/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "engines/util.h" #include "graphics/surface.h" namespace DreamGen { Sprite *DreamGenContext::spritetable() { push(es); es = data.word(kBuffers); Sprite *sprite = (Sprite *)es.ptr(kSpritetable, 16 * sizeof(Sprite)); es = pop(); return sprite; } void DreamGenContext::printsprites() { for (size_t priority = 0; priority < 7; ++priority) { Sprite *sprites = spritetable(); for (size_t j = 0; j < 16; ++j) { const Sprite &sprite = sprites[j]; if (READ_LE_UINT16(&sprite.updateCallback) == 0x0ffff) continue; if (priority != sprite.priority) continue; if (sprite.hidden == 1) continue; printasprite(&sprite); } } } void DreamGenContext::printasprite(const Sprite *sprite) { uint16 x, y; if (sprite->y >= 220) { y = data.word(kMapady) - (256 - sprite->y); } else { y = sprite->y + data.word(kMapady); } if (sprite->x >= 220) { x = data.word(kMapadx) - (256 - sprite->x); } else { x = sprite->x + data.word(kMapadx); } uint8 c; if (sprite->b29 != 0) c = 8; else c = 0; uint8 width, height; showframe(READ_LE_UINT16(&sprite->w6), x, y, sprite->b15, c, &width, &height); } void DreamGenContext::clearsprites() { memset(spritetable(), 0xff, sizeof(Sprite) * 16); } Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) { Sprite *sprite = spritetable(); while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either ++sprite; } WRITE_LE_UINT16(&sprite->updateCallback, updateCallback); sprite->x = x; sprite->y = y; WRITE_LE_UINT16(&sprite->w6, somethingInDx); WRITE_LE_UINT16(&sprite->w8, somethingInDi); sprite->w2 = 0xffff; sprite->b15 = 0; sprite->delay = 0; return sprite; } void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di); // Recover es:bx from sprite es = data.word(kBuffers); bx = kSpritetable; Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16); bx += sizeof(Sprite) * (sprite - sprites); // } void DreamGenContext::spriteupdate() { Sprite *sprites = spritetable(); sprites[0].hidden = data.byte(kRyanon); Sprite *sprite = sprites; for (size_t i=0; i < 16; ++i) { uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback); if (updateCallback != 0xffff) { sprite->w24 = sprite->w2; if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ mainmanCPP(sprite); else { assert(updateCallback == addr_backobject); backobject(sprite); } } if (data.byte(kNowinnewroom) == 1) break; ++sprite; } } void DreamGenContext::initman() { Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0); sprite->priority = 4; sprite->b22 = 0; sprite->b29 = 0; } void DreamGenContext::mainmanCPP(Sprite *sprite) { push(es); push(ds); // Recover es:bx from sprite es = data.word(kBuffers); bx = kSpritetable; Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16); bx += 32 * (sprite - sprites); // if (data.byte(kResetmanxy) == 1) { data.byte(kResetmanxy) = 0; sprite->x = data.byte(kRyanx); sprite->y = data.byte(kRyany); sprite->b29 = 0; } --sprite->b22; if (sprite->b22 != 0xff) { ds = pop(); es = pop(); return; } sprite->b22 = 0; if (data.byte(kTurntoface) != data.byte(kFacing)) { aboutturn(sprite); } else { if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkforexit(); } data.byte(kTurndirection) = 0; if (data.byte(kLinepointer) == 254) { sprite->b29 = 0; } else { ++sprite->b29; if (sprite->b29 == 11) sprite->b29 = 1; walking(sprite); if (data.byte(kLinepointer) != 254) { if ((data.byte(kFacing) & 1) == 0) walking(sprite); else if ((sprite->b29 != 2) && (sprite->b29 != 7)) walking(sprite); } if (data.byte(kLinepointer) == 254) { if (data.byte(kTurntoface) == data.byte(kFacing)) { data.byte(kReasseschanges) = 1; if (data.byte(kFacing) == data.byte(kLeavedirection)) checkforexit(); } } } } static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 }; sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)]; data.byte(kRyanx) = sprite->x; data.byte(kRyany) = sprite->y; ds = pop(); es = pop(); } void DreamGenContext::walking() { Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite)); walking(sprite); } void DreamGenContext::walking(Sprite *sprite) { uint8 comp; if (data.byte(kLinedirection) != 0) { --data.byte(kLinepointer); comp = 200; } else { ++data.byte(kLinepointer); comp = data.byte(kLinelength); } if (data.byte(kLinepointer) < comp) { sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0); sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1); return; } data.byte(kLinepointer) = 254; data.byte(kManspath) = data.byte(kDestination); if (data.byte(kDestination) == data.byte(kFinaldest)) { facerightway(); return; } data.byte(kDestination) = data.byte(kFinaldest); push(es); push(bx); autosetwalk(); bx = pop(); es = pop(); } void DreamGenContext::aboutturn(Sprite *sprite) { bool incdir = true; if (data.byte(kTurndirection) == 1) incdir = true; else if ((int8)data.byte(kTurndirection) == -1) incdir = false; else { if (data.byte(kFacing) < data.byte(kTurntoface)) { uint8 delta = data.byte(kTurntoface) - data.byte(kFacing); if (delta >= 4) incdir = false; else incdir = true; } else { uint8 delta = data.byte(kFacing) - data.byte(kTurntoface); if (delta >= 4) incdir = true; else incdir = false; } } if (incdir) { data.byte(kTurndirection) = 1; data.byte(kFacing) = (data.byte(kFacing) + 1) & 7; sprite->b29 = 0; } else { data.byte(kTurndirection) = -1; data.byte(kFacing) = (data.byte(kFacing) - 1) & 7; sprite->b29 = 0; } } void DreamGenContext::backobject(Sprite *sprite) { push(ds); ds = data.word(kSetdat); di = READ_LE_UINT16(&sprite->obj_data); ObjData *objData = (ObjData *)ds.ptr(di, 0); if (sprite->delay != 0) { --sprite->delay; ds = pop(); return; } sprite->delay = objData->delay; if (objData->type == 6) widedoor(sprite, objData); else if (objData->type == 5) random(sprite, objData); else if (objData->type == 4) lockeddoorway(sprite, objData); else if (objData->type == 3) liftsprite(sprite, objData); else if (objData->type == 2) doorway(sprite, objData); else if (objData->type == 1) constant(sprite, objData); else steady(sprite, objData); ds = pop(); } void DreamGenContext::constant(Sprite *sprite, ObjData *objData) { ++sprite->frame; if (objData->b18[sprite->frame] == 255) { sprite->frame = 0; } uint8 b18 = objData->b18[sprite->frame]; objData->b17 = b18; sprite->b15 = b18; } void DreamGenContext::random(Sprite *sprite, ObjData *objData) { randomnum1(); uint16 r = ax; sprite->b15 = objData->b18[r&7]; } void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) { data.byte(kDoorcheck1) = -24; data.byte(kDoorcheck2) = 10; data.byte(kDoorcheck3) = -30; data.byte(kDoorcheck4) = 10; dodoor(sprite, objData); } void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) { data.byte(kDoorcheck1) = -24; data.byte(kDoorcheck2) = 24; data.byte(kDoorcheck3) = -30; data.byte(kDoorcheck4) = 24; dodoor(sprite, objData); } void DreamGenContext::dodoor() { Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite)); ObjData *objData = (ObjData *)ds.ptr(di, 0); dodoor(sprite, objData); } void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) { uint8 ryanx = data.byte(kRyanx); uint8 ryany = data.byte(kRyany); int8 deltax = ryanx - sprite->x; int8 deltay = ryany - sprite->y; if (ryanx < sprite->x) { if (deltax < (int8)data.byte(kDoorcheck1)) goto shutdoor; } else { if (deltax >= data.byte(kDoorcheck2)) goto shutdoor; } if (ryany < sprite->y) { if (deltay < (int8)data.byte(kDoorcheck3)) goto shutdoor; } else { if (deltay >= data.byte(kDoorcheck4)) goto shutdoor; } //opendoor: if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) sprite->frame = 6; ++sprite->frame; if (sprite->frame == 1) { //doorsound2 if (data.byte(kReallocation) == 5) //hoteldoor2 al = 13; else al = 0; playchannel1(); } if (objData->b18[sprite->frame] == 255) { --sprite->frame; } sprite->b15 = objData->b17 = objData->b18[sprite->frame]; data.byte(kThroughdoor) = 1; return; shutdoor: if (sprite->frame == 5) { //doorsound1; if (data.byte(kReallocation) == 5) //hoteldoor1 al = 13; else al = 1; playchannel1(); } if (sprite->frame != 0) { --sprite->frame; } sprite->b15 = objData->b17 = objData->b18[sprite->frame]; if (sprite->frame == 5) //nearly data.byte(kThroughdoor) = 0; } void DreamGenContext::steady(Sprite *sprite, ObjData *objData) { uint8 b18 = objData->b18[0]; objData->b17 = b18; sprite->b15 = b18; } void DreamGenContext::lockeddoorway() { Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite)); ObjData *objData = (ObjData *)ds.ptr(di, 0); lockeddoorway(sprite, objData); } void DreamGenContext::lockeddoorway(Sprite *sprite, ObjData *objData) { if (data.byte(kRyanx) < sprite->x) { if (sprite->x - data.byte(kRyanx) > 24) goto shutdoor2; } else { if (data.byte(kRyanx) - sprite->x >= 10) goto shutdoor2; } if (data.byte(kRyany) < sprite->y) { if (sprite->y - data.byte(kRyany) > 30) goto shutdoor2; } else { if (data.byte(kRyany) - sprite->y >= 12) goto shutdoor2; } if (data.byte(kThroughdoor) != 1) { if (data.byte(kLockstatus) == 1) goto shutdoor2; } if (sprite->frame == 1) { al = 0; playchannel1(); } if (sprite->frame == 6) { turnpathonCPP(data.byte(kDoorpath)); } if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) { sprite->frame = 6; } ++sprite->frame; if (objData->b18[sprite->frame] == 255) { --sprite->frame; } sprite->b15 = objData->b17 = objData->b18[sprite->frame]; if (sprite->frame == 5) data.byte(kThroughdoor) = 1; return; shutdoor2: if (sprite->frame == 5) { al = 1; playchannel1(); } if (sprite->frame != 0) { --sprite->frame; } data.byte(kThroughdoor) = 0; sprite->b15 = objData->b17 = objData->b18[sprite->frame]; if (sprite->frame == 0) { turnpathoffCPP(data.byte(kDoorpath)); data.byte(kLockstatus) = 1; } } void DreamGenContext::liftsprite() { Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite)); ObjData *objData = (ObjData *)ds.ptr(di, 0); liftsprite(sprite, objData); } void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) { uint8 liftFlag = data.byte(kLiftflag); if (liftFlag == 0) { //liftclosed turnpathoffCPP(data.byte(kLiftpath)); if (data.byte(kCounttoopen) != 0) { _dec(data.byte(kCounttoopen)); if (data.byte(kCounttoopen) == 0) data.byte(kLiftflag) = 3; } sprite->frame = 0; sprite->b15 = objData->b17 = objData->b18[sprite->frame]; } else if (liftFlag == 1) { //liftopen turnpathonCPP(data.byte(kLiftpath)); if (data.byte(kCounttoclose) != 0) { _dec(data.byte(kCounttoclose)); if (data.byte(kCounttoclose) == 0) data.byte(kLiftflag) = 2; } sprite->frame = 12; sprite->b15 = objData->b17 = objData->b18[sprite->frame]; } else if (liftFlag == 3) { //openlift if (sprite->frame == 12) { data.byte(kLiftflag) = 1; return; } ++sprite->frame; if (sprite->frame == 1) { al = 2; liftnoise(); } sprite->b15 = objData->b17 = objData->b18[sprite->frame]; } else { //closeLift assert(liftFlag == 2); if (sprite->frame == 0) { data.byte(kLiftflag) = 0; return; } --sprite->frame; if (sprite->frame == 11) { al = 3; liftnoise(); } sprite->b15 = objData->b17 = objData->b18[sprite->frame]; } } void DreamGenContext::facerightway() { uint8 *paths = getroomspathsCPP(); uint8 dir = paths[8 * data.byte(kManspath) + 7]; data.byte(kTurntoface) = dir; data.byte(kLeavedirection) = dir; } } /*namespace dreamgen */