/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { Sprite *DreamGenContext::spritetable() { Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite)); return sprite; } void DreamGenContext::printsprites() { for (size_t priority = 0; priority < 7; ++priority) { Sprite *sprites = spritetable(); for (size_t j = 0; j < 16; ++j) { const Sprite &sprite = sprites[j]; if (sprite.updateCallback() == 0x0ffff) continue; if (priority != sprite.priority) continue; if (sprite.hidden == 1) continue; printasprite(&sprite); } } } void DreamGenContext::printasprite(const Sprite *sprite) { uint16 x, y; if (sprite->y >= 220) { y = data.word(kMapady) - (256 - sprite->y); } else { y = sprite->y + data.word(kMapady); } if (sprite->x >= 220) { x = data.word(kMapadx) - (256 - sprite->x); } else { x = sprite->x + data.word(kMapadx); } uint8 c; if (sprite->walkFrame != 0) c = 8; else c = 0; showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c); } void DreamGenContext::clearsprites() { memset(spritetable(), 0xff, sizeof(Sprite) * 16); } Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) { Sprite *sprite = spritetable(); while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either ++sprite; } sprite->setUpdateCallback(updateCallback); sprite->x = x; sprite->y = y; sprite->setFrameData(frameData); WRITE_LE_UINT16(&sprite->w8, somethingInDi); sprite->w2 = 0xffff; sprite->frameNumber = 0; sprite->delay = 0; return sprite; } void DreamGenContext::spriteupdate() { Sprite *sprites = spritetable(); sprites[0].hidden = data.byte(kRyanon); Sprite *sprite = sprites; for (size_t i=0; i < 16; ++i) { uint16 updateCallback = sprite->updateCallback(); if (updateCallback != 0xffff) { sprite->w24 = sprite->w2; if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ mainman(sprite); else { assert(updateCallback == addr_backobject); backobject(sprite); } } if (data.byte(kNowinnewroom) == 1) break; ++sprite; } } void DreamGenContext::initman() { Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0); sprite->priority = 4; sprite->speed = 0; sprite->walkFrame = 0; } void DreamGenContext::mainman() { assert(false); } void DreamGenContext::mainman(Sprite *sprite) { push(es); push(ds); // Recover es:bx from sprite es = data.word(kBuffers); bx = kSpritetable; Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16); bx += 32 * (sprite - sprites); // if (data.byte(kResetmanxy) == 1) { data.byte(kResetmanxy) = 0; sprite->x = data.byte(kRyanx); sprite->y = data.byte(kRyany); sprite->walkFrame = 0; } --sprite->speed; if (sprite->speed != 0xff) { ds = pop(); es = pop(); return; } sprite->speed = 0; if (data.byte(kTurntoface) != data.byte(kFacing)) { aboutturn(sprite); } else { if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkforexit(); } data.byte(kTurndirection) = 0; if (data.byte(kLinepointer) == 254) { sprite->walkFrame = 0; } else { ++sprite->walkFrame; if (sprite->walkFrame == 11) sprite->walkFrame = 1; walking(sprite); if (data.byte(kLinepointer) != 254) { if ((data.byte(kFacing) & 1) == 0) walking(sprite); else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) walking(sprite); } if (data.byte(kLinepointer) == 254) { if (data.byte(kTurntoface) == data.byte(kFacing)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkforexit(); } } } } static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 }; sprite->frameNumber = sprite->walkFrame + facelist[data.byte(kFacing)]; data.byte(kRyanx) = sprite->x; data.byte(kRyany) = sprite->y; ds = pop(); es = pop(); } void DreamGenContext::walking(Sprite *sprite) { uint8 comp; if (data.byte(kLinedirection) != 0) { --data.byte(kLinepointer); comp = 200; } else { ++data.byte(kLinepointer); comp = data.byte(kLinelength); } if (data.byte(kLinepointer) < comp) { sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0); sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1); return; } data.byte(kLinepointer) = 254; data.byte(kManspath) = data.byte(kDestination); if (data.byte(kDestination) == data.byte(kFinaldest)) { facerightway(); return; } data.byte(kDestination) = data.byte(kFinaldest); push(es); push(bx); autosetwalk(); bx = pop(); es = pop(); } void DreamGenContext::aboutturn(Sprite *sprite) { bool incdir = true; if (data.byte(kTurndirection) == 1) incdir = true; else if ((int8)data.byte(kTurndirection) == -1) incdir = false; else { if (data.byte(kFacing) < data.byte(kTurntoface)) { uint8 delta = data.byte(kTurntoface) - data.byte(kFacing); if (delta >= 4) incdir = false; else incdir = true; } else { uint8 delta = data.byte(kFacing) - data.byte(kTurntoface); if (delta >= 4) incdir = true; else incdir = false; } } if (incdir) { data.byte(kTurndirection) = 1; data.byte(kFacing) = (data.byte(kFacing) + 1) & 7; sprite->walkFrame = 0; } else { data.byte(kTurndirection) = (uint8)-1; data.byte(kFacing) = (data.byte(kFacing) - 1) & 7; sprite->walkFrame = 0; } } void DreamGenContext::backobject() { assert(false); } void DreamGenContext::backobject(Sprite *sprite) { SetObject *objData = (SetObject *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0); if (sprite->delay != 0) { --sprite->delay; return; } sprite->delay = objData->delay; if (objData->type == 6) widedoor(sprite, objData); else if (objData->type == 5) random(sprite, objData); else if (objData->type == 4) lockeddoorway(sprite, objData); else if (objData->type == 3) liftsprite(sprite, objData); else if (objData->type == 2) doorway(sprite, objData); else if (objData->type == 1) constant(sprite, objData); else steady(sprite, objData); } void DreamGenContext::constant(Sprite *sprite, SetObject *objData) { ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) { sprite->animFrame = 0; } uint8 frame = objData->frames[sprite->animFrame]; objData->index = frame; sprite->frameNumber = frame; } void DreamGenContext::random(Sprite *sprite, SetObject *objData) { randomnum1(); uint16 r = ax; sprite->frameNumber = objData->frames[r&7]; } void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 10, 10); dodoor(sprite, objData, check); } void DreamGenContext::widedoor(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 24, 24); dodoor(sprite, objData, check); } void DreamGenContext::dodoor(Sprite *sprite, SetObject *objData, Common::Rect check) { int ryanx = data.byte(kRyanx); int ryany = data.byte(kRyany); // Automatically opening doors: check if Ryan is in range check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (openDoor) { if ((data.byte(kThroughdoor) == 1) && (sprite->animFrame == 0)) sprite->animFrame = 6; ++sprite->animFrame; if (sprite->animFrame == 1) { // doorsound2 uint8 soundIndex; if (data.byte(kReallocation) == 5) // hoteldoor2 soundIndex = 13; else soundIndex = 0; playchannel1(soundIndex); } if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { // doorsound1; uint8 soundIndex; if (data.byte(kReallocation) == 5) // hoteldoor1 soundIndex = 13; else soundIndex = 1; playchannel1(soundIndex); } if (sprite->animFrame != 0) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) // nearly data.byte(kThroughdoor) = 0; } } void DreamGenContext::steady(Sprite *sprite, SetObject *objData) { uint8 frame = objData->frames[0]; objData->index = frame; sprite->frameNumber = frame; } void DreamGenContext::lockeddoorway(Sprite *sprite, SetObject *objData) { int ryanx = data.byte(kRyanx); int ryany = data.byte(kRyany); Common::Rect check(-24, -30, 10, 12); check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (data.byte(kThroughdoor) != 1 && data.byte(kLockstatus) == 1) openDoor = false; if (openDoor) { if (sprite->animFrame == 1) { playchannel1(0); } if (sprite->animFrame == 6) turnpathon(data.byte(kDoorpath)); if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0) sprite->animFrame = 6; ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { playchannel1(1); } if (sprite->animFrame != 0) --sprite->animFrame; data.byte(kThroughdoor) = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 0) { turnpathoff(data.byte(kDoorpath)); data.byte(kLockstatus) = 1; } } } void DreamGenContext::liftsprite(Sprite *sprite, SetObject *objData) { uint8 liftFlag = data.byte(kLiftflag); if (liftFlag == 0) { //liftclosed turnpathoff(data.byte(kLiftpath)); if (data.byte(kCounttoopen) != 0) { _dec(data.byte(kCounttoopen)); if (data.byte(kCounttoopen) == 0) data.byte(kLiftflag) = 3; } sprite->animFrame = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 1) { //liftopen turnpathon(data.byte(kLiftpath)); if (data.byte(kCounttoclose) != 0) { _dec(data.byte(kCounttoclose)); if (data.byte(kCounttoclose) == 0) data.byte(kLiftflag) = 2; } sprite->animFrame = 12; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 3) { //openlift if (sprite->animFrame == 12) { data.byte(kLiftflag) = 1; return; } ++sprite->animFrame; if (sprite->animFrame == 1) { al = 2; liftnoise(); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else { //closeLift assert(liftFlag == 2); if (sprite->animFrame == 0) { data.byte(kLiftflag) = 0; return; } --sprite->animFrame; if (sprite->animFrame == 11) { al = 3; liftnoise(); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } } void DreamGenContext::facerightway() { PathNode *paths = getroomspaths()->nodes; uint8 dir = paths[data.byte(kManspath)].dir; data.byte(kTurntoface) = dir; data.byte(kLeavedirection) = dir; } // Locate the reel segment (reel1, reel2, reel3) this frame is stored in. // The return value is a pointer to the start of the segment. // data.word(kCurrentframe) - data.word(kTakeoff) is the number of the frame // inside that segment Frame *DreamGenContext::findsource() { uint16 currentFrame = data.word(kCurrentframe); if (currentFrame < 160) { data.word(kTakeoff) = 0; return (Frame *)segRef(data.word(kReel1)).ptr(0, 0); } else if (currentFrame < 320) { data.word(kTakeoff) = 160; return (Frame *)segRef(data.word(kReel2)).ptr(0, 0); } else { data.word(kTakeoff) = 320; return (Frame *)segRef(data.word(kReel3)).ptr(0, 0); } } Reel *DreamGenContext::getreelstart() { Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel)); return reel; } void DreamGenContext::showreelframe(Reel *reel) { uint16 x = reel->x + data.word(kMapadx); uint16 y = reel->y + data.word(kMapady); data.word(kCurrentframe) = reel->frame(); Frame *source = findsource(); uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff); showframe(source, x, y, frame, 8); } void DreamGenContext::showgamereel() { showgamereel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine))); } void DreamGenContext::showgamereel(ReelRoutine *routine) { uint16 reelpointer = routine->reelPointer(); if (reelpointer >= 512) return; data.word(kReelpointer) = reelpointer; plotreel(); routine->setReelPointer(data.word(kReelpointer)); } const Frame *DreamGenContext::getreelframeax(uint16 frame) { data.word(kCurrentframe) = frame; Frame *source = findsource(); uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff); return source + offset; } void DreamGenContext::showrain() { Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0); // Do nothing if there's no rain at all if (rain->x == 255) return; ds = data.word(kMainsprites); si = 6*58; // Frame 58 ax = ds.word(si+2); // Frame::ptr si = ax + 2080; for (; rain->x != 255; ++rain) { uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart); uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart); uint16 size = rain->size; ax = ((uint16)(rain->w3() - rain->b5)) & 511; rain->setW3(ax); const uint8 *src = ds.ptr(si, 0) + ax; uint8 *dst = workspace() + y * 320 + x; for(uint16 i = 0; i < size; ++i) { uint8 v = src[i]; if (v != 0) *dst = v; dst += 320-1; // advance diagonally } } if (data.word(kCh1blockstocopy) != 0) return; if (data.byte(kReallocation) == 2 && data.byte(kBeenmugged) != 1) return; if (data.byte(kReallocation) == 55) return; if (engine->randomNumber() >= 1) // play thunder with 1 in 256 chance return; uint8 soundIndex; if (data.byte(kCh0playing) != 6) soundIndex = 4; else soundIndex = 7; playchannel1(soundIndex); } static void (DreamGenContext::*reelCallbacks[])() = { &DreamGenContext::gamer, &DreamGenContext::sparkydrip, &DreamGenContext::eden, &DreamGenContext::edeninbath, &DreamGenContext::sparky, &DreamGenContext::smokebloke, &DreamGenContext::manasleep, &DreamGenContext::drunk, &DreamGenContext::receptionist, &DreamGenContext::malefan, &DreamGenContext::femalefan, &DreamGenContext::louis, &DreamGenContext::louischair, &DreamGenContext::soldier1, &DreamGenContext::bossman, &DreamGenContext::interviewer, &DreamGenContext::heavy, &DreamGenContext::manasleep2, &DreamGenContext::mansatstill, &DreamGenContext::drinker, &DreamGenContext::bartender, &DreamGenContext::othersmoker, &DreamGenContext::tattooman, &DreamGenContext::attendant, &DreamGenContext::keeper, &DreamGenContext::candles1, &DreamGenContext::smallcandle, &DreamGenContext::security, &DreamGenContext::copper, &DreamGenContext::poolguard, &DreamGenContext::rockstar, &DreamGenContext::businessman, &DreamGenContext::train, &DreamGenContext::aide, &DreamGenContext::mugger, &DreamGenContext::helicopter, &DreamGenContext::intromagic1, &DreamGenContext::intromusic, &DreamGenContext::intromagic2, &DreamGenContext::candles2, &DreamGenContext::gates, &DreamGenContext::intromagic3, &DreamGenContext::intromonks1, &DreamGenContext::candles, &DreamGenContext::intromonks2, &DreamGenContext::handclap, &DreamGenContext::monkandryan, &DreamGenContext::endgameseq, &DreamGenContext::priest, &DreamGenContext::madman, &DreamGenContext::madmanstelly, &DreamGenContext::alleybarksound, &DreamGenContext::foghornsound, &DreamGenContext::carparkdrip, &DreamGenContext::carparkdrip, &DreamGenContext::carparkdrip, &DreamGenContext::carparkdrip }; void DreamGenContext::updatepeople() { data.word(kListpos) = kPeoplelist; memset(segRef(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People)); ++data.word(kMaintimer); // The callbacks are called with es:bx pointing to their reelRoutine entry. // They use some of the fields in it to store state. es = cs; const ReelRoutine *r = (const ReelRoutine *)cs.ptr(kReelroutines, 0); for (int i = 0; r[i].reallocation != 255; ++i) { bx = kReelroutines + 8*i; if (r[i].reallocation == data.byte(kReallocation) && r[i].mapX == data.byte(kMapx) && r[i].mapY == data.byte(kMapy)) { (this->*(reelCallbacks[i]))(); } } } void DreamGenContext::madmantext() { if (isCD()) { if (data.byte(kSpeechcount) >= 63) return; if (data.byte(kCh1playing) != 255) return; al = data.byte(kSpeechcount); ++data.byte(kSpeechcount); } else { if (data.byte(kCombatcount) >= 61) return; al = data.byte(kCombatcount); _and(al, 3); if (!flags.z()) return; al = data.byte(kCombatcount) / 4; } setuptimedtemp(47 + al, 82, 72, 80, 90, 1); } void DreamGenContext::madman() { data.word(kWatchingtime) = 2; checkspeed(); if (flags.z()) { ax = es.word(bx+3); if (ax >= 364) { data.byte(kMandead) = 2; showgamereel(); return; } if (ax == 10) { push(es); push(bx); push(ax); dx = kIntrotextname; loadtemptext(); ax = pop(); bx = pop(); es = pop(); data.byte(kCombatcount) = (uint8)-1; data.byte(kSpeechcount) = 0; } ++ax; if (ax == 294) { if (data.byte(kWongame) == 1) return; data.byte(kWongame) = 1; push(es); push(bx); getridoftemptext(); bx = pop(); es = pop(); return; } if (ax == 66) { ++data.byte(kCombatcount); push(es); push(bx); madmantext(); bx = pop(); es = pop(); ax = 53; if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) { if (data.byte(kCombatcount) == (isCD() ? 70 : 68)) ax = 310; else { if (data.byte(kLastweapon) == 8) { data.byte(kCombatcount) = isCD() ? 72 : 70; data.byte(kLastweapon) = (uint8)-1; data.byte(kMadmanflag) = 1; ax = 67; } } } } es.word(bx+3) = ax; } showgamereel(); es.byte(bx+1) = data.byte(kMapx); madmode(); } void DreamGenContext::madmode() { data.word(kWatchingtime) = 2; data.byte(kPointermode) = 0; if (data.byte(kCombatcount) < (isCD() ? 65 : 63)) return; if (data.byte(kCombatcount) >= (isCD() ? 70 : 68)) return; data.byte(kPointermode) = 2; } void DreamGenContext::movemap(uint8 param) { switch (param) { case 32: data.byte(kMapy) -= 20; break; case 16: data.byte(kMapy) -= 10; break; case 8: data.byte(kMapy) += 10; break; case 2: data.byte(kMapx) += 11; break; default: data.byte(kMapx) -= 11; break; } data.byte(kNowinnewroom) = 1; } void DreamGenContext::checkone() { uint8 flag, flagEx, type, flagX, flagY; checkone(cl, ch, &flag, &flagEx, &type, &flagX, &flagY); cl = flag; ch = flagEx; dl = flagX; dh = flagY; al = type; } void DreamGenContext::checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) { *flagX = x / 16; *flagY = y / 16; const uint8 *tileData = segRef(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3); *flag = tileData[0]; *flagEx = tileData[1]; *type = tileData[2]; } void DreamGenContext::getblockofpixel() { al = getblockofpixel(cl, ch); } uint8 DreamGenContext::getblockofpixel(uint8 x, uint8 y) { uint8 flag, flagEx, type, flagX, flagY; checkone(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY); if (flag & 1) return 0; else return type; } void DreamGenContext::addtopeoplelist() { addtopeoplelist((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine))); } void DreamGenContext::addtopeoplelist(ReelRoutine *routine) { uint16 routinePointer = (const uint8 *)routine - cs.ptr(0, 0); People *people = (People *)segRef(data.word(kBuffers)).ptr(data.word(kListpos), sizeof(People)); people->setReelPointer(routine->reelPointer()); people->setRoutinePointer(routinePointer); people->b4 = routine->b7; data.word(kListpos) += sizeof(People); } Rain *DreamGenContext::splitintolines(uint8 x, uint8 y, Rain *rain) { do { // Look for line start while (!getblockofpixel(x, y)) { --x; ++y; if (x == 0 || y >= data.byte(kMapysize)) return rain; } rain->x = x; rain->y = y; uint8 length = 1; // Look for line end while (getblockofpixel(x, y)) { --x; ++y; if (x == 0 || y >= data.byte(kMapysize)) break; ++length; } rain->size = length; rain->w3_lo = engine->randomNumber(); rain->w3_hi = engine->randomNumber(); rain->b5 = (engine->randomNumber() & 3) + 4; ++rain; } while (x > 0 && y < data.byte(kMapysize)); return rain; } struct RainLocation { uint8 location; uint8 x, y; uint8 rainSpacing; }; static const RainLocation rainLocationList[] = { { 1,44,10,16 }, { 4,11,30,14 }, { 4,22,30,14 }, { 3,33,10,14 }, { 10,33,30,14 }, { 10,22,30,24 }, { 9,22,10,14 }, { 2,33,0,14 }, { 2,22,0,14 }, { 6,11,30,14 }, { 7,11,20,18 }, { 7,0,20,18 }, { 7,0,30,18 }, { 55,44,0,14 }, { 5,22,30,14 }, { 8,0,10,18 }, { 8,11,10,18 }, { 8,22,10,18 }, { 8,33,10,18 }, { 8,33,20,18 }, { 8,33,30,18 }, { 8,33,40,18 }, { 8,22,40,18 }, { 8,11,40,18 }, { 21,44,20,18 }, { 255,0,0,0 } }; void DreamGenContext::initrain() { const RainLocation *r = rainLocationList; Rain *rainList = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0); Rain *rain = rainList; uint8 rainSpacing = 0; // look up location in rainLocationList to determine rainSpacing for (r = rainLocationList; r->location != 0xff; ++r) { if (r->location == data.byte(kReallocation) && r->x == data.byte(kMapx) && r->y == data.byte(kMapy)) { rainSpacing = r->rainSpacing; break; } } if (rainSpacing == 0) { // location not found in rainLocationList: no rain rain->x = 0xff; return; } // start lines of rain from top of screen uint8 x = 4; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); x += delta; if (x >= data.byte(kMapxsize)) break; rain = splitintolines(x, 0, rain); } while (true); // start lines of rain from side of screen uint8 y = 0; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); y += delta; if (y >= data.byte(kMapysize)) break; rain = splitintolines(data.byte(kMapxsize) - 1, y, rain); } while (true); rain->x = 0xff; } void DreamGenContext::textforend() { if (data.byte(kIntrocount) == 20) al = 0; else if (data.byte(kIntrocount) == (isCD() ? 50 : 65)) al = 1; else if (data.byte(kIntrocount) == (isCD() ? 85 : 110)) al = 2; else return; bl = 34; bh = 20; cx = 60; dx = 1; ah = 83; setuptimedtemp(); } void DreamGenContext::textformonk() { if (data.byte(kIntrocount) == 1) { al = 19; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 5) { al = 20; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 9) { al = 21; bl = 48; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 13) { al = 22; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == (isCD() ? 15 : 17)) { al = 23; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 21) { al = 24; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 25) { al = 25; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 29) { al = 26; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 33) { al = 27; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 37) { al = 28; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == 41) { al = 29; bl = 68; bh = 38; cx = 120; } else if (data.byte(kIntrocount) == 45) { al = 30; bl = 68; bh = 154; cx = 120; } else if (data.byte(kIntrocount) == (isCD() ? 52 : 49)) { al = 31; bl = 68; bh = 154; cx = 220; } else if (data.byte(kIntrocount) == 53) { fadescreendowns(); if (isCD()) { data.byte(kVolumeto) = 7; data.byte(kVolumedirection) = 1; } return; } else { return; } dx = 1; ah = 82; if (isCD() && data.byte(kCh1playing) != 255) { data.byte(kIntrocount)--; return; } setuptimedtemp(); } void DreamGenContext::reelsonscreen() { reconstruct(); updatepeople(); watchreel(); showrain(); usetimedtext(); } void DreamGenContext::reconstruct() { if (data.byte(kHavedoneobs) == 0) return; data.byte(kNewobs) = 1; drawfloor(); spriteupdate(); printsprites(); if ((data.byte(kForeignrelease) != 0) && (data.byte(kReallocation) == 20)) undertextline(); data.byte(kHavedoneobs) = 0; } } /*namespace dreamgen */