/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "engines/metaengine.h" #include "gui/saveload.h" #include "common/config-manager.h" #include "common/translation.h" namespace DreamGen { void DreamGenContext::loadGame() { if (data.byte(kCommandtype) != 246) { data.byte(kCommandtype) = 246; commandOnly(41); } if (data.word(kMousebutton) == data.word(kOldbutton)) return; // "noload" if (data.word(kMousebutton) == 1) { ax = 0xFFFF; doLoad(); } } // input: ax = savegameId // if -1, open menu to ask for slot to load // if >= 0, directly load from that slot void DreamGenContext::doLoad() { int savegameId = (int16)ax; data.byte(kLoadingorsave) = 1; if (ConfMan.getBool("dreamweb_originalsaveload") && savegameId == -1) { showOpBox(); showLoadOps(); data.byte(kCurrentslot) = 0; showSlots(); showNames(); data.byte(kPointerframe) = 0; workToScreenM(); namesToOld(); data.byte(kGetback) = 0; while (true) { if (quitRequested()) return; delPointer(); readMouse(); showPointer(); vSync(); dumpPointer(); dumpTextLine(); RectWithCallback loadlist[] = { { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps }, { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualLoad }, { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot }, { 0,320,0,200,&DreamGenContext::blank }, { 0xFFFF,0,0,0,0 } }; checkCoords(loadlist); if (data.byte(kGetback) == 1) break; if (data.byte(kGetback) == 2) return; // "quitloaded" } } else { if (savegameId == -1) { // Open dialog to get savegameId const EnginePlugin *plugin = NULL; Common::String gameId = ConfMan.get("gameid"); EngineMan.findGame(gameId, &plugin); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore")); dialog->setSaveMode(false); savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); delete dialog; } if (savegameId < 0) { data.byte(kGetback) = 0; return; } loadPosition(savegameId); data.byte(kGetback) = 1; } // kTempgraphics might not have been allocated if we bypassed all menus if (data.word(kTempgraphics) != 0xFFFF) getRidOfTemp(); dx = data; es = dx; const Room *room = (Room *)cs.ptr(kMadeuproomdat, sizeof(Room)); startLoading(room); loadRoomsSample(); data.byte(kRoomloaded) = 1; data.byte(kNewlocation) = 255; clearSprites(); initMan(); initRain(); data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; startup(); workToScreen(); data.byte(kGetback) = 4; } void DreamGenContext::saveGame() { if (data.byte(kMandead) == 2) { blank(); return; } if (data.byte(kCommandtype) != 247) { data.byte(kCommandtype) = 247; commandOnly(44); } if (data.word(kMousebutton) != 1) return; data.byte(kLoadingorsave) = 2; if (ConfMan.getBool("dreamweb_originalsaveload")) { showOpBox(); showSaveOps(); data.byte(kCurrentslot) = 0; showSlots(); showNames(); workToScreenM(); namesToOld(); data.word(kBufferin) = 0; data.word(kBufferout) = 0; data.byte(kGetback) = 0; while (true) { if (quitRequested()) return; delPointer(); checkInput(); readMouse(); showPointer(); vSync(); dumpPointer(); dumpTextLine(); RectWithCallback savelist[] = { { kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getBackToOps }, { kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualSave }, { kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectSlot }, { 0,320,0,200,&DreamGenContext::blank }, { 0xFFFF,0,0,0,0 } }; checkCoords(savelist); _cmp(data.byte(kGetback), 0); if (flags.z()) continue; break; } return; } else { const EnginePlugin *plugin = NULL; Common::String gameId = ConfMan.get("gameid"); EngineMan.findGame(gameId, &plugin); GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save")); dialog->setSaveMode(true); int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); Common::String game_description = dialog->getResultString(); if (game_description.empty()) game_description = "Untitled"; delete dialog; if (savegameId < 0) { data.byte(kGetback) = 0; return; } // TODO: Check if this 2 is a constant uint8 descbuf[17] = { 2, 0 }; strncpy((char*)descbuf+1, game_description.c_str(), 16); unsigned int desclen = game_description.size(); if (desclen > 15) desclen = 15; // zero terminate, and pad with ones descbuf[++desclen] = 0; while (desclen < 17) descbuf[++desclen] = 1; if (savegameId < 7) memcpy(data.ptr(kSavenames + 17*savegameId, 17), descbuf, 17); savePosition(savegameId, descbuf); // TODO: The below is copied from actualsave getRidOfTemp(); restoreAll(); // reels data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; redrawMainScrn(); workToScreenM(); data.byte(kGetback) = 4; } } void DreamGenContext::namesToOld() { memcpy(getSegment(data.word(kBuffers)).ptr(kZoomspace, 0), cs.ptr(kSavenames, 0), 17*4); } void DreamGenContext::oldToNames() { memcpy(cs.ptr(kSavenames, 0), getSegment(data.word(kBuffers)).ptr(kZoomspace, 0), 17*4); } void DreamGenContext::saveLoad() { if (data.word(kWatchingtime) || (data.byte(kPointermode) == 2)) { blank(); return; } if (data.byte(kCommandtype) != 253) { data.byte(kCommandtype) = 253; commandOnly(43); } if ((data.word(kMousebutton) != data.word(kOldbutton)) && (data.word(kMousebutton) & 1)) doSaveLoad(); } void DreamGenContext::showMainOps() { showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 8, 0); showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 7, 0); showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0); } void DreamGenContext::showDiscOps() { showFrame(tempGraphics(), kOpsx+128+4, kOpsy+12, 1, 0); showFrame(tempGraphics(), kOpsx+10, kOpsy+10, 9, 0); showFrame(tempGraphics(), kOpsx+59, kOpsy+30, 10, 0); showFrame(tempGraphics(), kOpsx+176+2, kOpsy+60-4, 5, 0); } void DreamGenContext::actualSave() { if (data.byte(kCommandtype) != 222) { data.byte(kCommandtype) = 222; commandOnly(44); } if (!(data.word(kMousebutton) & 1)) return; unsigned int slot = data.byte(kCurrentslot); const uint8 *desc = data.ptr(kSavenames + 17*slot, 16); if (desc[1] == 0) // The actual description string starts at desc[1] return; savePosition(slot, desc); getRidOfTemp(); restoreAll(); // reels data.word(kTextaddressx) = 13; data.word(kTextaddressy) = 182; data.byte(kTextlen) = 240; redrawMainScrn(); workToScreenM(); data.byte(kGetback) = 4; } void DreamGenContext::actualLoad() { if (data.byte(kCommandtype) != 221) { data.byte(kCommandtype) = 221; commandOnly(41); } if (data.word(kMousebutton) == data.word(kOldbutton) || data.word(kMousebutton) != 1) return; unsigned int slot = data.byte(kCurrentslot); const uint8 *desc = data.ptr(kSavenames + 17*slot, 16); if (desc[1] == 0) // The actual description string starts at desc[1] return; loadPosition(data.byte(kCurrentslot)); data.byte(kGetback) = 1; } void DreamGenContext::savePosition(unsigned int slot, const uint8 *descbuf) { const Room *currentRoom = (const Room *)cs.ptr(kRoomdata + sizeof(Room)*data.byte(kLocation), sizeof(Room)); Room *madeUpRoom = (Room *)cs.ptr(kMadeuproomdat, sizeof(Room)); *madeUpRoom = *currentRoom; madeUpRoom->roomsSample = data.byte(kRoomssample); madeUpRoom->mapX = data.byte(kMapx); madeUpRoom->mapY = data.byte(kMapy); madeUpRoom->liftFlag = data.byte(kLiftflag); madeUpRoom->b21 = data.byte(kManspath); madeUpRoom->facing = data.byte(kFacing); madeUpRoom->b27 = 255; openForSave(slot); // fill length fields in savegame file header uint16 len[6] = { 17, kLengthofvars, kLengthofextra, 4*kNumchanges, 48, kLenofreelrouts }; for (int i = 0; i < 6; ++i) data.word(kFiledata + 2*i) = len[i]; engine->writeToSaveFile(data.ptr(kFileheader, kHeaderlen), kHeaderlen); engine->writeToSaveFile(descbuf, len[0]); engine->writeToSaveFile(data.ptr(kStartvars, len[1]), len[1]); engine->writeToSaveFile(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]); engine->writeToSaveFile(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]); engine->writeToSaveFile(data.ptr(kMadeuproomdat, len[4]), len[4]); engine->writeToSaveFile(data.ptr(kReelroutines, len[5]), len[5]); closeFile(); } void DreamGenContext::loadPosition(unsigned int slot) { data.word(kTimecount) = 0; clearChanges(); openForLoad(slot); engine->readFromSaveFile(cs.ptr(kFileheader, kHeaderlen), kHeaderlen); // read segment lengths from savegame file header int len[6]; for (int i = 0; i < 6; ++i) len[i] = cs.word(kFiledata + 2*i); if (len[0] != 17) ::error("Error loading save: description buffer isn't 17 bytes"); if (slot < 7) { engine->readFromSaveFile(data.ptr(kSavenames + 17*slot, len[0]), len[0]); } else { // The savenames buffer only has room for 7 descriptions uint8 namebuf[17]; engine->readFromSaveFile(namebuf, 17); } engine->readFromSaveFile(data.ptr(kStartvars, len[1]), len[1]); engine->readFromSaveFile(getSegment(data.word(kExtras)).ptr(kExframedata, len[2]), len[2]); engine->readFromSaveFile(getSegment(data.word(kBuffers)).ptr(kListofchanges, len[3]), len[3]); engine->readFromSaveFile(data.ptr(kMadeuproomdat, len[4]), len[4]); engine->readFromSaveFile(cs.ptr(kReelroutines, len[5]), len[5]); closeFile(); } } /*namespace dreamgen */