/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMWEB_STUBS_H #define DREAMWEB_STUBS_H void screenUpdate(); void startup(); void startup1(); void saveLoad(); void hangOnCurs(uint16 frameCount); void hangOnCurs(); void workToScreen(); void multiGet(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiGet(dst, x, y, width, height); } void multiPut(); void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiPut(src, x, y, width, height); } void multiDump(); void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiDump(x, y, width, height); } void quickQuit(); void readOneBlock(); void readCityPic(); void readDestIcon(); void seeCommandTail(); void quickQuit2(); void printDirect(); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } void startLoading(const Room &room); void showFrame(); void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height); } void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) { DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag); } void width160(); void spriteUpdate(); void mainMan(Sprite *sprite); void makeBackOb(SetObject *objData); void zoom(); void showRain(); void commandOnly(); void commandOnly(uint8 command) { DreamBase::commandOnly(command); } void doBlocks(); void checkIfPerson(); bool checkIfPerson(uint8 x, uint8 y); void checkIfFree(); bool checkIfFree(uint8 x, uint8 y); void checkIfEx(); bool checkIfEx(uint8 x, uint8 y); const uint8 *findObName(uint8 type, uint8 index); void copyName(uint8 type, uint8 index, uint8 *dst); void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index); void updatePeople(); bool addAlong(const uint8 *mapFlags); bool addLength(const uint8 *mapFlags); void getDimension(); void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); void getMapAd(); void calcMapAd(); uint8 getMapAd(const uint8 *setData); uint8 getXAd(const uint8 *setData, uint8 *result); uint8 getYAd(const uint8 *setData, uint8 *result); void calcFrFrame(uint16 frame); void calcFrFrame(uint16 frame, uint8* width, uint8* height); void finalFrame(); void finalFrame(uint16 *x, uint16 *y); void showAllObs(); void blockNameText(); void walkToText(); void personNameText(); DynObject *getFreeAd(uint8 index) { return DreamBase::getFreeAd(index); } DynObject *getExAd(uint8 index) { return DreamBase::getExAd(index); } void *getAnyAd(uint8 *value1, uint8 *value2) { return DreamBase::getAnyAd(value1, value2); } SetObject *getSetAd(uint8 index) { return DreamBase::getSetAd(index); } void setAllChanges(); void deleteTaken(); void showAllFree(); void showAllEx(); bool finishedWalkingCPP(); void finishedWalking(); void checkOne(); void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) { DreamBase::checkOne(x, y, flag, flagEx, type, flagX, flagY); } void walkAndExamine(); void obName(); void obName(uint8 command, uint8 commandType); void checkCoords(const RectWithCallback *rectWithCallbacks); void getExPos(); void compare(); bool compare(uint8 index, uint8 flag, const char id[4]) { return DreamBase::compare(index, flag, id); } bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); void checkIfSet(); bool checkIfSet(uint8 x, uint8 y); void isItWorn(); bool isItWorn(const DynObject *object) { return DreamBase::isItWorn(object); } void wornError(); void makeWorn(); void makeWorn(DynObject *object); void obToInv(); void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) { DreamBase::obToInv(index, flag, x, y); } void useRoutine(); void hangOn(); void hangOn(uint16 frameCount) { DreamBase::hangOn(frameCount); } void hangOnP(); void hangOnP(uint16 count) { DreamBase::hangOnP(count); } uint8 findNextColon(const uint8 **string) { return DreamBase::findNextColon(string); } void findNextColon(); const uint8 *getObTextStartCPP(); void useText(const uint8 *string); void useText(); void examineObText(); void showCity(); uint16 getPersFrame(uint8 index); void convIcons(); void examineOb(bool examineAgain = true); void dumpWatch(); void transferText(); void watchCount(); void loadRoom(); void readSetData(); void fadeupYellows(); void fadeupMonFirst(); void useMenu(); void useMon(); void makeCaps(); byte makeCaps(byte c) { return DreamBase::makeCaps(c); } void monPrint(); const char *monPrint(const char *string) { return DreamBase::monPrint(string); } void randomAccess(); void randomAccess(uint16 count) { DreamBase::randomAccess(count); } void monMessage(); void monMessage(uint8 index) { DreamBase::monMessage(index); } void playChannel1(); void playChannel1(uint8 index) { DreamBase::playChannel1(index); } void reelsOnScreen(); void reconstruct(); void look(); void autoLook(); void doLook(); void showFirstUse(); void showSecondUse(); void actualSave(); void actualLoad(); void loadPosition(unsigned int slot); void savePosition(unsigned int slot, const char *descbuf); void restoreAll(); void enterSymbol(); void viewFolder(); void edensCDPlayer(); void hotelBell(); void playGuitar(); void callEdensDLift(); void callEdensLift(); void sitDownInBar(); void trapDoor(); void useBalcony(); void useChurchHole(); void useCoveredBox(); void useElevator1(); void useElevator2(); void useElevator3(); void useElevator4(); void useElevator5(); void useDryer(); void useRailing(); void useWindow(); void useHatch(); void useLighter(); void useSLab(); void usePipe(); void useOpenBox(); void useAxe(); void useKey(); void wheelSound(); void callHotelLift(); void useShield(); void useWall(); void useChurchGate(); void useFullCart(); void useClearBox(); void usePlate(); void usePlinth(); void useElvDoor(); void useObject(); void useWinch(); void useCardReader1(); void useCardReader2(); void useCardReader3(); void usePoolReader(); void useCooker(); void useWire(); void useControl(); void useHandle(); void useAltar(); bool defaultUseHandler(const char *id); void openTVDoor(); void wearWatch(); void wearShades(); void checkFolderCoords(); void nextFolder(); void lastFolder(); void drawFloor(); void mugger(ReelRoutine &routine); void singleKey(uint8 key, uint16 x, uint16 y); void loadSaveBox(); uint8 nextSymbol(uint8 symbol); void showSymbol(); void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); unsigned int scanForNames(); void doLoad(int slot); void loadOld(); void inventory(); void mainScreen(); void loadGame(); void saveGame(); void zoomOnOff(); void atmospheres(); void loadPersonal(); void loadNews(); void loadCart(); void hangOne(uint16 delay); void hangOne(); void bibleQuote(); void realCredits(); void runIntroSeq(); void intro(); void newGame(); void pickupOb(uint8 command, uint8 pos); void initialInv(); void walkIntoRoom(); void loadIntroRoom(); void afterIntroRoom(); void gettingShot(); void redrawMainScrn(); void selectSlot(); void selectSlot2(); void allPointer(); void openYourNeighbour(); void openRyan(); void openPoolBoss(); void openEden(); void openSarters(); void openLouis(); void useLadder(); void useLadderB(); void useCart(); void useTrainer(); void useHole(); void runTap(); void chewy(); void sLabDoorA(); void sLabDoorB(); void sLabDoorC(); void sLabDoorE(); void sLabDoorD(); void sLabDoorF(); void openHotelDoor(); void openHotelDoor2(); void grafittiDoor(); void openTomb(); void hotelControl(); void obsThatDoThings(); void makeMainScreen(); void delEverything(); void errorMessage1(); void errorMessage2(); void errorMessage3(); void reExFromOpen(); void nextDest(); void lastDest(); void destSelect(); void putBackObStuff(); void moreTalk(); void redes(); void selectLocation(); void showGroup(); void loadSpeech(); bool loadSpeech(byte type1, int idx1, byte type2, int idx2) { return DreamBase::loadSpeech(type1, idx1, type2, idx2); } void set16ColPalette(); void showSaveOps(); void showLoadOps(); void watchReel(); void showWatchReel(); void afterNewRoom(); void madmanRun(); void showDecisions(); void decide(); void talk(); void discOps(); void doSaveLoad(); void useDiary(); void hangOnPQ(); void showGun(); void endGame(); void checkInput(); void dropError(); void cantDrop(); void newPlace(); void showPuzText(uint16 command, uint16 count); void showPuzText(); void monkSpeaking(); void rollEndCredits2(); void useButtonA(); void autoAppear(); void setupTimedUse(); void entryAnims(); void triggerMessage(uint16 index); void processTrigger(); void updateSymbolTop(); void updateSymbolBot(); void showDiaryPage(); void dumpDiaryKeys(); void runEndSeq(); void lookAtCard(); bool execCommand(); void findSetObject(); uint16 findSetObject(const char *id); void findExObject(); uint16 findExObject(const char *id); void isRyanHolding(); bool isRyanHolding(const char *id) { return DreamBase::isRyanHolding(id); } void describeOb(); void getOpenedSize(); byte getOpenedSizeCPP(); void openOb(); void withWhat(); void notHeldError(); void useGun(); void identifyOb(); void showSlots(); void useCashCard(); void useStereo(); void checkInside(); uint16 checkInside(uint16 command, uint16 type); void selectOb(); void findInvPos(); uint16 findInvPosCPP(); #endif