/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ struct Sprite { uint16 updateCallback; uint16 w2; uint16 w4; uint16 w6; uint16 w8; uint8 x; uint8 y; uint16 w12; uint8 b14; uint8 b15; uint16 w16; uint8 delay; uint8 frame; uint16 obj_data; uint8 b22; uint8 priority; uint16 w24; uint16 w26; uint8 b28; uint8 b29; uint8 type; uint8 hidden; }; struct ObjData { uint8 b0; uint8 b1; uint8 b2; uint8 b3; uint8 b4; uint8 b5; uint8 b6; uint8 delay; uint8 type; uint8 b9; uint8 b10; uint8 b11; uint8 b12; uint8 b13; uint8 b14; uint8 b15; uint8 b16; uint8 b17; uint8 b18[256]; // NB: Don't know the size yet };