/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { Sprite *DreamGenContext::spriteTable() { Sprite *sprite = (Sprite *)getSegment(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite)); return sprite; } void DreamGenContext::printSprites() { for (size_t priority = 0; priority < 7; ++priority) { Sprite *sprites = spriteTable(); for (size_t j = 0; j < 16; ++j) { const Sprite &sprite = sprites[j]; if (sprite.updateCallback() == 0x0ffff) continue; if (priority != sprite.priority) continue; if (sprite.hidden == 1) continue; printASprite(&sprite); } } } void DreamGenContext::printASprite(const Sprite *sprite) { uint16 x, y; if (sprite->y >= 220) { y = data.word(kMapady) - (256 - sprite->y); } else { y = sprite->y + data.word(kMapady); } if (sprite->x >= 220) { x = data.word(kMapadx) - (256 - sprite->x); } else { x = sprite->x + data.word(kMapadx); } uint8 c; if (sprite->walkFrame != 0) c = 8; else c = 0; showFrame((const Frame *)getSegment(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c); } void DreamGenContext::clearSprites() { memset(spriteTable(), 0xff, sizeof(Sprite) * 16); } Sprite *DreamGenContext::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) { Sprite *sprite = spriteTable(); while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either ++sprite; } sprite->setUpdateCallback(updateCallback); sprite->x = x; sprite->y = y; sprite->setFrameData(frameData); WRITE_LE_UINT16(&sprite->w8, somethingInDi); sprite->w2 = 0xffff; sprite->frameNumber = 0; sprite->delay = 0; return sprite; } void DreamGenContext::spriteUpdate() { Sprite *sprites = spriteTable(); sprites[0].hidden = data.byte(kRyanon); Sprite *sprite = sprites; for (size_t i=0; i < 16; ++i) { uint16 updateCallback = sprite->updateCallback(); if (updateCallback != 0xffff) { sprite->w24 = sprite->w2; if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ mainMan(sprite); else { assert(updateCallback == addr_backobject); backObject(sprite); } } if (data.byte(kNowinnewroom) == 1) break; ++sprite; } } void DreamGenContext::initMan() { Sprite *sprite = makeSprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0); sprite->priority = 4; sprite->speed = 0; sprite->walkFrame = 0; } void DreamGenContext::mainMan() { assert(false); } void DreamGenContext::mainMan(Sprite *sprite) { push(es); push(ds); // Recover es:bx from sprite es = data.word(kBuffers); bx = kSpritetable; Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16); bx += 32 * (sprite - sprites); // if (data.byte(kResetmanxy) == 1) { data.byte(kResetmanxy) = 0; sprite->x = data.byte(kRyanx); sprite->y = data.byte(kRyany); sprite->walkFrame = 0; } --sprite->speed; if (sprite->speed != 0xff) { ds = pop(); es = pop(); return; } sprite->speed = 0; if (data.byte(kTurntoface) != data.byte(kFacing)) { aboutTurn(sprite); } else { if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkForExit(); } data.byte(kTurndirection) = 0; if (data.byte(kLinepointer) == 254) { sprite->walkFrame = 0; } else { ++sprite->walkFrame; if (sprite->walkFrame == 11) sprite->walkFrame = 1; walking(sprite); if (data.byte(kLinepointer) != 254) { if ((data.byte(kFacing) & 1) == 0) walking(sprite); else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) walking(sprite); } if (data.byte(kLinepointer) == 254) { if (data.byte(kTurntoface) == data.byte(kFacing)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkForExit(); } } } } static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 }; sprite->frameNumber = sprite->walkFrame + facelist[data.byte(kFacing)]; data.byte(kRyanx) = sprite->x; data.byte(kRyany) = sprite->y; ds = pop(); es = pop(); } void DreamGenContext::walking(Sprite *sprite) { uint8 comp; if (data.byte(kLinedirection) != 0) { --data.byte(kLinepointer); comp = 200; } else { ++data.byte(kLinepointer); comp = data.byte(kLinelength); } if (data.byte(kLinepointer) < comp) { sprite->x = (uint8)g_lineData[data.byte(kLinepointer)].x; sprite->y = (uint8)g_lineData[data.byte(kLinepointer)].y; return; } data.byte(kLinepointer) = 254; data.byte(kManspath) = data.byte(kDestination); if (data.byte(kDestination) == data.byte(kFinaldest)) { faceRightWay(); return; } data.byte(kDestination) = data.byte(kFinaldest); push(es); push(bx); autoSetWalk(); bx = pop(); es = pop(); } void DreamGenContext::aboutTurn(Sprite *sprite) { bool incdir = true; if (data.byte(kTurndirection) == 1) incdir = true; else if ((int8)data.byte(kTurndirection) == -1) incdir = false; else { if (data.byte(kFacing) < data.byte(kTurntoface)) { uint8 delta = data.byte(kTurntoface) - data.byte(kFacing); if (delta >= 4) incdir = false; else incdir = true; } else { uint8 delta = data.byte(kFacing) - data.byte(kTurntoface); if (delta >= 4) incdir = true; else incdir = false; } } if (incdir) { data.byte(kTurndirection) = 1; data.byte(kFacing) = (data.byte(kFacing) + 1) & 7; sprite->walkFrame = 0; } else { data.byte(kTurndirection) = (uint8)-1; data.byte(kFacing) = (data.byte(kFacing) - 1) & 7; sprite->walkFrame = 0; } } void DreamGenContext::backObject() { assert(false); } void DreamGenContext::backObject(Sprite *sprite) { SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->objData(), 0); if (sprite->delay != 0) { --sprite->delay; return; } sprite->delay = objData->delay; if (objData->type == 6) wideDoor(sprite, objData); else if (objData->type == 5) randomSprite(sprite, objData); else if (objData->type == 4) lockedDoorway(sprite, objData); else if (objData->type == 3) liftSprite(sprite, objData); else if (objData->type == 2) doorway(sprite, objData); else if (objData->type == 1) constant(sprite, objData); else steady(sprite, objData); } void DreamGenContext::constant(Sprite *sprite, SetObject *objData) { ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) { sprite->animFrame = 0; } uint8 frame = objData->frames[sprite->animFrame]; objData->index = frame; sprite->frameNumber = frame; } void DreamGenContext::randomSprite(Sprite *sprite, SetObject *objData) { uint8 r = engine->randomNumber(); sprite->frameNumber = objData->frames[r&7]; } void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 10, 10); doDoor(sprite, objData, check); } void DreamGenContext::wideDoor(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 24, 24); doDoor(sprite, objData, check); } void DreamGenContext::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) { int ryanx = data.byte(kRyanx); int ryany = data.byte(kRyany); // Automatically opening doors: check if Ryan is in range check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (openDoor) { if ((data.byte(kThroughdoor) == 1) && (sprite->animFrame == 0)) sprite->animFrame = 6; ++sprite->animFrame; if (sprite->animFrame == 1) { // doorsound2 uint8 soundIndex; if (data.byte(kReallocation) == 5) // hoteldoor2 soundIndex = 13; else soundIndex = 0; playChannel1(soundIndex); } if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { // doorsound1; uint8 soundIndex; if (data.byte(kReallocation) == 5) // hoteldoor1 soundIndex = 13; else soundIndex = 1; playChannel1(soundIndex); } if (sprite->animFrame != 0) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) // nearly data.byte(kThroughdoor) = 0; } } void DreamGenContext::steady(Sprite *sprite, SetObject *objData) { uint8 frame = objData->frames[0]; objData->index = frame; sprite->frameNumber = frame; } void DreamGenContext::lockedDoorway(Sprite *sprite, SetObject *objData) { int ryanx = data.byte(kRyanx); int ryany = data.byte(kRyany); Common::Rect check(-24, -30, 10, 12); check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (data.byte(kThroughdoor) != 1 && data.byte(kLockstatus) == 1) openDoor = false; if (openDoor) { if (sprite->animFrame == 1) { playChannel1(0); } if (sprite->animFrame == 6) turnPathOn(data.byte(kDoorpath)); if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0) sprite->animFrame = 6; ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { playChannel1(1); } if (sprite->animFrame != 0) --sprite->animFrame; data.byte(kThroughdoor) = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 0) { turnPathOff(data.byte(kDoorpath)); data.byte(kLockstatus) = 1; } } } void DreamGenContext::liftSprite(Sprite *sprite, SetObject *objData) { uint8 liftFlag = data.byte(kLiftflag); if (liftFlag == 0) { //liftclosed turnPathOff(data.byte(kLiftpath)); if (data.byte(kCounttoopen) != 0) { _dec(data.byte(kCounttoopen)); if (data.byte(kCounttoopen) == 0) data.byte(kLiftflag) = 3; } sprite->animFrame = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 1) { //liftopen turnPathOn(data.byte(kLiftpath)); if (data.byte(kCounttoclose) != 0) { _dec(data.byte(kCounttoclose)); if (data.byte(kCounttoclose) == 0) data.byte(kLiftflag) = 2; } sprite->animFrame = 12; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 3) { //openlift if (sprite->animFrame == 12) { data.byte(kLiftflag) = 1; return; } ++sprite->animFrame; if (sprite->animFrame == 1) { al = 2; liftNoise(); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else { //closeLift assert(liftFlag == 2); if (sprite->animFrame == 0) { data.byte(kLiftflag) = 0; return; } --sprite->animFrame; if (sprite->animFrame == 11) { al = 3; liftNoise(); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } } void DreamGenContext::faceRightWay() { PathNode *paths = getRoomsPaths()->nodes; uint8 dir = paths[data.byte(kManspath)].dir; data.byte(kTurntoface) = dir; data.byte(kLeavedirection) = dir; } // Locate the reel segment (reel1, reel2, reel3) this frame is stored in. // The return value is a pointer to the start of the segment. // data.word(kCurrentframe) - data.word(kTakeoff) is the number of the frame // inside that segment Frame *DreamGenContext::findSource() { uint16 currentFrame = data.word(kCurrentframe); if (currentFrame < 160) { data.word(kTakeoff) = 0; return (Frame *)getSegment(data.word(kReel1)).ptr(0, 0); } else if (currentFrame < 320) { data.word(kTakeoff) = 160; return (Frame *)getSegment(data.word(kReel2)).ptr(0, 0); } else { data.word(kTakeoff) = 320; return (Frame *)getSegment(data.word(kReel3)).ptr(0, 0); } } Reel *DreamGenContext::getReelStart() { Reel *reel = (Reel *)getSegment(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel)); return reel; } void DreamGenContext::showReelFrame(Reel *reel) { uint16 x = reel->x + data.word(kMapadx); uint16 y = reel->y + data.word(kMapady); data.word(kCurrentframe) = reel->frame(); Frame *source = findSource(); uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff); showFrame(source, x, y, frame, 8); } void DreamGenContext::showGameReel() { showGameReel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine))); } void DreamGenContext::showGameReel(ReelRoutine *routine) { uint16 reelPointer = routine->reelPointer(); if (reelPointer >= 512) return; data.word(kReelpointer) = reelPointer; plotReel(); routine->setReelPointer(data.word(kReelpointer)); } const Frame *DreamGenContext::getReelFrameAX(uint16 frame) { data.word(kCurrentframe) = frame; Frame *source = findSource(); uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff); return source + offset; } void DreamGenContext::showRain() { Rain *rain = (Rain *)getSegment(data.word(kBuffers)).ptr(kRainlist, 0); // Do nothing if there's no rain at all if (rain->x == 255) return; ds = data.word(kMainsprites); si = 6*58; // Frame 58 ax = ds.word(si+2); // Frame::ptr si = ax + 2080; for (; rain->x != 255; ++rain) { uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart); uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart); uint16 size = rain->size; ax = ((uint16)(rain->w3() - rain->b5)) & 511; rain->setW3(ax); const uint8 *src = ds.ptr(si, 0) + ax; uint8 *dst = workspace() + y * 320 + x; for(uint16 i = 0; i < size; ++i) { uint8 v = src[i]; if (v != 0) *dst = v; dst += 320-1; // advance diagonally } } if (data.word(kCh1blockstocopy) != 0) return; if (data.byte(kReallocation) == 2 && data.byte(kBeenmugged) != 1) return; if (data.byte(kReallocation) == 55) return; if (engine->randomNumber() >= 1) // play thunder with 1 in 256 chance return; uint8 soundIndex; if (data.byte(kCh0playing) != 6) soundIndex = 4; else soundIndex = 7; playChannel1(soundIndex); } void DreamGenContext::moveMap(uint8 param) { switch (param) { case 32: data.byte(kMapy) -= 20; break; case 16: data.byte(kMapy) -= 10; break; case 8: data.byte(kMapy) += 10; break; case 2: data.byte(kMapx) += 11; break; default: data.byte(kMapx) -= 11; break; } data.byte(kNowinnewroom) = 1; } void DreamGenContext::checkOne() { uint8 flag, flagEx, type, flagX, flagY; checkOne(cl, ch, &flag, &flagEx, &type, &flagX, &flagY); cl = flag; ch = flagEx; dl = flagX; dh = flagY; al = type; } void DreamGenContext::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) { *flagX = x / 16; *flagY = y / 16; const uint8 *tileData = getSegment(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3); *flag = tileData[0]; *flagEx = tileData[1]; *type = tileData[2]; } void DreamGenContext::getBlockOfPixel() { al = getBlockOfPixel(cl, ch); } uint8 DreamGenContext::getBlockOfPixel(uint8 x, uint8 y) { uint8 flag, flagEx, type, flagX, flagY; checkOne(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY); if (flag & 1) return 0; else return type; } Rain *DreamGenContext::splitIntoLines(uint8 x, uint8 y, Rain *rain) { do { // Look for line start while (!getBlockOfPixel(x, y)) { --x; ++y; if (x == 0 || y >= data.byte(kMapysize)) return rain; } rain->x = x; rain->y = y; uint8 length = 1; // Look for line end while (getBlockOfPixel(x, y)) { --x; ++y; if (x == 0 || y >= data.byte(kMapysize)) break; ++length; } rain->size = length; rain->w3_lo = engine->randomNumber(); rain->w3_hi = engine->randomNumber(); rain->b5 = (engine->randomNumber() & 3) + 4; ++rain; } while (x > 0 && y < data.byte(kMapysize)); return rain; } struct RainLocation { uint8 location; uint8 x, y; uint8 rainSpacing; }; static const RainLocation rainLocationList[] = { { 1,44,10,16 }, { 4,11,30,14 }, { 4,22,30,14 }, { 3,33,10,14 }, { 10,33,30,14 }, { 10,22,30,24 }, { 9,22,10,14 }, { 2,33,0,14 }, { 2,22,0,14 }, { 6,11,30,14 }, { 7,11,20,18 }, { 7,0,20,18 }, { 7,0,30,18 }, { 55,44,0,14 }, { 5,22,30,14 }, { 8,0,10,18 }, { 8,11,10,18 }, { 8,22,10,18 }, { 8,33,10,18 }, { 8,33,20,18 }, { 8,33,30,18 }, { 8,33,40,18 }, { 8,22,40,18 }, { 8,11,40,18 }, { 21,44,20,18 }, { 255,0,0,0 } }; void DreamGenContext::initRain() { const RainLocation *r = rainLocationList; Rain *rainList = (Rain *)getSegment(data.word(kBuffers)).ptr(kRainlist, 0); Rain *rain = rainList; uint8 rainSpacing = 0; // look up location in rainLocationList to determine rainSpacing for (r = rainLocationList; r->location != 0xff; ++r) { if (r->location == data.byte(kReallocation) && r->x == data.byte(kMapx) && r->y == data.byte(kMapy)) { rainSpacing = r->rainSpacing; break; } } if (rainSpacing == 0) { // location not found in rainLocationList: no rain rain->x = 0xff; return; } // start lines of rain from top of screen uint8 x = 4; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); x += delta; if (x >= data.byte(kMapxsize)) break; rain = splitIntoLines(x, 0, rain); } while (true); // start lines of rain from side of screen uint8 y = 0; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); y += delta; if (y >= data.byte(kMapysize)) break; rain = splitIntoLines(data.byte(kMapxsize) - 1, y, rain); } while (true); rain->x = 0xff; } void DreamGenContext::textForEnd() { if (data.byte(kIntrocount) == 20) al = 0; else if (data.byte(kIntrocount) == (isCD() ? 50 : 65)) al = 1; else if (data.byte(kIntrocount) == (isCD() ? 85 : 110)) al = 2; else return; bl = 34; bh = 20; cx = 60; dx = 1; ah = 83; setupTimedTemp(); } void DreamGenContext::textForMonk() { if (data.byte(kIntrocount) == 1) { al = 19; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 5) { al = 20; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 9) { al = 21; bl = 48; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 13) { al = 22; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == (isCD() ? 15 : 17)) { al = 23; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 21) { al = 24; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 25) { al = 25; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 29) { al = 26; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 33) { al = 27; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 37) { al = 28; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 41) { al = 29; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 45) { al = 30; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == (isCD() ? 52 : 49)) { al = 31; bl = 68; bh = 154; cx = 220; } else if (data.byte(kIntrocount) == 53) { fadeScreenDowns(); if (isCD()) { data.byte(kVolumeto) = 7; data.byte(kVolumedirection) = 1; } return; } else { return; } dx = 1; ah = 82; if (isCD() && data.byte(kCh1playing) != 255) { data.byte(kIntrocount)--; return; } setupTimedTemp(); } void DreamGenContext::reelsOnScreen() { reconstruct(); updatePeople(); watchReel(); showRain(); useTimedText(); } void DreamGenContext::reconstruct() { if (data.byte(kHavedoneobs) == 0) return; data.byte(kNewobs) = 1; drawFloor(); spriteUpdate(); printSprites(); if ((data.byte(kForeignrelease) != 0) && (data.byte(kReallocation) == 20)) underTextLine(); data.byte(kHavedoneobs) = 0; } struct ReelSound { uint8 _sample; uint16 _reelPointer; }; static const ReelSound g_roomSound0[] = { { 255,0 } }; static const ReelSound g_roomSound1[] = { { 15, 257 }, { 255,0 } }; static const ReelSound g_roomSound2[] = { { 12, 5 }, { 13, 21 }, { 15, 35 }, // hitting floor? { 17, 50 }, { 18, 103 }, { 19, 108 }, { 255,0 } }; static const ReelSound g_roomSound6[] = { { 18, 19 }, { 19, 23 }, { 255,0 } }; static const ReelSound g_roomSound8[] = { { 12, 51 }, { 13, 53 }, { 14, 14 }, { 15, 20 }, { 0, 78 }, { 255,0 } }; static const ReelSound g_roomSound9[] = { { 12, 119 }, { 12, 145 }, { 255,0 } }; static const ReelSound g_roomSound10[] = { { 13, 16 }, { 255,0 } }; static const ReelSound g_roomSound11[] = { { 13, 20 }, { 255,0 } }; static const ReelSound g_roomSound12[] = { { 14, 16 }, { 255,0 } }; static const ReelSound g_roomSound13[] = { { 15, 4 }, { 16, 8 }, { 17, 134 }, { 18, 153 }, { 255,0 } }; static const ReelSound g_roomSound14[] = { { 13, 108 }, { 15, 326 }, { 15, 331 }, { 15, 336 }, { 15, 342 }, { 15, 348 }, { 15, 354 }, { 18, 159 }, { 18, 178 }, { 19+128, 217 }, { 20+64, 228 }, { 255,0 } }; static const ReelSound g_roomSound20[] = { { 13, 20 }, { 13, 21 }, { 15, 34 }, { 13, 52 }, { 13, 55 }, { 25, 57 }, { 21, 73 }, { 255,0 } }; static const ReelSound g_roomSound22[] = { { 13, 196 }, { 13, 234 }, { 13, 156 }, { 14, 129 }, { 13, 124 }, { 15, 162 }, { 15, 200 }, { 15, 239 }, { 17, 99 }, { 12, 52 }, { 255,0 } }; static const ReelSound g_roomSound23[] = { { 15, 56 }, { 16, 64 }, { 19, 22 }, { 20, 33 }, { 255,0 } }; static const ReelSound g_roomSound25[] = { { 20, 11 }, { 20, 15 }, { 15, 28 }, { 13, 80 }, { 21, 82 }, { 19+128, 87 }, { 23+64, 128 }, { 255,0 } }; static const ReelSound g_roomSound26[] = { { 12, 13 }, { 14, 39 }, { 12, 67 }, { 12, 75 }, { 12, 83 }, { 12, 91 }, { 15, 102 }, // was 90, should be mine cart { 255,0 } }; static const ReelSound g_roomSound27[] = { { 22, 36 }, { 13, 125 }, { 18, 88 }, { 15, 107 }, { 14, 127 }, { 14, 154 }, { 19+128, 170 }, { 23+64, 232 }, { 255,0 } }; static const ReelSound g_roomSound28[] = { { 21, 16 }, { 21, 72 }, { 21, 205 }, { 22, 63 }, // 65 { 23+128, 99 }, { 24+64, 158 }, { 255,0 } }; static const ReelSound g_roomSound29[] = { { 13, 21 }, { 14, 24 }, { 19+128, 50 }, { 23+64, 75 }, { 24, 128 }, { 255,0 } }; static const ReelSound g_roomSound29_German[] = { { 13, 21 }, { 14, 24 }, { 19+128, 50 }, { 23+64, 75 }, { 255,0 } }; static const ReelSound g_roomSound45[] = { { 19+64, 46 }, { 16, 167 }, { 255,0 } }; static const ReelSound g_roomSound46[] = { { 16, 19 }, { 14, 36 }, { 16, 50 }, { 14, 65 }, { 16, 81 }, { 14, 96 }, { 16, 114 }, { 14, 129 }, { 16, 147 }, { 14, 162 }, { 16, 177 }, { 14, 191 }, { 255,0 } }; static const ReelSound g_roomSound47[] = { { 13, 48 }, { 14, 41 }, { 15, 78 }, { 16, 92 }, { 255,0 } }; static const ReelSound g_roomSound52[] = { { 16, 115 }, { 255,0 } }; static const ReelSound g_roomSound53[] = { { 21, 103 }, { 20, 199 }, { 255,0 } }; static const ReelSound g_roomSound55[] = { { 17, 53 }, { 17, 54 }, { 17, 55 }, { 17, 56 }, { 17, 57 }, { 17, 58 }, { 17, 59 }, { 17, 61 }, { 17, 63 }, { 17, 64 }, { 17, 65 }, { 255,0 } }; static const ReelSound *g_roomByRoom[] = { g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9, g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0, g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0, g_roomSound55 }; void DreamGenContext::soundOnReels() { const ReelSound *r = g_roomByRoom[data.byte(kReallocation)]; if (data.byte(kForeignrelease) && r == g_roomSound29) r = g_roomSound29_German; for (; r->_sample != 255; ++r) { if (r->_reelPointer != data.word(kReelpointer)) continue; if (r->_reelPointer == data.word(kLastsoundreel)) continue; data.word(kLastsoundreel) = r->_reelPointer; if (r->_sample < 64) { playChannel1(r->_sample); return; } if (r->_sample < 128) { playChannel0(r->_sample & 63, 0); return; } playChannel0(r->_sample & 63, 255); } if (data.word(kReelpointer) != data.word(kLastsoundreel)) data.word(kLastsoundreel) = -1; } } /*namespace dreamgen */