 7) { inSaveFile->read(&_saveNames[17*slot], len[0]); } else { // The savenames buffer only has room for 7 descriptions uint8 namebuf[17]; inSaveFile->read(namebuf, 17); } inSaveFile->read(data.ptr(kStartvars, len[1]), len[1]); inSaveFile->read(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]); inSaveFile->read(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]); // len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango' // Note: the values read into g_madeUpRoomDat are only used in actualLoad, // which is (almost) immediately called after this function inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room)); inSaveFile->read(data.ptr(kRoomscango, 16), 16); inSaveFile->read(data.ptr(kReelroutines, len[5]), len[5]); delete inSaveFile; } // Count number of save files, and load their descriptions into _saveNames unsigned int DreamGenContext::scanForNames() { unsigned int count = 0; FileHeader header; // TODO: Change this to use SaveFileManager::listSavefiles() for (unsigned int slot = 0; slot < 7; ++slot) { _saveNames[17*slot+0] = 2; _saveNames[17*slot+1] = 0; for (int i = 2; i < 17; ++i) _saveNames[17*slot+i] = 1; // Try opening savegame with the given slot id Common::String filename = engine->getSavegameFilename(slot); Common::InSaveFile *inSaveFile = engine->getSaveFileManager()->openForLoading(filename); if (!inSaveFile) continue; ++count; inSaveFile->read((uint8 *)&header, sizeof(FileHeader)); if (header.len(0) != 17) { ::warning("Error loading save: description buffer isn't 17 bytes"); delete inSaveFile; continue; } // NB: Only possible if slot < 7 inSaveFile->read(&_saveNames[17*slot], 17); delete inSaveFile; } al = (uint8)count; return count; } void DreamGenContext::loadOld() { if (data.byte(kCommandtype) != 252) { data.byte(kCommandtype) = 252; commandOnly(48); } if (!(data.word(kMousebutton) & 1)) return; doLoad(-1); if (data.byte(kGetback) == 4 || quitRequested()) return; showDecisions(); workToScreenM(); data.byte(kGetback) = 0; } void DreamGenContext::loadSaveBox() { loadIntoTemp("DREAMWEB.G08"); } // show savegame names (original interface), and set kCursorpos void DreamBase::showNames() { for (int slot = 0; slot < 7; ++slot) { // The first character of the savegame name is unused Common::String name(&_saveNames[17*slot + 1]); if (slot != data.byte(kCurrentslot)) { printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false); continue; } if (data.byte(kLoadingorsave) != 2) { data.word(kCharshift) = 91; printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false); data.word(kCharshift) = 0; continue; } int pos = name.size(); data.byte(kCursorpos) = pos; name += '/'; // cursor character printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false); } } void DreamGenContext::checkInput() { if (data.byte(kLoadingorsave) == 3) return; readKey(); // The first character of the savegame name is unused char *name = &_saveNames[17*data.byte(kCurrentslot) + 1]; if (data.byte(kCurrentkey) == 0) { return; } else if (data.byte(kCurrentkey) == 13) { data.byte(kLoadingorsave) = 3; } else if (data.byte(kCurrentkey) == 8) { if (data.byte(kCursorpos) == 0) return; --data.byte(kCursorpos); name[data.byte(kCursorpos)] = 0; name[data.byte(kCursorpos)+1] = 1; } else { if (data.byte(kCursorpos) == 14) return; name[data.byte(kCursorpos)] = data.byte(kCurrentkey); name[data.byte(kCursorpos)+1] = 0; name[data.byte(kCursorpos)+2] = 1; ++data.byte(kCursorpos); } showOpBox(); showNames(); showSlots(); showSaveOps(); workToScreenM(); } } // End of namespace DreamGen