/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" namespace DreamGen { void DreamBase::printSprites() { for (size_t priority = 0; priority < 7; ++priority) { Common::List::const_iterator i; for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) { const Sprite &sprite = *i; assert(sprite._updateCallback != 0x0ffff); if (priority != sprite.priority) continue; if (sprite.hidden == 1) continue; printASprite(&sprite); } } } void DreamBase::printASprite(const Sprite *sprite) { uint16 x, y; if (sprite->y >= 220) { y = _mapAdY - (256 - sprite->y); } else { y = sprite->y + _mapAdY; } if (sprite->x >= 220) { x = _mapAdX - (256 - sprite->x); } else { x = sprite->x + _mapAdX; } uint8 c; if (sprite->walkFrame != 0) c = 8; else c = 0; showFrame(*sprite->_frameData, x, y, sprite->frameNumber, c); } void DreamBase::clearSprites() { _spriteTable.clear(); } Sprite *DreamBase::makeSprite(uint8 x, uint8 y, uint16 updateCallback, const GraphicsFile *frameData, uint16 somethingInDi) { // Note: the original didn't append sprites here, but filled up the // first unused entry. This can change the order of entries, but since they // are drawn based on the priority field, this shouldn't matter. _spriteTable.push_back(Sprite()); Sprite *sprite = &_spriteTable.back(); memset(sprite, 0xff, sizeof(Sprite)); sprite->_updateCallback = updateCallback; sprite->x = x; sprite->y = y; sprite->_frameData = frameData; sprite->w8 = somethingInDi; sprite->w2 = 0xffff; sprite->frameNumber = 0; sprite->delay = 0; sprite->_objData = 0; return sprite; } void DreamBase::spriteUpdate() { // During the intro the sprite table can be empty if (!_spriteTable.empty()) _spriteTable.front().hidden = data.byte(kRyanon); Common::List::iterator i; for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) { Sprite &sprite = *i; assert(sprite._updateCallback != 0xffff); sprite.w24 = sprite.w2; if (sprite._updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ mainMan(&sprite); else { assert(sprite._updateCallback == addr_backobject); backObject(&sprite); } if (_nowInNewRoom == 1) break; } } void DreamBase::initMan() { Sprite *sprite = makeSprite(_ryanX, _ryanY, addr_mainman, &_mainSprites, 0); sprite->priority = 4; sprite->speed = 0; sprite->walkFrame = 0; } void DreamBase::mainMan(Sprite *sprite) { if (_resetManXY == 1) { _resetManXY = 0; sprite->x = _ryanX; sprite->y = _ryanY; sprite->walkFrame = 0; } --sprite->speed; if (sprite->speed != 0xff) return; sprite->speed = 0; if (_turnToFace != _facing) { aboutTurn(sprite); } else { if ((_turnDirection != 0) && (_linePointer == 254)) { _reAssesChanges = 1; if (_facing == _leaveDirection) checkForExit(sprite); } _turnDirection = 0; if (_linePointer == 254) { sprite->walkFrame = 0; } else { ++sprite->walkFrame; if (sprite->walkFrame == 11) sprite->walkFrame = 1; walking(sprite); if (_linePointer != 254) { if ((_facing & 1) == 0) walking(sprite); else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7)) walking(sprite); } if (_linePointer == 254) { if (_turnToFace == _facing) { _reAssesChanges = 1; if (_facing == _leaveDirection) checkForExit(sprite); } } } } static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 }; sprite->frameNumber = sprite->walkFrame + facelist[_facing]; _ryanX = sprite->x; _ryanY = sprite->y; } void DreamBase::walking(Sprite *sprite) { uint8 comp; if (_lineDirection != 0) { --_linePointer; comp = 200; } else { ++_linePointer; comp = _lineLength; } if (_linePointer < comp) { sprite->x = (uint8)_lineData[_linePointer].x; sprite->y = (uint8)_lineData[_linePointer].y; return; } _linePointer = 254; _mansPath = _destination; if (_destination == _finalDest) { faceRightWay(); return; } _destination = _finalDest; autoSetWalk(); } void DreamBase::aboutTurn(Sprite *sprite) { bool incdir = true; if (_turnDirection == 1) incdir = true; else if ((int8)_turnDirection == -1) incdir = false; else { if (_facing < _turnToFace) { uint8 delta = _turnToFace - _facing; if (delta >= 4) incdir = false; else incdir = true; } else { uint8 delta = _facing - _turnToFace; if (delta >= 4) incdir = true; else incdir = false; } } if (incdir) { _turnDirection = 1; _facing = (_facing + 1) & 7; sprite->walkFrame = 0; } else { _turnDirection = (uint8)-1; _facing = (_facing - 1) & 7; sprite->walkFrame = 0; } } void DreamBase::backObject(Sprite *sprite) { SetObject *objData = sprite->_objData; if (sprite->delay != 0) { --sprite->delay; return; } sprite->delay = objData->delay; if (objData->type == 6) wideDoor(sprite, objData); else if (objData->type == 5) randomSprite(sprite, objData); else if (objData->type == 4) lockedDoorway(sprite, objData); else if (objData->type == 3) liftSprite(sprite, objData); else if (objData->type == 2) doorway(sprite, objData); else if (objData->type == 1) constant(sprite, objData); else steady(sprite, objData); } void DreamBase::constant(Sprite *sprite, SetObject *objData) { ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) { sprite->animFrame = 0; } uint8 frame = objData->frames[sprite->animFrame]; objData->index = frame; sprite->frameNumber = frame; } void DreamBase::randomSprite(Sprite *sprite, SetObject *objData) { uint8 r = engine->randomNumber(); sprite->frameNumber = objData->frames[r&7]; } void DreamBase::doorway(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 10, 10); doDoor(sprite, objData, check); } void DreamBase::wideDoor(Sprite *sprite, SetObject *objData) { Common::Rect check(-24, -30, 24, 24); doDoor(sprite, objData, check); } void DreamBase::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) { int ryanx = _ryanX; int ryany = _ryanY; // Automatically opening doors: check if Ryan is in range check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (openDoor) { if ((data.byte(kThroughdoor) == 1) && (sprite->animFrame == 0)) sprite->animFrame = 6; ++sprite->animFrame; if (sprite->animFrame == 1) { // doorsound2 uint8 soundIndex; if (_realLocation == 5) // hoteldoor2 soundIndex = 13; else soundIndex = 0; playChannel1(soundIndex); } if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { // doorsound1; uint8 soundIndex; if (_realLocation == 5) // hoteldoor1 soundIndex = 13; else soundIndex = 1; playChannel1(soundIndex); } if (sprite->animFrame != 0) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) // nearly data.byte(kThroughdoor) = 0; } } void DreamBase::steady(Sprite *sprite, SetObject *objData) { uint8 frame = objData->frames[0]; objData->index = frame; sprite->frameNumber = frame; } void DreamBase::lockedDoorway(Sprite *sprite, SetObject *objData) { int ryanx = _ryanX; int ryany = _ryanY; Common::Rect check(-24, -30, 10, 12); check.translate(sprite->x, sprite->y); bool openDoor = check.contains(ryanx, ryany); if (data.byte(kThroughdoor) != 1 && data.byte(kLockstatus) == 1) openDoor = false; if (openDoor) { if (sprite->animFrame == 1) { playChannel1(0); } if (sprite->animFrame == 6) turnPathOn(data.byte(kDoorpath)); if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0) sprite->animFrame = 6; ++sprite->animFrame; if (objData->frames[sprite->animFrame] == 255) --sprite->animFrame; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 5) data.byte(kThroughdoor) = 1; } else { // shut door if (sprite->animFrame == 5) { playChannel1(1); } if (sprite->animFrame != 0) --sprite->animFrame; data.byte(kThroughdoor) = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; if (sprite->animFrame == 0) { turnPathOff(data.byte(kDoorpath)); data.byte(kLockstatus) = 1; } } } void DreamBase::liftSprite(Sprite *sprite, SetObject *objData) { uint8 liftFlag = data.byte(kLiftflag); if (liftFlag == 0) { //liftclosed turnPathOff(data.byte(kLiftpath)); if (data.byte(kCounttoopen) != 0) { data.byte(kCounttoopen)--; if (data.byte(kCounttoopen) == 0) data.byte(kLiftflag) = 3; } sprite->animFrame = 0; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 1) { //liftopen turnPathOn(data.byte(kLiftpath)); if (data.byte(kCounttoclose) != 0) { data.byte(kCounttoclose)--; if (data.byte(kCounttoclose) == 0) data.byte(kLiftflag) = 2; } sprite->animFrame = 12; sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else if (liftFlag == 3) { //openlift if (sprite->animFrame == 12) { data.byte(kLiftflag) = 1; return; } ++sprite->animFrame; if (sprite->animFrame == 1) { liftNoise(2); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } else { //closeLift assert(liftFlag == 2); if (sprite->animFrame == 0) { data.byte(kLiftflag) = 0; return; } --sprite->animFrame; if (sprite->animFrame == 11) { liftNoise(3); } sprite->frameNumber = objData->index = objData->frames[sprite->animFrame]; } } Reel *DreamBase::getReelStart(uint16 reelPointer) { Reel *reel = &_reelList[reelPointer * 8]; return reel; } // Locate the reel segment (reel1, reel2, reel3) this frame is stored in, // and adjust the frame number relative to this segment. const GraphicsFile *DreamBase::findSource(uint16 &frame) { if (frame < 160) { return &_reel1; } else if (frame < 320) { frame -= 160; return &_reel2; } else { frame -= 320; return &_reel3; } } void DreamBase::showReelFrame(Reel *reel) { uint16 x = reel->x + _mapAdX; uint16 y = reel->y + _mapAdY; uint16 frame = reel->frame(); const GraphicsFile *base = findSource(frame); showFrame(*base, x, y, frame, 8); } void DreamBase::showGameReel(ReelRoutine *routine) { uint16 reelPointer = routine->reelPointer(); if (reelPointer >= 512) return; plotReel(reelPointer); routine->setReelPointer(reelPointer); } const Frame *DreamBase::getReelFrameAX(uint16 frame) { const GraphicsFile *base = findSource(frame); return &base->_frames[frame]; } void DreamBase::showRain() { Common::List::iterator i; // Do nothing if there's no rain at all if (_rainList.empty()) return; const uint8 *frameData = _mainSprites.getFrameData(58); for (i = _rainList.begin(); i != _rainList.end(); ++i) { Rain &rain = *i; uint16 y = rain.y + _mapAdY + _mapYStart; uint16 x = rain.x + _mapAdX + _mapXStart; uint16 size = rain.size; uint16 offset = (rain.w3 - rain.b5) & 511; rain.w3 = offset; const uint8 *src = frameData + offset; uint8 *dst = workspace() + y * 320 + x; for (uint16 j = 0; j < size; ++j) { uint8 v = src[j]; if (v != 0) *dst = v; dst += 320-1; // advance diagonally } } if (_channel1Playing != 255) return; if (_realLocation == 2 && data.byte(kBeenmugged) != 1) return; if (_realLocation == 55) return; if (engine->randomNumber() >= 1) // play thunder with 1 in 256 chance return; uint8 soundIndex; if (_channel0Playing != 6) soundIndex = 4; else soundIndex = 7; playChannel1(soundIndex); } void DreamBase::moveMap(uint8 param) { switch (param) { case 32: _mapY -= 20; break; case 16: _mapY -= 10; break; case 8: _mapY += 10; break; case 2: _mapX += 11; break; default: _mapX -= 11; break; } _nowInNewRoom = 1; } void DreamBase::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) { *flagX = x / 16; *flagY = y / 16; const MapFlag &tileData = _mapFlags[*flagY * 11 + *flagX]; *flag = tileData._flag; *flagEx = tileData._flagEx; *type = tileData._type; } uint8 DreamBase::getBlockOfPixel(uint8 x, uint8 y) { uint8 flag, flagEx, type, flagX, flagY; checkOne(x + _mapXStart, y + _mapYStart, &flag, &flagEx, &type, &flagX, &flagY); if (flag & 1) return 0; else return type; } void DreamBase::splitIntoLines(uint8 x, uint8 y) { do { Rain rain; // Look for line start while (!getBlockOfPixel(x, y)) { --x; ++y; if (x == 0 || y >= _mapYSize) return; } rain.x = x; rain.y = y; uint8 length = 1; // Look for line end while (getBlockOfPixel(x, y)) { --x; ++y; if (x == 0 || y >= _mapYSize) break; ++length; } rain.size = length; rain.w3 = (engine->randomNumber() << 8) | engine->randomNumber(); rain.b5 = (engine->randomNumber() & 3) + 4; _rainList.push_back(rain); } while (x > 0 && y < _mapYSize); } struct RainLocation { uint8 location; uint8 x, y; uint8 rainSpacing; }; static const RainLocation rainLocationList[] = { { 1,44,10,16 }, { 4,11,30,14 }, { 4,22,30,14 }, { 3,33,10,14 }, { 10,33,30,14 }, { 10,22,30,24 }, { 9,22,10,14 }, { 2,33,0,14 }, { 2,22,0,14 }, { 6,11,30,14 }, { 7,11,20,18 }, { 7,0,20,18 }, { 7,0,30,18 }, { 55,44,0,14 }, { 5,22,30,14 }, { 8,0,10,18 }, { 8,11,10,18 }, { 8,22,10,18 }, { 8,33,10,18 }, { 8,33,20,18 }, { 8,33,30,18 }, { 8,33,40,18 }, { 8,22,40,18 }, { 8,11,40,18 }, { 21,44,20,18 }, { 255,0,0,0 } }; void DreamBase::initRain() { const RainLocation *r = rainLocationList; _rainList.clear(); uint8 rainSpacing = 0; // look up location in rainLocationList to determine rainSpacing for (r = rainLocationList; r->location != 0xff; ++r) { if (r->location == _realLocation && r->x == _mapX && r->y == _mapY) { rainSpacing = r->rainSpacing; break; } } if (rainSpacing == 0) { // location not found in rainLocationList: no rain return; } // start lines of rain from top of screen uint8 x = 4; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); x += delta; if (x >= _mapXSize) break; splitIntoLines(x, 0); } while (true); // start lines of rain from side of screen uint8 y = 0; do { uint8 delta; do { delta = (engine->randomNumber() & 31) + 3; } while (delta >= rainSpacing); y += delta; if (y >= _mapYSize) break; splitIntoLines(_mapXSize - 1, y); } while (true); } void DreamBase::intro1Text() { if (_introCount != 2 && _introCount != 4 && _introCount != 6) return; if (isCD() && _channel1Playing != 255) { _introCount--; } else { if (_introCount == 2) setupTimedTemp(40, 82, 34, 130, 90, 1); else if (_introCount == 4) setupTimedTemp(41, 82, 34, 130, 90, 1); else if (_introCount == 6) setupTimedTemp(42, 82, 34, 130, 90, 1); } } void DreamBase::intro2Text(uint16 nextReelPointer) { if (nextReelPointer == 5) setupTimedTemp(43, 82, 34, 40, 90, 1); else if (nextReelPointer == 15) setupTimedTemp(44, 82, 34, 40, 90, 1); } void DreamBase::intro3Text(uint16 nextReelPointer) { if (nextReelPointer == 107) setupTimedTemp(45, 82, 36, 56, 100, 1); else if (nextReelPointer == (isCD() ? 108 : 109)) setupTimedTemp(46, 82, 36, 56, 100, 1); } void DreamBase::monks2text() { bool isGermanCD = isCD() && engine->getLanguage() == Common::DE_DEU; if (_introCount == 1) setupTimedTemp(8, 82, 36, 160, 120, 1); else if (_introCount == (isGermanCD ? 5 : 4)) setupTimedTemp(9, 82, 36, 160, 120, 1); else if (_introCount == (isGermanCD ? 9 : 7)) setupTimedTemp(10, 82, 36, 160, 120, 1); else if (_introCount == 10 && !isGermanCD) { if (isCD()) _introCount = 12; setupTimedTemp(11, 82, 0, 105, 120, 1); } else if (_introCount == 13 && isGermanCD) { _introCount = 14; setupTimedTemp(11, 82, 0, 105, 120, 1); } else if (_introCount == 13 && !isGermanCD) { if (isCD()) _introCount = 17; else setupTimedTemp(12, 82, 0, 120, 120, 1); } else if (_introCount == 16 && !isGermanCD) setupTimedTemp(13, 82, 0, 135, 120, 1); else if (_introCount == 19) setupTimedTemp(14, 82, 36, 160, 100, 1); else if (_introCount == (isGermanCD ? 23 : 22)) setupTimedTemp(15, 82, 36, 160, 120, 1); else if (_introCount == (isGermanCD ? 27 : 25)) setupTimedTemp(16, 82, 36, 160, 120, 1); else if (_introCount == (isCD() ? 27 : 28) && !isGermanCD) setupTimedTemp(17, 82, 36, 160, 120, 1); else if (_introCount == 30 && isGermanCD) setupTimedTemp(17, 82, 36, 160, 120, 1); else if (_introCount == (isGermanCD ? 35 : 31)) setupTimedTemp(18, 82, 36, 160, 120, 1); } void DreamBase::textForEnd() { if (_introCount == 20) setupTimedTemp(0, 83, 34, 20, 60, 1); else if (_introCount == (isCD() ? 50 : 65)) setupTimedTemp(1, 83, 34, 20, 60, 1); else if (_introCount == (isCD() ? 85 : 110)) setupTimedTemp(2, 83, 34, 20, 60, 1); } void DreamBase::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) { if (isCD() && _channel1Playing != 255) _introCount--; else setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount); } void DreamBase::textForMonk() { if (_introCount == 1) textForMonkHelper(19, 82, 68, 154, 120, 1); else if (_introCount == 5) textForMonkHelper(20, 82, 68, 38, 120, 1); else if (_introCount == 9) textForMonkHelper(21, 82, 48, 154, 120, 1); else if (_introCount == 13) textForMonkHelper(22, 82, 68, 38, 120, 1); else if (_introCount == (isCD() ? 15 : 17)) textForMonkHelper(23, 82, 68, 154, 120, 1); else if (_introCount == 21) textForMonkHelper(24, 82, 68, 38, 120, 1); else if (_introCount == 25) textForMonkHelper(25, 82, 68, 154, 120, 1); else if (_introCount == 29) textForMonkHelper(26, 82, 68, 38, 120, 1); else if (_introCount == 33) textForMonkHelper(27, 82, 68, 154, 120, 1); else if (_introCount == 37) textForMonkHelper(28, 82, 68, 154, 120, 1); else if (_introCount == 41) textForMonkHelper(29, 82, 68, 38, 120, 1); else if (_introCount == 45) textForMonkHelper(30, 82, 68, 154, 120, 1); else if (_introCount == (isCD() ? 52 : 49)) textForMonkHelper(31, 82, 68, 154, 220, 1); else if (_introCount == 53) { fadeScreenDowns(); if (isCD()) { _volumeTo = 7; _volumeDirection = 1; } } } void DreamBase::reelsOnScreen() { reconstruct(); updatePeople(); watchReel(); showRain(); useTimedText(); } void DreamBase::reconstruct() { if (_haveDoneObs == 0) return; data.byte(kNewobs) = 1; drawFloor(); spriteUpdate(); printSprites(); if (_foreignRelease && (_realLocation == 20)) underTextLine(); _haveDoneObs = 0; } struct ReelSound { uint8 _sample; uint16 _reelPointer; }; static const ReelSound g_roomSound0[] = { { 255,0 } }; static const ReelSound g_roomSound1[] = { { 15, 257 }, { 255,0 } }; static const ReelSound g_roomSound2[] = { { 12, 5 }, { 13, 21 }, { 15, 35 }, // hitting floor? { 17, 50 }, { 18, 103 }, { 19, 108 }, { 255,0 } }; static const ReelSound g_roomSound6[] = { { 18, 19 }, { 19, 23 }, { 255,0 } }; static const ReelSound g_roomSound8[] = { { 12, 51 }, { 13, 53 }, { 14, 14 }, { 15, 20 }, { 0, 78 }, { 255,0 } }; static const ReelSound g_roomSound9[] = { { 12, 119 }, { 12, 145 }, { 255,0 } }; static const ReelSound g_roomSound10[] = { { 13, 16 }, { 255,0 } }; static const ReelSound g_roomSound11[] = { { 13, 20 }, { 255,0 } }; static const ReelSound g_roomSound12[] = { { 14, 16 }, { 255,0 } }; static const ReelSound g_roomSound13[] = { { 15, 4 }, { 16, 8 }, { 17, 134 }, { 18, 153 }, { 255,0 } }; static const ReelSound g_roomSound14[] = { { 13, 108 }, { 15, 326 }, { 15, 331 }, { 15, 336 }, { 15, 342 }, { 15, 348 }, { 15, 354 }, { 18, 159 }, { 18, 178 }, { 19+128, 217 }, { 20+64, 228 }, { 255,0 } }; static const ReelSound g_roomSound20[] = { { 13, 20 }, { 13, 21 }, { 15, 34 }, { 13, 52 }, { 13, 55 }, { 25, 57 }, { 21, 73 }, { 255,0 } }; static const ReelSound g_roomSound22[] = { { 13, 196 }, { 13, 234 }, { 13, 156 }, { 14, 129 }, { 13, 124 }, { 15, 162 }, { 15, 200 }, { 15, 239 }, { 17, 99 }, { 12, 52 }, { 255,0 } }; static const ReelSound g_roomSound23[] = { { 15, 56 }, { 16, 64 }, { 19, 22 }, { 20, 33 }, { 255,0 } }; static const ReelSound g_roomSound25[] = { { 20, 11 }, { 20, 15 }, { 15, 28 }, { 13, 80 }, { 21, 82 }, { 19+128, 87 }, { 23+64, 128 }, { 255,0 } }; static const ReelSound g_roomSound26[] = { { 12, 13 }, { 14, 39 }, { 12, 67 }, { 12, 75 }, { 12, 83 }, { 12, 91 }, { 15, 102 }, // was 90, should be mine cart { 255,0 } }; static const ReelSound g_roomSound27[] = { { 22, 36 }, { 13, 125 }, { 18, 88 }, { 15, 107 }, { 14, 127 }, { 14, 154 }, { 19+128, 170 }, { 23+64, 232 }, { 255,0 } }; static const ReelSound g_roomSound28[] = { { 21, 16 }, { 21, 72 }, { 21, 205 }, { 22, 63 }, // 65 { 23+128, 99 }, { 24+64, 158 }, { 255,0 } }; static const ReelSound g_roomSound29[] = { { 13, 21 }, { 14, 24 }, { 19+128, 50 }, { 23+64, 75 }, { 24, 128 }, { 255,0 } }; static const ReelSound g_roomSound29_German[] = { { 13, 21 }, { 14, 24 }, { 19+128, 50 }, { 23+64, 75 }, { 255,0 } }; static const ReelSound g_roomSound45[] = { { 19+64, 46 }, { 16, 167 }, { 255,0 } }; static const ReelSound g_roomSound46[] = { { 16, 19 }, { 14, 36 }, { 16, 50 }, { 14, 65 }, { 16, 81 }, { 14, 96 }, { 16, 114 }, { 14, 129 }, { 16, 147 }, { 14, 162 }, { 16, 177 }, { 14, 191 }, { 255,0 } }; static const ReelSound g_roomSound47[] = { { 13, 48 }, { 14, 41 }, { 15, 78 }, { 16, 92 }, { 255,0 } }; static const ReelSound g_roomSound52[] = { { 16, 115 }, { 255,0 } }; static const ReelSound g_roomSound53[] = { { 21, 103 }, { 20, 199 }, { 255,0 } }; static const ReelSound g_roomSound55[] = { { 17, 53 }, { 17, 54 }, { 17, 55 }, { 17, 56 }, { 17, 57 }, { 17, 58 }, { 17, 59 }, { 17, 61 }, { 17, 63 }, { 17, 64 }, { 17, 65 }, { 255,0 } }; static const ReelSound *g_roomByRoom[] = { g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9, g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0, g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0, g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0, g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0, g_roomSound55 }; void DreamBase::soundOnReels(uint16 reelPointer) { const ReelSound *r = g_roomByRoom[_realLocation]; if (engine->getLanguage() == Common::DE_DEU && r == g_roomSound29) r = g_roomSound29_German; for (; r->_sample != 255; ++r) { if (r->_reelPointer != reelPointer) continue; if (r->_reelPointer == _lastSoundReel) continue; _lastSoundReel = r->_reelPointer; if (r->_sample < 64) { playChannel1(r->_sample); return; } if (r->_sample < 128) { playChannel0(r->_sample & 63, 0); return; } playChannel0(r->_sample & 63, 255); } if (_lastSoundReel != reelPointer) _lastSoundReel = (uint16)-1; } void DreamBase::clearBeforeLoad() { const uint16 kMaplen = 66*60; if (_roomLoaded != 1) return; // noclear clearReels(); //clearRest memset(_mapData, 0, kMaplen); delete[] _backdropBlocks; _backdropBlocks = 0; _setFrames.clear(); delete[] _reelList; _reelList = 0; _personText.clear(); _setDesc.clear(); _blockDesc.clear(); _roomDesc.clear(); _freeFrames.clear(); _freeDesc.clear(); _roomLoaded = 0; } void DreamBase::clearReels() { _reel1.clear(); _reel2.clear(); _reel3.clear(); } void DreamBase::getRidOfReels() { if (_roomLoaded) clearReels(); } void DreamBase::liftNoise(uint8 index) { if (_realLocation == 5 || _realLocation == 21) playChannel1(13); // hiss noise else playChannel1(index); } void DreamBase::checkForExit(Sprite *sprite) { uint8 flag, flagEx, type, flagX, flagY; checkOne(_ryanX + 12, _ryanY + 12, &flag, &flagEx, &type, &flagX, &flagY); _lastFlag = flag; if (flag & 64) { _autoLocation = flagEx; return; } if (!(flag & 32)) { if (flag & 4) { // adjust left _lastFlag = 0; _mapX -= 11; sprite->x = 16 * flagEx; _nowInNewRoom = 1; } else if (flag & 2) { // adjust right _mapX += 11; sprite->x = 16 * flagEx - 2; _nowInNewRoom = 1; } else if (flag & 8) { // adjust down _mapY += 10; sprite->y = 16 * flagEx; _nowInNewRoom = 1; } else if (flag & 16) { // adjust up _mapY -= 10; sprite->y = 16 * flagEx; _nowInNewRoom = 1; } return; } if (_realLocation == 2) { // Can't leave Louis' until you found shoes int shoeCount = 0; if (isRyanHolding("WETA")) shoeCount++; if (isRyanHolding("WETB")) shoeCount++; if (shoeCount < 2) { uint8 text = shoeCount ? 43 : 42; setupTimedUse(text, 80, 10, 68, 64); _turnToFace = (_facing + 4) & 7; return; } } data.byte(kNeedtotravel) = 1; } } // End of namespace DreamGen