/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMWEB_STUBS_H #define DREAMWEB_STUBS_H void screenUpdate(); void startup1(); void workToScreen(); void multiGet(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiGet(dst, x, y, width, height); } void multiPut(); void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiPut(src, x, y, width, height); } void multiDump(); void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiDump(x, y, width, height); } void quickQuit(); void readOneBlock(); void seeCommandTail(); void quickQuit2(); void printDirect(); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } void showFrame(); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height); } void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag); } void width160(); bool checkIfPerson(uint8 x, uint8 y); bool checkIfFree(uint8 x, uint8 y); bool checkIfEx(uint8 x, uint8 y); void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index) { DreamBase::commandWithOb(command, type, index); } DynObject *getFreeAd(uint8 index) { return DreamBase::getFreeAd(index); } DynObject *getExAd(uint8 index) { return DreamBase::getExAd(index); } void *getAnyAd(uint8 *slotSize, uint8 *slotCount) { return DreamBase::getAnyAd(slotSize, slotCount); } SetObject *getSetAd(uint8 index) { return DreamBase::getSetAd(index); } void walkAndExamine(); void obName(uint8 command, uint8 commandType); void getExPos(); bool checkIfSet(uint8 x, uint8 y); void isItWorn(); bool isItWorn(const DynObject *object) { return DreamBase::isItWorn(object); } void obToInv(); void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) { DreamBase::obToInv(index, flag, x, y); } void useRoutine(); void hangOn(); void hangOn(uint16 frameCount) { DreamBase::hangOn(frameCount); } void examineOb(bool examineAgain = true); void dumpWatch(); void transferText(); void watchCount(); void readSetData(); void useMon(); void makeCaps(); byte makeCaps(byte c) { return DreamBase::makeCaps(c); } void monPrint(); const char *monPrint(const char *string) { return DreamBase::monPrint(string); } void randomAccess(); void randomAccess(uint16 count) { DreamBase::randomAccess(count); } void monMessage(); void monMessage(uint8 index) { DreamBase::monMessage(index); } void playChannel1(); void playChannel1(uint8 index) { DreamBase::playChannel1(index); } void look(); void autoLook(); void doLook(); void enterSymbol(); void useKey(); void useObject(); void singleKey(uint8 key, uint16 x, uint16 y); uint8 nextSymbol(uint8 symbol); void showSymbol(); void inventory(); void mainScreen(); void zoomOnOff(); void hangOne(uint16 delay); void hangOne(); void bibleQuote(); void realCredits(); void runIntroSeq(); void intro(); void pickupOb(uint8 command, uint8 pos); void initialInv(); void walkIntoRoom(); void loadIntroRoom(); void afterIntroRoom(); void gettingShot(); void allPointer(); void delEverything(); void errorMessage1(); void errorMessage2(); void errorMessage3(); void loadSpeech(); bool loadSpeech(byte type1, int idx1, byte type2, int idx2) { return DreamBase::loadSpeech(type1, idx1, type2, idx2); } void set16ColPalette(); void afterNewRoom(); void madmanRun(); void decide(); void showGun(); void endGame(); void monkSpeaking(); void rollEndCredits2(); void triggerMessage(uint16 index); void processTrigger(); void updateSymbolTop(); void updateSymbolBot(); void runEndSeq(); bool execCommand(); void getOpenedSize(); byte getOpenedSlotSize(); byte getOpenedSlotCount(); void checkObjectSize(); bool checkObjectSizeCPP(); void openOb(); void identifyOb(); void selectOb(); void findInvPos(); uint16 findInvPosCPP(); void setPickup(); void getKeyAndLogo(); void signOn(); void inToInv(); void outOfInv(); void selectOpenOb(); void reExFromInv(); void useOpened(); void outOfOpen(); void swapWithOpen(); void swapWithInv(); #endif