/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/sound.h" #include "dreamweb/dreamweb.h" #include "engines/util.h" #include "common/config-manager.h" #include "common/file.h" namespace DreamWeb { const Room g_roomData[] = { // location 0 { "DREAMWEB.R00", // Ryan's apartment 5,255,33,10, 255,255,255,0, 1,6,2,255,3,255,255,255,255,255,0 }, // location 1 { "DREAMWEB.R01", 1,255,44,10, 255,255,255,0, 7,2,255,255,255,255,6,255,255,255,1 }, // location 2: Louis' (?) { "DREAMWEB.R02", 2,255,33,0, 255,255,255,0, 1,0,255,255,1,255,3,255,255,255,2 }, // location 3 { "DREAMWEB.R03", 5,255,33,10, 255,255,255,0, 2,2,0,2,4,255,0,255,255,255,3 }, // location 4 { "DREAMWEB.R04", 23,255,11,30, 255,255,255,0, 1,4,0,5,255,255,3,255,255,255,4 }, // location 5: In hotel, lift noise audible (?) { "DREAMWEB.R05", 5,255,22,30, // if demo: 22,255,22,30, 255,255,255,0, 1,2,0,4,255,255,3,255,255,255,5 }, // location 6: sarters (?) { "DREAMWEB.R06", 5,255,11,30, 255,255,255,0, 1,0,0,1,2,255,0,255,255,255,6 }, // location 7 { "DREAMWEB.R07", 255,255,0,20, 255,255,255,0, 2,2,255,255,255,255,0,255,255,255,7 }, // location 8: TV studio (?) { "DREAMWEB.R08", 8,255,0,10, 255,255,255,0, 1,2,255,255,255,255,0,11,40,0,8 }, // location 9 { "DREAMWEB.R09", 9,255,22,10, 255,255,255,0, 4,6,255,255,255,255,0,255,255,255,9 }, // location 10 { "DREAMWEB.R10", 10,255,33,30, 255,255,255,0, 2,0,255,255,2,2,4,22,30,255,10 }, // 22,30,0 switches // off path 0 in skip // location 11 { "DREAMWEB.R11", 11,255,11,20, 255,255,255,0, 0,4,255,255,255,255,255,255,255,255,11 }, // location 12 { "DREAMWEB.R12", 12,255,22,20, 255,255,255,0, 1,4,255,255,255,255,255,255,255,255,12 }, // location 13: boathouse (?) { "DREAMWEB.R13", 12,255,22,20, 255,255,255,0, 1,4,255,255,255,255,255,255,255,255,13 }, // location 14 { "DREAMWEB.R14", 14,255,44,20, 255,255,255,0, 0,6,255,255,255,255,255,255,255,255,14 }, { "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { "", 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, // location 19 { "DREAMWEB.R19", 19,255,0,0, 255,255,255,0, 0,4,255,255,255,255,255,255,255,255,19 }, // location 20: Sart room (?) { "DREAMWEB.R20", 22,255,0,20, 255,255,255,0, 1,4,2,15,255,255,255,255,255,255,20 }, // location 21: lift noise audible (?) { "DREAMWEB.R21", 5,255,11,10, // if demo: 22,255,11,10, 255,255,255,0, 1,4,2,15,1,255,255,255,255,255,21 }, // location 22: pool room (?) { "DREAMWEB.R22", 22,255,22,10, 255,255,255,0, 0,4,255,255,1,255,255,255,255,255,22 }, // location 23 { "DREAMWEB.R23", 23,255,22,30, 255,255,255,0, 1,4,2,15,3,255,255,255,255,255,23 }, // location 24: only room in which initialInv() is active, i.e. we get initial inventory here { "DREAMWEB.R24", 5,255,44,0, 255,255,255,0, 1,6,2,15,255,255,255,255,255,255,24 }, // location 25: helicopter (?) { "DREAMWEB.R25", 22,255,11,40, 255,255,255,0, 1,0,255,255,255,255,255,255,255,255,25 }, // location 26: reached via trap door (?) { "DREAMWEB.R26", 9,255,22,20, 255,255,255,0, 4,2,255,255,255,255,255,255,255,255,26 }, // location 27: rock room (?) { "DREAMWEB.R27", 22,255,11,20, 255,255,255,0, 0,6,255,255,255,255,255,255,255,255,27 }, // location 28: related to TV studiou (?), see resetLocation() { "DREAMWEB.R28", 5,255,11,30, 255,255,255,0, 0,0,255,255,2,255,255,255,255,255,28 }, // location 29: aide (?) { "DREAMWEB.R29", 22,255,11,10, 255,255,255,0, 0,2,255,255,255,255,255,255,255,255,29 }, // location 30 { "DREAMWEB.R05", // Duplicate of hotel lobby, but emerging from the lift. 5,255,22,10, // if demo: 22,255,22,10 255,255,255,0, 1,4,1,15,255,255,255,255,255,255,5 }, // location 31 { "DREAMWEB.R04", // Duplicate of pool hall lobby, 23,255,22,20, // but emerging from the lift. 255,255,255,0, 1,4,2,15,255,255,255,255,255,255,4 }, // location 32 { "DREAMWEB.R10", // entering alley via skip 10,255,22,30, 255,255,255,0, 3,6,255,255,255,255,255,255,255,255,10 }, // location 33 { "DREAMWEB.R12", // on the beach, getting up. 12,255,22,20, 255,255,255,0, 0,2,255,255,255,255,255,255,255,255,12 }, // location 34 { "DREAMWEB.R03", // Duplicate of Eden's lobby 5,255,44,0, // but emerging from the lift 255,255,255,0, 1,6,2,255,4,255,255,255,255,255,3 }, // location 35: Location when starting the game, after dream (?) { "DREAMWEB.R24", // Duplicate of Eden's flat 5,255,22,0, // but starting on the bed 255,255,255,0, 3,6,0,255,255,255,255,33,0,3,24 }, // 33,0,3 turns off path for lift // location 36 { "DREAMWEB.R22", // Duplicate 22,255,22,20, // of hotel but in pool room 255,255,255,0, 1,4,255,255,255,255,255,255,255,255,22 }, // location 37 { "DREAMWEB.R22", // Duplicate 22,255,22,20, // of hotel but in pool room 255,255,255,0, // coming out of bedroom 0,2,255,255,255,255,255,255,255,255,22 }, // location 38 { "DREAMWEB.R11", // Duplicate 11,255,22,30, // of carpark but getting 255,255,255,0, // up off the floor 0,0,255,255,255,255,255,255,255,255,11 }, // location 39 { "DREAMWEB.R28", 5,255,11,20, 255,255,255,0, 0,6,255,255,2,255,255,255,255,255,28 }, // location 40 { "DREAMWEB.R21", 5,255,11,10, // if demo: 22,255,11,10 255,255,255,0, 1,4,2,15,1,255,255,255,255,255,21 }, // location 41 { "DREAMWEB.R26", 9,255,0,40, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,26 }, // location 42 { "DREAMWEB.R19", 19,255,0,0, 255,255,255,0, 2,2,255,255,255,255,255,255,255,255,19 }, // location 43 { "DREAMWEB.R08", // leaving tvstudio into street 8,255,11,40, 255,255,255,0, 0,4,255,255,255,255,255,255,255,255,8 }, // location 44 { "DREAMWEB.R01", 1,255,44,10, 255,255,255,0, 3,6,255,255,255,255,255,255,255,255,1 }, // location 45 { "DREAMWEB.R45", // Dream room 35,255,22,30, 255,255,255,0, 0,6,255,255,255,255,255,255,255,255,45 }, // location 46 { "DREAMWEB.R46", // Dream room 35,255,22,40, 255,255,255,0, 0,4,255,255,255,255,255,255,255,255,46 }, // location 47 { "DREAMWEB.R47", // Dream room 35,255,0,0, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,47 }, // location 48 { "DREAMWEB.R45", // Dream room 35,255,22,30, 255,255,255,0, 4,0,255,255,255,255,255,255,255,255,45 }, // location 49 { "DREAMWEB.R46", // Dream room 35,255,22,50, 255,255,255,0, 0,4,255,255,255,255,255,255,255,255,46 }, // location 50 { "DREAMWEB.R50", // Intro sequence one 35,255,22,30, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,50 }, { "DREAMWEB.R51", // Intro sequence two 35,255,11,30, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,51 }, { "DREAMWEB.R52", // Intro sequence three 35,255,22,30, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,52 }, { "DREAMWEB.R53", // Intro sequence four 35,255,33,0, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,53 }, { "DREAMWEB.R54", // Intro sequence five - wasteland 35,255,0,0, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,54 }, { "DREAMWEB.R55", // End sequence 14,255,44,0, 255,255,255,0, 0,0,255,255,255,255,255,255,255,255,55 } }; static const Atmosphere g_atmosphereList[] = { // location,map x,y,sound,repeat { 0,33,10,15,255 }, { 0,22,10,15,255 }, { 0,22,0,15,255 }, { 0,11,0,15,255 }, { 0,11,10,15,255 }, { 0,0,10,15,255 }, { 1,44,10,6,255 }, { 1,44,0,13,255 }, { 2,33,0,6,255 }, { 2,22,0,5,255 }, { 2,22,10,16,255 }, { 2,11,10,16,255 }, { 3,44,0,15,255 }, { 3,33,10,6,255 }, { 3,33,0,5,255 }, { 4,11,30,6,255 }, { 4,22,30,5,255 }, { 4,22,20,13,255 }, { 10,33,30,6,255 }, { 10,22,30,6,255 }, { 9,22,10,6,255 }, { 9,22,20,16,255 }, { 9,22,30,16,255 }, { 9,22,40,16,255 }, { 9,22,50,16,255 }, { 6,11,30,6,255 }, { 6,0,10,15,255 }, { 6,0,20,15,255 }, { 6,11,20,15,255 }, { 6,22,20,15,255 }, { 7,11,20,6,255 }, { 7,0,20,6,255 }, { 7,0,30,6,255 }, { 55,44,0,5,255 }, { 55,44,10,5,255 }, { 5,22,30,6,255 }, { 5,22,20,15,255 }, // if demo: { 5,22,20,16,255 }, { 5,22,10,15,255 }, // if demo: { 5,22,10,16,255 }, { 24,22,0,15,255 }, { 24,33,0,15,255 }, { 24,44,0,15,255 }, { 24,33,10,15,255 }, { 8,0,10,6,255 }, { 8,11,10,6,255 }, { 8,22,10,6,255 }, { 8,33,10,6,255 }, { 8,33,20,6,255 }, { 8,33,30,6,255 }, { 8,33,40,6,255 }, { 8,22,40,6,255 }, { 8,11,40,6,255 }, { 11,11,20,12,255 }, { 11,11,30,12,255 }, { 11,22,20,12,255 }, { 11,22,30,12,255 }, { 12,22,20,12,255 }, { 13,22,20,12,255 }, { 13,33,20,12,255 }, { 14,44,20,12,255 }, { 14,33,0,12,255 }, { 14,33,10,12,255 }, { 14,33,20,12,255 }, { 14,33,30,12,255 }, { 14,33,40,12,255 }, { 14,22,0,16,255 }, { 19,0,0,12,255 }, { 20,0,20,16,255 }, { 20,0,30,16,255 }, { 20,11,30,16,255 }, { 20,0,40,16,255 }, { 20,11,40,16,255 }, { 21,11,10,15,255 }, // if demo: { 21,11,10,16,255 }, { 21,11,20,15,255 }, // if demo: { 21,11,20,16,255 }, { 21, 0,20,15,255 }, // if demo: { 21,0,20,16,255 }, { 21,22,20,15,255 }, // if demo: { 21,22,20,16,255 }, { 21,33,20,15,255 }, // if demo: { 21,33,20,16,255 }, { 21,44,20,15,255 }, // if demo: { 21,44,20,16,255 }, { 21,44,10,15,255 }, // if demo: { 21,44,10,16,255 }, { 22,22,10,16,255 }, { 22,22,20,16,255 }, { 23,22,30,13,255 }, { 23,22,40,13,255 }, { 23,33,40,13,255 }, { 23,11,40,13,255 }, { 23,0,40,13,255 }, { 23,0,50,13,255 }, { 25,11,40,16,255 }, { 25,11,50,16,255 }, { 25,0,50,16,255 }, { 27,11,20,16,255 }, { 27,11,30,16,255 }, { 29,11,10,16,255 }, { 45,22,30,12,255 }, { 45,22,40,12,255 }, { 45,22,50,12,255 }, { 46,22,40,12,255 }, { 46,11,50,12,255 }, { 46,22,50,12,255 }, { 46,33,50,12,255 }, { 47,0,0,12,255 }, { 26,22,20,16,255 }, { 26,33,10,16,255 }, { 26,33,20,16,255 }, { 26,33,30,16,255 }, { 26,44,30,16,255 }, { 26,22,30,16,255 }, { 26,11,30,16,255 }, { 26,11,20,16,255 }, { 26,0,20,16,255 }, { 26,11,40,16,255 }, { 26,0,40,16,255 }, { 26,22,40,16,255 }, { 26,11,50,16,255 }, { 28,0,30,15,255 }, { 28,0,20,15,255 }, { 28,0,40,15,255 }, { 28,11,30,15,255 }, { 28,11,20,15,255 }, { 28,22,30,15,255 }, { 28,22,20,15,255 }, { 255,255,255,255,255 } }; void DreamWebEngine::dreamwebFinalize() { // The engine will need some cleaner finalization (destructor?), let's put // it here for now getRidOfAll(); _icons1.clear(); _icons2.clear(); _charset1.clear(); _mainSprites.clear(); // clear local graphics, just in case _keypadGraphics.clear(); _menuGraphics.clear(); _menuGraphics2.clear(); _folderGraphics.clear(); _folderGraphics2.clear(); _folderGraphics3.clear(); _folderCharset.clear(); _symbolGraphics.clear(); _diaryGraphics.clear(); _diaryCharset.clear(); _monitorGraphics.clear(); _monitorCharset.clear(); _newplaceGraphics.clear(); _newplaceGraphics2.clear(); _newplaceGraphics3.clear(); _cityGraphics.clear(); _saveGraphics.clear(); _exFrames.clear(); _exText.clear(); _setFrames.clear(); _freeFrames.clear(); _reel1.clear(); _reel2.clear(); _reel3.clear(); _setDesc.clear(); _blockDesc.clear(); _roomDesc.clear(); _freeDesc.clear(); _personText.clear(); _textFile1.clear(); _textFile2.clear(); _textFile3.clear(); _travelText.clear(); _puzzleText.clear(); _commandText.clear(); } void DreamWebEngine::dreamweb() { switch(getLanguage()) { case Common::EN_ANY: case Common::EN_GRB: case Common::EN_USA: _foreignRelease = false; break; default: _foreignRelease = true; break; } Graphics::ModeList modes; modes.push_back(Graphics::Mode(320, 200)); modes.push_back(Graphics::Mode(640, 480)); initGraphicsModes(modes); allocateBuffers(); // setMouse _oldPointerX = 0xffff; fadeDOS(); getTime(); clearBuffers(); clearPalette(); set16ColPalette(); readSetData(); _wonGame = false; _sound->loadSounds(0, "V99"); // basic sample bool firstLoop = true; int savegameId = Common::ConfigManager::instance().getInt("save_slot"); while (true) { uint count = scanForNames(); bool startNewGame = true; if (firstLoop && savegameId >= 0) { // loading a savegame requested from launcher/command line cls(); setMode(); loadPalFromIFF(); clearPalette(); doLoad(savegameId); workToScreen(); fadeScreenUp(); startNewGame = false; } else if (count == 0 && firstLoop) { // no savegames found, and we're not restarting. setMode(); loadPalFromIFF(); } else { // "doDecisions" // Savegames found, so ask if we should load one. // (If we're restarting after game over, we also always show these // options.) cls(); setMode(); decide(); if (_quitRequested) return; if (_getBack == 4) startNewGame = false; // savegame has been loaded } firstLoop = false; if (startNewGame) { // "playGame" // "titles" // TODO: In the demo version, titles() did nothing clearPalette(); bibleQuote(); if (!_quitRequested) // "titlesearly" intro(); if (_quitRequested) return; // "credits" clearPalette(); realCredits(); if (_quitRequested) return; clearChanges(); setMode(); loadPalFromIFF(); _vars._location = 255; _vars._roomAfterDream = 1; _newLocation = 35; _sound->volumeSet(7); loadRoom(); clearSprites(); initMan(); entryTexts(); entryAnims(); _destPos = 3; initialInv(); _lastFlag = 32; startup1(); _sound->volumeChange(0, -1); _commandType = 255; } // main loop while (true) { if (_quitRequested) return; screenUpdate(); if (_quitRequested) return; if (_wonGame) { // "endofgame" clearBeforeLoad(); fadeScreenDowns(); hangOn(200); endGame(); return; } if (_vars._manDead == 1 || _vars._manDead == 2) break; if (_vars._watchingTime > 0) { if (_finalDest == _mansPath) _vars._watchingTime--; } if (_vars._watchingTime == 0) { // "notWatching" if (_vars._manDead == 4) break; if (_newLocation != 255) { // "loadNew" clearBeforeLoad(); loadRoom(); clearSprites(); initMan(); entryTexts(); entryAnims(); _newLocation = 255; startup(); _commandType = 255; workToScreenM(); } } } // "gameOver" clearBeforeLoad(); showGun(); fadeScreenDown(); hangOn(100); } } void DreamWebEngine::loadTextFile(TextFile &file, const char *suffix) { Common::String fileName = getDatafilePrefix() + suffix; FileHeader header; Common::File f; f.open(fileName); f.read((uint8 *)&header, sizeof(FileHeader)); uint16 sizeInBytes = header.len(0); assert(sizeInBytes >= 2*66); delete[] file._text; file._text = new char[sizeInBytes - 2*66]; f.read(file._offsetsLE, 2*66); f.read(file._text, sizeInBytes - 2*66); } void DreamWebEngine::screenUpdate() { newPlace(); mainScreen(); if (_quitRequested) return; animPointer(); showPointer(); if ((_vars._watchingTime == 0) && (_newLocation != 0xff)) return; waitForVSync(); uint16 mouseState = 0; mouseState |= readMouseState(); dumpPointer(); dumpTextLine(); delPointer(); autoLook(); spriteUpdate(); watchCount(); zoom(); showPointer(); if (_wonGame) return; waitForVSync(); mouseState |= readMouseState(); dumpPointer(); dumpZoom(); delPointer(); delEverything(); printSprites(); reelsOnScreen(); afterNewRoom(); showPointer(); waitForVSync(); mouseState |= readMouseState(); dumpPointer(); dumpMap(); dumpTimedText(); delPointer(); showPointer(); waitForVSync(); _oldButton = _mouseButton; mouseState |= readMouseState(); _mouseButton = mouseState; dumpPointer(); dumpWatch(); delPointer(); } void DreamWebEngine::startup() { _currentKey = 0; _mainMode = 0; createPanel(); _vars._newObs = 1; drawFloor(); showIcon(); getUnderZoom(); spriteUpdate(); printSprites(); underTextLine(); reelsOnScreen(); atmospheres(); } void DreamWebEngine::startup1() { clearPalette(); _vars._throughDoor = 0; startup(); workToScreen(); fadeScreenUp(); } void DreamWebEngine::switchRyanOn() { _vars._ryanOn = 255; } void DreamWebEngine::switchRyanOff() { _vars._ryanOn = 1; } void DreamWebEngine::loadGraphicsFile(GraphicsFile &file, const char *suffix) { Common::String fileName = getDatafilePrefix() + suffix; FileHeader header; Common::File f; f.open(fileName); f.read((uint8 *)&header, sizeof(FileHeader)); uint16 sizeInBytes = header.len(0); assert(sizeInBytes >= kFrameBlocksize); file.clear(); file._data = new uint8[sizeInBytes - kFrameBlocksize]; file._frames = new Frame[kGraphicsFileFrameSize]; f.read((uint8 *)file._frames, kFrameBlocksize); f.read(file._data, sizeInBytes - kFrameBlocksize); } void DreamWebEngine::loadGraphicsSegment(GraphicsFile &file, Common::File &inFile, unsigned int len) { assert(len >= kFrameBlocksize); file.clear(); file._data = new uint8[len - kFrameBlocksize]; file._frames = new Frame[kGraphicsFileFrameSize]; inFile.read((uint8 *)file._frames, kFrameBlocksize); inFile.read(file._data, len - kFrameBlocksize); } void DreamWebEngine::loadTextSegment(TextFile &file, Common::File &inFile, unsigned int len) { const uint headerSize = 2 * file._size; assert(len >= headerSize); delete[] file._text; file._text = new char[len - headerSize]; inFile.read((uint8 *)file._offsetsLE, headerSize); inFile.read((uint8 *)file._text, len - headerSize); } void DreamWebEngine::hangOnCurs(uint16 frameCount) { for (uint16 i = 0; i < frameCount; ++i) { printCurs(); waitForVSync(); delCurs(); } } void DreamWebEngine::dumpTextLine() { if (_newTextLine != 1) return; _newTextLine = 0; uint16 x = _textAddressX; uint16 y = _textAddressY; if (_foreignRelease) y -= 3; multiDump(x, y, 228, 13); } void DreamWebEngine::getUnderTimed() { if (_foreignRelease) multiGet(_underTimedText, _timedTemp._x, _timedTemp._y - 3, 240, kUnderTimedTextSizeY_f); else multiGet(_underTimedText, _timedTemp._x, _timedTemp._y, 240, kUnderTimedTextSizeY); } void DreamWebEngine::putUnderTimed() { if (_foreignRelease) multiPut(_underTimedText, _timedTemp._x, _timedTemp._y - 3, 240, kUnderTimedTextSizeY_f); else multiPut(_underTimedText, _timedTemp._x, _timedTemp._y, 240, kUnderTimedTextSizeY); } void DreamWebEngine::triggerMessage(uint16 index) { multiGet(_mapStore, 174, 153, 200, 63); const uint8 *string = (const uint8 *)_puzzleText.getString(index); uint16 y = 156; printDirect(&string, 174, &y, 141, true); hangOn(140); workToScreen(); hangOn(340); multiPut(_mapStore, 174, 153, 200, 63); workToScreen(); _vars._lastTrigger = 0; } void DreamWebEngine::processTrigger() { if (_vars._lastTrigger == '1') { setLocation(8); triggerMessage(45); } else if (_vars._lastTrigger == '2') { setLocation(9); triggerMessage(55); } else if (_vars._lastTrigger == '3') { setLocation(2); triggerMessage(59); } } void DreamWebEngine::useTimedText() { if (_previousTimedTemp._string) { // TODO: It might be nice to make subtitles wait for the speech // to finish (_sound->isChannel1Playing()) when we're in speech+subtitles mode, // instead of waiting the pre-specified amount of time. // Ugly... (Maybe make this an argument to putUnderTimed()?) TimedTemp t = _timedTemp; _timedTemp = _previousTimedTemp; // Force-reset the previous string to make room for the next one putUnderTimed(); _timedTemp = t; return; } if (_timeCount == 0) return; --_timeCount; if (_timeCount == 0) { putUnderTimed(); _needToDumpTimed = 1; return; } if (_timeCount == _timedTemp._countToTimed) getUnderTimed(); else if (_timeCount > _timedTemp._countToTimed) return; const uint8 *string = (const uint8 *)_timedTemp._string; printDirect(string, _timedTemp._x, _timedTemp._y, 237, true); _needToDumpTimed = 1; } void DreamWebEngine::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) { if (hasSpeech() && voiceIndex != 0) { _speechLoaded = _sound->loadSpeech('T', voiceIndex, 'T', textIndex); if (_speechLoaded) _sound->playChannel1(62); if (_speechLoaded && !_subtitles) return; if (_timeCount != 0) { // store previous TimedTemp for deletion _previousTimedTemp = _timedTemp; _timeCount = 0; } } if (_timeCount != 0) return; _timedTemp._y = y; _timedTemp._x = x; _timedTemp._countToTimed = countToTimed; _timeCount = _timedTemp._timeCount = timeCount + countToTimed; _timedTemp._string = _textFile1.getString(textIndex); debug(1, "setupTimedTemp: (%d, %d) => '%s'", textIndex, voiceIndex, _timedTemp._string); } void DreamWebEngine::dumpTimedText() { const TimedTemp *tt; if (_previousTimedTemp._string) { assert(!_needToDumpTimed); tt = &_previousTimedTemp; _previousTimedTemp._string = 0; _previousTimedTemp._timeCount = 0; } else if (_needToDumpTimed != 1) { return; } else { tt = &_timedTemp; _needToDumpTimed = 0; } const uint16 kUndertimedysize = 30; uint8 y = tt->_y; if (_foreignRelease) y -= 3; multiDump(tt->_x, y, 240, kUndertimedysize); } void DreamWebEngine::getTime() { TimeDate t; g_system->getTimeAndDate(t); debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec); _vars._secondCount = t.tm_sec; _vars._minuteCount = t.tm_min; _vars._hourCount = t.tm_hour; } void DreamWebEngine::DOSReturn() { commandOnlyCond(46, 250); if (_mouseButton & 1) { _mouseButton = 0; quit(); } } void DreamWebEngine::eraseOldObs() { if (_vars._newObs == 0) return; // Note: the original didn't delete sprites here, but marked the // entries as unused, to be filled again by makeSprite. This can // change the order of entries, but since they are drawn based on the // priority field, this shouldn't matter. Common::List<Sprite>::iterator i; for (i = _spriteTable.begin(); i != _spriteTable.end(); ) { Sprite &sprite = *i; if (sprite._objData) i = _spriteTable.erase(i); else ++i; } } void DreamWebEngine::lockMon() { // Pressing space pauses text output in the monitor. We use the "hard" // key because calling readkey() drains characters from the input // buffer, we we want the user to be able to type ahead while the text // is being printed. if (_lastHardKey == Common::KEYCODE_SPACE) { // Clear the keyboard buffer. Otherwise the space that caused // the pause will be read immediately unpause the game. do { readKey(); } while (_currentKey != 0); lockLightOn(); while (!shouldQuit()) { waitForVSync(); readKey(); if (_currentKey == ' ') break; } // Forget the last "hard" key, otherwise the space that caused // the unpausing will immediately re-pause the game. _lastHardKey = Common::KEYCODE_INVALID; lockLightOff(); } } void DreamWebEngine::startLoading(const Room &room) { _vars._combatCount = 0; _roomsSample = room.roomsSample; _mapX = room.mapX; _mapY = room.mapY; _vars._liftFlag = room.liftFlag; _mansPath = room.b21; _destination = room.b21; _finalDest = room.b21; _facing = room.facing; _turnToFace = room.facing; _vars._countToOpen = room.countToOpen; _vars._liftPath = room.liftPath; _vars._doorPath = room.doorPath; _vars._lastWeapon = (uint8)-1; _realLocation = room.realLocation; loadRoomData(room, false); findRoomInLoc(); deleteTaken(); setAllChanges(); autoAppear(); // const Room &newRoom = g_roomData[_newLocation]; _vars._lastWeapon = (uint8)-1; _vars._manDead = 0; _lookCounter = 160; _newLocation = 255; _linePointer = 254; if (room.b27 != 255) { _mansPath = room.b27; autoSetWalk(); } findXYFromPath(); } void DreamWebEngine::dealWithSpecial(uint8 firstParam, uint8 secondParam) { uint8 type = firstParam - 220; if (type == 0) { placeSetObject(secondParam); _haveDoneObs = 1; } else if (type == 1) { removeSetObject(secondParam); _haveDoneObs = 1; } else if (type == 2) { placeFreeObject(secondParam); _haveDoneObs = 1; } else if (type == 3) { removeFreeObject(secondParam); _haveDoneObs = 1; } else if (type == 4) { switchRyanOff(); } else if (type == 5) { _turnToFace = secondParam; _facing = secondParam; switchRyanOn(); } else if (type == 6) { _newLocation = secondParam; } else { moveMap(secondParam); } } void DreamWebEngine::plotReel(uint16 &reelPointer) { Reel *reel = getReelStart(reelPointer); while (reel->x >= 220 && reel->x != 255) { dealWithSpecial(reel->x, reel->y); ++reelPointer; reel += 8; } for (uint i = 0; i < 8; ++i) { if (reel->frame() != 0xffff) showReelFrame(reel); ++reel; } soundOnReels(reelPointer); } void DreamWebEngine::delTextLine() { if (_foreignRelease) multiPut(_textUnder, _textAddressX, _textAddressY - 3, kUnderTextSizeX_f, kUnderTextSizeY_f); else multiPut(_textUnder, _textAddressX, _textAddressY, kUnderTextSizeX, kUnderTextSizeY); } void DreamWebEngine::commandOnlyCond(uint8 command, uint8 commandType) { if (_commandType != commandType) { _commandType = commandType; commandOnly(command); } } void DreamWebEngine::commandOnly(uint8 command) { delTextLine(); const uint8 *string = (const uint8 *)_commandText.getString(command); printDirect(string, _textAddressX, _textAddressY, _textLen, (bool)(_textLen & 1)); _newTextLine = 1; } bool DreamWebEngine::checkIfPerson(uint8 x, uint8 y) { Common::List<People>::iterator i; for (i = _peopleList.begin(); i != _peopleList.end(); ++i) { People &people = *i; Reel *reel = getReelStart(people._reelPointer); if (reel->frame() == 0xffff) ++reel; const Frame *frame = getReelFrameAX(reel->frame()); uint8 xmin = reel->x + frame->x; uint8 ymin = reel->y + frame->y; uint8 xmax = xmin + frame->width; uint8 ymax = ymin + frame->height; if (x < xmin) continue; if (y < ymin) continue; if (x >= xmax) continue; if (y >= ymax) continue; _personData = people._routinePointer; obName(people.b4, 5); return true; } return false; } bool DreamWebEngine::checkIfFree(uint8 x, uint8 y) { Common::List<ObjPos>::const_iterator i; for (i = _freeList.reverse_begin(); i != _freeList.end(); --i) { const ObjPos &pos = *i; assert(pos.index != 0xff); if (!pos.contains(x,y)) continue; obName(pos.index, 2); return true; } return false; } bool DreamWebEngine::checkIfEx(uint8 x, uint8 y) { Common::List<ObjPos>::const_iterator i; for (i = _exList.reverse_begin(); i != _exList.end(); --i) { const ObjPos &pos = *i; assert(pos.index != 0xff); if (!pos.contains(x,y)) continue; obName(pos.index, 4); return true; } return false; } const uint8 *DreamWebEngine::findObName(uint8 type, uint8 index) { switch (type) { case 5: return (const uint8 *)_personText.getString(64 * (index & 127)); case kExObjectType: return (const uint8 *)_exText.getString(index); case kFreeObjectType: return (const uint8 *)_freeDesc.getString(index); case kSetObjectType1: return (const uint8 *)_setDesc.getString(index); default: return (const uint8 *)_blockDesc.getString(index); } } void DreamWebEngine::copyName(uint8 type, uint8 index, uint8 *dst) { const uint8 *src = findObName(type, index); uint i; for (i = 0; i < 28; ++i) { char c = src[i]; if (c == ':') break; if (c == 0) break; dst[i] = c; } dst[i] = 0; } void DreamWebEngine::commandWithOb(uint8 command, uint8 type, uint8 index) { uint8 commandLine[64] = "OBJECT NAME ONE "; delTextLine(); uint8 textLen = _textLen; const uint8 *string = (const uint8 *)_commandText.getString(command); // Fix spelling in command 3 FR: "Aller ver" => "Aller vers" const char *command3Fr = "Aller vers"; if (command == 3 && getLanguage() == Common::FR_FRA) string = (const uint8 *)command3Fr; printDirect(string, _textAddressX, _textAddressY, textLen, (bool)(textLen & 1)); copyName(type, index, commandLine); uint16 x = _lastXPos; if (command != 0) x += 5; printDirect(commandLine, x, _textAddressY, textLen, (bool)(textLen & 1)); _newTextLine = 1; } void DreamWebEngine::examineObText() { commandWithOb(1, _commandType, _command); } void DreamWebEngine::blockNameText() { commandWithOb(0, _commandType, _command); } void DreamWebEngine::personNameText() { commandWithOb(2, _commandType, _command & 127); } void DreamWebEngine::walkToText() { commandWithOb(3, _commandType, _command); } void DreamWebEngine::findOrMake(uint8 index, uint8 value, uint8 type) { Change *change = _listOfChanges; for (; change->index != 0xff; ++change) { if (index == change->index && _realLocation == change->location && type == change->type) { change->value = value; return; } } change->index = index; change->location = _realLocation; change->value = value; change->type = type; } void DreamWebEngine::setAllChanges() { Change *change = _listOfChanges; for (; change->index != 0xff; ++change) if (change->location == _realLocation) doChange(change->index, change->value, change->type); } DynObject *DreamWebEngine::getFreeAd(uint8 index) { return &_freeDat[index]; } DynObject *DreamWebEngine::getExAd(uint8 index) { return &_exData[index]; } DynObject *DreamWebEngine::getEitherAd() { if (_objectType == kExObjectType) return getExAd(_itemFrame); else return getFreeAd(_itemFrame); } void *DreamWebEngine::getAnyAd(uint8 *slotSize, uint8 *slotCount) { if (_objectType == kExObjectType) { DynObject *exObject = getExAd(_command); *slotSize = exObject->slotSize; *slotCount = exObject->slotCount; return exObject; } else if (_objectType == kFreeObjectType) { DynObject *freeObject = getFreeAd(_command); *slotSize = freeObject->slotSize; *slotCount = freeObject->slotCount; return freeObject; } else { // 1 or 3. 0 should never happen SetObject *setObject = getSetAd(_command); // Note: the original returned slotCount/priority (bytes 4 and 5) // instead of slotSize/slotCount (bytes 3 and 4). // Changed this for consistency with the Ex/Free cases, and also // with getOpenedSize() *slotSize = setObject->slotSize; *slotCount = setObject->slotCount; return setObject; } } void *DreamWebEngine::getAnyAdDir(uint8 index, uint8 flag) { if (flag == kExObjectType) return getExAd(index); else if (flag == kFreeObjectType) return getFreeAd(index); else return getSetAd(index); } SetObject *DreamWebEngine::getSetAd(uint8 index) { return &_setDat[index]; } void DreamWebEngine::doChange(uint8 index, uint8 value, uint8 type) { if (type == 0) { //object getSetAd(index)->mapad[0] = value; } else if (type == 1) { //freeObject DynObject *freeObject = getFreeAd(index); if (freeObject->mapad[0] == 0xff) freeObject->mapad[0] = value; } else { //path _pathData[type - 100].nodes[index].on = value; } } void DreamWebEngine::deleteTaken() { for (uint i = 0; i < kNumexobjects; ++i) { uint8 location = _exData[i].initialLocation; if (location == _realLocation) { uint8 index = _exData[i].index; _freeDat[index].mapad[0] = 0xfe; } } } uint8 DreamWebEngine::getExPos() { DynObject *objects = _exData; for (uint i = 0; i < kNumexobjects; ++i) { if (objects[i].mapad[0] == 0xff) return i; } error("Out of Ex object positions"); } void DreamWebEngine::placeSetObject(uint8 index) { findOrMake(index, 0, 0); getSetAd(index)->mapad[0] = 0; } void DreamWebEngine::removeSetObject(uint8 index) { findOrMake(index, 0xff, 0); getSetAd(index)->mapad[0] = 0xff; } bool DreamWebEngine::finishedWalking() { return (_linePointer == 254) && (_facing == _turnToFace); } void DreamWebEngine::getFlagUnderP(uint8 *flag, uint8 *flagEx) { uint8 type, flagX, flagY; checkOne(_mouseX - _mapAdX, _mouseY - _mapAdY, flag, flagEx, &type, &flagX, &flagY); _lastFlag = *flag; } void DreamWebEngine::walkAndExamine() { if (!finishedWalking()) return; _commandType = _walkExamType; _command = _walkExamNum; _walkAndExam = 0; if (_commandType != 5) examineOb(); } void DreamWebEngine::obName(uint8 command, uint8 commandType) { if (_reAssesChanges == 0) { if ((commandType == _commandType) && (command == _command)) { if (_walkAndExam == 1) { walkAndExamine(); return; } else if (_mouseButton == 0) return; else if ((_commandType == 3) && (_lastFlag < 2)) return; else if ((_mansPath != _pointersPath) || (_commandType == 3)) { setWalk(); _reAssesChanges = 1; return; } else if (!finishedWalking()) return; else if (_commandType == 5) { if (_vars._watchingTime == 0) talk(); return; } else { if (_vars._watchingTime == 0) examineOb(); return; } } } else _reAssesChanges = 0; _command = command; _commandType = commandType; if ((_linePointer != 254) || (_vars._watchingTime != 0) || (_facing != _turnToFace)) { blockNameText(); return; } else if (_commandType != 3) { if (_mansPath != _pointersPath) { walkToText(); return; } else if (_commandType == 3) { blockNameText(); return; } else if (_commandType == 5) { personNameText(); return; } else { examineObText(); return; } } if (_mansPath == _pointersPath) { uint8 flag, flagEx, type, flagX, flagY; checkOne(_ryanX + 12, _ryanY + 12, &flag, &flagEx, &type, &flagX, &flagY); if (flag < 2) { blockNameText(); return; } } uint8 flag, flagEx; getFlagUnderP(&flag, &flagEx); if (_lastFlag < 2) { blockNameText(); return; } else if (_lastFlag >= 128) { blockNameText(); return; } else { walkToText(); return; } } void DreamWebEngine::showBlink() { if (_manIsOffScreen == 1) return; ++_blinkCount; if (_vars._shadesOn != 0) return; if (_realLocation >= 50) // eyesshut return; if (_blinkCount != 3) return; _blinkCount = 0; uint8 blinkFrame = _blinkFrame; ++blinkFrame; // Implicit %256 _blinkFrame = blinkFrame; if (blinkFrame > 6) blinkFrame = 6; static const uint8 blinkTab[] = { 16,18,18,17,16,16,16 }; uint8 width, height; showFrame(_icons1, 44, 32, blinkTab[blinkFrame], 0, &width, &height); } void DreamWebEngine::dumpBlink() { if (_vars._shadesOn != 0) return; if (_blinkCount != 0) return; if (_blinkFrame >= 6) return; multiDump(44, 32, 16, 12); } void DreamWebEngine::printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered) { const uint8 *string = (const uint8 *)_commandText.getString(index); printDirect(string, x, y, maxWidth, centered); } void DreamWebEngine::printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count) { const uint8 *string = (const uint8 *)_commandText.getString(index); while (count--) { findNextColon(&string); } printDirect(string, x, y, maxWidth, centered); } bool DreamWebEngine::objectMatches(void *object, const char *id) { const char *objId = (const char *)object + 12; // whether it is a DynObject or a SetObject for (uint i = 0; i < 4; ++i) { if (id[i] != objId[i] + 'A') return false; } return true; } bool DreamWebEngine::compare(uint8 index, uint8 flag, const char id[4]) { return objectMatches(getAnyAdDir(index, flag), id); } uint16 DreamWebEngine::findSetObject(const char *id) { for (uint16 index = 0; index < 128; index++) { if (objectMatches(getSetAd(index), id)) return index; } return 128; } uint16 DreamWebEngine::findExObject(const char *id) { for (uint16 index = 0; index < kNumexobjects; index++) { if (objectMatches(getExAd(index), id)) return index; } return kNumexobjects; } bool DreamWebEngine::isRyanHolding(const char *id) { for (uint16 index = 0; index < kNumexobjects; index++) { DynObject *object = getExAd(index); if (object->mapad[0] == 4 && objectMatches(object, id)) return true; } return false; } bool DreamWebEngine::isItDescribed(const ObjPos *pos) { const char *string = _setDesc.getString(pos->index); return string[0] != 0; } void DreamWebEngine::showIcon() { if (_realLocation < 50) { showPanel(); showMan(); roomName(); panelIcons1(); zoomIcon(); } else { error("Unimplemented tempsprites code called"); // the tempsprites segment is never initialized, but used here. /* Frame *tempSprites = (Frame *)getSegment(data.word(kTempsprites)).ptr(0, 0); showFrame(tempSprites, 72, 2, 45, 0); showFrame(tempSprites, 72+47, 2, 46, 0); showFrame(tempSprites, 69-10, 21, 49, 0); showFrame(tempSprites, 160+88, 2, 45, 4 & 0xfe); showFrame(tempSprites, 160+43, 2, 46, 4 & 0xfe); showFrame(tempSprites, 160+101, 21, 49, 4 & 0xfe); // middle panel showFrame(tempSprites, 72 + 47 + 20, 0, 48, 0); showFrame(tempSprites, 72 + 19, 21, 47, 0); showFrame(tempSprites, 160 + 23, 0, 48, 4); showFrame(tempSprites, 160 + 71, 21, 47, 4); */ } } bool DreamWebEngine::checkIfSet(uint8 x, uint8 y) { Common::List<ObjPos>::const_iterator i; for (i = _setList.reverse_begin(); i != _setList.end(); --i) { const ObjPos &pos = *i; assert(pos.index != 0xff); if (!pos.contains(x,y)) continue; if (!pixelCheckSet(&pos, x, y)) continue; if (!isItDescribed(&pos)) continue; obName(pos.index, 1); return true; } return false; } void DreamWebEngine::hangOn(uint16 frameCount) { while (frameCount) { waitForVSync(); --frameCount; if (_quitRequested) break; } } void DreamWebEngine::hangOnW(uint16 frameCount) { while (frameCount) { delPointer(); readMouse(); animPointer(); showPointer(); waitForVSync(); dumpPointer(); --frameCount; if (_quitRequested) break; } } void DreamWebEngine::hangOnP(uint16 count) { _mainTimer = 0; uint8 pointerFrame = _pointerFrame; uint8 pickup = _pickUp; _pointerMode = 3; _pickUp = 0; _commandType = 255; readMouse(); animPointer(); showPointer(); waitForVSync(); dumpPointer(); count *= 3; for (uint16 i = 0; i < count; ++i) { delPointer(); readMouse(); animPointer(); showPointer(); waitForVSync(); dumpPointer(); if (_quitRequested) break; if (_mouseButton != 0 && _mouseButton != _oldButton) break; } delPointer(); _pointerFrame = pointerFrame; _pickUp = pickup; _pointerMode = 0; } uint8 DreamWebEngine::findNextColon(const uint8 **string) { uint8 c; do { c = **string; ++(*string); } while ((c != 0) && (c != ':')); return c; } void DreamWebEngine::zoomOnOff() { if (_vars._watchingTime != 0 || _pointerMode == 2) { blank(); return; } commandOnlyCond(39, 222); if (!(_mouseButton & 1) || (_mouseButton == _oldButton)) return; _vars._zoomOn ^= 1; createPanel(); _vars._newObs = 0; drawFloor(); printSprites(); reelsOnScreen(); showIcon(); getUnderZoom(); underTextLine(); commandOnly(39); readMouse(); workToScreenM(); } void DreamWebEngine::sortOutMap() { const uint8 *src = workspace(); uint8 *dst = _mapData; for (uint16 y = 0; y < kMapHeight; ++y) { memcpy(dst, src, kMapWidth); dst += kMapWidth; src += 132; } } void DreamWebEngine::mainScreen() { _inMapArea = 0; if (_vars._watchOn == 1) { RectWithCallback mainList[] = { { 44,70,32,46,&DreamWebEngine::look }, { 0,50,0,180,&DreamWebEngine::inventory }, { 226,244,10,26,&DreamWebEngine::zoomOnOff }, { 226,244,26,40,&DreamWebEngine::saveLoad }, { 240,260,100,124,&DreamWebEngine::madmanRun }, { 0,320,0,200,&DreamWebEngine::identifyOb }, { 0xFFFF,0,0,0,0 } }; checkCoords(mainList); } else { RectWithCallback mainList2[] = { { 44,70,32,46,&DreamWebEngine::look }, { 0,50,0,180,&DreamWebEngine::inventory }, { 226+48,244+48,10,26,&DreamWebEngine::zoomOnOff }, { 226+48,244+48,26,40,&DreamWebEngine::saveLoad }, { 240,260,100,124,&DreamWebEngine::madmanRun }, { 0,320,0,200,&DreamWebEngine::identifyOb }, { 0xFFFF,0,0,0,0 } }; checkCoords(mainList2); } if (_walkAndExam != 0) walkAndExamine(); } void DreamWebEngine::showWatch() { if (_vars._watchOn) { showFrame(_icons1, 250, 1, 6, 0); showTime(); } } void DreamWebEngine::dumpWatch() { if (_watchDump != 1) return; multiDump(256, 21, 40, 12); _watchDump = 0; } void DreamWebEngine::showTime() { if (_vars._watchOn == 0) return; int seconds = _vars._secondCount; int minutes = _vars._minuteCount; int hours = _vars._hourCount; showFrame(_charset1, 282+5, 21, 91*3+10 + seconds / 10, 0); showFrame(_charset1, 282+9, 21, 91*3+10 + seconds % 10, 0); showFrame(_charset1, 270+5, 21, 91*3 + minutes / 10, 0); showFrame(_charset1, 270+11, 21, 91*3 + minutes % 10, 0); showFrame(_charset1, 256+5, 21, 91*3 + hours / 10, 0); showFrame(_charset1, 256+11, 21, 91*3 + hours % 10, 0); showFrame(_charset1, 267+5, 21, 91*3+20, 0); } void DreamWebEngine::watchCount() { if (_vars._watchOn == 0) return; ++_timerCount; if (_timerCount == 9) { showFrame(_charset1, 268+4, 21, 91*3+21, 0); _watchDump = 1; } else if (_timerCount == 18) { _timerCount = 0; ++_vars._secondCount; if (_vars._secondCount == 60) { _vars._secondCount = 0; ++_vars._minuteCount; if (_vars._minuteCount == 60) { _vars._minuteCount = 0; ++_vars._hourCount; if (_vars._hourCount == 24) _vars._hourCount = 0; } } showTime(); _watchDump = 1; } } void DreamWebEngine::roomName() { printMessage(88, 18, 53, 240, false); uint16 textIndex = _roomNum; if (textIndex >= 32) textIndex -= 32; _lineSpacing = 7; uint8 maxWidth = (_vars._watchOn == 1) ? 120 : 160; const uint8 *string = (const uint8 *)_roomDesc.getString(textIndex); printDirect(string, 88, 25, maxWidth, false); _lineSpacing = 10; useCharset1(); } void DreamWebEngine::loadRoom() { _roomLoaded = 1; _timeCount = 0; _mainTimer = 0; _mapOffsetX = 104; _mapOffsetY = 38; _textAddressX = 13; _textAddressY = 182; _textLen = 240; _vars._location = _newLocation; const Room &room = g_roomData[_newLocation]; startLoading(room); _sound->loadRoomsSample(_roomsSample); switchRyanOn(); drawFlags(); uint8 mapXstart, mapYstart; uint8 mapXsize, mapYsize; getDimension(&mapXstart, &mapYstart, &mapXsize, &mapYsize); } void DreamWebEngine::readSetData() { loadGraphicsFile(_charset1, "C00"); loadGraphicsFile(_icons1, "G00"); loadGraphicsFile(_icons2, "G01"); loadGraphicsFile(_mainSprites, "S00"); loadTextFile(_puzzleText, "T80"); loadTextFile(_commandText, "T84"); useCharset1(); // FIXME: Why is this commented out? //openFile(getDatafilePrefix() + "VOL"); //uint8 *volumeTab = getSegment(data.word(kSoundbuffer)).ptr(16384, 0); //readFromFile(volumeTab, 2048-256); //closeFile(); } void DreamWebEngine::findRoomInLoc() { uint8 x = _mapX / 11; uint8 y = _mapY / 10; uint8 roomNum = y * 6 + x; _roomNum = roomNum; } void DreamWebEngine::autoLook() { if ((_mouseX != _oldX) || (_mouseY != _oldY)) { _lookCounter = 1000; return; } --_lookCounter; if (_lookCounter) return; if (_vars._watchingTime) return; doLook(); } void DreamWebEngine::look() { if (_vars._watchingTime || (_pointerMode == 2)) { blank(); return; } commandOnlyCond(25, 241); if ((_mouseButton == 1) && (_mouseButton != _oldButton)) doLook(); } void DreamWebEngine::doLook() { createPanel(); showIcon(); underTextLine(); workToScreenM(); _commandType = 255; dumpTextLine(); uint8 index = _roomNum & 31; const uint8 *string = (const uint8 *)_roomDesc.getString(index); findNextColon(&string); uint16 x; if (_realLocation < 50) x = 66; else x = 40; if (printSlow(string, x, 80, 241, true) != 1) hangOnP(400); _pointerMode = 0; _commandType = 0; redrawMainScrn(); workToScreenM(); } void DreamWebEngine::useCharset1() { _currentCharset = &_charset1; } void DreamWebEngine::useTempCharset(GraphicsFile *charset) { _currentCharset = charset; } void DreamWebEngine::getRidOfTempText() { _textFile1.clear(); } void DreamWebEngine::getRidOfAll() { delete[] _backdropBlocks; _backdropBlocks = 0; _setFrames.clear(); _reel1.clear(); _reel2.clear(); _reel3.clear(); delete[] _reelList; _reelList = 0; _personText.clear(); _setDesc.clear(); _blockDesc.clear(); _roomDesc.clear(); _freeFrames.clear(); _freeDesc.clear(); } // if skipDat, skip clearing and loading Setdat and Freedat void DreamWebEngine::loadRoomData(const Room &room, bool skipDat) { processEvents(); Common::File file; if (!file.open(modifyFileName(room.name))) error("cannot open file %s", modifyFileName(room.name).c_str()); FileHeader header; file.read((uint8 *)&header, sizeof(FileHeader)); // read segment lengths from room file header unsigned int len[15]; for (int i = 0; i < 15; ++i) len[i] = header.len(i); assert(len[0] >= 192); _backdropBlocks = new uint8[len[0] - 192]; file.read((uint8 *)_backdropFlags, 192); file.read(_backdropBlocks, len[0] - 192); assert(len[1] <= 132*66); // 132*66 = maplen memset(workspace(), 0, 132*66); file.read(workspace(), len[1]); sortOutMap(); loadGraphicsSegment(_setFrames, file, len[2]); if (!skipDat) { const uint16 kSetdatlen = 64*128; assert(len[3] <= kSetdatlen); memset(_setDat, 255, kSetdatlen); file.read(_setDat, len[3]); } else { file.skip(len[3]); } // NB: The skipDat version of this function as called by restoreall // had a 'call bloc' instead of 'call loadseg' for reel1, // but 'bloc' was not defined. loadGraphicsSegment(_reel1, file, len[4]); loadGraphicsSegment(_reel2, file, len[5]); loadGraphicsSegment(_reel3, file, len[6]); // segment 7 consists of 36 RoomPaths followed by 'reelList' delete[] _reelList; if (len[7] <= 36*sizeof(RoomPaths)) { file.read((uint8 *)_pathData, len[7]); _reelList = 0; } else { file.read((uint8 *)_pathData, 36*sizeof(RoomPaths)); unsigned int reelLen = len[7] - 36*sizeof(RoomPaths); unsigned int reelCount = (reelLen + sizeof(Reel) - 1) / sizeof(Reel); _reelList = new Reel[reelCount]; file.read((uint8 *)_reelList, reelLen); } // segment 8 consists of 12 personFrames followed by a TextFile file.read((uint8 *)_personFramesLE, 24); loadTextSegment(_personText, file, len[8] - 24); loadTextSegment(_setDesc, file, len[9]); loadTextSegment(_blockDesc, file, len[10]); loadTextSegment(_roomDesc, file, len[11]); loadGraphicsSegment(_freeFrames, file, len[12]); if (!skipDat) { const uint16 kFreedatlen = 16*80; assert(len[13] <= kFreedatlen); memset(_freeDat, 255, kFreedatlen); file.read(_freeDat, len[13]); } else { file.skip(len[13]); } loadTextSegment(_freeDesc, file, len[14]); processEvents(); } void DreamWebEngine::restoreAll() { const Room &room = g_roomData[_vars._location]; loadRoomData(room, true); setAllChanges(); } void DreamWebEngine::restoreReels() { if (_roomLoaded == 0) return; const Room &room = g_roomData[_realLocation]; processEvents(); Common::File file; if (!file.open(modifyFileName(room.name))) error("cannot open file %s", modifyFileName(room.name).c_str()); FileHeader header; file.read((uint8 *)&header, sizeof(FileHeader)); // read segment lengths from room file header int len[15]; for (int i = 0; i < 15; ++i) len[i] = header.len(i); file.skip(len[0]); file.skip(len[1]); file.skip(len[2]); file.skip(len[3]); loadGraphicsSegment(_reel1, file, len[4]); loadGraphicsSegment(_reel2, file, len[5]); loadGraphicsSegment(_reel3, file, len[6]); processEvents(); } void DreamWebEngine::showExit() { showFrame(_icons1, 274, 154, 11, 0); } void DreamWebEngine::showMan() { showFrame(_icons1, 0, 0, 0, 0); showFrame(_icons1, 0, 114, 1, 0); if (_vars._shadesOn) showFrame(_icons1, 28, 25, 2, 0); } void DreamWebEngine::panelIcons1() { uint16 x; if (_vars._watchOn != 1) x = 48; else x = 0; showFrame(_icons2, 204 + x, 4, 2, 0); if (_vars._zoomOn != 1) showFrame(_icons1, 228 + x, 8, 5, 0); showWatch(); } void DreamWebEngine::examIcon() { showFrame(_icons2, 254, 5, 3, 0); } const uint8 *DreamWebEngine::getTextInFile1(uint16 index) { return (const uint8 *)_textFile1.getString(index); } void DreamWebEngine::loadTravelText() { loadTextFile(_travelText, "T81"); // location descs } void DreamWebEngine::loadTempText(const char *suffix) { loadTextFile(_textFile1, suffix); } void DreamWebEngine::drawFloor() { eraseOldObs(); drawFlags(); calcMapAd(); doBlocks(); showAllObs(); showAllFree(); showAllEx(); panelToMap(); initRain(); _vars._newObs = 0; } void DreamWebEngine::allocateBuffers() { _exFrames.clear(); _exFrames._data = new uint8[kExframeslen]; _exFrames._frames = new Frame[kGraphicsFileFrameSize]; _exText.clear(); _exText._text = new char[kExtextlen]; } void DreamWebEngine::workToScreenM() { animPointer(); readMouse(); showPointer(); waitForVSync(); workToScreen(); delPointer(); } void DreamWebEngine::atmospheres() { const Atmosphere *a = &g_atmosphereList[0]; for (; a->_location != 255; ++a) { if (a->_location != _realLocation) continue; if (a->_mapX != _mapX || a->_mapY != _mapY) continue; if (a->_sound != _sound->getChannel0Playing()) { if (_vars._location == 45 && _vars._reelToWatch == 45) continue; // "web" _sound->playChannel0(a->_sound, a->_repeat); // NB: The asm here reads // cmp reallocation,2 // cmp mapy,0 // jz fullvol // jnz notlouisvol // I'm interpreting this as if the cmp reallocation is below the jz if (_mapY == 0) { _sound->volumeSet(0); // "fullvol" return; } if (_realLocation == 2 && _mapX == 22 && _mapY == 10) _sound->volumeSet(5); // "louisvol" if (hasSpeech() && _realLocation == 14) { if (_mapX == 33) { _sound->volumeSet(0); // "ismad2" return; } if (_mapX == 22) { _sound->volumeSet(5); return; } } } if (_realLocation == 2) { if (_mapX == 22) { _sound->volumeSet(5); // "louisvol" return; } if (_mapX == 11) { _sound->volumeSet(0); // "fullvol" return; } } return; } _sound->cancelCh0(); } void DreamWebEngine::readKey() { uint16 bufOut = _bufferOut; if (bufOut == _bufferIn) { // empty buffer _currentKey = 0; return; } bufOut = (bufOut + 1) % ARRAYSIZE(_keyBuffer); _currentKey = _keyBuffer[bufOut]; _bufferOut = bufOut; } void DreamWebEngine::newGame() { commandOnlyCond(47, 251); if (_mouseButton == 1) _getBack = 3; } void DreamWebEngine::walkIntoRoom() { if (_vars._location == 14 && _mapX == 22) { _destination = 1; _finalDest = 1; autoSetWalk(); } } void DreamWebEngine::afterIntroRoom() { if (_nowInNewRoom == 0) return; // notnewintro clearWork(); findRoomInLoc(); _vars._newObs = 1; drawFloor(); reelsOnScreen(); spriteUpdate(); printSprites(); workToScreen(); _nowInNewRoom = 0; } void DreamWebEngine::redrawMainScrn() { _timeCount = 0; createPanel(); _vars._newObs = 0; drawFloor(); printSprites(); reelsOnScreen(); showIcon(); getUnderZoom(); underTextLine(); readMouse(); _commandType = 255; } void DreamWebEngine::blank() { commandOnlyCond(0, 199); } void DreamWebEngine::allPointer() { readMouse(); showPointer(); dumpPointer(); } void DreamWebEngine::makeMainScreen() { createPanel(); _vars._newObs = 1; drawFloor(); spriteUpdate(); printSprites(); reelsOnScreen(); showIcon(); getUnderZoom(); underTextLine(); _commandType = 255; animPointer(); workToScreenM(); _commandType = 200; _manIsOffScreen = 0; } void DreamWebEngine::obsThatDoThings() { if (!compare(_command, _objectType, "MEMB")) return; // notlouiscard if (getLocation(4) != 1) { setLocation(4); lookAtCard(); } } void DreamWebEngine::describeOb() { const uint8 *obText = getObTextStart(); uint16 y = 92; if (_foreignRelease && _objectType == kSetObjectType1) y = 82; _charShift = 91 + 91; printDirect(&obText, 33, &y, 241, 241 & 1); _charShift = 0; y = 104; if (_foreignRelease && _objectType == kSetObjectType1) y = 94; printDirect(&obText, 36, &y, 241, 241 & 1); obsThatDoThings(); // Additional text if (compare(_command, _objectType, "CUPE")) { // Empty cup const uint8 *string = (const uint8 *)_puzzleText.getString(40); printDirect(string, 36, y + 10, 241, 241 & 1); } else if (compare(_command, _objectType, "CUPF")) { // Full cup const uint8 *string = (const uint8 *)_puzzleText.getString(39); printDirect(string, 36, y + 10, 241, 241 & 1); } } void DreamWebEngine::delEverything() { if (_mapYSize + _mapOffsetY < 182) { mapToPanel(); } else { // Big room _mapYSize -= 8; mapToPanel(); _mapYSize += 8; } } void DreamWebEngine::errorMessage1() { delPointer(); printMessage(76, 21, 58, 240, (240 & 1)); readMouse(); showPointer(); workToScreen(); delPointer(); hangOnP(50); showPanel(); showMan(); examIcon(); readMouse(); useOpened(); showPointer(); workToScreen(); delPointer(); } void DreamWebEngine::errorMessage2() { _commandType = 255; delPointer(); printMessage(76, 21, 59, 240, (240 & 1)); readMouse(); showPointer(); workToScreen(); delPointer(); hangOnP(50); showPanel(); showMan(); examIcon(); readMouse(); useOpened(); showPointer(); workToScreen(); delPointer(); } void DreamWebEngine::errorMessage3() { delPointer(); printMessage(76, 21, 60, 240, (240 & 1)); workToScreenM(); hangOnP(50); showPanel(); showMan(); examIcon(); readMouse(); useOpened(); showPointer(); workToScreen(); delPointer(); } void DreamWebEngine::putBackObStuff() { createPanel(); showPanel(); showMan(); obIcons(); showExit(); obPicture(); describeOb(); underTextLine(); _commandType = 255; readMouse(); showPointer(); workToScreen(); delPointer(); } bool DreamWebEngine::isSetObOnMap(uint8 index) { return (getSetAd(index)->mapad[0] == 0); } void DreamWebEngine::underTextLine() { if (_foreignRelease) multiGet(_textUnder, _textAddressX, _textAddressY - 3, kUnderTextSizeX_f, kUnderTextSizeY_f); else multiGet(_textUnder, _textAddressX, _textAddressY, kUnderTextSizeX, kUnderTextSizeY); } void DreamWebEngine::showWatchReel() { uint16 reelPointer = _vars._reelToWatch; plotReel(reelPointer); _vars._reelToWatch = reelPointer; // check for shake if (_realLocation == 26 && reelPointer == 104) _vars._shakeCounter = 0xFF; } void DreamWebEngine::watchReel() { if (_vars._reelToWatch != 0xFFFF) { if (_mansPath != _finalDest) return; // Wait until stopped walking if (_turnToFace != _facing) return; if (--_vars._speedCount != 0xFF) { showWatchReel(); return; } _vars._speedCount = _vars._watchSpeed; if (_vars._reelToWatch != _vars._endWatchReel) { ++_vars._reelToWatch; showWatchReel(); return; } if (_vars._watchingTime) { showWatchReel(); return; } _vars._reelToWatch = 0xFFFF; _vars._watchMode = 0xFF; if (_vars._reelToHold == 0xFFFF) return; // No more reel _vars._watchMode = 1; } else if (_vars._watchMode != 1) { if (_vars._watchMode != 2) return; // "notreleasehold" if (--_vars._speedCount == 0xFF) { _vars._speedCount = _vars._watchSpeed; ++_vars._reelToHold; } if (_vars._reelToHold == _vars._endOfHoldReel) { _vars._reelToHold = 0xFFFF; _vars._watchMode = 0xFF; _destination = _vars._destAfterHold; _finalDest = _vars._destAfterHold; autoSetWalk(); return; } } uint16 reelPointer = _vars._reelToHold; plotReel(reelPointer); } void DreamWebEngine::afterNewRoom() { if (_nowInNewRoom == 0) return; // notnew _timeCount = 0; createPanel(); _commandType = 0; findRoomInLoc(); if (_vars._ryanOn != 1) { _mansPath = findPathOfPoint(_ryanX + 12, _ryanY + 12); findXYFromPath(); _resetManXY = 1; } _vars._newObs = 1; drawFloor(); _lookCounter = 160; _nowInNewRoom = 0; showIcon(); spriteUpdate(); printSprites(); underTextLine(); reelsOnScreen(); mainScreen(); getUnderZoom(); zoom(); workToScreenM(); walkIntoRoom(); edensFlatReminders(); atmospheres(); } void DreamWebEngine::madmanRun() { if (_vars._location != 14 || _mapX != 22 || _pointerMode != 2 || _vars._madmanFlag != 0) { identifyOb(); return; } commandOnlyCond(52, 211); if (_mouseButton == 1 && _mouseButton != _oldButton) _vars._lastWeapon = 8; } void DreamWebEngine::decide() { setMode(); loadPalFromIFF(); clearPalette(); _pointerMode = 0; _vars._watchingTime = 0; _pointerFrame = 0; _textAddressX = 70; _textAddressY = 182 - 8; _textLen = 181; _manIsOffScreen = 1; loadSaveBox(); showDecisions(); workToScreen(); fadeScreenUp(); _getBack = 0; RectWithCallback decideList[] = { { kOpsx+69,kOpsx+124,kOpsy+30,kOpsy+76,&DreamWebEngine::newGame }, { kOpsx+20,kOpsx+87,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn }, { kOpsx+123,kOpsx+190,kOpsy+10,kOpsy+59,&DreamWebEngine::loadOld }, { 0,320,0,200,&DreamWebEngine::blank }, { 0xFFFF,0,0,0,0 } }; do { if (_quitRequested) return; readMouse(); showPointer(); waitForVSync(); dumpPointer(); dumpTextLine(); delPointer(); checkCoords(decideList); } while (!_getBack); if (_getBack != 4) _saveGraphics.clear(); // room not loaded _textAddressX = 13; _textAddressY = 182; _textLen = 240; } void DreamWebEngine::showGun() { _addToRed = 0; _addToGreen = 0; _addToBlue = 0; palToStartPal(); palToEndPal(); greyscaleSum(); _fadeDirection = 1; _fadeCount = 63; _colorPos = 0; _numToFade = 128; hangOn(130); endPalToStart(); clearEndPal(); _fadeDirection = 1; _fadeCount = 63; _colorPos = 0; _numToFade = 128; hangOn(200); _roomsSample = 34; _sound->loadRoomsSample(_roomsSample); _sound->volumeSet(0); GraphicsFile graphics; loadGraphicsFile(graphics, "G13"); createPanel2(); showFrame(graphics, 100, 4, 0, 0); showFrame(graphics, 158, 106, 1, 0); workToScreen(); graphics.clear(); fadeScreenUp(); hangOn(160); _sound->playChannel0(12, 0); loadTempText("T83"); rollEndCreditsGameLost(); getRidOfTempText(); } void DreamWebEngine::getBack1() { if (_pickUp != 0) { blank(); return; } commandOnlyCond(26, 202); if (_mouseButton == _oldButton) return; if (_mouseButton & 1) { // Get back _getBack = 1; _pickUp = 0; } } void DreamWebEngine::autoAppear() { if (_vars._location == 32) { // In alley resetLocation(5); setLocation(10); _destPos = 10; return; } if (_realLocation == 24) { // In Eden's apartment if (_vars._generalDead == 1) { _vars._generalDead++; placeSetObject(44); placeSetObject(18); placeSetObject(93); removeSetObject(92); removeSetObject(55); removeSetObject(75); removeSetObject(84); removeSetObject(85); } else if (_vars._sartainDead == 1) { // Eden's part 2 removeSetObject(44); removeSetObject(93); placeSetObject(55); _vars._sartainDead++; } } else { // Not in Eden's if (_realLocation == 25) { // Sart roof _vars._newsItem = 3; resetLocation(6); setLocation(11); _destPos = 11; } else { if (_realLocation == 2 && _vars._rockstarDead != 0) placeSetObject(23); } } } void DreamWebEngine::setupTimedUse(uint16 textIndex, uint16 countToTimed, uint16 timeCount, byte x, byte y) { if (_timeCount != 0) return; // can't setup _timedTemp._y = y; _timedTemp._x = x; _timedTemp._countToTimed = countToTimed; _timeCount = _timedTemp._timeCount = timeCount + countToTimed; _timedTemp._string = _puzzleText.getString(textIndex); debug(1, "setupTimedUse: %d => '%s'", textIndex, _timedTemp._string); } void DreamWebEngine::entryTexts() { switch (_vars._location) { case 21: setupTimedUse(28, 60, 11, 68, 64); break; case 30: setupTimedUse(27, 60, 11, 68, 64); break; case 23: setupTimedUse(29, 60, 11, 68, 64); break; case 31: setupTimedUse(30, 60, 11, 68, 64); break; case 20: // Sarter's 2 setupTimedUse(31, 60, 11, 68, 64); break; case 24: // Eden's lobby setupTimedUse(32, 60, 3, 68, 64); break; case 34: // Eden 2 setupTimedUse(33, 60, 3, 68, 64); break; default: break; } } void DreamWebEngine::entryAnims() { _vars._reelToWatch = 0xFFFF; _vars._watchMode = (byte)-1; switch (_vars._location) { case 33: // beach switchRyanOff(); _vars._watchingTime = 76 * 2; _vars._reelToWatch = 0; _vars._endWatchReel = 76; _vars._watchSpeed = 1; _vars._speedCount = 1; break; case 44: // Sparky's resetLocation(8); _vars._watchingTime = 50*2; _vars._reelToWatch = 247; _vars._endWatchReel = 297; _vars._watchSpeed = 1; _vars._speedCount = 1; switchRyanOff(); break; case 22: // lift _vars._watchingTime = 31 * 2; _vars._reelToWatch = 0; _vars._endWatchReel = 30; _vars._watchSpeed = 1; _vars._speedCount = 1; switchRyanOff(); break; case 26: // under church _symbolTopNum = 2; _symbolBotNum = 1; break; case 45: // entered Dreamweb _vars._keeperFlag = 0; _vars._watchingTime = 296; _vars._reelToWatch = 45; _vars._endWatchReel = 198; _vars._watchSpeed = 1; _vars._speedCount = 1; switchRyanOff(); break; default: if (_realLocation == 46 && _vars._sartainDead == 1) { // Crystal removeFreeObject(0); } else if (_vars._location == 9 && !checkIfPathIsOn(2) && _vars._aideDead != 0) { // Top of church if (checkIfPathIsOn(3)) turnPathOn(2); // Make doors open removeSetObject(4); placeSetObject(5); } else if (_vars._location == 47) { // Dream center placeSetObject(4); placeSetObject(5); } else if (_vars._location == 38) { // Car park _vars._watchingTime = 57 * 2; _vars._reelToWatch = 4; _vars._endWatchReel = 57; _vars._watchSpeed = 1; _vars._speedCount = 1; switchRyanOff(); } else if (_vars._location == 32) { // Alley _vars._watchingTime = 66 * 2; _vars._reelToWatch = 0; _vars._endWatchReel = 66; _vars._watchSpeed = 1; _vars._speedCount = 1; switchRyanOff(); } else if (_vars._location == 24) { // Eden's again turnAnyPathOn(2, _roomNum - 1); } } } void DreamWebEngine::lookAtCard() { _manIsOffScreen = 1; getRidOfReels(); loadKeypad(); createPanel2(); showFrame(_keypadGraphics, 160, 80, 42, 128); const uint8 *obText = getObTextStart(); findNextColon(&obText); findNextColon(&obText); findNextColon(&obText); uint16 y = 124; printDirect(&obText, 36, &y, 241, 241 & 1); workToScreenM(); hangOnW(280); createPanel2(); showFrame(_keypadGraphics, 160, 80, 42, 128); printDirect(obText, 36, 130, 241, 241 & 1); workToScreenM(); hangOnW(200); _manIsOffScreen = 0; _keypadGraphics.clear(); restoreReels(); putBackObStuff(); } void DreamWebEngine::clearBuffers() { clearChanges(); } void DreamWebEngine::clearChanges() { memset(_listOfChanges, 0xFF, sizeof(_listOfChanges)); setupInitialReelRoutines(); setupInitialVars(); _vars._exFramePos = 0; _vars._exTextPos = 0; memset(_exFrames._frames, 0xFF, kFrameBlocksize); memset(_exFrames._data, 0xFF, kExframeslen); memset(_exData, 0xFF, sizeof(_exData)); memset(_exText._offsetsLE, 0xFF, 2*(kNumexobjects+2)); memset(_exText._text, 0xFF, kExtextlen); const uint8 initialRoomsCanGo[16] = { 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; assert(sizeof(_roomsCanGo) == sizeof(initialRoomsCanGo)); memcpy(_roomsCanGo, initialRoomsCanGo, sizeof(initialRoomsCanGo)); } void DreamWebEngine::setupInitialVars() { _vars._startVars = 0; _vars._progressPoints = 0; _vars._watchOn = 0; _vars._shadesOn = 0; getTime(); _vars._zoomOn = 1; _vars._location = 0; _vars._exPos = 0; _vars._exFramePos = 0; _vars._exTextPos = 0; _vars._card1Money = 0; _vars._listPos = 0; _vars._ryanPage = 0; _vars._watchingTime = 0; _vars._reelToWatch = (uint16)-1; _vars._endWatchReel = 0; _vars._speedCount = 0; _vars._watchSpeed = 0; _vars._reelToHold = (uint16)-1; _vars._endOfHoldReel = (uint16)-1; _vars._watchMode = (uint8)-1; _vars._destAfterHold = 0; _vars._newsItem = 0; _vars._liftFlag = 0; _vars._liftPath = 0; _vars._lockStatus = 1; _vars._doorPath = 0; _vars._countToOpen = 0; _vars._countToClose = 0; _vars._rockstarDead = 0; _vars._generalDead = 0; _vars._sartainDead = 0; _vars._aideDead = 0; _vars._beenMugged = 0; _vars._gunPassFlag = 0; _vars._canMoveAltar = 0; _vars._talkedToAttendant = 0; _vars._talkedToSparky = 0; _vars._talkedToBoss = 0; _vars._talkedToRecep = 0; _vars._cardPassFlag = 0; _vars._madmanFlag = 0; _vars._keeperFlag = 0; _vars._lastTrigger = 0; _vars._manDead = 0; _vars._seed1 = 1; _vars._seed2 = 2; _vars._seed3 = 3; _vars._needToTravel = 0; _vars._throughDoor = 0; _vars._newObs = 0; _vars._ryanOn = 255; _vars._combatCount = 0; _vars._lastWeapon = (uint8)-1; _vars._dreamNumber = 0; _vars._roomAfterDream = 0; _vars._shakeCounter = 48; } void DreamWebEngine::edensFlatReminders() { if (_realLocation != 24 || _mapX != 44) return; // not in Eden's lift if (_vars._progressPoints) return; // not the first time in Eden's apartment uint16 exObjextIndex = findExObject("CSHR"); if (!isRyanHolding("DKEY") || exObjextIndex == kNumexobjects) { setupTimedUse(50, 48, 8, 54, 70); // forgot something return; } DynObject *object = getExAd(exObjextIndex); if (object->mapad[0] != 4) { setupTimedUse(50, 48, 8, 54, 70); // forgot something return; } else if (object->mapad[1] != 255) { if (!compare(object->mapad[1], object->mapad[0], "PURS")) { setupTimedUse(50, 48, 8, 54, 70); // forgot something return; } } _vars._progressPoints++; // got card } } // End of namespace DreamWeb