/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dreamweb/dreamweb.h" #include "engines/util.h" #include "graphics/surface.h" namespace DreamGen { void DreamGenContext::dreamweb() { STACK_CHECK; seecommandtail(); checkbasemem(); soundstartup(); setkeyboardint(); setupemm(); allocatebuffers(); setmouse(); fadedos(); gettime(); clearbuffers(); clearpalette(); set16colpalette(); readsetdata(); data.byte(kWongame) = 0; dx = 1909; loadsample(); setsoundoff(); bool firstLoop = true; while (true) { scanfornames(); bool startNewGame = true; if (al == 0 && firstLoop) { // no savegames found, and we're not restarting. setmode(); loadpalfromiff(); } else { // "dodecisions" // Savegames found, so ask if we should load one. // (If we're restarting after game over, we also always show these // options.) cls(); setmode(); decide(); if (data.byte(kQuitrequested)) return; // exit game if (data.byte(kGetback) == 4) startNewGame = false; // savegame has been loaded } firstLoop = false; if (startNewGame) { // "playgame" titles(); if (data.byte(kQuitrequested)) return; // exit game credits(); if (data.byte(kQuitrequested)) return; // exit game clearchanges(); setmode(); loadpalfromiff(); data.byte(kLocation) = 255; data.byte(kRoomafterdream) = 1; data.byte(kNewlocation) = 35; data.byte(kVolume) = 7; loadroom(); clearsprites(); initman(); entrytexts(); entryanims(); data.byte(kDestpos) = 3; initialinv(); data.byte(kLastflag) = 32; startup1(); data.byte(kVolumeto) = 0; data.byte(kVolumedirection) = -1; data.byte(kCommandtype) = 255; } // main loop while (true) { if (data.byte(kQuitrequested)) return; // exit game screenupdate(); if (data.byte(kWongame) != 0) { // "endofgame" clearbeforeload(); fadescreendowns(); cx = 200; hangon(); endgame(); quickquit2(); return; } if (data.byte(kMandead) == 1 || data.byte(kMandead) == 2) break; if (data.word(kWatchingtime) > 0) { if (data.byte(kFinaldest) == data.byte(kManspath)) data.word(kWatchingtime)--; } if (data.word(kWatchingtime) == 0) { // "notwatching" if (data.byte(kMandead) == 4) break; if (data.byte(kNewlocation) != 255) { // "loadnew" clearbeforeload(); loadroom(); clearsprites(); initman(); entrytexts(); entryanims(); data.byte(kNewlocation) = 255; startup(); data.byte(kCommandtype) = 255; worktoscreenm(); } } } // "gameover" clearbeforeload(); showgun(); fadescreendown(); cx = 100; hangon(); } } static Common::String getFilename(Context &context) { uint16 name_ptr = context.dx; Common::String name; uint8 c; while((c = context.cs.byte(name_ptr++)) != 0) name += (char)c; return name; } void DreamGenContext::seecommandtail() { data.word(kSoundbaseadd) = 0x220; data.byte(kSoundint) = 5; data.byte(kSounddmachannel) = 1; data.byte(kBrightness) = 1; data.word(kHowmuchalloc) = 0x9360; } void DreamGenContext::randomnumber() { al = engine->randomNumber(); } void DreamGenContext::quickquit() { engine->quit(); } void DreamGenContext::quickquit2() { engine->quit(); } void DreamGenContext::keyboardread() { ::error("keyboardread"); //this keyboard int handler, must never be called } void DreamGenContext::resetkeyboard() { } void DreamGenContext::setkeyboardint() { } void DreamGenContext::readfromfile() { uint16 dst_offset = dx; uint16 size = cx; debug(1, "readfromfile(%04x:%u, %u)", (uint16)ds, dst_offset, size); ax = engine->readFromFile(ds.ptr(dst_offset, size), size); flags._c = false; } void DreamGenContext::closefile() { engine->closeFile(); data.byte(kHandle) = 0; } void DreamGenContext::openforsave() { const char *name = (const char *)ds.ptr(dx, 13); debug(1, "openforsave(%s)", name); engine->openSaveFileForWriting(name); } void DreamGenContext::openfilenocheck() { const char *name = (const char *)ds.ptr(dx, 13); debug(1, "checksavefile(%s)", name); bool ok = engine->openSaveFileForReading(name); flags._c = !ok; } void DreamGenContext::openfilefromc() { openfilenocheck(); } void DreamGenContext::openfile() { Common::String name = getFilename(*this); debug(1, "opening file: %s", name.c_str()); engine->openFile(name); cs.word(kHandle) = 1; //only one handle flags._c = false; } void DreamGenContext::createfile() { ::error("createfile"); } void DreamGenContext::dontloadseg() { ax = es.word(di); _add(di, 2); dx = ax; cx = 0; unsigned pos = engine->skipBytes(dx); dx = pos >> 16; ax = pos & 0xffff; flags._c = false; } void DreamGenContext::mousecall() { engine->mouseCall(); } void DreamGenContext::setmouse() { data.word(kOldpointerx) = 0xffff; } void DreamGenContext::dumptextline() { if (data.byte(kNewtextline) != 1) return; data.byte(kNewtextline) = 0; uint16 x = data.word(kTextaddressx); uint16 y = data.word(kTextaddressy); if (data.byte(kForeignrelease) != 0) y -= 3; multidump(x, y, 228, 13); } void DreamGenContext::getundertimed() { uint16 y = data.byte(kTimedy); if (data.byte(kForeignrelease)) y -= 3; ds = data.word(kBuffers); si = kUndertimedtext; multiget(data.byte(kTimedx), y, 240, kUndertimedysize); } void DreamGenContext::putundertimed() { uint16 y = data.byte(kTimedy); if (data.byte(kForeignrelease)) y -= 3; ds = data.word(kBuffers); si = kUndertimedtext; multiput(data.byte(kTimedx), y, 240, kUndertimedysize); } void DreamGenContext::usetimedtext() { if (data.word(kTimecount) == 0) return; --data.word(kTimecount); if (data.word(kTimecount) == 0) { putundertimed(); data.byte(kNeedtodumptimed) = 1; return; } if (data.word(kTimecount) == data.word(kCounttotimed)) getundertimed(); else if (data.word(kTimecount) > data.word(kCounttotimed)) return; es = data.word(kTimedseg); si = data.word(kTimedoffset); uint16 y = data.byte(kTimedy); printdirect(data.byte(kTimedx), &y, 237, true); data.byte(kNeedtodumptimed) = 1; } void DreamGenContext::gettime() { TimeDate t; g_system->getTimeAndDate(t); debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec); ch = t.tm_hour; cl = t.tm_min; dh = t.tm_sec; data.byte(kSecondcount) = dh; data.byte(kMinutecount) = cl; data.byte(kHourcount) = ch; } void DreamGenContext::allocatemem() { uint size = (bx + 2) * 16; debug(1, "allocate mem, %u bytes", size); flags._c = false; SegmentRef seg = allocateSegment(size); ax = (uint16)seg; debug(1, "\tsegment address -> %04x", (uint16)ax); } void DreamGenContext::deallocatemem() { uint16 id = (uint16)es; debug(1, "deallocating segment %04x", id); deallocateSegment(id); //fixing invalid entries in the sprite table es = data; uint tsize = 16 * 32; uint16 bseg = data.word(kBuffers); if (!bseg) return; SegmentRef buffers(this); buffers = bseg; uint8 *ptr = buffers.ptr(kSpritetable, tsize); for(uint i = 0; i < tsize; i += 32) { uint16 seg = READ_LE_UINT16(ptr + i + 6); //debug(1, "sprite segment = %04x", seg); if (seg == id) memset(ptr + i, 0xff, 32); } } void DreamGenContext::removeemm() { ::error("removeemm"); } void DreamGenContext::setupemm() { //good place for early initialization switch(engine->getLanguage()) { case Common::EN_ANY: case Common::EN_GRB: case Common::EN_USA: return; default: data.byte(kForeignrelease) = 1; } } void DreamGenContext::pitinterupt() { ::error("pitinterupt"); } void DreamGenContext::getridofpit() { ::error("getridofpit"); } void DreamGenContext::setuppit() { ::error("setuppit"); } void DreamGenContext::startdmablock() { ::error("startdmablock"); } void DreamGenContext::dmaend() { ::error("dmaend"); } void DreamGenContext::restoreems() { ::error("restoreems"); } void DreamGenContext::saveems() { ::error("saveems"); } void DreamGenContext::bothchannels() { ::error("bothchannels"); } void DreamGenContext::channel1only() { ::error("channel1only"); } void DreamGenContext::channel0only() { ::error("channel0only"); } void DreamGenContext::out22c() { ::error("out22c"); } void DreamGenContext::soundstartup() {} void DreamGenContext::soundend() {} void DreamGenContext::interupttest() {} void DreamGenContext::disablesoundint() {} void DreamGenContext::enablesoundint() {} void DreamGenContext::checksoundint() { data.byte(kTestresult) = 1; } void DreamGenContext::setsoundoff() { warning("setsoundoff: STUB"); } void DreamGenContext::loadsample() { engine->loadSounds(0, (const char *)data.ptr(dx, 13)); } void DreamGenContext::loadsecondsample() { uint8 ch0 = data.byte(kCh0playing); if (ch0 >= 12 && ch0 != 255) cancelch0(); uint8 ch1 = data.byte(kCh1playing); if (ch1 >= 12) cancelch1(); engine->loadSounds(1, (const char *)data.ptr(dx, 13)); } void DreamGenContext::loadspeech() { cancelch1(); data.byte(kSpeechloaded) = 0; createname(); const char *name = (const char *)data.ptr(di, 13); //warning("name = %s", name); if (engine->loadSpeech(name)) data.byte(kSpeechloaded) = 1; } void DreamGenContext::saveseg() { cx = es.word(di); _add(di, 2); savefilewrite(); } void DreamGenContext::savefilewrite() { ax = engine->writeToSaveFile(ds.ptr(dx, cx), cx); } void DreamGenContext::savefileread() { ax = engine->readFromSaveFile(ds.ptr(dx, cx), cx); } void DreamGenContext::loadseg() { ax = es.word(di); di += 2; uint16 dst_offset = dx; uint16 size = ax; debug(1, "loadseg(%04x:%u, %u)", (uint16)ds, dst_offset, size); ax = engine->readFromFile(ds.ptr(dst_offset, size), size); flags._c = false; } void DreamGenContext::error() { ::error("error"); } void DreamGenContext::generalerror() { ::error("generalerror"); } void DreamGenContext::dosreturn() { _cmp(data.byte(kCommandtype), 250); if (!flags.z()) { data.byte(kCommandtype) = 250; al = 46; commandonly(); } ax = data.word(kMousebutton); _and(ax, 1); if (flags.z()) return; data.word(kMousebutton) = 0; engine->quit(); } void DreamGenContext::set16colpalette() { //fixme: this is a bit hackish, set16colpalette called after initialization and nearly before main loop. engine->enableSavingOrLoading(); } void DreamGenContext::mode640x480() { // Video mode 12h: 640x480 pixels, 16 colors, I believe al = 0x12 + 128; ah = 0; initGraphics(640, 480, true); } void DreamGenContext::showgroup() { engine->setPalette(); } void DreamGenContext::fadedos() { engine->fadeDos(); } void DreamGenContext::eraseoldobs() { if (data.byte(kNewobs) == 0) return; Sprite *sprites = spritetable(); for (size_t i=0; i < 16; ++i) { Sprite &sprite = sprites[i]; if (sprite.objData() != 0xffff) { memset(&sprite, 0xff, sizeof(Sprite)); } } } void DreamGenContext::turnpathonCPP(uint8 param) { al = param; push(es); push(bx); turnpathon(); bx = pop(); es = pop(); } void DreamGenContext::turnpathoffCPP(uint8 param) { al = param; push(es); push(bx); turnpathoff(); bx = pop(); es = pop(); } void DreamGenContext::modifychar() { al = engine->modifyChar(al); } void DreamGenContext::lockmon() { // Pressing space pauses text output in the monitor. We use the "hard" // key because calling readkey() drains characters from the input // buffer, we we want the user to be able to type ahead while the text // is being printed. if (data.byte(kLasthardkey) == 57) { // Clear the keyboard buffer. Otherwise the space that caused // the pause will be read immediately unpause the game. do { readkey(); } while (data.byte(kCurrentkey) != 0); locklighton(); while (!engine->shouldQuit()) { engine->waitForVSync(); readkey(); if (data.byte(kCurrentkey) == ' ') break; } // Forget the last "hard" key, otherwise the space that caused // the unpausing will immediately re-pause the game. data.byte(kLasthardkey) = 0; locklightoff(); } } void DreamGenContext::cancelch0() { data.byte(kCh0repeat) = 0; data.word(kCh0blockstocopy) = 0; data.byte(kCh0playing) = 255; engine->stopSound(0); } void DreamGenContext::cancelch1() { data.word(kCh1blockstocopy) = 0; data.byte(kCh1playing) = 255; engine->stopSound(1); } void DreamGenContext::getroomspaths() { es = data.word(kReels); bx = data.byte(kRoomnum) * 144; } uint8 *DreamGenContext::getroomspathsCPP() { push(es); es = data.word(kReels); void *result = es.ptr(data.byte(kRoomnum) * 144, 144); es = pop(); return (uint8 *)result; } void DreamGenContext::makebackob() { if (data.byte(kNewobs) == 0) return; uint8 priority = es.byte(si+5); uint8 type = es.byte(si+8); Sprite *sprite = makesprite(data.word(kObjectx), data.word(kObjecty), addr_backobject, data.word(kSetframes), 0); // Recover es:bx from sprite es = data.word(kBuffers); bx = kSpritetable; Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16); bx += sizeof(Sprite) * (sprite - sprites); // sprite->setObjData(si); if (priority == 255) priority = 0; sprite->priority = priority; sprite->type = type; sprite->b16 = 0; sprite->delay = 0; sprite->frame = 0; } void DreamGenContext::getroomdata() { bx = kRoomdata + sizeof(Room) * al; } void DreamGenContext::getroomdata(uint8 roomIndex) { getroomdata(roomIndex); } void DreamGenContext::startloading() { const Room *room = (Room *)cs.ptr(bx, sizeof(Room)); startloading(room); } void DreamGenContext::readheader() { ax = engine->readFromFile(cs.ptr(kFileheader, kHeaderlen), kHeaderlen); es = cs; di = kFiledata; } void DreamGenContext::startloading(const Room *room) { data.byte(kCombatcount) = 0; data.byte(kRoomssample) = room->roomsSample; data.byte(kMapx) = room->mapX; data.byte(kMapy) = room->mapY; data.byte(kLiftflag) = room->liftFlag; data.byte(kManspath) = room->b21; data.byte(kDestination) = room->b21; data.byte(kFinaldest) = room->b21; data.byte(kFacing) = room->b22; data.byte(kTurntoface) = room->b22; data.byte(kCounttoopen) = room->countToOpen; data.byte(kLiftpath) = room->liftPath; data.byte(kDoorpath) = room->doorPath; data.byte(kLastweapon) = -1; al = room->b27; push(ax); al = room->b31; ah = data.byte(kReallocation); data.byte(kReallocation) = al; dx = bx; Common::String name = getFilename(*this); engine->openFile(name); cs.word(kHandle) = 1; //only one handle flags._c = false; readheader(); allocateload(); ds = ax; data.word(kBackdrop) = ax; dx = (0); loadseg(); ds = data.word(kWorkspace); dx = (0); cx = 132*66; al = 0; fillspace(); loadseg(); sortoutmap(); allocateload(); data.word(kSetframes) = ax; ds = ax; dx = (0); loadseg(); ds = data.word(kSetdat); dx = 0; cx = (64*128); al = 255; fillspace(); loadseg(); allocateload(); data.word(kReel1) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kReel2) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kReel3) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kReels) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kPeople) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kSetdesc) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kBlockdesc) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kRoomdesc) = ax; ds = ax; dx = 0; loadseg(); allocateload(); data.word(kFreeframes) = ax; ds = ax; dx = 0; loadseg(); ds = data.word(kFreedat); dx = 0; cx = (16*80); al = 255; fillspace(); loadseg(); allocateload(); data.word(kFreedesc) = ax; ds = ax; dx = (0); loadseg(); closefile(); findroominloc(); deletetaken(); setallchanges(); autoappear(); al = data.byte(kNewlocation); getroomdata(); data.byte(kLastweapon) = -1; data.byte(kMandead) = 0; data.word(kLookcounter) = 160; data.byte(kNewlocation) = 255; data.byte(kLinepointer) = 254; ax = pop(); if (al != 255) { data.byte(kManspath) = al; push(bx); autosetwalk(); bx = pop(); } findxyfrompath(); } } /*namespace dreamgen */