/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DREAMWEB_STUBS_H #define DREAMWEB_STUBS_H void dreamweb(); void screenUpdate(); void startup1(); void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiGet(dst, x, y, width, height); } void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiPut(src, x, y, width, height); } void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) { DreamBase::multiDump(x, y, width, height); } void quickQuit(); void readOneBlock(); void seeCommandTail(); void quickQuit2(); uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) { return DreamBase::printDirect(string, x, y, maxWidth, centered); } bool checkIfPerson(uint8 x, uint8 y); bool checkIfFree(uint8 x, uint8 y); bool checkIfEx(uint8 x, uint8 y); void walkAndExamine(); void obName(uint8 command, uint8 commandType); bool checkIfSet(uint8 x, uint8 y); void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) { DreamBase::obToInv(index, flag, x, y); } void readSetData(); void look(); void autoLook(); void doLook(); void inventory(); void mainScreen(); void zoomOnOff(); void initialInv(); void walkIntoRoom(); void afterNewRoom(); void madmanRun(); void showGun(); void identifyOb(); #endif